Jump to content
AutoDesSys Forums

All Activity

This stream auto-updates     

  1. Today
  2. Can you make a feature for VRay to reduce render time? An example, I render a large scene at a certain quality with brute force settings. Does VRay now "know" what my image took to render? Can an app determine how to reduce the settings to produce the same image faster? I did notice that a Multi-light feature is in VRay 5! Yay!
  3. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    I mean, there is only that ONE module. Way cool.
  4. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, Thanks for posting. This geometry is an entirely different animal than formZ can easily handle. Although obviously not exactly raw scan data, there are way too many polys to work with. The structure is nice, and mapping it would simply be a big job and would rightly be done be an experienced texture master in either ThreeDCoat, or MODO like program. One thing is that there is maybe an existing map you could paste your images onto? I would think too if this is a historical enterprise it's too bad you couldn't get some sort of scan data for geometry from the real capsule. If you can go back, look into scanning it like they do for sketchfab. I would think this a better direction perhaps than redoing the maps for this model. Just my thoughts.
  5. Gwyn

    Bug

    strange bugs. Working remotely to my desktop at work. 1) some times when i minimize and maximize window throughout the day. I find that some of my menus end up trapped in this upper bar. I have to Reset workspace to get back (as per image below) 2) Some times I find after I return from an extended break say overnight and I've left form Z on I find that all my active windows are gone. The only way to get it back is to save the file (as it is still active although not visible) and then close and reopen the file. Just venting - and reporting.
  6. Yesterday
  7. Hi all We use fz and twinmotion from z6 to z9 and export to twinmotion with the datasmith plug-in From the latest news autodessys (sponsored with an epic grant) works to a direct link between fz and twinmotion... I don't know if this in good way ADS Anys news? I suppose this could be the decisive improvement for us to work with z9 Fz 9 draft + modeling interface wasn't completely ready for our workflow from our latest test I would like to try again with the latest built
  8. Last week
  9. Andrew West

    Palette Problem

    I have never come across that one. I would throw out my preference folder and see if that cleans up the issue. This has been my go to fix for a lot of things over the past few years. AW
  10. DMclean

    Palette Problem

    Running formZ 9.1.0 on a Mac OSX 10.15.7... Whenever I open a new palette, it is replacing the last palette I was using rather than opening a new one... Anyone experienced this or have a solution? Thanks, Douglas
  11. ¢hris £und

    Simple Snapping Question

    Two, what version of fZ are you using? I created a script do do this for v9.x. the script still needs some work, as it is dependent on some changes to the SDK. But, it is functional. Sorry, only works on 9.x The script allows for a lot more positions than just center. Minimums, Maximums Middle and Center of Gravity of each of the objects considered. All of which should yield (if my logic/math is correct) 144 possible positions. The tricky bit, is it currently cannot use pick order but has to use object creation order. So, you have to Cut and paste the object you want to be displaced (this action puts it as being created last in the objects List) When the SDK allows for pick order, I will update the script. Hope this helps! ¢£
  12. Oops, try this: https://www.dropbox.com/s/x3mx5mnj6j74c30/CM-only shellV8.fmz?dl=0
  13. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I got the newer version message. I use 8.6 we still haven't quite got to 9 yet.
  14. I pulled out the shell here & I will need to cut away the heat shield & trim away the lip running around the tunnel entrance. https://www.dropbox.com/s/rletz5uonnwaol2/CM-only shell.fmz?dl=0 Thanks John, Joe
  15. Des

    Simple Snapping Question

    There are a few ways to do this. 1) Go to TOP view and with centre snap on move it to it's new position. It will only move in the XY plane because you are in TOP view. 2) With 3D Delta selected in the coordinates, snap to the centre (top or bottom) of the object, move to it's new position and tab to the Z in coordinates and hit 0. It'll move without moving in the Z axis. 3) Start moving the object (snapping to wherever on the object), hold shift to snap it to a temporary guide along whichever axis (say the X axis). You may need to move it again in the Y axis the same way. You can also draw guides and points which you can snap to as well but switching views is also very handy depending on the object. And using the "Perpendicular To Reference Plane" toggle (command) while in the move tool is also good. I tend to leave open the "Snap Options" palette where I mostly have snap to ghosted & stick to edges selected. These come to mind for me but I'm sure others will chime in with alternative methods. Des
  16. TwoSheaStl

    Simple Snapping Question

    Is it possible to snap an object (object one) to the center of another object (object two), yet keep/lock object one on the ground?
  17. Earlier
  18. bbuxton

    D5 Render

    Any insights into how this might be a better solution than TwinMotion/Unreal or Marmoset Toolbag? All of the above struggle with transparent materials and I imagine it is the same with D5. Given that Autodessys have already worked hard on Twinmotion/Unreal integration, I think D5 is perhaps distracting at best. If I wanted to divert attention, Keyshot or Maverick integration would be more useful for those of us that design products rather than architecture.
  19. Very excited about this. I'd love to see a link setup like Revit or Sketchup have. I have gotten good, dependable results on Windows, so far.
  20. Unfortunately, this conversation has been on an endless repeating loop for quite some time now. It's high time something was done about it.
  21. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I was hoping to take a look at the model to see just what your up against. I did a Curtiss P40 maps in formZ but I made one for each riveted panel, just like the real plane. I was wondering if a slice/n/map approach might work here, or you want the whole cone laid out nicely as single map so you can cut stuff out of your photos and paste them into the right spots. Since you have so much distortion to deal with, which PS can do to some extent, I was really hoping doing a lot of manageable panels would be a better result. I assume this is for fun/historical reference and doesn't have a real deadline, so why not do it in a more direct fashion. Maybe you can put the file up in a dropbox somewhere. It really depends on the model and how it was made what you are going to need to do here. I don't think you need another app to map one model, there is always a way.
  22. Hi John, I had a feeling that might be yours. Yes, it was indeed an ice cream cone. I would come across it once in a while in my files, but now it think it's gone. I'm thinking parametrics along with unfolding, but a UV interface would be best (wish Z had one). The model from NASM came with image maps but I could never get them imported correctly. The files are huge. Any UV interfaces stand out in your experience? Great talking to you again. Joe
  23. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    I am sure it can be done in formZ tho, it may just take some tricks.
  24. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, You will find funny that I recall writing that post. Lot of folks don't know that support was a room full of people on the phone all day and solving forum posts back then... And I'm sure I'll recall little about the details of doing that one. I recall it was an ice cream cone in that instance. I sure hope you don't have to go through all that to map your module. You might want to send me your files or some part of them so this can be figured out. I suspect you'll need some good UV's or even a dedicated app if you are going to be serious about this.
  25. johnvamo

    D5 Render

    Hello, I found a relatively new render... https://www.d5render.com/lear Has anyone used it? It seems a very good and fully featured render engine. it has a lifetime license deal until mid-2021. Formz could enter in talks to get a plugin integration. Please check it!
  26. We need to see some marketing and for the website to be updated from http to https. The delay is simply taking too long and it loses existing customer confidence let alone attract new customers.
  27. Thanks Andrew. I found Tech's post from 2007 but the file link is dead. The text is very helpful, file would be nice. http://www.formz.com/forum/old/messages/16/18437.html Joe
  28. Andrew West

    Looking for old tutorial - Texturing a Cone

    I remember it but I can't find it either. I went and created a cone of sorts to see what I could do. I did not find it easy using the new texture tools so I went back to the legacy mapping tool, applied cubic mapping first and then switched to parametric. This is what I got:
  29. Hello everyone, I remember such an example here on the forum quite a while back, anyone have this tucked away somewhere? I have some good photos I took of Apollo 11's CM, & I'm going to try and apply them to the Smithsonian's model. Thanks, Joe
  1. Load more activity
×