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  2. I thought I'd start some pointers for smoother export, please add your own so we can all help each other. I'll add more as I find them. 1• Make sure surface objects normals are pointing in the right direction, otherwise they fail to import into TM. Normals for objects such as non-solid glass need to point out and ground surfaces need to point up.
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  4. Yesterday
  5. Here there's an article that's related to Twinmotion and Datasmith... https://www.aecmag.com/technology-mainmenu-35/2114-bridging-the-gap-between-cad-and-real-time-rendering
  6. Twinmotion is an app built on the Unreal Engine. It was designed to simplify using the Unreal Engine for Architecture visualization. It has a couple of programs you should use with it. Quixel Bridge, which is used to manage all your added assets like imported FBX / OBJ files, as well as finding and downloading Megascans models and textures included with any TM (Epic Games) account. The second is Quixel Mixer, which lets you easily modify the textures and map them to any importable geometry. IMHO this tool alone makes mapping textures to complex shapes so much easier that it deserves a serious look.
  7. Sounds like the Live Link plugin is forthcoming, and this Datasmith tool is more just for testing at the moment. With the Live Link, any changes you make to your FMZ model will update live in Twinmotion. However, it should be noted that if you make major changes like changing layer structure, you may need to import the changes separately, because TM does not currently handle that very well in the other Live Links on Rhino and SKP. I'm seeing Twinmotion as more of the secondary scene compositing, rendering, and animation tool after all of the modeling is done in FormZ. It can import FBX and OBJ files directly so its possible to now use these assets with your FormZ modeling without slowing down FormZ, since it would be only inside the TM project. There are some decent tutorials on all of this as well, so you can go ahead and start learning without waiting for documentation from FormZ.
  8. Andrew West

    New update 9.0.6

    Those are excellent suggestions. It does seem that social media is everything these days. I too am struggling to figure out how to use it for my business. I wonder how ADS could use it to their advantage. As for YouTube I only wish that there were some dedicated individuals here that could make that happen. I don't know if other platforms pay people to make those videos or if there is a different incentive but Form.z is certainly lacking when it comes to this. Since so many people rely on these videos to learn it would make more sense to put some serious effort here. For what its worth I have a neighbor who is a surgeon. He told me he learns new techniques and tricks by YouTube. Seriously.
  9. I'm guessing this is version 9 right ? As a lowly version 8 kind of guy I'm guessing I should probably upgrade
  10. snow

    New update 9.0.6

    It's nice that formZ is NOT on the bottom of this list when searching "the best 3d modeling programs" on G2. https://www.g2.com/categories/3d-modeling It's also nice that there are a number of pretty current reviews of the software. Perhaps word of mouth is working a little bit. But there's still a severe lack of exposure of the software. ADS could use a social media manager of sorts and maybe commission it's end users to create "how-to" videos for their YouTube page.
  11. I have same experiences as Des. Very happy so far. Good addition to formZ's toolset. Well done ADS! 🤗
  12. So far I've only tried out exporting only one model and I'm pretty impressed how fast it is at exporting. Materials are coming in but all need editing as would be expected. Say I'm working on a model in TM and after editing all my materials, placed entourage etc. and then I have to make changes in the FZ model, how does TM react to this? Also, are there any rules we should follow in FormZ before exporting? For example, is it better to have UV applied materials? Anyway, this is a great direction for FormZ and I'm looking forward to getting a smooth workflow between FormZ and TM. Des
  13. Alan Cooper

    New update 9.0.6

    The sad thing in my opinion is that FZ has never been good at marketing. I discovered FormZ far too late having come accross a mention of Bonzai 3d (the old name for Junior FormZ) on a Sketchup 8 Forum when Google ran Sketchup. Having used Turbocad pro for many many years, constantly looking for alternatives, eventually moving to Sketchup 8, struggled with that for a year, and when I eventually became aware of the existence of FormZ quickly realised how much more powerful and fast FZ was than Sketchup to model with (apart from some bugs which would crash my system from time to time) and came on board. But I should have become aware of FZ several years earlier. Lack of marketing was the reason I didn't because I had be reading and searching and trying out other software. The way ahead is to minimise any risk of the program crashing, so bugs don't involve loss of any operations, then market effectively. I believe there is still time to make this work, although admittedly a lot of water has already passed under the bridge.
  14. santa

    New update 9.0.6

    One of the biggest problems, is that form.Z has a lot more competition now. In it's heyday it was untouchable because it offered arguably the most comprehensive set of tools on the market, for not much money at $1495. Rivals were thin on the ground and consisted of software either for "hobbyists" (Infini-D, trueSpace, Ray Dream) or for well heeled pros with deep pockets (3DS Max, Houdini, LightWave, Alias PowerAnimator, Softimage 3D). From the latter group, Alias PowerAnimator at $30,000 came closest to form.Z when it came to modelling power. The buying decision was obviously a no brainer. Cinema 4D, Maya, and Rhino were not born untill around 1999, and they signalled the decline of the dominance of form.Z, in terms of power to value ratio. In addition, "The Joint Study Program" ensured a steady stream of future new users, by seriously involving students with the software early on. Rave reviews flooded in from various publications around the world. These were the golden years, and lasted for about fifteen years, 1991-2006, but then the decline began. I believe that the only way back will be to try to claw back the lost respect, but the question is how? Indeed, can it be done..... or is it too late?
  15. Last week
  16. We are actively working on this and have most of the issues resolved. We can report that form•Z is now running well on Big Sur on Intel and arm64 (using Rosetta 2.) We need more time for some in-house testing before we make it available but it hopefully it will be available in a few weeks.
  17. Recently, I bought a new MacBook Pro 2019 16" top of the line with 64GB RAM, etc. But, after research and some readings on the web, I decided to return it because I'm convinced now that Mac's with Intel processors are already "dead" in the Apple ecosystem, much earlier than expected. So for now, I'm still working on my old MacBook Pro 15", which has served me so well, waiting for a new version compatible with Big Sur and my next M1/Mx Mac. I hope autodessys can release it soon.🤞
  18. Andrew West

    New update 9.0.6

    I think that Autodessys is in a "catch 22" situation with these releases. In order to raise revenue to pay for future development they need to release software that people will want to buy. But to create that software they need to raise revenue through sales. In the end the company probably took it as far as they could before they released it in Beta format. Hopefully that translated into enough sales for them to debug the subsequent releases. So the pattern over the years seems to be like this: Use the sales proceeds of the current release to create a new version that feels and looks significantly different than the previous release. Then as quickly as possible debug these releases so the program is more stable. It just always feels like they are playing catch up with this method. Perhaps a different approach might yield better results. Like focusing on marketing or trying to get Form.z taught more broadly in the architecture schools. Maybe a partnership with another company or an angel investor? I don't know. Either way they desperately need to expand their base somehow so that R&D can get some breathing room. I also imagine that all the negative comments here about the current release are probably hurting their sales. Which in turn hurts their ability to address all these issues. Around and around we go.
  19. Andrew West

    OBJ import problems

    I use TurboSquid and 3dsky OBJ models all the time. If you look at the bottom of your obj import options you will see one for "invert transparencies". That it the ticket.
  20. rmulley

    OBJ import problems

    OK, I figured it out.... the texture the oBJ was importing was coming through as transparent or something..... as soon as I changed the object texture it was fine.
  21. rmulley

    OBJ import problems

    I'm still running version 8 but this issue has only just popped up for some reason. When I download an obj file from TurboSquid is only shows in Shaded Work view as wireframe, it disappears in Shaded Full Display but renders fine in Vray All very odd.... anyone else have this issue and is there a work around ?
  22. archigraphica

    New update 9.0.6

    The 2 forums I use on a regular basis are this and the Redshift forum. The big difference (besides what appears to be a much larger user base on Redshift) is the developer response over there is excellent. They chime in on everything. If there's an issue they acknowledge it and if it's not addressable immediately it will be resolved as quickly as they can. They're very open about it. I think there are only like 6 people working on that plugin so it's amazing to me how responsive they are. More to the point they seem to understand that not only are we users but by helping us we're helping them make their products better. There's a lot of threads that don't get responded to or get one initial response and then no additional comments, by Autodessys. In regards to the stability issue... For me V9 has been the best version since V6. I couldn't go back to it but I would love that speed and stability. V9 definitely has issues but it's heading in the right direction. Most of my issues are still interface related. The new Datasmith plugin is the first thing In a long time that gives me hope for the longevity of FormZ. What a great way to triple the userbase in short order. It tells me that Autodessys is finally starting to realize that's FormZ is NOT a great render solution (I know some of you use it and more power to you) but is a FANTASTIC modeler. My perfect scenario is it would become a modeling addon for something like Cinema4D and then you could legitimately have a one package production solution.
  23. Any word on Big Sur compatibility ?
  24. Jaakko

    New update 9.0.6

    I know it's more critical where there are many seats. I'm only one here who's primary tool is fz. All 2D work is done with other tools and mainly by my collagues.
  25. FZnoob

    New update 9.0.6

    I stand by my assertion. This still feels like a beta version. I advised my company not to upgrade to V9 for a while and let the dust settle, but they didn't listen. Now I think they wish they had as many if us are still using V8.6.5
  26. Installed - hope I'll find the time to figure out how it works... 👍
  27. The above model will render like this in maxwell if set up correctly You need to use glass and liquid with correct Nd and attenuation glasses of white & sparkling.tga
  28. Liquids in bottles or glasses need a very specific modelling technique to render correctly n Maxwell. Depending also whether you are using render booleans. You can't just model a glass with a liquid inside (as in real life) and expect a correct result. This is obviously incorrect Have a look at the attached glass with liquid.fmz
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