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setz

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setz last won the day on November 10 2021

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  1. Next time this happens, I will save the two obj files and send to FZ Support so that they can compare them.
  2. I have had similar issues with certain obj files going from FZ to 3DC, probably due to a certain bad object. The workaround was to import the obj into another software and then export the obj again from there. I used Modo.
  3. setz

    fz 9.2?

    Thanks for the early present Santa!
  4. setz

    Please welcome PowerCADD

    Wow, this is a win/win. Congratulations ADS. More fresh/new FZ customers adding stability to the company and a likely much improved 2D implementation. Excellent! (I just joined their forum to boost interest in FZ)
  5. setz

    at Setz finally, finally, finally, your trove

    Hi John, thank you for the kind words. They do physically build quite a lot, I think directors and actors prefer working in "cool" scenery than on a blue stage. At least on the big Sci-fi films, most of what is built is blended into a CG environment (or sometimes replaced entirely I suspect - because paint and plywood has a hard time competing with pixels). It's stimulating to work in this industry, primarily because of the great variety of things to be designed, from spaceships to victorian architecture and everything in between, there's always a mind expanding challenge to be solved. I submitted a bunch of images a long time ago and I haven't sent in more for awhile now. I need to look through and submit some of the newer things I've worked on. There's a lot of Raccoon/Walking Tree stuff. These projects are large collaborations where many people are involved throughout the design process. My duties range from first pass conceptual design modeling, mid-point editing and addition to others work, and at the end of the design process, cleaning up other people's files readying them for Input into Solidworks for toolpathing. Form Z is really useful in doing these kinds of jobs. My primary program is Form Z. Everything starts and ends using FZ. I do use Modo a lot, and I recommend it highly for UV mapping, and for editing and modeling of complicated, organic, Sub-D shapes. Having Sub-D's integrated into FZ has made this a lot easier. For sculpting and painting, I use 3DCoat. There is some overlap between FZ, Modo, and 3DCoat's functionality, but they each excel at their own specific tasks. Form Z works excellently with both Modo and 3DCoat. This trio allows me to model just about anything conceivable, create renders for approvals, make efficient exports to Unreal for VR, and to quickly generate clean, high quality geometry for manufacturing parts.
  6. setz

    Drop Objects to a Terrain

    Also look into the Paint Objects Tool Plug-in from LAB (Thanks Ben!) lab.formz.com Basic Workflow Pre-pick or post-pick any number of source objects, groups, or Components. Hold down the shift key to select multiple objects. To paint, first release the shift key if depressed, then click and drag over the target surface(s). Once the source objects have been loaded into the tool, you can paint multiple strokes (click-drag movements) without re-selecting them. Reload with New Source Objects Paint Objects tool active, it is possible to ‘reload’ with new source objects without clearing the collision detection buffer. From the formZ main menu, choose Edit > Deselect, or hit your equivalent key shortcut. Then, select a new object and begin painting again. Note that it is necessary to hold down the shift key to select multiple objects. Speeding things up When placing objects with many thousands of polygons, Paint Objects may respond more slowly. For a more responsive experience, try the following: Enable ‘Bounding Box Preview’ mode. Consider joining groups composed of many objects into fewer objects (use formZ’s Join tool). Consider converting the source geometry to a Component. Then, in Display Options, change Component Display to Bounding Box. Most tool options are self-explanatory, but a few details follow: Bounding Box Preview When enabled, bounding boxes will be placed when painting. When the mouse button is released at the end of a stroke, the bounding boxes will be replaced with the final geometry. With complex objects, this speeds up painting dramatically. Place Mode Single creates a single instance. This is like formZ’s existing copy mode, but enhanced, since you can still use the randomization and collision detection features that the plugin provides. Draw issues a linear stream of objects along the cursor position. Click-drag with the mouse to paint, release the mouse button to stop. A low density will create a line of objects with random gaps. Paint places objects in a randomly within a circular brush field. Falloff None will distribute placements evenly throughout the brush field. Linear will concentrate placements near the center of the brush. Cubic will result in even greater concentration at the center, and few placements near the edge. Placement Intersections Allow. Placements are allowed to freely intersect. Avoid: Good uses world-aligned bounding boxes to reject intersections. Avoid: Better uses local object/group axis-aligned bounding boxes. Allows for significantly tighter packing than the Good option, with similar performance. This is the default; it works perfectly for most applications. Source objects’ axes should be aligned to the minimum of the object for best results. Avoid: Best computes actual intersections of objects. May be slow. Source Axes Use Object/Group Axes. Use formZ’s Edit Axes tool to modify the origin and axis of the source object/group/Component. This allows one to, for instance, set the axis so placements will be slightly embedded when painted on a destination surface. Bottom, Center of Selection. The source origin will be computed at the average point for x and y, and at the minimum for z. Axes will be world-aligned. Useful for many entourage cases, where this is often the desired origin.
  7. setz

    Latest Mac OS for FZ 6.73

    Thank you all. I am modeling in a modern version of FZ and then exporting hidden line out as dxf back to V6 for drawings. While it is difficult and tedious to work this way it would be more difficult or impossible to create the drawings in the style I am accustomed to in V9’s Layout, particularly in editing and customizing dimensions. I will check out parallels for the time capsule technique.
  8. setz

    Latest Mac OS for FZ 6.73

    Thank you for the responses. I am currently running 10.11 - El Capitan. Is anyone running it successfully on any of the following: 10.12 - Sierra 10.13 - High Sierra 10.14 - Mojave 10.15 - Catalina OS11 - Big Sur
  9. What is the latest Mac OS which will still run FZ 6.73?
  10. It’s been awhile since I exported to C4D but I used to use VRML. It retains groups and also carries cameras.
  11. setz

    Gear Tool Max?

    Yes, the max number of teeth is limited to 100. These sites allow you to create and export aligned pairs of gears: Costs $2.00 for a day's worth of downloads: https://geargenerator.com/#300,300,100,6,0,0,0,2,1,20,3.3333333333333335,6,20,-90,0,0,0,0,0,0,66,11,6,20,-90,0,0,0,0,0,0,3,798 Images only but also offers a $28 Windows based software: https://woodgears.ca/gear_cutting/template.html The one I use is: http://www.hessmer.org/gears/InvoluteSpurGearBuilder.html It offers Free downloads as .SVG which can be imported into Adobe Illustrator and then exported to FZ. Imports are polygonal so I usually rebuild one tooth as nurbs and copy rotate for creating smooth solids which are then exported as .stp for CNC.
  12. Red lines are selection preview. Quick fix is turn it off or what I do is just lock all layers, export, unlock all layers.
  13. Here is the old script for 3 point align. Is is possible to script a tool with the current SDK? If so, ¢hris, do you want to take a shot at it? tool_3pt_align.fsl
  14. setz

    union bug

    Sometimes it’s just easier to move an object to the origin and Cartesian to work on. It is possible to work at weird angles using custom reference planes but great care is required when doing this. The “three point align” script was invaluable at aiding in building skewed objects by moving them to origin and then back into position. Would love to have it back working again or have it incorporated as a proper tool. A righteous Development Team project?
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