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  3. jldaureil

    disapointed

    @R2D2 sorry if I bumped into you, nothing personal It was not my will ... sometimes i talk a little trash What don't you understand in what I wrote? Anyway, thank you for answering my question désolé
  4. R2D2

    disapointed

    You've lost me - I don't understand your point. If you don't want shift, disable it in preference settings ? a bientôt
  5. jldaureil

    disapointed

    @R2D2 well I understood what does not work! We do NOT select everything with ctrl + A or menu Edit + select all If you do that it doesn't work On the other hand if you make a frame selection in topological object then you can deselect the source object. and in this case the copy attribute tool woks correctly (in accordance with its options hidden in my video) I think there is a bug with ctrl + a and select all ... (and it's not the first time I've seen shit with that) Is there a way to choose not to work the addition and removal of sections with shift in Z9 as it exists in Z6? It's really painful because it's not very stable (as we see in my video: suddenly it displays the "+" but for the "-" you have to wait and sometimes it does not display it .. pfff .... otherwise since it works, there is no need to go through a join + legacy map tool ... finally : Placing trees in TM is really very easy especially with the trees from the base library (you can populate a surface with several different kinds of trees or position it more individually. In short, a lot of solution that works formidably ... Of course all additional trees (from Xfrog or any other soft) as mesh do not take wind ... But you just have to find the needed tree... see pics: (real time) (not beta) We are currently participating in the beta ... I can't talk about it but it's a killer! and the development is ultra dynamic
  6. R2D2

    disapointed

    Hi JL, Luckily I don't have to do this - so forgive me if its not suited to your specific problem - a few things to try: ( I only tested this on a bunch of simple objects though) Shift picking (pick tool) multiple objects and then using "copy attributes" from another object works for me. (But maybe due to it not being imported geometry) - There also is a copy attributes options window which is not seen in your screencast - maybe check what is set there, see pic Usually in V9 I would just select all, hit color and then use map texture to map them all in one go. (this has worked for me using data smith aswell) If you really need UV and the V6 tool (I never used it again) my guess is you have to go and join your desired branches into one object first, and then use "map Texture classic" on it. Finally - isn`t placing trees one of the major strengths of Twinmotion ? (just a thought)
  7. jldaureil

    disapointed

    example If someone can explain to me how I can copy the texture maping settings from one object to the others .... I don't understand why multiple selections with Shift don't work the first time ... The tool pallets come out intepestively ... When I select everything then pick + shift to remove the source object from the selection it's not smooth ... Well I get there then I take the "copy attribute" tool and hop it reselects the source object that I have just deselected It drives me crazy with unnecessary clicks and ultimately not to copy the parameters which is a very simple operation on Z6 2021-12-08 11-39-31COMP.mp4
  8. jldaureil

    disapointed

    @santa hi santa Just for the work on Xfrog: In fact I have no problem importing the .objs from our bundle 3000 (all xfrog) including for the textures and that in Z6 as in Z9 Except in Z6 the + Z axis switches under the + y axis which is corrected on import On both versions the textures are imported except the alpha channel of the leaf texture. This is why it must be reinserted by hand. 10 seconds on Z 6 because you just have to clicker match color shader and set "use alpha channel" on the other hand, on z9, let's go to search for the original texture (the exploration window does not use the win 10 standard so you cannot copy the path, in short you are pissed off ... Once the texture is found you snap on the alpha channel and ... well it's not sure that it works ... you have to tinker: change shaded mode stuff like that ... After the problem that sometimes happens with Xfrog trees is that the UV mapping on the branches does not follow the correct proportion of that on the trunk. As in Twinmotion the object arrives as a single object you cannot correct ... So you have to open in FZ then separate then correct the mapping of the branches or and of the trunk then send everything back to TM .. Here the FZ 9 datasmith export is very useful and it is indeed the only thing that works without any problem and very quickly ... It is for this little remapping job that FZ6 is much more efficient than Z9 On Z9 you have to use the texture mapping tool legacy !!! (frankly it makes you laugh) And you can see that the Z6 options have not been imported such as the proportioning of the mapping according to the texture! Why not have been at the end of the reintroduction of this tool? In addition, the window which is already too small and impossible to enlarge on Z6 (which had been requested in the past) is exactly the same on Z9 ... Maybe our developers are still working on 1984 macintosh screens It's tinkered ... What would have been complimentary is the creation of a complete tool in the main window with for example a dedicated pallet like a Ben Dean would have done with a Pylon plug etc., etc ... Frankly how do you explain that we have more difficulties working with the software in its current version than with the version of 10 years ago Put yourself in the shoes of the people who approach the program today and you will understand why it will be difficult to convince them to come to Formz
  9. Last week
  10. santa

    disapointed

    @jldaureil The problem is most likely caused by the textures. There are two things that you can try: First, import the xfrog model into another app, remove the textures, export as a clean mesh OBJ file and then import into FZ. If the import is good, the problem is the file format of the textures. Second, go back to the other app and check the texture file format. I think that you will find that they are in TIF format. If so, change to PNG and try again. Good luck!
  11. I remember that I used it with High Sierra without any problem, but I can't verify because later I installed Catalina on my MacBook Pro, and I don't have it anymore.
  12. jldaureil

    disapointed

    Hi Brian We were talking about it with my colleague on exactly the same theme: maybe we just can't get used to it ... But definitely when I see the number of things that work badly or that are so annoying with Z9 each time we decide to give this version a chance, we come to the same conclusion: it is software that does not is not finished on windows. Frankly the interface is screwed up (compare to what exists around, starting with Blender ... It's a pity) At the limit the interface problem I pass ... May I see the few tools that I used in this little work on Xfrog, it's a mess. The separation tool has no more options, it left little bits of geometry for everything that Z6 did not do ... The group system has no advantage over that of Z6 When I wanted such a group, it was not clean ... The selections behaved strangely: it was necessary to select on the screen for the selection in the palette to work ... etc. The only trick is the object and face selection from a material in the materials palette. I will be curious to talk about it with some power users from the 2000 era like Craig Williams and others because really here on windows we find that the workflow on z9 brings almost no advantage ... If not which ones? ps The xfrog are sometimes imperfect but they import very well on Twinmotion (the native trees are Xfrog) like .obj Xfrog is redoing part of the library by improving geometry and textures) For us, the geometry is sufficient for most of our projects and we redo the textures with Pixplant and fall to Sampler sometimes we have to correct the mapping (hence this very disappointing Z9 test) For me Fz has lost its dynamism and the quality of its organization and tools We also have the impression that the windows platform is no longer of interest to Autodessys ...
  13. bbuxton

    disapointed

    I tried a random xFrog plant from the Oceanic library and the 'separate objects' tool worked just fine. I tried again on a European tree as they are heavier and still OK. My XFrog plants are in LWO format though. I did not get them in OBJ format. xFrog plants are very old and produce problems in lots of other software too. Namely Modo and Cinema4D in my case. Initially, with v7 and 8 I found it a constant pain going back to v6.7.3 for almost everything. More recently I only go back to v6.7.3 to access LWA materials and the occasional old fmz file that won't open in v9.2.
  14. jldaureil

    disapointed

    Hello I tried to work a bit with version 9 to work on an .obj (Xfrog tree) So just to tell you the import works after it's just a series of endless problems. Here is a small list: on windows separate objects: but where are the options? The separation leaves little bits of geometry everywhere (FZ 6 does this without problem In my object palette I cannot select objects from a group (with or without the general ungrouping option) then if I select in the window and then the objects become selectable in the palette if I select the group it also highlights a whole series of objects above (not selected but highlighted in blue) Sometimes the list skips: problem on windows I think Then I tried the new mapping tool: result it offers a completely unsuitable mapping suddenly I switch to the legacy tool: but where are the texture proportion options depending on the map? I also wanted to correct a material whose transparency had not been imported. Why are these tiny loading incone Where is the option for match color map? The display in the window does not refresh correctly ... In the end I folded all this I went back to Z where I could do everything correctly and I reopened in Z9 just to do my datasmith export (at least it works) In short, that fun! Frankly I do not know if one day you will release a stable and complete version of FZ 9 under windows ...
  15. Don't know how I missed this until now, it's excellent... https://youtu.be/Z3Czf6csRHQ
  16. Actually, scrap my last post. It's obviously able to run on newer OS's than El Capitan (10.11) seeing that the thread is titled for a hot fix for High Sierra (10.13) 🙄
  17. Not sure, but I think El Capitan. I screen grabbed this just now on one of my older machines... I can't upgrade to any newer OS on that machine so can't be sure.
  18. Bump - what is the latest OS X that can run 6.7.3 and WIBU ?
  19. Allan and Des, thank you for infos – i'll give it a try. I wonder why there are no related infos to find on formZ homepage or at least i didn't find it …
  20. It just worked for me by putting in the license info from the original registration emails. I have two licenses over three desktops and one laptop, all can run at the same time. I didn't have to contact support (if I remember correctly).
  21. Diedel, As Des mentioned one license allows two computers to run. I use one license on my desktop. And the same license on my laptop when I am on a trip. It works great. I must confess however, that it wasn't working at first, even though I had only had it installed in one computer to begin with. I had to get support to release the license, then it worked after installing on my laptop.
  22. Hi Des, do you think FormZ will run on 2nd pc when the 1st installation is not running? As I already mentioned i tried this a few years earlier and I have had quite a bit of trouble to get licensing back to my main pc (had to mail fz support asking them to swap/delete MAC adress). Diedel
  23. I believe one license allows two computers regardless of platform. Des
  24. R2D2

    frustration 3d modelling

    kinda hard to follow: this ? in V9.2
  25. Martin Malinski

    frustration 3d modelling

    Thank you Brian, If you feel my criticism is wrong? Maybe you'd care to ask the op how he feels about the thread? ..Did he get his questions answered? Having re-read the thread... One comment stands out as being reasoned; understanding the users preference, ''for those saying "use smooth" have to understand in some industries--like the videogame industry--ALL modelling is polygonal and poly count is crucial for a successful project.'' Unfortunately, they, like me, are still using 8.6.5 so have not experienced object doctor destroying a 60 sided extruded polygon. Is there a problem with object doctor and simple facetted objects in v9? ...Don't know, because it's not been addressed....It seems there may be? I wondered when someone may say what have 'you' offered other than criticism? ... My comments are an observation of the tone of the thread, .. I made that plain, re-read it. Maybe, 'people' should consider their responses...before assuming their way is right... questioning legitimate process's and tools, used by a 'seasoned' user. Trying to help the original poster... By criticising their legitimate method and them? Then pushing smooth modelling... When they have clearly stated 'their' preference and why.... Oh well ...obviously I'm wrong to have pointed out there is still no resolution to the op question... ITS NOTHING TO DO WITH SMOOTH MODELLING Smooth modelling is great, yes ...but so is polygon modelling. (Wait till you need it again) ... Does object doctor work in v9?... or does the op have a case? Finally, adieu ... 
  26. bbuxton

    frustration 3d modelling

    I'm not questioning the OP's experience, but for sure, there is more to this than the Object-doctor not working. I'm not a FormZ expert, but I too picked up formZ at University perhaps the same time as you in 1992. I have been frustrated and ranted about some form Z's less than trivial issues on numerous occasions (components and UI are good examples). But, unfortunately, it does not solve the problem. The comments to use smooth modelling are all correct and helpful. It is usually easier to re-tesselate a smooth object or build over the ugly mesh in a retopo tool like Topogun or 3D Coat. Polygons are generally a bad choice for boolean workflows in any 3D software. It is not arrogant to suggest slowing down and looking at other options, even other software, usually does solve the problem or at least solves enough to muddle through. It is not arrogant to find it odd that a seasoned user is stuck using the Object-doctor rather than more appropriate tool choices. Finally Martin, you have not offered anything to the discussion other than criticism of those trying to help the original poster.
  27. Martin Malinski

    frustration 3d modelling

    LOL ... Everything good and to the point, until ... '20 years of experience (????)' It seems people on here have an arrogance...when responding to what should be a simple question from a user (if questioning the users own statement of years of experience isn't arrogance. What is?) BTW ...20 years isn't so long ...I first started using formZ around 1992....It was the preferred app of choice at my University...(mainly due to it being mac and pc) The first personal copy I bought was v2.4, (think that was around '96?) I've used it on and off ever since along with max, revit, Archicad ..et al... I visit the forum from time to time for useful snippets, or if I'm looking to update again. But this visit has been somewhat disappointing. The 'experts' are not helping...but criticising and accusing in their responses. Mostly the responses have been wandering off point from the users query. The question was not about smooth modelling, nor a comparison between smooth and faceted. It was clearly about 'recent' difficulties experienced by the user...Explained well by a user, whose first language does not appear to be English. Yet, the expert users, claiming to 'help' ...reacted like a bunch of fanboys... pushing smooth modelling, totally ignoring his difficulties, but questioning why he would want a strict adherence to Polygons?.. Apparently, that's difficult to understand? Now, the responses are confirmations and support for each other about smooth modelling.. with not so subtle slights against the user. Great forum ... Great help? I'll now withdraw from this thread, as it's not what I expected from a user 'help' forum. Never thought I'd see this here.
  28. bbuxton

    frustration 3d modelling

    "Not that hard to model cleanly? ... Why make this comment? or this 'fix crappy modelling'? ..." FormZ is a great modeller and I stand by that it is not that hard to model cleanly when using it. ----------------------------------------- 'sigh....' we all do 'crappy modelling' and 80% of the time it does not matter. When it does matter it is important to slow down and look at what went wrong and pay attention to details. Pressing the magic Object-doctor button with all the options checked and blaming the software for being rubbish is a surprising response from someone with '20 years of experience (????)' using FormZ. Generally, I use FormZ and work with smooth objects when I need to produce drawings or models with manufacturing in mind. I also use formZ as a polygon modeller when massing out iterative design concepts - because it is faster than anything else for this. When modelling for render or to take into Marmoset TB or Substance etc I use Modo as it is more suitable for this type of work. Frequently going back and forth between the two, I rarely have issues with smooth objects translating well, so the OP's strict adherence to Polygons is a little hard to understand.
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