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Everything posted by setz

  1. What is the latest Mac OS which will still run FZ 6.73?
  2. setz

    Latest Mac OS for FZ 6.73

    Thank you all. I am modeling in a modern version of FZ and then exporting hidden line out as dxf back to V6 for drawings. While it is difficult and tedious to work this way it would be more difficult or impossible to create the drawings in the style I am accustomed to in V9’s Layout, particularly in editing and customizing dimensions. I will check out parallels for the time capsule technique.
  3. First off I should say that while I have tried many times to use V8 for Drafting I repeatedly return to V6 to generate my construction documents. I am very biased towards the older version. I understand that I am a lot more familiar with it, so of course it would be a lot faster and easier for me to use. Over the years I have made many attempts to switch and have found too many impediments to be able to be able to produce drawings in the way in which I want them to look. While V8 has some great new features and more of an automated feeling, it all comes at an unacceptable expense in flexibility. I think that the older version had a superior foundation. It would be great to begin with that foundation and then to include the beneficial features from V8. There are some serious issues and bugs in V6 Drafting which needed correcting. My suggestions will include pointing out both the problems and the benefits unique to V6 and V8. If anyone has ideas of how to combine the two versions where issues conflict, they would be very welcomed. Please feel free to add to the list as I too will be doing so in the coming days/weeks. 1. V6 had a Draft / Draft Layout workflow format which was a lot more flexible than the Page / Frame format in V8. While I appreciate the automatic updating of the Frames to reflect the state of the current model, I was losing a lot of time in going back and forth between the 3D and the 2D world and having to wait long periods of time for all the many frames in my drawings to update. I got into the practice of "freezing" the Hidden Line renders to break the file linking but this felt tedious and counterproductive in V8's workflow. In addition, I miss having an "offscreen" area [Draft] in which I could organize and hold variations etc. off to the side and which was hidden from view in the Frames [Draft Layout] on the final printed sheet, but which was still easily accessible and editable by switching to the Draft Mode. That being said, having a pages palette added on top of the old system would be a great addition. 2. I like the way that frames were not limited to rectangular shapes in V6, but could be polygonal, like the shape of an "L" or "T" for example. It enabled you to nest details around each other and gave you a lot more flexibility in organizing information on a page. Round and oval Frames would be helpful options for detail insert bubbles. 3. V6 had bugs in Repositioning dimensions which often caused them to fly off the screen when adjusted. V8 has no Reposition Tool which is dearly needed to quickly and efficiently edit either single dimensions or whole strings of dimensions which have been pre-selected. 4. I prefer the (Horizontal/Vertical and Dimension Parallel) Dimension Tools with a double click to signify the completion of a string of dimensions rather than using a separate tool to create Multi-Dimensions. 5. I miss being able to quickly select and move the associated/unassociated points of dimensions without having to show them first as in V8. These were invisible until selected in V6 which worked well. 6. Reintroduce the Colors Palette and the Color Tool in Drafting. Only being able to adjust Line / Hatch colors via Attributes is a limitation in comparison to V6.
  4. setz

    Latest Mac OS for FZ 6.73

    Thank you for the responses. I am currently running 10.11 - El Capitan. Is anyone running it successfully on any of the following: 10.12 - Sierra 10.13 - High Sierra 10.14 - Mojave 10.15 - Catalina OS11 - Big Sur
  5. It’s been awhile since I exported to C4D but I used to use VRML. It retains groups and also carries cameras.
  6. setz

    Gear Tool Max?

    Yes, the max number of teeth is limited to 100. These sites allow you to create and export aligned pairs of gears: Costs $2.00 for a day's worth of downloads: https://geargenerator.com/#300,300,100,6,0,0,0,2,1,20,3.3333333333333335,6,20,-90,0,0,0,0,0,0,66,11,6,20,-90,0,0,0,0,0,0,3,798 Images only but also offers a $28 Windows based software: https://woodgears.ca/gear_cutting/template.html The one I use is: http://www.hessmer.org/gears/InvoluteSpurGearBuilder.html It offers Free downloads as .SVG which can be imported into Adobe Illustrator and then exported to FZ. Imports are polygonal so I usually rebuild one tooth as nurbs and copy rotate for creating smooth solids which are then exported as .stp for CNC.
  7. Red lines are selection preview. Quick fix is turn it off or what I do is just lock all layers, export, unlock all layers.
  8. Here is the old script for 3 point align. Is is possible to script a tool with the current SDK? If so, ¢hris, do you want to take a shot at it? tool_3pt_align.fsl
  9. setz

    union bug

    Sometimes it’s just easier to move an object to the origin and Cartesian to work on. It is possible to work at weird angles using custom reference planes but great care is required when doing this. The “three point align” script was invaluable at aiding in building skewed objects by moving them to origin and then back into position. Would love to have it back working again or have it incorporated as a proper tool. A righteous Development Team project?
  10. Why not just promote stealing better software?
  11. setz

    Can't draw with line on a surface...

    Option 3: Draw a line snapping to points and extrude up (perpendicular to plane) to create a surface. Use the Section Tool to first click on the object and then click on the surface (cutting plane). Reshape. Boole Union two pieces back together. Option 4: Use Vector line tool to draw a concurrent shape over the face you want to reshape. Extrude up or down and Boole Difference this object from first. Reshape depression/extension to desired position.
  12. setz

    Can't draw with line on a surface...

    There are a lot of different ways of accomplishing the the same end results in FZ. As you become more familiar with the program, you will find that if one tool is not giving you the desired result, there will almost always be multiple other options for achieving your goal. Option 1: Draw a line between the two points with Insert option turned off and snapping to points turned on. Select Imprint Tool and click on line segment then on object. Reshape. Option 2: Select Insert Segment Tool. Draw line segment snapping to points. Reshape. Snapping / Stick to Edges is not required, but it does make working faster and more efficient. It is located in the Snaps Palette under the Palettes Menu. If you select this option and then save your preferences it will be remembered for future projects. Snapping to Endpoint was added in V9 and has similar functionality to Snap to Point used in conjunction w/ Stick to Edges.
  13. setz

    Dynamic Extend

    My lazy typing fingers, that was likely V9.0.4.
  14. setz

    Dynamic Extend

    Wouldn't it be great to have an option added to the Extend Tool to allow faces to be interactively pulled with the distance field live for numerical input and have it utilize the CMD key toggle for Static/To Face/Dynamic options? Or maybe just add a new tool that would have this utility.
  15. setz

    Creating facetted with number of poly

    Simbio, this was a tricky transition for me as well. Low poly count is very important in my workflow. I made a template file with various predefined settings, and while they don't solve for your specific request, they are useful in getting polycounts down. The problem I was having was that on objects with both very large and very small radiuses the poly count would be inefficient; these presets keep counts low for these types of objects. Attached is a copy of the file with the presets. They are listed as ".05" - ".00002" which represents the size of a poly in relation to the size of the object. Each preset roughly doubles the resolution. .05 is very coarse - .00002 is quite fine. Make sure that your Project Settings/Working Units allow for FZ to have "Number of Decimal Places" be at least 6 for the finer presets to function correctly. You can easily add these to any file (including your Template File) by clicking on the folder button shown in the screen grab. Hope this helps. Resolution Presets.fmz
  16. setz

    off topic

  17. setz

    Nurbz surface help needed - Please!

    Try exporting out of rhino using the .stp format. Especially for solids stp is usually the best way to go and the surfaces will be identical to the ones in rhino. If not, you can try cleaning up the curves and re-lofting. Derive the two curved segments using the Derive Segments tool and then, on the one that is more complex, use the Curve Reconstruct tool. Adjust the number of control points and the tolerance until you get a close enough result. you can get a visible indication of how much the curve is different that the original by selecting the Show Deviation option and zooming in. Once you have the first curve cleaned up, use the identical settings on the other curve and then loft between them. Note that the new surface will be very slightly different than the original but if it is not critical this will clean it up nicely. Also, be aware that if this part is connected to other curved parts you may need to be aware of the continuity of the rebuilt surface to the adjacent parts.
  18. setz

    Is FormZ working on M1 Macs?

    I am running a 2010 12 core Mac tower with OS X 10.11 and a flashed 980Ti 6GB video card. You can get one of these machines online w/32GB and 500GB SSD for about $1750. I use lots of textures, most work is presented with Shaded Full and I render with Maxwell when required (2-8 Hrs per 4K image). Very happy with the old hardware, I spend almost no time messing around and wasting time on updates shenanigans. I use FZ more than 50 hrs a week and this old stuff still works great for me, fingers crossed that it will last awhile longer. I do have FZ installed on a 2019 5K iMac as well, but the video FPS is slower and jerky on my poly and texture heavy models (±500MB files), something that is not apparent on my tower.
  19. setz

    Happy Holidays…

    I was saddened because I thought we weren’t going to see one this year and was happily surprised Christmas morning. Cheers and Merry Christmas Bernd!
  20. setz

    Inspector Palette Alternative

    Yes please. Re-itegrate the Inspector palette back into Tool Options, or even as you have illustrated it would be more efficient.
  21. Here is the latest WIP. Windows need sashes and installation next. Then the foundation, deck, columns, and widow's walk. Scale is 3/8"=1'-0" - it's about 18" tall.
  22. Also, once you get a workspace which you like, make two copies of it and then export from the workspace manager. When things go bad you can then re-import that file and you will be back up to speed right away. I save an A and a B (both identical) so that if I mess one up I still have a backup.
  23. setz

    Export as 3DM file

    +1 w/textures please!
  24. setz

    what's new webinar

    Modo and FZ are great companions. I use modo for complicated organic subdivision cage modeling (because it has really good soft selection tools) and then bring the object into FZ where I convert to subdivision and then convert into nurbs. Works really well at creating super complicated organic nurbs shapes that can then be further worked on in FZ with booles etc. Many parts of the mech were done this way (some are pure FZ hard surface modeling.) The parts in this model ended up as separate nurbs solids exports for CNC machining.