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rmulley last won the day on October 7

rmulley had the most liked content!

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About rmulley

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  1. After a lot of trial and error I think I have finally found the holy grail of white rendering background that I've been looking for. - Floor direction : I must have done about 15 renders switching a ton of things on and off to get the shadows to save in the image file until I realized another problem I had before was fixed with reversing the direction of the floor object. - I used an HDRI file for the lighting and I kept it visible so I got the reflections in the metal. - I did a simple floor/backdrop using the matte material otherwise you'd see the HDRI light behind.... you want everything in the view to be the matte material. - The "No GI On Other Mattes" was an important checkbox otherwise you get ambient shading on the walls and floor that you don't want. I'm really super pumped for this because it's going to make my life infinitely easier putting together presentations. Hope this brings a small ray of light into someone else's life too Let me know if you have any questions
  2. rmulley

    Example Images

    Andrew.... looks like a piece of Pop Art
  3. rmulley

    Example Images

    I think I've finally got my head around this and have been playing around. Not sure if I'm using it right but I saved a regular RGB image and then a Material ID image (both as PNG's) I opened the Material ID file and copy/pasted it as a new layer into my RGB image. Using that layer I selected the area of the Material then switched layers and adjusted the levels on the original RGB image layer Does that sound right ? Results below....
  4. rmulley

    Example Images

    I did play around with it a bit but couldn't see any discernible difference in the rendering so I wasn't sure what I was doing wrong.
  5. rmulley

    Example Images

    It was predefined Vray material Glass_Window_Neutral
  6. rmulley

    Example Images

    I whipped this up the other day as an idea to stop my family going through 30 glasses a day during isolation.... The glass was downloaded from an online CAD repository, I can't remember which! I thought the glass came out pretty realistic. The wood needs a bit of work though.
  7. rmulley

    What's New In form•Z v9 Video

    Yeah, I was bemoaning the fact I was just making sure it wasn't my headphones that were messed up
  8. rmulley

    What's New In form•Z v9 Video

    Great video.... was anyone else only getting sound out of the left channel though ?
  9. rmulley

    Example Images

    OK, I gotta get my head around that. I've seen your posts explaining but never really delved in, I'll check it out.
  10. rmulley

    Linkedin FormZ User Group

    AutoDesSys hopefully
  11. rmulley

    Example Images

    This is where I come unstuck with a white background. When products are white when I add any reflectivity to it they become washed out but if I turn the light down a bit to compensate for the over exposure the background becomes grey.
  12. Here it is with the texture map rotated 180 degrees. For the record the face normal is facing backwards towards the rear part.
  13. Recursive rays didn't help. However, I think I hit on something. Not sure where it came from but I had a feeling it might be something to do with face normals. I rotated the plane around and lo and behold the problem disappears....
  14. haha, I thought I solved it by turning off the dome light.... then I realized I still had the reflection turned down on the material. Once I realized I deleted my post. I'll try the recursive rays idea. Thanks.
  15. GPU is turned off.