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Automating Graphic Texture Creation


rmulley

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Does anyone know of a way that can batch import a bunch of graphic files and create just simple textures from them and name them according to their bitmap file names ?

I tend to have to import a whole load of graphics for projects so automating that process would infinitely speed up my work flow.

 

Any input greatly appreciated.

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Does this look like it would work for you? This is a new form•Z v10 feature. We are putting the finishing touches on a beta we hope to release next week.....stay tuned.

New Materials from Images (Materials Palette Menu)

This command accelerates the process of building new materials from large collections of texture maps (image files). It can be used to speed up the process of recreating materials originally built in another renderer, or to quickly ingest brand or packaging graphics provided by a client.

When provided a collection of image maps (jpg, png, tif, etc.), New Materials from Images will create a new material for each as the color, transparency, or bump map. Optionally, the command can infer from the filename how each image should be mapped to each channel. For instance, metal_panel_color.jpg,  metal_panel_transp.jpg, and metal_panel_bump.jpg would be considered together. The command creates a single new material called ‘metal_panel’  with the color, transparency, and bump textures mapped accordingly.

New Materials from Images offers a table-based preview indicating how the channels of each new material will be mapped, so you can be sure you’ll get your desired result before clicking ‘Create.’

Screenshot 2023-08-31 at 6.23.35 PM.jpeg

 

 

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