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setz

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setz last won the day on April 4

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About setz

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  1. I have been using a set of predefined Display Resolutions which I built into my Template file. They create a faceting which is more efficient (many fewer faces than the generic percentage slider) while also reducing the number of facets on smaller and larger curved faces simultaneously on the same object. Being able to fine tune my objects' models display resolution allows me to retain nice smooth looking objects while keeping the onscreen polycount low. The are also helpful for polygonal, facetted exports requiring efficient polycount management. Use Wireframe Display to clearly see how the polys are applied to curved surfaces. Download the file, from the menu items choose File/Project Settings.../Facetting Schemes and click on the Load Schemes folder icon to add these to your current project. The setting go from coarse, .05 to very fine .00001 and correspond to the Fraction of Bounding Box increment from the settings. Each one is approximately twice the resolution as the previous one. I hope you find these useful and convenient. Display Resolutions.fmz.zip
  2. setz

    .fb export

    lol
  3. setz

    Cutting and pasting

    I have had this behavior occasionally (2-3 times/month) as well, being unable to successfully copy an object from one project to another, for some reason, the object in the copy buffer is not overwritten with the newly copied object. When pasting, the old object in the buffer is pasted rather than the newly copied one. Restarting FZ clears the copy buffer and solves the issue.
  4. I'm still running an old one, have it installed on multiple machines, only run one at a time. I'm a little confused as to which flavor to order when I update to Maxwell 5. I would like to be able to continue to use in this (multiple installs) manner. Not having licensing issues is essential, hopefully the new version will have them resolved.
  5. setz

    Offset Nurbs Edge Like in Rhino

    Sometimes for more complex shapes I go to subdivision creation to achieve the desired shape and then convert to nurbs. Results are not as simple and orderly (many smaller patches) but sometimes brute force gets the job done within the time constraints and the results are exportable and clean enough to be tool patterned and machined.
  6. setz

    Auto translate Units on Input boxes?

    +1 math operations and alternate working unit input in data fields
  7. setz

    Transform "each"

    Manually setting an object's origin with the Edit Axes Tool makes this technique even more powerful.
  8. setz

    Transform "each"

    This is possible by using shortcuts set in the "Quick Keys" Palette "Nudge" tab. Set a shortcut and select "Apply to Entities Individually" and click away:
  9. setz

    New material naming

    Yes, as an option, although most times it would be useful to insure that they absolutely snapped to a grid. What I was describing was a way of highlighting segments that were quantized in a way that was not desired, for example, in the image below the blue line is the original unsnapped imported object. The grey line is the intended result, but the orange line is the actual result of quantizing. The orange line has it's segments ≠90˚ so the plugin would identify this condition and draw a (red) line from the corner point of the blue to the corner point of the orange signifying that an "undesirable" condition has been created. This would be a way of identifying issue conditions for further attention. This is illustrated in 2D but would be similar in 3D objects as well.
  10. setz

    New material naming

    One suggestion re adding circles to identify moved points, perhaps just a segment between the two point's locations who's direction points from the location of the old point to the new point, these segments could all be joined into one object making it easier to delete from the objects list later and preventing some ungodly number of single segment objects from being created. Could be created on a new layer as well. And the old object could also be retained as in: Keep, Ghost, Delete. Also also, points could be identified when their adjoining segments don't comprise of a defined angle increment, say 30% is selected, all points whose adjacent segment's angles don't measure 30,60,90,120,150,180,210,240,270,300,330 would be identified, or if 90% is selected, all points whose adjacent segment's angles don't measure 90,180,270 would be identified. And segments with angles of 0 would be identified as well. Just musing...Cheers!
  11. setz

    New material naming

    Wow, that would be a supercool, supertool plug-in. Cheers! 👏
  12. setz

    New material naming

    Hi Chris, I have an idea for a plugin that I thought you may be able to create if you were interested, (the last time I did any coding myself was in Pascal back in 1984). It would be a Quantize Tool. Select an object, set a quantize increment in the options, fire the tool. It would move each point in the object to a point in 3D space that was nearest to a location on the increment defined in the options. I often get models and drafting docs from people who model without using snaps. It's maddening to have things very slightly out of line and not square, it wreaks havoc when using the Reshape tool. A quantize tool would either straighten things out or make them more obvious; by making them more visibly skewed. While it would be very useful on facetted objects, I don't think the results would work on many smooth objects, but might in some cases. Let me know what you think. Cheers. (sorry to bomb in on this discussion but figured this was the best place to get your attention)
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