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Everything posted by setz

  1. +1 on multiple image files in exports. Please fix.
  2. First off I should say that while I have tried many times to use V8 for Drafting I repeatedly return to V6 to generate my construction documents. I am very biased towards the older version. I understand that I am a lot more familiar with it, so of course it would be a lot faster and easier for me to use. Over the years I have made many attempts to switch and have found too many impediments to be able to be able to produce drawings in the way in which I want them to look. While V8 has some great new features and more of an automated feeling, it all comes at an unacceptable expense in flexibility. I think that the older version had a superior foundation. It would be great to begin with that foundation and then to include the beneficial features from V8. There are some serious issues and bugs in V6 Drafting which needed correcting. My suggestions will include pointing out both the problems and the benefits unique to V6 and V8. If anyone has ideas of how to combine the two versions where issues conflict, they would be very welcomed. Please feel free to add to the list as I too will be doing so in the coming days/weeks. 1. V6 had a Draft / Draft Layout workflow format which was a lot more flexible than the Page / Frame format in V8. While I appreciate the automatic updating of the Frames to reflect the state of the current model, I was losing a lot of time in going back and forth between the 3D and the 2D world and having to wait long periods of time for all the many frames in my drawings to update. I got into the practice of "freezing" the Hidden Line renders to break the file linking but this felt tedious and counterproductive in V8's workflow. In addition, I miss having an "offscreen" area [Draft] in which I could organize and hold variations etc. off to the side and which was hidden from view in the Frames [Draft Layout] on the final printed sheet, but which was still easily accessible and editable by switching to the Draft Mode. That being said, having a pages palette added on top of the old system would be a great addition. 2. I like the way that frames were not limited to rectangular shapes in V6, but could be polygonal, like the shape of an "L" or "T" for example. It enabled you to nest details around each other and gave you a lot more flexibility in organizing information on a page. Round and oval Frames would be helpful options for detail insert bubbles. 3. V6 had bugs in Repositioning dimensions which often caused them to fly off the screen when adjusted. V8 has no Reposition Tool which is dearly needed to quickly and efficiently edit either single dimensions or whole strings of dimensions which have been pre-selected. 4. I prefer the (Horizontal/Vertical and Dimension Parallel) Dimension Tools with a double click to signify the completion of a string of dimensions rather than using a separate tool to create Multi-Dimensions. 5. I miss being able to quickly select and move the associated/unassociated points of dimensions without having to show them first as in V8. These were invisible until selected in V6 which worked well. 6. Reintroduce the Colors Palette and the Color Tool in Drafting. Only being able to adjust Line / Hatch colors via Attributes is a limitation in comparison to V6.
  3. 7. Improved memory capacity for drawings with lots of imported images. Addition of transparency for images. 8. Option to automatically import both a scaled vector Hidden Line drawing and an internally generated Full Shaded image, cropped and aligned with the Hidden Line in one step. Ability to edit generated images in external image software and have the image update upon save, as is now possible in the Modeler with Texture Maps In Materials. I'm including a simple sample sheet which shows how I typically set up drawings. Here is a link to the V6 file: https://we.tl/t-eNLZQwxCPQ
  4. setz

    Drafting and more

    Thx, for the info. I prefer the idea of using a single software, similar workflow, key shortcuts, etc. so I am interested in ADS' solutions first. I already own Affinity Photo, will look into Publisher. How does it handle dimensioning?
  5. setz

    Drafting and more

    Hey JL! Yup, I too am looking forward to a new/revised Draft module in FZ and similar to you I am still using V6 in combination with Plylon's Plug-ins - Kudos Ben! I am now generating my HL drawings in V8 because it is much faster and cleaner, although the export is not to scale and requires an extra step to resize, which is a bummer. I know that ADS is open to and interested in hearing about users ideas so please do post or write to them with suggestions. I have been busy lately, but soon I will begin documenting my current workflow from Model to Construction Documents and I will include pros and cons to this workflow and I will have suggestions for how the Draft Module could be augmented and modified to be faster, more efficient, and more flexible. Perhaps a new thread in the forum would be useful for discussion. Actually I will start one now.....
  6. setz

    The formz change I would most like to see.

    I use the current behavior as a tool, to replace objects, I select them prior to the paste, to add objects, I deselect everything prior to the paste. Works great. If a new paste option is added, please insure that it does not conflict with the current implementation of standard key shortcuts.
  7. setz

    Image Options

    I use Soft Shadow, Massive Map, and I turn off shadow receiving and casting on as many objects as possible to maximize the quality of the map. Sometimes shadows get thin where small objects touch the ground but I live with that. Turning off visibility of objects not seen in the view can also help with quality. Whatever issues are left are quickly cleaned up in Photoshop. It's also to be noted that I use these images for getting design approvals rather than as finished Client Renders. Using a GeForce 980TI so decent, but not crazy hi-end video card.
  8. setz

    Image Options

    Yes, the size does seem to be dictated by the video card. I regularly save out very large Full Shaded images with AO and shadows. On my current project I am exporting 8192x4096 images, far beyond the resolution on my display.
  9. setz

    2 Path Sweep

    Skinning the cat another way, cheated by reconstructing the multiple curves into a single nurbz curve and then blending them to form the radius fill; but the end result is very similar and is a clean solid. Untitled1.fmz.zip
  10. Plan view, rotate cube 45degrees, side view snap center of rotation to low left corner point, rotate upper right corner to vertical using automatically created guide.
  11. setz

    Form Z error ID: 128: -35

    Try opening a new empty project and then opening the corrupted file using the “add to project” option. It should open this way but I found that if the file is then saved the issue persists. To clean the file, once it is opened, copy all objects in the project and paste them into another, second, new empty project. This one should then open correctly. I was able to recover a file that wouldn’t otherwise open by using this two step technique. My best guess for the cause of this issue would be corrupted object attributes or perhaps corrupted layer attributes. It may also have been a texture path issue because once recovered, I think I remember one of the textures had been replaced by the default FZ logo map. I’m on Mac.
  12. setz

    interface lag on MacOS

    Snap to Intersection can cause serious speed issues due to the millions of possible intersections in complicated files. The solution to be able to use this invaluable feature is to (with key shortcuts cmd+I and cmd+R) Isolate objects to be snapped and then Reveal all when the operation is complete. Justin - I always save files using Open Fast, I autosave large files often and I don't like the delays while FZ is saving. Is three notches over working well for you? I will try it for awhile to see how it goes. What was ADS' reasoning for that position on the slider?
  13. setz

    Object pallette - active object

    You can also use the Ghost and Unghost tools in the tool palette. My shortcuts for these are the “end” and “ home” keys respectively.
  14. setz

    form•Z 8.6.3 Update Released

    Automatic texture updater is fantastic! I do a lot of texture modification as my project gyrates through the design and approval process. This saves a lot time. Thank you ADS.
  15. Another workaround is to use VRML format.
  16. If you use Scenes you can set up various screen resolutions and switch between them quickly. First you create a new Scene, I name mine with the screen resolution I will be using. Double click on the name of the scene in the scene palette and the options window will pop up. Deselect all the options except for “Image Options". Return to the Scenes Palette, select the scene and then while it is selected go to Display/Image Options and set the desired resolution for your Maxwell render. I usually then Right Click on that scene, duplicate it and name it "Full Screen" or something similar. (Duplicating an existing Scene allows you to avoid having to redo the “Image Options" only setting and saves a little time). Then, with the "Full Screen" scene selected return to the Display/Image options dialog and set it for "Use Window Size". In this way you can one-click switch between different screen resolutions for rendering and full screen for modeling. An additional tip is to open up a new modeling file, set up a few different resolutions, (I use 1024x2048 and 2048x4096 and 4096x4096) and then save that empty file as your template file. That way every time you open a new file, those scenes will be there ready to go rather than having to set them up for each new project. Alternatively, you can open a second window, set it for the render and switch to it for your render and then back to the previous full screen window for modeling.
  17. setz

    Parallel tool

    - No way to key shortcut the normals as of yet. It's still a request for the developers - that and quicker draw times for normal arrows and points - Yes that is the "Points align tool" needs to be included in FZ as a regular tool - Drawings are still common in my business, any updates to make it easier are greatly appreciated - Make use of the Spacebar-Tools on Screen menu, it can be customized and saved. I use it for tools which I don't use often enough to key shortcut but often enough that I don't want to search for them. Between that and key shortcuts, I (almost) never use the tool Palette.
  18. setz

    Parallel tool

    One plus side to more tools with fewer options is the ability to assign more key shortcuts to tools for better, faster and more efficient workflow with less mousing around to palette options. My transition from 6 to 8 was very delayed and difficult because of the reductions in functionality in the early days. Over the years, ADS has added tools and procedures that have dramatically increased modeling speed and flexibility. It has become a better product but it does require a sometimes painful transition period to learn the newer workflows. I ran both versions at the same time for a long time, in the early days I spent more time in V6, over time, I began using V8 more and more of the time. I now run V8 exclusively with a few rare exceptions:. 1. 3 Point Alignment Plugin only works in V6 2. 1-2 Sided Geometry Tool not available in V8 3. Texture Group Mapping editing - I haven't found a way to add or remove faces from texture groups on a single object in V8 yet once they are set. 4. About 50% of the time I go back to Pylon's Live Section Plug In in V6. 50% of the time I use the clipping planes in V8. Hidden line delivers much faster and cleaner results in V8, but Ben's Plug-In is still a joy to use. (And I still love the way that Pylon's Underlay tool functions as well!) 5. Slab Options in the Parallel Tool missing from the Offset Surface Tool 6. Set Attributes Tool in V8 less powerful than the Get/Set Tool Combination in V8 7. Derive Patch Tools can still be useful in certain limited situations - converting all faces (including non planar) of an object to smooth faces in a single click. There are a few other things which could still use some refining/tweaking and ADS is still strongly committed to making V8 a better product with each new update. Perhaps a dedicated forum thread with suggestions for updates and for V9 would be helpful to the developers?
  19. setz

    Parallel tool

    It's now named the Offset Surface Tool. Re the Offset Surface Tool: http://forums.formz.com/index.php?/topic/6082-offset-surface-tool-wall-and-slab-offset/?hl=%2Boffset+%2Bsurface
  20. setz

    Problems Exporting DWG's

    Something interesting to note is that the objects which were importing with errors in my other software were not identified by using the criteria presently available in the object doctor. Perhaps ADS can look at them and see what was triggering an error even though FZ had no apparent issues in dealing with them internally.
  21. setz

    Problems Exporting DWG's

    The export of your file as dwg failed for me. I was able to export after I edited the Name of the Layer " B Frame Front". There is a character at the beginning of the name which appears as a space but is likely an invalid character. The dwg export is picky about characters. It would be nice if the FZ dwg exporter would check for bad characters and substitute a valid character and supply a warning. I believe it is currently on ADS's developers to do list. Once I was able to export the file, I imported it into another program where I received a warning for bad objects. I rebuilt the bad objects in FZ simply by selecting a face on the bad object and extruding it. After placing the original objects on their own layer and ghosting it, the file exports and imports cleanly. I do a huge amount of file sharing, and for this, FZ is really great. There are very,very rarely any issues with bad geometry created in FZ. Most of the issues I have in exporting are due to objects originally created in a different modeler and imported into FZ. While they appear fine in FZ, upon export they reveal their hidden problems. Because of this I always export the file (as dwg, or more often as stp) and then import it into and save out in the format of the software which my vendors use. In this way I can be sure that what I am sending out will be clean on their end when they open the file. On a side note, when I exported the file as .stp (my go to format for exports) the file imported cleanly without any errors. Revised.zip
  22. To rotate an object around the origin, select the Rotate Tool, click on the object, hit Tab (which selects the "x" input field),0,tab,0,tab,0. It's a lot more keystrokes but accomplishes what you are after. I tried for awhile to figure out a more efficient way to achieve the single entry of "0" we used in V6 and this was the fastest method I found. I use the same method for snapping a point on an object to move the object to the origin.
  23. setz

    SubD mirror / symmetrical modeling

    SubD models are fairly basic; points, segments, faces. FZ has considerably more complex types of objects and symmetry on those is likely much more complicated to code for. Don't be too hard on ADS, for example they included a Sub D to Nurbs converter which most SubD modelers do not include except as a ±$700 plug-in. It's great that FZ has SubD included and having a mirror function would be helpful. That being said, when I need to do heavy lifting with SubDs I use a dedicated SubD modeler which, as expected, has a myriad of modeling, selection, and falloff tools expressly used for that type of modeling.
  24. setz

    SubD mirror / symmetrical modeling

    You can try clones for some applications of symmetry. Make a mirrored copy of half of your object with "Clone" selected in tool options. At the end of the editing process either stitch or boole the two object halves together. I haven't tried this on SubD objects (probably doesn't apply), but it should work on the cage object prior to converting to SubD.