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  3. Bo Atkinson

    V9 update

    I save time by just opening a new project window and immediately closing just that window, (instead of restarting or rebooting, as this happens often).
  4. Tech

    V9 update

    We are actively exploring the issue where the key shortcuts stop working. For those experiencing the issue, do you happen to be using custom key shortcuts to activate navigation tools? If so, could you please save your Key Shortcuts through 'Edit > Key Shortcuts' within form•Z and submit the shortcut file to support@formz.com?
  5. FZnoob

    V9 update

    I don't use V9 unless I get a model someone has created it in. It's just easier to leave it as it rather than back-save it. I do have the" select all" issue noted above, and if I resize the project window the modeling toolbar mushrooms off the page. The only is to fix it is restart the app.
  6. Des

    V9 update

    Same here... 😟
  7. palarsen

    V9 update

    Sometimes A does not select all. Inconsistant yes
  8. Des

    V9 update

    Yes PAL, I have the same problem on multiple macs. But it's intermittent, I can't seem to find a pattern. I initially thought it happened only on files created in an older version of Fz (8.6) and worked on in V9 but I can't be sure at the moment as I'm constantly working on older models.
  9. Thanks for the quick reply @pipo, and forgive me for harping on this, but your landscapes blow me away! In the ACC Aboriginal Cultural Centre model, for example, did you use a particle system for the trees? How many are there? What is the file size? I have tried to achieve a similar look (on a very large scale personal project) using an image mapped GIS terrain, but it's nothing like yours I'm afraid! It looks good from high above, but dies at eye level due to distortion, despite high resolution UV mapping. We need how-to "master class" videos from guys like you! Kudos to you and to your other half.
  10. palarsen

    V9 update

    Is it only me? I have two Macs having the same problem: Paste with "V" does not paste. Have to use the contextual menu..
  11. bbuxton

    Maxwell object 360

    It would be nice if choosing Maxwell output from the object 360 display pallet rendered more than a single frame.
  12. Hey guys , thanks for the all the positive comments Little bit of background info on setting all these scenes up.... A lot of the major architectural models are fz , actually all are very simple 'sketchy' geometry. Sketchup plays an important function for setting up scenes , instancing and texturing....unfortunately not the strong areas for fz , however we don't use the live sketchup plugin For the same reason use maxwell studio. Fz really needs to improve mapping and terrain modelling ! The complex landforms are all sketchup built In short , Lumion imports in a myriad of formats , the biggest issue being scale None of these animations are marketing documents , just design development tools. Our team is a two person operation...long hours and lots of determination (and coffee) My advice is not to get to hung up on a streamlined system....use methods that work for you...Lumion excels with speed....and as for real time , forget it ! The render times for these animations runs from 10 to 200 hours on a 2080ti And finally , we are primarily a mac based studio....PC's only for Lumion crunching
  13. Very nice job Pipo!!! We tried both Lumion and Twinmotion. We are ok with you: we were disapointed for still images (regarding Maxwell renderings). We translated projects in .obj format but didn't try to keep Vray materials (anyway, glass and other procedural materials probably need to be reworked in Lumion/Twinmotion apps). They are ok when architectural projets fit into a natural landscapes but unusable when you try to include your project into an existing urban context. Otherwise, the videos produce a "whow" effect on clients!
  14. Nice work @pipo! Am I correct in concluding that the use of form.Z is restricted to the architecture? How do you achieve such a seamless fit with those beautiful and vast landscapes? Are they real, or predefined from Lumion libraries? Move over vray!
  15. Amazing work Pipo! I have done some animations, with Lumion too, albeit smaller projects. It's too bad the principal refuses to show them to the public. I am working on animating cars and the sun the way you have. Any tips would be appreciated 😊
  16. I'm giving some thought to Octane and it's standalone application. I don't want to hijack this Lumion thread, but I'm curious to see your work!
  17. Amazing work Pipo! I can't wait to learn how to create these types of animations. If only there was an easier bridge between formZ and one of these animation programs that kept all the vray maps/textures I use in formz.
  18. Thanks for sharing Pipo. Very nice work indeed, true professional.
  19. Thanks for posting these Pipo, they are outstanding. Do you mind if I ask how much FormZ modelling was involved and if so did you hit any road blocks getting data in Lumion? Also, was there a team involved or did you do all that yourself? There's a lot of work there. I think if I were to go down the path of realtime rendering it'd have to be Twinmotion using the UnReal engine as I'm on a Mac system. Well done, very impressive! Des
  20. Hey guys I thought I would throw in my five cents worth here We have been using Lumion since version 7.....but really only a usable option since version 9 The most important consideration is end use .... I don't consider Lumion as a tool for still images full stop , only for animation. The reasons for this are the GI is not advanced enough and the lack of ray tracing require reflection planes to be manually placed of which there are a maximum of 10. Don't get too excited about the "vast" libraries as realistically , only a fraction of this is of medium quality. That being said it is possible to produce animations of reasonable quality as long as you don't get to hung up on the correctness of the render quality. It is an extremely expensive app for what it does.......the updates are frequent but you pay a huge price each time for only very limited enhancements. See below a few examples.....I will post a few more recent ones done with the latest 10.5 when the projects become public so everything below is done with version 9.5
  21. Earlier
  22. Gary

    Maxwell Cloud Rendering

    And Des, nice signage in that rendering 😉
  23. Gary

    Maxwell Cloud Rendering

    I will agree. Very easy to use—if it renders on your computer it will have no trouble rendering in the cloud. Reasonably priced as well. Not as fast as some of the other render farms I have used but the ease and integration is spot on. Gary
  24. ariel

    Maxwell Cloud Rendering

    Id like to second that. It is simple and amazingly easy to send a render. one of the best features in my opinion ! Thanks Next Limit
  25. Des

    Maxwell Cloud Rendering

    Just to give further info on the cloud render service in Maxwell. This is a job I did a while ago but had to remodel and render again for a redesign and had only two days to do it, so I had to render using the Maxwell cloud service. I gave each image here about 45 minutes. They reached an SL of 18.6 and 19.4 which is ok for the view distances. That calculates at about €3 ($3.50c) each. The original render sizes are 6000 x 4000 pixels and included an alpha and material ID channel with cars and some planting MXS references. Des
  26. I'm rendering with Octane for a few years right now and very happy with it. Workflow currently is to export into Cinema 4D where i setup scenes and render via the plugin. A direct connection would be cool, of course. Rhino has it, btw.
  27. Hi! This sounds interesting. Maybe someone can share some visualizations. Thanks guys for sharing!
  28. Timgarner-10, You don't need to redo everything. Bringing your formZ models to Lumion via sketchup retains the textures. Now, Vray materials are a different matter. Once in Lumion you can tweak the materials as you want, but at least you already objects texture mapped and the materials just need a little tweaking. Also, Lumion comes with it's own library of materials. like glass, wood, metal, etc. Animation is very easy. Just a matter of creating snap shots by moving the camera where you want it. Lumion creates a path based on this. You can edit them after the fact and refine them.
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