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Showing content with the highest reputation since 02/23/2019 in all areas

  1. 4 points
    This is being improved in v9 but we also want to make sure everyone is aware of a subtle feature that was added in v8.6. When you right click on a material there is a new option at the bottom of the context menu to select all of the objects (and faces) that are assigned the material. An additional benefit of this is that if the material is not used, the menu item will be dimmed giving quick feedback if the material is in use or not. While this is not replacement for the Elect By Criteria palette., it is a quick way to get to the common talk of finding the object that use a material.
  2. 2 points
    AsOne

    FIX COMPONENTS!

    Please fix components with v9! It is really a necessary feature and even the most basic components crash the program every time I try to use them. I know this has been said many times over, but I will say it again. I had a long hiatus of not using FormZ and now that I'm back in it I find this very frustrating.
  3. 2 points
    AndyD

    Some maxwell material and grass tests

    Final render: Andrea
  4. 2 points
    Andrew West

    form•Z Anniversary | Thank You

    Happy birthday as well! At the risk of sounding like an old man I started using Form.z around 1991 when I was working at the largest architecture firm in the US. I believe my machine was a Mac IIcx which was barely able to render out a simple image in shaded view. I used it mainly for doing perspective layouts for my watercolor illustrations. It wasn't until about 1997 that I presented my first digital illustration for a client. Fast forward to today where my watch has 1000 times the computing power of my IIcx and I haven't done a watercolor in 10 years. While I have tried almost every other modeling software out there I still can't help but come back to Form.z. Simply the best modeler out there to date. Really looking forward to seeing what they come up with in the future releases.
  5. 2 points
    I probably have done more interiors than most on this so I will chime in here. There is really no set way to do an interior as the lighting will be different depending on the situation. Unlike exteriors that rely on a simple sun position or a dome light. However, there is a process that I use that I will share. First off set your exterior sun to the desired position for interior shadows. Go to the suns override settings and make the size of it 5 so that the shadows are softer. Make sure your glass is not casting or receiving shadows. Now place a light plane that is the size of your window just outside your glass and make it a portal light. I often give this light a texture map (hdri) so that it adds atmosphere to the image. Set the intensity to about 50. Parameters: invisible and does not affect reflections. Place a rectangular box area light in the middle of the room and make sure it does not touch anything. Set it to about 30 and make sure that under Parameters it is invisible and does not affect reflections. This is true for any other interior lights you might add. Then I go to my camera settings and adjust the exposure to get it close. It does not need to be exact since you can always adjust exposure during the render process. I will then turn on AO, adjust the shading rate up, set my render elements and adjust everything else in the V-ray settings while I am there. Once I get the lighting about right I can then add specific cone, spot or line lights depending upon the architecture. These don't seem to add much to the overall exposure but they help to add realism to the scene. One thing that I would like to comment on in your scenes is the lack of gloss on many of your materials. All materials have a certain amount of gloss to them. For some reason the default for V-ray is set to a black color and a value of 1. For me I start with a white color. For dull materials like rough plaster I will set the gloss to 0.2 and for high gloss I will set it to 0.85. While we are on the subject of materials I also find it very useful to assign a Material ID color to my most important materials. If you then enable Material ID in your render elements you can adjust color and isolate the materials very easily post process. This saves a lot of time later. It also allows me to place my window reflections perfectly on my exterior scenes since I have my glass isolated. Finally, for true realism I also use the Glare effect in the render window and sometimes I will even use the Bloom tab. Some clients hate these and some love them so use them cautiously. Hope this helps. As always there are many ways to set up a scene and this is just my down and dirty approach for a starting point.
  6. 2 points
    rmulley

    Example Images

    Something I was doing as part of a personal project.... thought it looked pretty slick for something that took about 10 minutes to set up after I had the model done.
  7. 2 points
    rmulley

    Example Images

    Wow, that rendering is spot on. Nice work!
  8. 1 point
    Now that I have made several attempts to use the V-Ray plugin with Form.Z successfully, I'm still a bit disillusioned: There are too many settings, the light and the surfaces don't come (or only by chance) as intended. If I am looking for instructions on the internet, the tutorials are mostly based on other programs, such as SketchUp or the native V-Ray program. But the settings within Form.Z seem to be very different to me - or don't work properly... Does anyone know of a tutorial on YouTube that explains the processes in interior design? Or could someone even create one (autodessys ?). Could someone at least share or upload a Form.Z sample scene that contains the most important camera, material, environment and lighting settings? Thank you very much! Attached are some renders, that illustrate my skills so far:
  9. 1 point
    AndyD

    Some maxwell material and grass tests

    Hi, I made some tests and I play with materials grime and the maxwell grass settings; there are the results: Andrea
  10. 1 point
    To me this is the greatest strength of Maxwell: It makes your renderings look very real. Don't get me wrong V-ray does a very nice job, but not yet up to the level of Maxwell.
  11. 1 point
    Hugo

    form•Z Anniversary | Thank You

    The first time I started to model with FormZ was late 1994. I came from an Unix HP workstation with a French 3D program called Star_UX. That software was amazing, although it only worked on Unix at the time. I bought FormZ the moment I started my own company in 1994 and remember I got completely frustrated the first 2 weeks working with my new 3D modeller FormZ. Didn't get a clue how it worked... After 2 weeks, started from scratch, bit by bit and yes! I got it. From that moment it became THE 3D modelling tool for me. Since then I am a happy FormZ user most of the time. The FormZ 3D modeller became at the end of the story my main Cad program, because it works so nicely, ...in 3D. 😊 Congratulations ADS and I am looking forward to the next version, hopefully we hear soon...
  12. 1 point
    Tech

    form•Z Anniversary | Thank You

    On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey. Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.
  13. 1 point
    Andrew West

    VRAY - Huge Material Problem!

    The native format for Form.z materials for V-ray is VRMAT. However, I have been able to download VISMAT materials from various sites and then open them in the material editor. Then I save them as VRMAT so that I can use them. I have not been able to use any other formats.
  14. 1 point
    AndyD

    Some maxwell material and grass tests

    I'm playing with blender, too; in this test I add to my model some subtles edges deformations and a little random rotation to the coppi roof tiles. This is (i think) is a next stept to reality emulation. Andrea.
  15. 1 point
    rmulley

    Example Images

    It's a marijuana growing cabinet. Very legal and very cool in Canada now FormZ and Vray has been a massive part of it's development, still fine tuning things but I'm pretty pumped about it.
  16. 1 point
    Tech

    formZ v8.6.4 released

    Hi Martin. We have receive the files and we are investigating the issue further. We can not promise a fix for the "next" update, but we hope to know more about this soon.,.
  17. 1 point
    palarsen

    form•Z Anniversary | Thank You

    How can I say this? form•Z is genuinely a part of my life! Thanks!
  18. 1 point
    We are now finding the conversion of our FormZ bill of materials csv output to a format which Cutlistplus can import a very simple process by use of a macro recorded in open office calc. Please note that the parts are organised in numbered 2 digit assembly groups and 2 digit part numbers (serial numbers) which are produced with the FormZ rename objects labs extension tool. It puts a space in between the group number (suffix) and the serial number which is placed after that, so our parts have 5 digits including the space, which works well for us. (Set the appropriate padding in renamer serial numbers to include any required leading zeros). Others might prefer 6 or 7 digits in total depending on how many objects you have in your assembly groups, and the macro would need to be adjusted for this to take 6 or 7 digits across to the part number column using the RIGHT function instead of 5. Here is the macro we use in open office 4.1.6 calc, attached here as a rich text file. Even those of us who are not familiar with programming can recognise a logical process and command pattern structure within it. Please note that just before we apply the macro we have to select all cells in the csv file. I hope this encourages more woodworkers to use the combination of FormZ pro 8 and above and Cutlistplus FX (gold or platinum) as they make for a superb workflow and help to keep material waste to a minimum. OpenOfficeMacroCutlistplus190210.zip
  19. 1 point
    Charles Freeborn

    Drafting v. Layout

    Another vote for open clip / PowerCadd.... Or better yet figure out how to integrate the "Wild Tools" suite of tools into Layout. Then you'd really have a fluid way to generate working drawings.
  20. 1 point
    Jaakko

    Example Images

    Hi! Here is one project that was finished last year, rendering and final outcome from the shop.
  21. 1 point
    Andrew West

    V-ray troubleshooting

    To all of you out there that are using V-ray now and might be having some issues I have a generic solution to a lot of your troubles. As I get more heavily into materials and lighting I have noticed some really strange and unpredictable behavior. Things like the material editor really slowing down and material previews not showing. Then last week my ability to create and edit V-ray cone lights suddenly vanished. SOLUTION: Throw your Autdessys Preference folder in the trash can. When the program is relaunched the folder will be re created. To find this folder it is in an unusual place (at least for me) Go to : C_Users_(Your Computer Name)_AppData_Roaming_autodessys. Happy hunting. Andrew PS- One other useful tip is to never waste your time with the V-ray Proxy objects. I have been informed that this is an old tool that needed to be included for some reason. It does not work. You should create V-ray scene files if you want to bring in high poly models and keep your resources optimized. It works great for trees, bushes and people. When creating scene files you will find that the program creates a sun light with the scene model. When you import the scene you will need to disable the sun or you will end up with multiple suns in your project. To do this you need to to to the objects V-ray parameters and edit the sun out. Just an FYI
  22. 1 point
    Justin Montoya

    VRAY - Huge Material Problem!

    FZnoob, just FYI, RenderZone is a plugin as well. A really well integrated one, but a plugin nonetheless. I'd really like to see the same VRay interface that SketchUp, Rhino, Maya, etc all get here in FormZ. But since AutodesSys is handling the development for Vray for FormZ, and not Chaos Group directly, I think we have to compromise. Given the amount of work to get it to this point, I am impressed especially given how small our FormZ user base must be compared to those other giants. Future FZ improvements should address this adoption issue I hope.
  23. 1 point
    allanjl

    V-ray troubleshooting

    I'm having the same problems described by Andrew and Justin... I hope FormZ Tech. is paying attention to this thread. Allan
  24. 1 point
    Justin Montoya

    V-ray troubleshooting

    I couldn't agree more, I think something is causing our preference folder to get corrupted. I suspect it is caused after an improper closing of FormZ, ie, a CRASH. I almost wonder if we shouldn't always start with a new preferences folder after a crash. My crash reporting tool doesn't work, how about yours? The worst part is having to reset the interface from it's terrible default state. Too bad the custom preferences file feature is also too buggy to use. Tech, are you listening??
  25. 1 point
    here an update about my work flow: about making sections. Yesterday I spend all day to find a way how to produce 2D output with 2D Layout WIP in combination with all other programs I can use in my office, such as Vectorworks 2014, AutoCAD 2017, Indesign, Affinity Designer. I couldn't find a way to get any result. But... as I described above, I continued working on that workflow related to a more architectural project with higher complexity. Using the section tool in the 3D model and copy the 2D section into another 3D model (with or without layer override options) works fine and rock solid. It is easy to add some more details, or other objects with shaded filling, layers, add dimensions etc. All of it took only little time. The benefit is override layer options. Think about what you can do with this... Let's say make a texture instead of a hatch. If you communicate with other company's they do not really need millions of hatch lines. So that's not important. They do want the main objects. And because 3D model work with good geometry, thats handy. Now, crucial in the workflow I am talking about is printing output. I found out I could print to a PDF on scale! All materials nicely shown in the section, because actually the geometry is exactly as it is modelled in a 3D model, although it is now 2D. What ADS could do is add a little more options about printing output, such as layered PDF, viewports like we can use with the Renderzone rendering. I believe the solution of all problems with 2D layout module could be just using the 3D modeller, in any way. If I find some time I will make a movie about this workflow. Or If anyone is interested to develop this workflow with me, let me know. At least for this moment... it works.
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