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Everything posted by setz

  1. Next time this happens, I will save the two obj files and send to FZ Support so that they can compare them.
  2. I have had similar issues with certain obj files going from FZ to 3DC, probably due to a certain bad object. The workaround was to import the obj into another software and then export the obj again from there. I used Modo.
  3. setz

    fz 9.2?

    Thanks for the early present Santa!
  4. setz

    Please welcome PowerCADD

    Wow, this is a win/win. Congratulations ADS. More fresh/new FZ customers adding stability to the company and a likely much improved 2D implementation. Excellent! (I just joined their forum to boost interest in FZ)
  5. setz

    at Setz finally, finally, finally, your trove

    Hi John, thank you for the kind words. They do physically build quite a lot, I think directors and actors prefer working in "cool" scenery than on a blue stage. At least on the big Sci-fi films, most of what is built is blended into a CG environment (or sometimes replaced entirely I suspect - because paint and plywood has a hard time competing with pixels). It's stimulating to work in this industry, primarily because of the great variety of things to be designed, from spaceships to victorian architecture and everything in between, there's always a mind expanding challenge to be solved. I submitted a bunch of images a long time ago and I haven't sent in more for awhile now. I need to look through and submit some of the newer things I've worked on. There's a lot of Raccoon/Walking Tree stuff. These projects are large collaborations where many people are involved throughout the design process. My duties range from first pass conceptual design modeling, mid-point editing and addition to others work, and at the end of the design process, cleaning up other people's files readying them for Input into Solidworks for toolpathing. Form Z is really useful in doing these kinds of jobs. My primary program is Form Z. Everything starts and ends using FZ. I do use Modo a lot, and I recommend it highly for UV mapping, and for editing and modeling of complicated, organic, Sub-D shapes. Having Sub-D's integrated into FZ has made this a lot easier. For sculpting and painting, I use 3DCoat. There is some overlap between FZ, Modo, and 3DCoat's functionality, but they each excel at their own specific tasks. Form Z works excellently with both Modo and 3DCoat. This trio allows me to model just about anything conceivable, create renders for approvals, make efficient exports to Unreal for VR, and to quickly generate clean, high quality geometry for manufacturing parts.
  6. setz

    Drop Objects to a Terrain

    Also look into the Paint Objects Tool Plug-in from LAB (Thanks Ben!) lab.formz.com Basic Workflow Pre-pick or post-pick any number of source objects, groups, or Components. Hold down the shift key to select multiple objects. To paint, first release the shift key if depressed, then click and drag over the target surface(s). Once the source objects have been loaded into the tool, you can paint multiple strokes (click-drag movements) without re-selecting them. Reload with New Source Objects Paint Objects tool active, it is possible to ‘reload’ with new source objects without clearing the collision detection buffer. From the formZ main menu, choose Edit > Deselect, or hit your equivalent key shortcut. Then, select a new object and begin painting again. Note that it is necessary to hold down the shift key to select multiple objects. Speeding things up When placing objects with many thousands of polygons, Paint Objects may respond more slowly. For a more responsive experience, try the following: Enable ‘Bounding Box Preview’ mode. Consider joining groups composed of many objects into fewer objects (use formZ’s Join tool). Consider converting the source geometry to a Component. Then, in Display Options, change Component Display to Bounding Box. Most tool options are self-explanatory, but a few details follow: Bounding Box Preview When enabled, bounding boxes will be placed when painting. When the mouse button is released at the end of a stroke, the bounding boxes will be replaced with the final geometry. With complex objects, this speeds up painting dramatically. Place Mode Single creates a single instance. This is like formZ’s existing copy mode, but enhanced, since you can still use the randomization and collision detection features that the plugin provides. Draw issues a linear stream of objects along the cursor position. Click-drag with the mouse to paint, release the mouse button to stop. A low density will create a line of objects with random gaps. Paint places objects in a randomly within a circular brush field. Falloff None will distribute placements evenly throughout the brush field. Linear will concentrate placements near the center of the brush. Cubic will result in even greater concentration at the center, and few placements near the edge. Placement Intersections Allow. Placements are allowed to freely intersect. Avoid: Good uses world-aligned bounding boxes to reject intersections. Avoid: Better uses local object/group axis-aligned bounding boxes. Allows for significantly tighter packing than the Good option, with similar performance. This is the default; it works perfectly for most applications. Source objects’ axes should be aligned to the minimum of the object for best results. Avoid: Best computes actual intersections of objects. May be slow. Source Axes Use Object/Group Axes. Use formZ’s Edit Axes tool to modify the origin and axis of the source object/group/Component. This allows one to, for instance, set the axis so placements will be slightly embedded when painted on a destination surface. Bottom, Center of Selection. The source origin will be computed at the average point for x and y, and at the minimum for z. Axes will be world-aligned. Useful for many entourage cases, where this is often the desired origin.
  7. What is the latest Mac OS which will still run FZ 6.73?
  8. setz

    Latest Mac OS for FZ 6.73

    Thank you all. I am modeling in a modern version of FZ and then exporting hidden line out as dxf back to V6 for drawings. While it is difficult and tedious to work this way it would be more difficult or impossible to create the drawings in the style I am accustomed to in V9’s Layout, particularly in editing and customizing dimensions. I will check out parallels for the time capsule technique.
  9. First off I should say that while I have tried many times to use V8 for Drafting I repeatedly return to V6 to generate my construction documents. I am very biased towards the older version. I understand that I am a lot more familiar with it, so of course it would be a lot faster and easier for me to use. Over the years I have made many attempts to switch and have found too many impediments to be able to be able to produce drawings in the way in which I want them to look. While V8 has some great new features and more of an automated feeling, it all comes at an unacceptable expense in flexibility. I think that the older version had a superior foundation. It would be great to begin with that foundation and then to include the beneficial features from V8. There are some serious issues and bugs in V6 Drafting which needed correcting. My suggestions will include pointing out both the problems and the benefits unique to V6 and V8. If anyone has ideas of how to combine the two versions where issues conflict, they would be very welcomed. Please feel free to add to the list as I too will be doing so in the coming days/weeks. 1. V6 had a Draft / Draft Layout workflow format which was a lot more flexible than the Page / Frame format in V8. While I appreciate the automatic updating of the Frames to reflect the state of the current model, I was losing a lot of time in going back and forth between the 3D and the 2D world and having to wait long periods of time for all the many frames in my drawings to update. I got into the practice of "freezing" the Hidden Line renders to break the file linking but this felt tedious and counterproductive in V8's workflow. In addition, I miss having an "offscreen" area [Draft] in which I could organize and hold variations etc. off to the side and which was hidden from view in the Frames [Draft Layout] on the final printed sheet, but which was still easily accessible and editable by switching to the Draft Mode. That being said, having a pages palette added on top of the old system would be a great addition. 2. I like the way that frames were not limited to rectangular shapes in V6, but could be polygonal, like the shape of an "L" or "T" for example. It enabled you to nest details around each other and gave you a lot more flexibility in organizing information on a page. Round and oval Frames would be helpful options for detail insert bubbles. 3. V6 had bugs in Repositioning dimensions which often caused them to fly off the screen when adjusted. V8 has no Reposition Tool which is dearly needed to quickly and efficiently edit either single dimensions or whole strings of dimensions which have been pre-selected. 4. I prefer the (Horizontal/Vertical and Dimension Parallel) Dimension Tools with a double click to signify the completion of a string of dimensions rather than using a separate tool to create Multi-Dimensions. 5. I miss being able to quickly select and move the associated/unassociated points of dimensions without having to show them first as in V8. These were invisible until selected in V6 which worked well. 6. Reintroduce the Colors Palette and the Color Tool in Drafting. Only being able to adjust Line / Hatch colors via Attributes is a limitation in comparison to V6.
  10. setz

    Latest Mac OS for FZ 6.73

    Thank you for the responses. I am currently running 10.11 - El Capitan. Is anyone running it successfully on any of the following: 10.12 - Sierra 10.13 - High Sierra 10.14 - Mojave 10.15 - Catalina OS11 - Big Sur
  11. It’s been awhile since I exported to C4D but I used to use VRML. It retains groups and also carries cameras.
  12. setz

    Gear Tool Max?

    Yes, the max number of teeth is limited to 100. These sites allow you to create and export aligned pairs of gears: Costs $2.00 for a day's worth of downloads: https://geargenerator.com/#300,300,100,6,0,0,0,2,1,20,3.3333333333333335,6,20,-90,0,0,0,0,0,0,66,11,6,20,-90,0,0,0,0,0,0,3,798 Images only but also offers a $28 Windows based software: https://woodgears.ca/gear_cutting/template.html The one I use is: http://www.hessmer.org/gears/InvoluteSpurGearBuilder.html It offers Free downloads as .SVG which can be imported into Adobe Illustrator and then exported to FZ. Imports are polygonal so I usually rebuild one tooth as nurbs and copy rotate for creating smooth solids which are then exported as .stp for CNC.
  13. Red lines are selection preview. Quick fix is turn it off or what I do is just lock all layers, export, unlock all layers.
  14. Here is the old script for 3 point align. Is is possible to script a tool with the current SDK? If so, ¢hris, do you want to take a shot at it? tool_3pt_align.fsl
  15. setz

    union bug

    Sometimes it’s just easier to move an object to the origin and Cartesian to work on. It is possible to work at weird angles using custom reference planes but great care is required when doing this. The “three point align” script was invaluable at aiding in building skewed objects by moving them to origin and then back into position. Would love to have it back working again or have it incorporated as a proper tool. A righteous Development Team project?
  16. Why not just promote stealing better software?
  17. setz

    Can't draw with line on a surface...

    Option 3: Draw a line snapping to points and extrude up (perpendicular to plane) to create a surface. Use the Section Tool to first click on the object and then click on the surface (cutting plane). Reshape. Boole Union two pieces back together. Option 4: Use Vector line tool to draw a concurrent shape over the face you want to reshape. Extrude up or down and Boole Difference this object from first. Reshape depression/extension to desired position.
  18. setz

    Can't draw with line on a surface...

    There are a lot of different ways of accomplishing the the same end results in FZ. As you become more familiar with the program, you will find that if one tool is not giving you the desired result, there will almost always be multiple other options for achieving your goal. Option 1: Draw a line between the two points with Insert option turned off and snapping to points turned on. Select Imprint Tool and click on line segment then on object. Reshape. Option 2: Select Insert Segment Tool. Draw line segment snapping to points. Reshape. Snapping / Stick to Edges is not required, but it does make working faster and more efficient. It is located in the Snaps Palette under the Palettes Menu. If you select this option and then save your preferences it will be remembered for future projects. Snapping to Endpoint was added in V9 and has similar functionality to Snap to Point used in conjunction w/ Stick to Edges.
  19. setz

    Dynamic Extend

    My lazy typing fingers, that was likely V9.0.4.
  20. setz

    Dynamic Extend

    Wouldn't it be great to have an option added to the Extend Tool to allow faces to be interactively pulled with the distance field live for numerical input and have it utilize the CMD key toggle for Static/To Face/Dynamic options? Or maybe just add a new tool that would have this utility.
  21. setz

    Creating facetted with number of poly

    Simbio, this was a tricky transition for me as well. Low poly count is very important in my workflow. I made a template file with various predefined settings, and while they don't solve for your specific request, they are useful in getting polycounts down. The problem I was having was that on objects with both very large and very small radiuses the poly count would be inefficient; these presets keep counts low for these types of objects. Attached is a copy of the file with the presets. They are listed as ".05" - ".00002" which represents the size of a poly in relation to the size of the object. Each preset roughly doubles the resolution. .05 is very coarse - .00002 is quite fine. Make sure that your Project Settings/Working Units allow for FZ to have "Number of Decimal Places" be at least 6 for the finer presets to function correctly. You can easily add these to any file (including your Template File) by clicking on the folder button shown in the screen grab. Hope this helps. Resolution Presets.fmz
  22. setz

    Nurbz surface help needed - Please!

    Try exporting out of rhino using the .stp format. Especially for solids stp is usually the best way to go and the surfaces will be identical to the ones in rhino. If not, you can try cleaning up the curves and re-lofting. Derive the two curved segments using the Derive Segments tool and then, on the one that is more complex, use the Curve Reconstruct tool. Adjust the number of control points and the tolerance until you get a close enough result. you can get a visible indication of how much the curve is different that the original by selecting the Show Deviation option and zooming in. Once you have the first curve cleaned up, use the identical settings on the other curve and then loft between them. Note that the new surface will be very slightly different than the original but if it is not critical this will clean it up nicely. Also, be aware that if this part is connected to other curved parts you may need to be aware of the continuity of the rebuilt surface to the adjacent parts.
  23. setz

    Is FormZ working on M1 Macs?

    I am running a 2010 12 core Mac tower with OS X 10.11 and a flashed 980Ti 6GB video card. You can get one of these machines online w/32GB and 500GB SSD for about $1750. I use lots of textures, most work is presented with Shaded Full and I render with Maxwell when required (2-8 Hrs per 4K image). Very happy with the old hardware, I spend almost no time messing around and wasting time on updates shenanigans. I use FZ more than 50 hrs a week and this old stuff still works great for me, fingers crossed that it will last awhile longer. I do have FZ installed on a 2019 5K iMac as well, but the video FPS is slower and jerky on my poly and texture heavy models (±500MB files), something that is not apparent on my tower.