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Justin Montoya

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Everything posted by Justin Montoya

  1. Justin Montoya

    Image Options

    santa- Have you tried exporting a JPG image of your Shaded Full view? I've noticed that the shadows get smoother when you export the image than they are on the screen preview... Also, what kind of GPU do you have? Some low end cards will not be able to handle modern Open GL smooth shading... Anything Intel will not work well, and it should be a dedicated GPU with more than 4gb of VRAM. If your GPU meets these standards, make sure you have 'Use Advanced OpenGL' turned ON under Edit>Preferences>OpenGL>Use Advanced OpenGL Let us know how that works out for you. Cheers.
  2. Justin Montoya

    Strange Artefacts with Vray 3.6.6.1

    I wish I could help you specifically with your problem here, but VRay is working great here with the latest release on Windows. I hate to be a buzz kill, but since Apple has continued to show no interest in supporting NVIDIA GPUs on Macs, even removing the ability to install Nvidia's 3rd party driver on the newest Mac OS Mojave. This means that VRay GPU has no future on Mac OS. I was a big Apple supporter for years, but Apple died with Steve Jobs. Their inability to support their brand champions (creative professionals) has gotten so bad that they have turned into a liability. In the short term, you should try using VRay without the 'Use GPU' option, which is the standard full featured VRay production rendering engine. That should work without giving you the CUDA library error. Maybe Tech can come up with a fix for you here, but their arms are increasingly being tied by the poor decisions Apple is making. In the long term, if your work load demands the VRay GPU rendering engine, then a nice Windows workstation with NVIDIA GPUs is likely your only option.
  3. Justin Montoya

    The formz change I would most like to see.

    Donald, FormZ is really flexible to be able to be setup as you need it. You will likely have to customize the UI and key shortcuts to get the most out of it. I know it may be an extra step, but I use a shortcut key to avoid accidentally replacing a selected object before I Paste. The 'Deselect' function is located under Edit>Deselect and it's default shortcut is CTRL+TAB, and I have mine setup as the single key shortcut ` which is just left of the 1 key. I find this much easier than the 2 button default, and I just tap it in case I have something selected that shouldnt be before I Paste. FYI, I also use the spacebar as return to Pick tool. I've been using that 10+ years and when they added the Favorite Tools to the spacebar shortcut, I found I didn't really need it except for finding infrequently used tools and its handy since you can type the tool name and have it pop up. However I use CTRL+SPACE as the Favorite Tools shortcut now to keep that cool function when I need it. Hope this helps. -Justin
  4. Justin Montoya

    Example Images

    You can generate a bump map from the image, or better, generate a normal map in Photoshop using the Filter>3d>Generate Normal Map, adjust height as needed, and save it as a separate JPG. Then load it in the Bump Map slot. That should really help give you some depth to the texture. It looks like you have a low resolution texture loaded, or are rendering at an incredibly high resolution. Hard to say without your FormZ file and texture map files. I would also recommend trying both the GPU rendering engine and the normal non GPU VRay engine. They are different, and render differently depending on the scene and textures. Especially Bump maps. The next version of VRAY called VRay Next is supposed to address much of these shortcomings with the GPU renderer.
  5. Justin Montoya

    [Q] Prevent export of lights to FBX?

    Just select all your lights in FormZ and delete them... Export as FBX... Then Undo the Delete Lights action... No problem?
  6. Justin Montoya

    Request for V-Ray Tutorial or Example Scene

    Great stuff Andrew! Thank you for sharing! Theo, I agree we could use a bit more documentation, and I believe that is coming once we get FormZ 9, which will have more features and a changed UI. Anywho, if you import this Sketchup example, I've found you can do the same things in VRay for FormZ, but the menus are slightly different. - https://docs.chaosgroup.com/display/VRAYSKETCHUP/Interior+Lighting+QuickStart
  7. Justin Montoya

    Modeling Tool Palette Odity

    Not happening here as I find Windows a better professional OS now, but I do remember that happening in the past with Mac when customizing my tool bars. You have to be careful how you drag and click those icons when you have the Tool Manager open. Having the Tool Manager Open allows you to do all sorts of new UI customizations, but can be a little odd to get just the way you like it. Go slow, be prepared to restart from the beginning or reset your Workspaces if things go badly and start duplicating. Once you are done customizing and have saved your custom Workspace, make sure you go into the Workspaces Manager and Uncheck Save Between Sessions. That one feature is causing UI corruptions if FormZ crashes sometimes...
  8. Justin Montoya

    8.6.4.1 stability problems on windows

    Windows version has been pretty stable for me here lately. A little while ago I did have a bunch of issues again like you are describing. I ended up trashing my preferences file again and the problems went away. Haven't had to do that as often as earlier releases and you should definitely give it a try. Also, Auto Save is amazingly fast once you change the default Project Settings>Project Files>File Optimization>Open Fast and make sure Keep Textures is NOT active. My 100mb+ files save almost instantly this way on my SSD. I used to use one click over toward Smaller Files, but the compression that FormZ performs on Saving, was way too slow, causing the temporary freezing routine you mentioned. The Open Fast (Save Fast!) is much better, and since drive space is so cheap these days, there's no reason to try and save space anymore, IMHO.
  9. Justin Montoya

    Disable ALT scrolling through tools

    Yes you can disable it, but it's really handy to have turned ON. You actually have to tap the ALT key 2x to get it to swap tool options, so if you can try to be more mindful, you won't run into this by just hitting it 1x. Also, try holding the CTRL key to look around the scene instead of the ALT key. I find it's better for navigating the scene and never touch the ALT key for this, but that's just me.
  10. Justin Montoya

    orientation of modeling tool bar

    Yes. To do this, you need to open the Tool Manager (Workspace>Tool Manager). Then you can Right Click on the Modeling Tool Bar on one of the Icons. Select Swap Rows and Columns or Collapse to a Single Row, depending on what you are looking to achieve. The FormZ interface is fairly flexible, almost to a fault. Using the Tool Manager, you can also add and remove tools in the toolbars themselves. In my example you can see I have a single vertical tool bar on the right and have added the Edit Texture, Map Texture, and Set Layer tool to be always visible since I am constantly using those and it's annoying to have to go inside the Attributes tool for them. You have to be mindful when setting this up so that it works correctly on restart. If you keep it simple and save your Workspace ONLY ONE TIME on exit, then restart FormZ and go to Workspace Manager and UNCHECK 'Save Between Sessions'. Also in the Workspace Manager you should Export your new workspace somewhere for future use in case you need to recreate it because your FormZ preferences folder got corrupted and you had to rebuild it. That should help you preserve whatever Interface changes you make, and always be accessible, even transportable to other computers.
  11. Justin Montoya

    Some work in progress

    Nice Anton!
  12. Justin Montoya

    V-Ray Render Farm

    Hello, I'd be happy to run a test for you. Exporting as a VRSCENE file is done using the V-Ray Palette, the last icon on the right which looks like a 'action' marker they use in the film industry. Use the Pack option for best results. I'll PM you my contact email address.
  13. Justin Montoya

    V-Ray Render Farm

    I do not know of any VRay for FormZ specific render farms, but as you can export as a .VRSCENE file, it should render the same in any VRay platform when using that option, so theoretically, you should be able to use just about any VRay farm. I'd also like to throw my hat into the mix. I have a very robust workstation (16c/32t & 3 GPU) and a (7!) GPU render node at my disposal, which should be able to make quick work of most rendering jobs, as long as you are using the GPU renderer in VRay. Let me know if you'd like to connect on how I could help you out. Cheers.
  14. Justin Montoya

    Simple modeling... stuck on basics!

    Great feedback everyone. I think it's safe to say there are a few different ways of doing this as fast or faster than Sketchup. That's what I love about FormZ. It's flexibility to accurately model things quickly. SketchUp is great for basic stuff, but you really need several addons before it is anywhere near as powerful as FormZ's modeling.
  15. Justin Montoya

    Example Images

    Just sharing a little of the WIP on the bath scene Andrew and I were both playing with separately. It's been fun working through more of these VRay features. I hope the next version of VRay for FormZ gets the new features of VRay Next, which has many more GPU improvements like displacement, environment fog, etc...
  16. Justin Montoya

    formZ v8.6.4 released

    Andrew, try resetting your workspaces and restarting your computer, if that does not work, you'll need to reset your preferences by either throwing away the preferences folder or renaming it. Are you on Mac or Windows?
  17. Justin Montoya

    formZ v8.6.4 released

    Martin- I am 99% certain that you have accidentally turned on 'Mirror' under the Edit Texture Map tool. Only RenderZone reads this setting and will render as you have shown, with Shaded and VRay correct, and RZ showing mirrored.
  18. Justin Montoya

    Which one display is correct?

    I've seen this as well. Are you using the GPU option turned ON? If the V-Ray Messages says it's Finished, then it's Finished. The VFB window is not updating the status bar correctly it seems when using the GPU option. Nice render BTW!
  19. Justin Montoya

    VRAY - Huge Material Problem!

    FZnoob, just FYI, RenderZone is a plugin as well. A really well integrated one, but a plugin nonetheless. I'd really like to see the same VRay interface that SketchUp, Rhino, Maya, etc all get here in FormZ. But since AutodesSys is handling the development for Vray for FormZ, and not Chaos Group directly, I think we have to compromise. Given the amount of work to get it to this point, I am impressed especially given how small our FormZ user base must be compared to those other giants. Future FZ improvements should address this adoption issue I hope.
  20. Justin Montoya

    VRAY - Huge Material Problem!

    I agree Flosimo, there are things that need to be addressed for a better 'out of the box' experience. There are simply too many default options that need to be changed to get a good workflow with FormZ in my opinion. Everything from the horrible beige background, to the cartoonishly oversized icons, and the unorganized palettes. There are also a lot of settings hidden under Edit>Prefrerences, that should be changed. One big one that you are having issues with is under Project Files > KEEP TEXTURES option that is stupidly turned ON by default. Turn this OFF, and make sure Compression is OFF. Then once you have your file open, goto File>Project Settings> Project Files. Here you can double check that your file has Keep Textures turned OFF as well, and that the Slider for File Optimization is all the way left on Open Fast. These changes should fix some of your built in material editor troubles.
  21. Justin Montoya

    Top Ten FormZ 9 list

    A better color picker, especially for Windows users!
  22. Justin Montoya

    Top Ten FormZ 9 list

    A better color picker, especially for Windows users!
  23. Justin Montoya

    VRAY - Huge Material Problem!

    Yes this is a bug, Shaded view is used for FormZs interactive texture mapping technique, and it currently is not correctly reading all vrmat files. For now to work around it, you can load the texture map file into the Shaded material type (switch from Vray type at top right of material parameters). Now you can accurately map the object. When you are ready to render with Vray, just change back to the Vray material type and load your vrmat file. An alternate method is to stick with the generic Vray material type that is customizable in FormZ without needing the separate material editor. That is working well and automatically translates to the Shaded renderer for mapping.
  24. Justin Montoya

    Android?

    Good idea! But I also think just having a web app that worked on Chrome would provide the most users with this ability no matter the platform. Moving away from all things Apple only makes sense for any 3d design professional since they stopped supporting some of their biggest brand champions. After a dozen years or so of owning all Apple products, I made the same switch last year. Android Pixel phones on Google Fi are amazing and even got an awesome Android Shield TV. They compliment my Windows 10 workstation I built and couldn't be happier with. Windows 10 has probably been the best surprise, as it's so much more MacOS like than the earlier boring and ugly Windows. Make the jump! You'll be happy that you did as Apple continues toward stupidity without Jobs.
  25. Justin Montoya

    Copy or Duplicate Many function?

    Welcome to FormZ Roger, You can also use the Multi Copy for 'Rotate' which can be really handy for making a curved array of objects.
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