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Des

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Des last won the day on August 3

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About Des

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    http://www.objectpreviews.com/

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  1. Des

    forum update complete

    Works very well on desktop and devices. Great stuff ADS 😁👌
  2. Hi Spanner, It displays fine on my machines, have you contacted Support directly? Just thinking out loud, maybe try playing with the Fz OpenGL preferences? Try toggling the Multi Threading and Advanced OpenGL. Don't know if that would help though...
  3. Des

    surface from segments

    As per Shibui's description, use the join in the Edit palette. But unless the points of the shape are planer, it won't automatically create a surface. I've list a few methods among many below for non-planer surfaces. Assuming the wire edges are all joined to one object. 1. "Cover Wire" tool in the "Derive 3" palette which will make a smooth surface. This can then be converted to a nurbs surface if you want. 2. "Nurbs by boundary curve tool". 3. Facetted surface by using the "triangulate tool" using your preferred triangulation option. 4. "Cap tool" in the Derive 3 palette. There are other ways depending on what you want. Hope this helps, Des
  4. It's running very smooth, happy is me
  5. Des

    forum Sign In link

    hello stranger
  6. There is a migration guide video which might help you.. It's old but even still... http://www.formz.com/webinars/webinars_html/formZ_Fast_6_to_7.html I switched years ago and although I missed some things in v6, I'm happier overall with the latest version and have no reason to go back. Modelling is way quicker now. Des
  7. Des

    2d people

    Just do a search for "cutout people". There's loads out there, just make sure they're transparent (png for example) or with an alpha channel. Here's one I found just now https://visualizingarchitecture.com/cutout-people-2017/ Then just apply the texture to a flat upright surface of the same proportion and select align to camera in FormZ so they always face you. Hope this helps Des
  8. In addition to Setz suggestions, you could try leaving your screen resolution in FormZ to what ever your preferred final size is. Then when you want to do a test render, in the Display Options > Maxwell > Image > Scale, set it to 50% or 25% for example. It's easy to just switch it back when you are doing your final image. Des
  9. Objects which have been Subdivided have there own equivalent known as iterations, the default is 3 iterations. Once you click on the subdivided object with the SubD tool, the info is displayed in the Tool Options palette. You can also play with the sharpness of the whole object or individual points/edges/faces as long as the object has been selected with the subdivide tool.. Des
  10. Des

    animation score palette

    Sorry about the multiple attachments, there's something weird happening when I try to post..
  11. Des

    animation score palette

    I believe the "score" palette is the area to the left of the Animation Editor pallette. You may also wish to switch workspace to Rendering/Animation so you can access the animation tools. It works exactly the same as v6. Hope this helps.. Des
  12. Des

    gallery

    I agree Snow. I have some thoughts... I remember when Maxwell came out years ago and they were really excited to support FormZ when we (the uZers) pushed for the support of a new powerful renderer. Thanks to Pylon we still have relatively quick and intuitive answers when needed. I was excited when vray came out for Z recently but unfortunately I haven’t been able to include it “yet” into my workflow (I hope to asap). There seems to be a lot of negativity these days on this forum without AutoDesSys jumping in to retort or help newer users. Please ADS sort this out! I miss the forum in the past where modelling advice and general help was to the forefront. And as a result made this place one of the best forums for 3D. I am hopeful that ADS are working hard on the new and improved FormZ 9, but we, the regulars, and new need more feedback and more from this (and still is) a great package. Des
  13. Des

    unable to round

    You're welcome Snow. The thing about Object Doctor is it has to guess a lot of the time which is normal. The "lines" on the faces were in fact micro steps in the geometry which is not necessarily bad, the doctor can determine those to be intentional. To be able to zoom right in and without changing the units accuracy in the file, just scale the offending object by say 1000 times. Then you can zoom in to see the mini-steps. Des
  14. "We are working hard on v9. Not trying to keep anyone in the dark, but we want it to be bit more refined before we start sharing the details." Ooh, you got me going now....
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