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setz

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setz last won the day on March 26

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About setz

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  1. setz

    Latest Mac OS for FZ 6.73

    Thank you all. I am modeling in a modern version of FZ and then exporting hidden line out as dxf back to V6 for drawings. While it is difficult and tedious to work this way it would be more difficult or impossible to create the drawings in the style I am accustomed to in V9’s Layout, particularly in editing and customizing dimensions. I will check out parallels for the time capsule technique.
  2. setz

    Latest Mac OS for FZ 6.73

    Thank you for the responses. I am currently running 10.11 - El Capitan. Is anyone running it successfully on any of the following: 10.12 - Sierra 10.13 - High Sierra 10.14 - Mojave 10.15 - Catalina OS11 - Big Sur
  3. What is the latest Mac OS which will still run FZ 6.73?
  4. It’s been awhile since I exported to C4D but I used to use VRML. It retains groups and also carries cameras.
  5. setz

    Gear Tool Max?

    Yes, the max number of teeth is limited to 100. These sites allow you to create and export aligned pairs of gears: Costs $2.00 for a day's worth of downloads: https://geargenerator.com/#300,300,100,6,0,0,0,2,1,20,3.3333333333333335,6,20,-90,0,0,0,0,0,0,66,11,6,20,-90,0,0,0,0,0,0,3,798 Images only but also offers a $28 Windows based software: https://woodgears.ca/gear_cutting/template.html The one I use is: http://www.hessmer.org/gears/InvoluteSpurGearBuilder.html It offers Free downloads as .SVG which can be imported into Adobe Illustrator and then exported to FZ. Imports are polygonal so I usually rebuild one tooth as nurbs and copy rotate for creating smooth solids which are then exported as .stp for CNC.
  6. Red lines are selection preview. Quick fix is turn it off or what I do is just lock all layers, export, unlock all layers.
  7. Here is the old script for 3 point align. Is is possible to script a tool with the current SDK? If so, ¢hris, do you want to take a shot at it? tool_3pt_align.fsl
  8. setz

    union bug

    Sometimes it’s just easier to move an object to the origin and Cartesian to work on. It is possible to work at weird angles using custom reference planes but great care is required when doing this. The “three point align” script was invaluable at aiding in building skewed objects by moving them to origin and then back into position. Would love to have it back working again or have it incorporated as a proper tool. A righteous Development Team project?
  9. Why not just promote stealing better software?
  10. setz

    Can't draw with line on a surface...

    Option 3: Draw a line snapping to points and extrude up (perpendicular to plane) to create a surface. Use the Section Tool to first click on the object and then click on the surface (cutting plane). Reshape. Boole Union two pieces back together. Option 4: Use Vector line tool to draw a concurrent shape over the face you want to reshape. Extrude up or down and Boole Difference this object from first. Reshape depression/extension to desired position.
  11. setz

    Can't draw with line on a surface...

    There are a lot of different ways of accomplishing the the same end results in FZ. As you become more familiar with the program, you will find that if one tool is not giving you the desired result, there will almost always be multiple other options for achieving your goal. Option 1: Draw a line between the two points with Insert option turned off and snapping to points turned on. Select Imprint Tool and click on line segment then on object. Reshape. Option 2: Select Insert Segment Tool. Draw line segment snapping to points. Reshape. Snapping / Stick to Edges is not required, but it does make working faster and more efficient. It is located in the Snaps Palette under the Palettes Menu. If you select this option and then save your preferences it will be remembered for future projects. Snapping to Endpoint was added in V9 and has similar functionality to Snap to Point used in conjunction w/ Stick to Edges.
  12. setz

    Dynamic Extend

    My lazy typing fingers, that was likely V9.0.4.
  13. setz

    Creating facetted with number of poly

    Simbio, this was a tricky transition for me as well. Low poly count is very important in my workflow. I made a template file with various predefined settings, and while they don't solve for your specific request, they are useful in getting polycounts down. The problem I was having was that on objects with both very large and very small radiuses the poly count would be inefficient; these presets keep counts low for these types of objects. Attached is a copy of the file with the presets. They are listed as ".05" - ".00002" which represents the size of a poly in relation to the size of the object. Each preset roughly doubles the resolution. .05 is very coarse - .00002 is quite fine. Make sure that your Project Settings/Working Units allow for FZ to have "Number of Decimal Places" be at least 6 for the finer presets to function correctly. You can easily add these to any file (including your Template File) by clicking on the folder button shown in the screen grab. Hope this helps. Resolution Presets.fmz
  14. setz

    off topic

    "it"
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