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Showing content with the highest reputation since 04/21/2019 in all areas

  1. 5 points
    7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images. 8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials. I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
  2. 4 points
    Justin Montoya

    what does keep textures even do??

    'Keep Textures' needs to be taken out to the pasture and 'retire'... It's trying to copy a silly SketchUp like function where all your texture maps are stored inside your .FMZ file. This is really awful as soon as you add any decent sized modern map, and will cause issues ranging from missing maps to general slowness and sluggishness of the project. I really wish FormZ would stop including it, or at very least do not have it enabled by default. It was a bad idea to copy and implement in v7 and is a bad idea to use in practice unless you are using only very basic geometry and low resolution maps. Disable it and also move the 'File Optimization' slider all the way to the left 'Open Fast' which also means 'Save Fast', and you'll find a much faster saving and working FormZ since its not trying to use unnecessary compression that makes no sense in 2019 when GB are cheap. Learning 3D initially in other programs like Rhino, taught me to always create a set of 'Project' folders with all of my various maps, and renderings, SEPARATE from my FormZ file. This makes exporting, editing, sharing, etc those files much easier when the time comes. Save A Copy As... is great for collecting maps you pasted with objects from other projects or overwriting your textures in your maps folder, but can lose maps if they are using the silly 'Keep Textures' option. SNOW, I believe this is your problem as you have 'Keep Textures' enabled. Try creating a new project with Keep Textures turned off. Then Copy and Paste everything from your old file into this new file. Now Save a Copy As ...with Referenced Maps enabled. That may help you to automatically gather and relink all your textures! If that still doesn't work, you can also try using the 'Recreate Missing Textures' under the File>Project Info>Linked Files. And Finally, you can try and add a Folder directory where FormZ will search for the texture files. Edit>Preferences>File Search Paths Use the + button, and pick your project folder (or higher) where the texture maps should be located. Enable Search Nested Folders, Full Search if you are using a fast SSD, that way the slowness will be mostly unnoticeable. If you are using an old 'normal' platter disc hard drive, You may not want to enable this, as it can take a while to crawl through all your folders depending on where you picked for your start path. Hope this helps someone!
  3. 3 points
    Des

    Useful time wasting WIP

    Seeing that I'm in between work at the moment and was watching some world championships snooker on tv, I decided to model a snooker table, so there... Happy Friday. Des
  4. 2 points
    AHTOH

    formZ models exchange site!

    Desmond Clarke kindly submitted nice model of snooker table. Thank you Des.
  5. 2 points
    AHTOH

    formZ models exchange site!

    Also I myself addeв some models too 😀 Enjoy:
  6. 2 points
    rmulley

    Example Images

    Something I've been playing with in Vray...
  7. 2 points
    snow

    what does keep textures even do??

    I also want to take a moment to say that it's not necessary to export two copies of every texture in the project. please fix!
  8. 2 points
    snow

    Rendering Time

    Justin, If I had a dollar for every time you talked trash about Apple/Mac hardware on this forum I'd be able to treat myself to a nice steak dinner 😂 No hard feelings, your input is always informative and welcomed by all of us formZers. But yes, flakie, if you posted your file or some screenshots of your settings we should be able to better assist you.
  9. 2 points
    AndyD

    Wood robot '50 years

    Andrea
  10. 2 points
    setz

    The formz change I would most like to see.

    I use the current behavior as a tool, to replace objects, I select them prior to the paste, to add objects, I deselect everything prior to the paste. Works great. If a new paste option is added, please insure that it does not conflict with the current implementation of standard key shortcuts.
  11. 1 point
    Shibui Design

    FormZ to C4D Workflows

    Using C4D brings me joy, every time.
  12. 1 point
    AsOne

    Global Material Override control

    If anyone finds this: I realized if I put all the layers in a "master" group I can control the settings easily through layer overrides.
  13. 1 point
    Des

    Useful time wasting WIP

    Sure John and thanks Allan! I'll post it with Anton on the form-models site so anyone can have it. Give me a few days as I'm kind of holidaying at the moment cos of my towns racing festival is on and so on.... Remember though that this is a snooker table, not a pool table. Snooker tables are 12' x 6' (very big!)... Dezzzz
  14. 1 point
    AsOne

    what does keep textures even do??

    Thanks Justin!
  15. 1 point
    snow

    what does keep textures even do??

    Brilliant! thank you Justin!
  16. 1 point
    Des

    what does keep textures even do??

    What Justin said....
  17. 1 point
    Renee Champagne

    Thea for FormZ - Now Available

    What version of FormZ do you need to run this?
  18. 1 point
    AHTOH

    Example Images

    If I`d do it I`d pay attention to the boards ends: Otherwise they don`t look natural&
  19. 1 point
    AsOne

    Change recording of scenes

    +1 for Save a Scene and not Auto-Record. Maybe better would be Save Scene and Auto-Record Scene as an option for those that want it. I had had issues with this as well. My solution has been to lock the Scene. Of course I have to still remember to turn off the scene and re-lock it once finished, but it helps me remember. Otherwise I forget to uncheck it and it records changes I do not want. In reality the Auto-Record does not save any time. At the end of recording one has to either turn off the red button or lock the Scene. May as well just Save the Scene and have it operate the same way as Views do in my opinion.
  20. 1 point
    Alan Cooper

    Change recording of scenes

    After several years of use it still catches me out regularly where I set a scene, go to it again, and loose it because it was recording while I changed it. To not save a scene until actually clicking a 'save scene' button would be far preferable.
  21. 1 point
    AndyD

    Metal robot '50 years

    Andrea. Robot vintage.mov
  22. 1 point
    setz

    Drafting and more

    Hey JL! Yup, I too am looking forward to a new/revised Draft module in FZ and similar to you I am still using V6 in combination with Plylon's Plug-ins - Kudos Ben! I am now generating my HL drawings in V8 because it is much faster and cleaner, although the export is not to scale and requires an extra step to resize, which is a bummer. I know that ADS is open to and interested in hearing about users ideas so please do post or write to them with suggestions. I have been busy lately, but soon I will begin documenting my current workflow from Model to Construction Documents and I will include pros and cons to this workflow and I will have suggestions for how the Draft Module could be augmented and modified to be faster, more efficient, and more flexible. Perhaps a new thread in the forum would be useful for discussion. Actually I will start one now.....
  23. 1 point
    timgarner_10

    Example Images

    Ok so here's my latest attempt. I created a new vray material using the vrmateditor, imported my original jpeg image where Diffuse Color is, imported the normals map I created in Photoshop where the Bump map goes. I probably need to adjust my scaling or blur on my normals/bump map but its definitely looking better than before.
  24. 1 point
    AndyD

    Cube

    Hi, made with formZ and Maxwell: Andrea.
  25. 1 point
    allanjl

    Cube

    You remind me of myself when I first started experimenting with Maxwell. But you've taken it to a new level. Looks like you're enjoying it. Looks really good too.
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