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  1. Today
  2. andrew

    formZ v8.6.4 released

    Hello and thanks for the update. The tool icons are fixed on my install, but now the tool options dont pop out as a row of sections for each tool category. I can only click on the tool that is shown in the palette !?! Argh!
  3. I cannot access the link for "formZ 6.7.3 "Hot Fix" for OS X 10.13 High Sierra" to download . . . formZ_RenderZone_Plus.rsrc.zip - Is it still available?
  4. Flosimo

    V-Ray vrscene/vrproxy export Settings

    Thanks Andrew, so scene files are the weapon of chice. but, when looking over to vray for sketchup implementation you will find options that allow you to control the detail level of the preview mesh for scene files when exporting or importing. i found that the "normal" mesh preview is often to complex and slows down my ui, especially when importing trees with lots of detail. Therefore it would be great if formz implemets those options too. So to sum it up, "normal" vrscene preview is to detailled and "box" is to simplified. We need the same import/export options for vrscenes that you find in other implementations.
  5. Yesterday
  6. jwiede

    Can't load textures

    That's really a bug in my book, like it or not, a "progressive" JPG is still a perfectly legal JPG image and should load as such.
  7. Andrew West

    V-Ray vrscene/vrproxy export Settings

    That is a question that has been asked many times now. I don't imagine we will get an answer until right before it is released. Getting back to V-ray proxy objects I have gone back again to examine this and I still stand by my assumption that this feature is broken. If I take a bush and group it together then select the group and hit export v-ray proxy nothing happens. Nothing. I should get a dialogue giving me an option to save my proxy object somewhere just like it does for Scene files. I don't really care as long as I have some way of saving my complex geometry in a manner that frees up the program. So scene files is where its at.
  8. Last week
  9. Flosimo

    V-Ray vrscene/vrproxy export Settings

    Is there a rough date for the release?
  10. snow

    Can't load textures

    the jpg needs to be saved as "standard" a "progressive" jpg will not open. you should also use RGB color space for best results
  11. 8.6.4, just made my modeling window smaller, and it is completely distorting the view. Modeling tools also don't line up with what's actually being modeled. In the "after" pic, the smaller object was modeled with the first click at the world origin.
  12. -andrew-

    Simple modeling... stuck on basics!

    Hey Andrew - the rectangle isn't 16x9... it's 16:9 at whatever size it scales up to when fitted between the 2" margin on each side of the structure. What your'e describing is the first thing I tried. Seems simple... but doesn't work. When scaling up the original 16"x9" rectangle, it doesn't snap properly to the grid, or, in this case, the edge of the offset segment. Is there a free screen capture software you know of (PC)? I'll make a video.
  13. Andrew West

    Simple modeling... stuck on basics!

    One of the great strengths of Form.z is that there are usually many different ways to create the same geometry. The forums are full of variations on techniques to do things and everyone has their preferred method. In this case I would just create the wall and then go to the front view in elevation. Turn on grid snap and set it to one inch increments. Then go to the rectangle tool, select the 2D surface option and make sure that Insert is selected. Draw a 16x9 rectangle on the surface of the wall where you want it. You can now use the transform tool to offset the rectangle in by 1".
  14. Martin Malinski

    formZ v8.6.4 released

    Tech Emailed the file and textures thru... Here is the Vray materials parameter ...(didn't previously post as it displays correctly) the issue seems to be a fight between shaded and renderzone? Martin
  15. Martin Malinski

    formZ v8.6.4 released

    Tech, Thanks for the response ....The bottom image is Vray (just default product render setting) ....the image above Renderzone. As soon as I can get back on the machine I'll forward you the file.... But this issue is not restricted to this file. +It also happens when Vray is disabled. Martin
  16. -andrew-

    Simple modeling... stuck on basics!

    How can I make sure what I create after offsetting segments is 16:9 proportions? Even if that works, in the long run, I think this would end up creating a lot of extra geometry.
  17. vva

    Simple modeling... stuck on basics!

    In FormZ, this takes about 15 seconds, in this way: 1) Create wall 2) Drag vertical guide in 2" from left > use "Offset a Segment" ! 3) Drag vertical guide in 2" from right > use "Offset a Segment" ! 4) Drag horizontal guide up from bottom 3' > use "Offset a Segment" ! you don't need > 5) Create rectangle on surface, at 16" x 9", at intersection of left & bottom guides you don't need > 6) Select rectangle and scale proportionally from top right corner to right guide 7) Push 1" with the "Transform Tool" good luck vva
  18. So as you probably realize from my many frequent posts, I've got a project and am jumping back into FZ... and running into specific things I haven't dealt with before (in FZ). This time... I have a basic object, a wall, 14' wide x 2' deep x 16' high. Easy enough. Then, I want to make a cutout in the wall, 1" deep, 16x9 proportions, 2" in from each edge and 3' up from the floor. In SketchUp, this takes about 20 seconds, in this way: 1) Create wall 2) Drag vertical guide in 2" from left (tape measure, numeric input) 3) Drag vertical guide in 2" from right 4) Drag horizontal guide up from bottom 3' 5) Create rectangle on surface, at 16" x 9", at intersection of left & bottom guides 6) Select rectangle and scale proportionally from top right corner to right guide 7) Push 1" (see image); in FZ, I am fighting grids, getting guides in the right place, visibility of guides, inconsistent snapping... Not sure what I'm missing here, but I think it must be something fundamental. What's the best way to do this?
  19. -andrew-

    Vector line bugs?

    On OSX - When using the vector line tool on an empty plane, it acts as expected. When using it on the surface of an object, though, it remains in "close" mode (closed polygon) and the resulting polygon cannot easily/always be extruded inward/through the object, only outward to add geometry. Also, I can't get it to snap to the grid on an object surface. I don't think it's supposed to work this way but will look into release notes.
  20. -andrew-

    Scale issues importing to Blender

    No, still not working... I've tried a lot of variations. FWIW I can import into Blender 2.79 without any issues.
  21. AHDD Designer

    formZ v8.6.4 released

    Thank you for your update to 8.6.4 It is nice to see, that FormZ is still alive…
  22. Tech

    V-Ray vrscene/vrproxy export Settings

    The V-Ray proxy is not broken, its just limited. Proxies only include a mesh and a list of discrete face color indexes. To be clear this is not the material itself, just an index of a material the face should use. When importing a proxy, form•Z creates a unique material for each discrete index in the file, maps the imported mesh to the new materials and you then need to "fill in" the material with the desired color/texture etc in the material editor. V-Ray proxies are included in V-Ray for formZ primarily for users who have older content created with V-Ray 2.x. V-Ray scenes are newer and much more powerful as they encapsulate the complete description of the scene (geometry, materials, lights, settings etc). In fact if you export a vrscene from form•Z you can render the scene with V-Ray standalone outside of form•Z and it will render exactly as it does inside form•Z. Some V-Ray scenes can be slow to process when placed because the preview is not saved in the file and must be generated when the screen is placed (even the bonding box is not necessarily stored in the vrscene file). This is an area of improvement that we have requested from Chaos Group. Since vrscenes include lights, you may want to disable these when placing the scene as Andrew describes (but they can be useful for things like light fixtures). Components are not wholesale broken, but they do not handle large components or nested components efficiently. This is an area that has had major improvements made for form•Z v9
  23. Tech

    formZ v8.6.4 released

    Martin, We will certainly look into this. What does it look like in V-Ray? Its possible that V-Ray and RZ my be fighting each other and confusing the shaded texture. Can you send your example model and textures to support@formz.com? Its always better to work with real data! Thanks!
  24. Martin Malinski

    formZ v8.6.4 released

    But more critical is the difference between renders. Shaded and shaded full render the same... but renderzone renders a mirrored texture.... this is extremely trying if you want to use renderzone within your production line as Vray renders as shaded and shaded full.... On windows 10 ...1080ti
  25. Martin Malinski

    formZ v8.6.4 released

    Thanks Updated fine thru' the app update from 8.6.3.1 Unfortunately still some long standing display issues not resolved on materials and shading display. 1. Shaded often shows different icons 2. Switch to renderzone and it shows the correct icon.
  26. Allan, These "headless" machines are designed to run V-Ray in standalone mode or as part of the V-Ray distributed rendering. It is not clear if they provide some management tools for making this process easy to configure. V-Ray CPU rendering is still quite good and will scale well on the Xeon architecture, however the rendering world continues to improve in the area of GPU performance (both hardware and software) so a solution not designed for GPU's may not be a good long term solution.
  27. Oops, forgot include the link! Here it is: https://renderstorm.com/home/renderbladesupervalue/
  28. Question for anyone who knows: I found this render blade and wondered if it could be used for Vray for FormZ. This unit is actually suggested for Maxwell, and I found it from a link in Maxwell's render farm options. Since Vray for formZ works within formZ, I wonder if a machine like this could be used to render in Vray. More specifically, this render blade shows no graphic card, which to me, means that you cannot really open the model on that machine, and then send a command to render. Has anyone tried something like this before to use with Vray for formZ? I'd appreciate some insight. Thanks, Allan.
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