Jump to content
AutoDesSys Forums

setz

Members
  • Content count

    447
  • Joined

  • Last visited

  • Days Won

    62

setz last won the day on August 23

setz had the most liked content!

About setz

  • Rank
    Advanced Member

Recent Profile Visitors

19 profile views
  1. setz

    Object pallette - active object

    You can also use the Ghost and Unghost tools in the tool palette. My shortcuts for these are the “end” and “ home” keys respectively.
  2. setz

    form•Z 8.6.3 Update Released

    Automatic texture updater is fantastic! I do a lot of texture modification as my project gyrates through the design and approval process. This saves a lot time. Thank you ADS.
  3. Another workaround is to use VRML format.
  4. If you use Scenes you can set up various screen resolutions and switch between them quickly. First you create a new Scene, I name mine with the screen resolution I will be using. Double click on the name of the scene in the scene palette and the options window will pop up. Deselect all the options except for “Image Options". Return to the Scenes Palette, select the scene and then while it is selected go to Display/Image Options and set the desired resolution for your Maxwell render. I usually then Right Click on that scene, duplicate it and name it "Full Screen" or something similar. (Duplicating an existing Scene allows you to avoid having to redo the “Image Options" only setting and saves a little time). Then, with the "Full Screen" scene selected return to the Display/Image options dialog and set it for "Use Window Size". In this way you can one-click switch between different screen resolutions for rendering and full screen for modeling. An additional tip is to open up a new modeling file, set up a few different resolutions, (I use 1024x2048 and 2048x4096 and 4096x4096) and then save that empty file as your template file. That way every time you open a new file, those scenes will be there ready to go rather than having to set them up for each new project. Alternatively, you can open a second window, set it for the render and switch to it for your render and then back to the previous full screen window for modeling.
  5. setz

    Parallel tool

    - No way to key shortcut the normals as of yet. It's still a request for the developers - that and quicker draw times for normal arrows and points - Yes that is the "Points align tool" needs to be included in FZ as a regular tool - Drawings are still common in my business, any updates to make it easier are greatly appreciated - Make use of the Spacebar-Tools on Screen menu, it can be customized and saved. I use it for tools which I don't use often enough to key shortcut but often enough that I don't want to search for them. Between that and key shortcuts, I (almost) never use the tool Palette.
  6. setz

    Parallel tool

    One plus side to more tools with fewer options is the ability to assign more key shortcuts to tools for better, faster and more efficient workflow with less mousing around to palette options. My transition from 6 to 8 was very delayed and difficult because of the reductions in functionality in the early days. Over the years, ADS has added tools and procedures that have dramatically increased modeling speed and flexibility. It has become a better product but it does require a sometimes painful transition period to learn the newer workflows. I ran both versions at the same time for a long time, in the early days I spent more time in V6, over time, I began using V8 more and more of the time. I now run V8 exclusively with a few rare exceptions:. 1. 3 Point Alignment Plugin only works in V6 2. 1-2 Sided Geometry Tool not available in V8 3. Texture Group Mapping editing - I haven't found a way to add or remove faces from texture groups on a single object in V8 yet once they are set. 4. About 50% of the time I go back to Pylon's Live Section Plug In in V6. 50% of the time I use the clipping planes in V8. Hidden line delivers much faster and cleaner results in V8, but Ben's Plug-In is still a joy to use. (And I still love the way that Pylon's Underlay tool functions as well!) 5. Slab Options in the Parallel Tool missing from the Offset Surface Tool 6. Set Attributes Tool in V8 less powerful than the Get/Set Tool Combination in V8 7. Derive Patch Tools can still be useful in certain limited situations - converting all faces (including non planar) of an object to smooth faces in a single click. There are a few other things which could still use some refining/tweaking and ADS is still strongly committed to making V8 a better product with each new update. Perhaps a dedicated forum thread with suggestions for updates and for V9 would be helpful to the developers?
  7. setz

    Parallel tool

    It's now named the Offset Surface Tool. Re the Offset Surface Tool: http://forums.formz.com/index.php?/topic/6082-offset-surface-tool-wall-and-slab-offset/?hl=%2Boffset+%2Bsurface
  8. setz

    Problems Exporting DWG's

    Something interesting to note is that the objects which were importing with errors in my other software were not identified by using the criteria presently available in the object doctor. Perhaps ADS can look at them and see what was triggering an error even though FZ had no apparent issues in dealing with them internally.
  9. setz

    Problems Exporting DWG's

    The export of your file as dwg failed for me. I was able to export after I edited the Name of the Layer " B Frame Front". There is a character at the beginning of the name which appears as a space but is likely an invalid character. The dwg export is picky about characters. It would be nice if the FZ dwg exporter would check for bad characters and substitute a valid character and supply a warning. I believe it is currently on ADS's developers to do list. Once I was able to export the file, I imported it into another program where I received a warning for bad objects. I rebuilt the bad objects in FZ simply by selecting a face on the bad object and extruding it. After placing the original objects on their own layer and ghosting it, the file exports and imports cleanly. I do a huge amount of file sharing, and for this, FZ is really great. There are very,very rarely any issues with bad geometry created in FZ. Most of the issues I have in exporting are due to objects originally created in a different modeler and imported into FZ. While they appear fine in FZ, upon export they reveal their hidden problems. Because of this I always export the file (as dwg, or more often as stp) and then import it into and save out in the format of the software which my vendors use. In this way I can be sure that what I am sending out will be clean on their end when they open the file. On a side note, when I exported the file as .stp (my go to format for exports) the file imported cleanly without any errors. Revised.zip
  10. To rotate an object around the origin, select the Rotate Tool, click on the object, hit Tab (which selects the "x" input field),0,tab,0,tab,0. It's a lot more keystrokes but accomplishes what you are after. I tried for awhile to figure out a more efficient way to achieve the single entry of "0" we used in V6 and this was the fastest method I found. I use the same method for snapping a point on an object to move the object to the origin.
  11. setz

    SubD mirror / symmetrical modeling

    SubD models are fairly basic; points, segments, faces. FZ has considerably more complex types of objects and symmetry on those is likely much more complicated to code for. Don't be too hard on ADS, for example they included a Sub D to Nurbs converter which most SubD modelers do not include except as a ±$700 plug-in. It's great that FZ has SubD included and having a mirror function would be helpful. That being said, when I need to do heavy lifting with SubDs I use a dedicated SubD modeler which, as expected, has a myriad of modeling, selection, and falloff tools expressly used for that type of modeling.
  12. setz

    SubD mirror / symmetrical modeling

    You can try clones for some applications of symmetry. Make a mirrored copy of half of your object with "Clone" selected in tool options. At the end of the editing process either stitch or boole the two object halves together. I haven't tried this on SubD objects (probably doesn't apply), but it should work on the cage object prior to converting to SubD.
  13. setz

    8.6.2 Crash --> SubD and Reshape

    Sub-D objects have their own set of tools. The "Grow Face Tool" is the "Reshape Tool" for Sub-D objects. formZ Pro Manual FZ certainly should certainly not be crashing if the wrong tool is used. Would it be possible to eliminate the specialized Sub-D tool(s) entirely and just use the standard counterpart tools, such as Reshape, already available for working with standard objects? FZ could determine which type of object is selected and then utilize the appropriate subroutines internally and transparently to the user. It would be an efficient solution to this issue. Some of the similar tools: SubD Grow F is similar to Reshape SubD Grow E is similar to Extrusion SubD Offset F is similar to Offset Outline SubD Bridge is similar to Loft
×