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  3. Justin Montoya

    Example Images

    Here's kind of a fun and unique one I designed on for the upcoming Winter X Games in Aspen. It's an outdoor hospitality area at the base of the mountain where people can come and hang out and use the interactive areas to learn about the athletes. There's also a dynamic art gallery with alternating projections and a DJ booth upstairs.
  4. rmulley

    Example Images

    Haha, I was scrolling up and saw the Renderzone image first and was thinking... meh, that's a bit naff. LOL Vray one looks a million times better... nice job!
  5. rmulley

    Example Images

    I like the sound of this. I'm going to see if I can figure out... I may come back with some questions. In the mean time, here's an example image I did lately....
  6. pylon

    Maxwell and Vray together

    Hi, I don't know much about this; it may be something that was written specifically for the 3DSmax environment. It might be worth asking Next Limit to request a general purpose vray material to MXM converter utility app.
  7. Last week
  8. Hello Pylon, We saw there is a new version of mx for 3dsmax plugin with a new translator button beetween VRay and Mx; can we expect the same button in a future FZ plugin?
  9. Jaakko

    Scattered textures fix?

    Yes, that's my practice for 20 years ? It has worked pretty well for me, but now when V-Ray has come along it has changed. Now I'm trying to chance my bad habits and store all the maps under a project folder. That's why I'm trying Save As Copy (Save Image Files on) to gather the maps in to the same folder and force formZ relink to them. For some reason this doesn't work for me at the moment. First formZ gives this warning even the destinaton folder is empty. After cliking OK it takes long time to save and there is no maps saved just fmz -file..
  10. Justin Montoya

    Scattered textures fix?

    You're not working off files stored on a server are you?? If you are using texture maps linked to different folders on a server, you are asking for trouble, or at least very slow and inefficient operation. Good practice is to always download all your files and work on them locally on your workstation. If you need to move these to a server for archiving, when you are ready to archive them, make sure the design files have their appropriate maps and texture files stored with the whole projects design files (under a 'maps' folder works well). That way when you need to go back and re access them, you just grab the whole project folder and it's got everything you need. You can not expect to work off a server and have the file saving to work efficiently, or reliably. Get those working files local on your workstation.
  11. Justin Montoya

    Selection Tool

    Danko, I think once you get the hang of it, you will see that FormZ is much, much faster to work with than 3ds max. Key shortcuts and optimizing the interface will set you free. I personally think the toolbar should be on the right with the tool options to reduce the constant mouse movement between the two. I wish the Auto Pick tool worked better, as I have no use for it in its current form. Also, using the Isolate Objects and Reveal Objects shortcuts can be particularly helpful at working through complex scenes where accurate selection can be more difficult. You can access these from a right click after selecting objects, or by the shortcut keys (Shift+CTRL+I and Shift+CTRL+R), so you can quickly focus on only the parts you need to work on. I think this is a newer feature but it has become essential to my workflow.
  12. pylon

    Error E3

    Hi Andrew, 4.2.0.3 is the current plugin version.
  13. Jaakko

    Scattered textures fix?

    Second try to Save As Copy. After 30 min it managed to save a fmz-file but no maps. And now when writing this opening that new file has already taken over 15 min.
  14. Jaakko

    Scattered textures fix?

    Today I tried to Save As Copy my file (21 Mb) to a new folder to gather maps to same place. The green bar halted near end for at least 45 min. Then formZ came back online, but the target folder was empty, no maps, no fmz-file. Checked my Resouces (V-Ray Settings), the texture maps are linked to the different folders on the server and C-drive, and no missing texture maps. Somehow this doesn't work as it should.
  15. jsiggia

    Selection Tool

    The pick tool has a few options to help it know what you want to select. Can you post a pic of your scene including pick tool settings and let us know what you would like to select? If you "Post Pick" with another tool selected, in can know what types of objects will work with that tool. Joe
  16. dankosturik

    Selection Tool

    This solved that aspect of the select tool functionality. Unfortunately, the selection tool just doesn't do what I wish it did; When I'm working in wireframe mode, I wish it wouldn't select faces of objects within my scene when I attempt to draw a box around objects 'within' them. I'm simply used to working within 3ds max, and need to look past the things FormZ falls short with, for now. Thank you for your response.
  17. Andrew West

    Why do my lights shine through objects?

    Are you using V-ray or just straight RenderZone? If using V-ray I would forget about point lights and use a flat plane or a mesh light. Much simpler and easy to control. Better still if you have the time your project would benefit from Maxwell but that is much more of a commitment. It certainly still looks like you have issues with shadow casting and receiving in both your lights palette and your materials.
  18. Andrew West

    V-ray troubleshooting

    Once again. Had to throw out my preference folder. The program slowly starts behaving worse and worse and you almost get used to it. Throwing out your pref folder is like getting a new computer. You wondered why you didn't do it sooner. In this instance my texture maps were loading poorly, not showing properly in the palette, and generally getting glitchy in the V-ray materials options. Then the project I was working on seemed to loose half the maps. All is well now. Hope this info is useful to everyone until FMZ gets around to fixing this.
  19. jsiggia

    Selection Tool

    Danosturik, You can uncheck the drag option in the Pick tool options palette. Hope this helps, Joe
  20. dankosturik

    Selection Tool

    Is there a way to stop my selection tool from also wanting to move objects? I'm trying to select a grouping of objects within my scene while in wireframe mode, but the selection tool is instead wanting to click and drag an object that is in front. Why have a separate move tool from the selection tool, if the software forces a move tool onto you with the selection tool?
  21. Justin Montoya

    V-ray troubleshooting

    Just had to reset my preferences again to get transparency maps to start working correctly again. Really weird!
  22. DStoddard

    form•Z 8.6 Update Released

    I have tested 8.6.3.1(MacOS High Sierra) and this STEP export bug still exists (see previous bug report below) Object names are not retained when exporting STEP files from formZ into importing to Solidworks. This makes finding objects in complex models (in order to combine them into assemblies) very difficult. It looks like the first object name is being applied to all objects in the file. Also- When importing STEP from Solidworks, assembly hierarchy is not preserved (see Assembly Hierarchy test.STEP attached) ---- previous report----- ObjectNameTest.fmz Assembly Hierarchy Test.STEP
  23. ZTEK

    Why do my lights shine through objects?

    Hi, did you check that your bottom reflective floor is receiving shadows? It look that this option is turned off in their attributes...
  24. Earlier
  25. Spannerhead

    Why do my lights shine through objects?

    Thanks, but here it is with shadow casting on. The top of the bottom row of bins should be lit up, and there's no reason the reflective floor should be totally blown out like that. And I don't see any evidence the top lights are turned on at all.
  26. Andrew West

    Why do my lights shine through objects?

    Sure looks like you have shadow casting turned off in your light setting. It needs to be enabled for all your lights.
  27. Had this issue ever since 6.5, and I was hoping they would have fixed it for 8.6... Maybe I'm doing something wrong though? See attached images. My display has two rows of 5 point lights. 75% intensity. They shine THROUGH half the objects on the display (like on the top surface of the base module at the back---that area should be completely in the dark but it's lit up like there's a light right next to it...). Any insight would be super helpful. Would be SO nice to be able to create lighting "in camera" rather than fudging it in Photoshop after the fact.....
  28. Shibui Design

    Scattered textures fix?

    I encounter the same and I just manually copy/paste the texture to the new project texture folder, which is best practice and maintains tight control of your files. When many files need this, I simply use save as copy and have it collect all referenced texture files.
  29. Jaakko

    Scattered textures fix?

    Shibui I have a similar system as you have, the common maps are in the specific folder and one textures folder under the project folder. I have missing maps rarely. But the problem is this system starts to break apart when I copy paste an object from different project which have specific maps. I do that a lot. To keep system solid I'd have to copy that specific map in to the new project and relink it manually. Or is there some other way to do it? Maybe I have to reconsider my work flow and take a better look to File Search Baths.
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