

rmulley
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rmulley last won the day on October 7 2020
rmulley had the most liked content!
About rmulley
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Mac OS BigSUR With Issues, Render Zone Not Working
rmulley replied to jmmanrique's topic in form•Z Discussion
I'm guessing this is version 9 right ? As a lowly version 8 kind of guy I'm guessing I should probably upgrade -
OK, I figured it out.... the texture the oBJ was importing was coming through as transparent or something..... as soon as I changed the object texture it was fine.
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I'm still running version 8 but this issue has only just popped up for some reason. When I download an obj file from TurboSquid is only shows in Shaded Work view as wireframe, it disappears in Shaded Full Display but renders fine in Vray All very odd.... anyone else have this issue and is there a work around ?
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Mac OS BigSUR With Issues, Render Zone Not Working
rmulley replied to jmmanrique's topic in form•Z Discussion
Any word on Big Sur compatibility ? -
Mac OS BigSUR With Issues, Render Zone Not Working
rmulley replied to jmmanrique's topic in form•Z Discussion
Are you using Vray ? Does that work at least ? -
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After a lot of trial and error I think I have finally found the holy grail of white rendering background that I've been looking for. - Floor direction : I must have done about 15 renders switching a ton of things on and off to get the shadows to save in the image file until I realized another problem I had before was fixed with reversing the direction of the floor object. - I used an HDRI file for the lighting and I kept it visible so I got the reflections in the metal. - I did a simple floor/backdrop using the matte material otherwise you'd see the HDRI light behind.... you want everything in the view to be the matte material. - The "No GI On Other Mattes" was an important checkbox otherwise you get ambient shading on the walls and floor that you don't want. I'm really super pumped for this because it's going to make my life infinitely easier putting together presentations. Hope this brings a small ray of light into someone else's life too Let me know if you have any questions
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Andrew.... looks like a piece of Pop Art
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I think I've finally got my head around this and have been playing around. Not sure if I'm using it right but I saved a regular RGB image and then a Material ID image (both as PNG's) I opened the Material ID file and copy/pasted it as a new layer into my RGB image. Using that layer I selected the area of the Material then switched layers and adjusted the levels on the original RGB image layer Does that sound right ? Results below....
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I did play around with it a bit but couldn't see any discernible difference in the rendering so I wasn't sure what I was doing wrong.
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It was predefined Vray material Glass_Window_Neutral
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I whipped this up the other day as an idea to stop my family going through 30 glasses a day during isolation.... The glass was downloaded from an online CAD repository, I can't remember which! I thought the glass came out pretty realistic. The wood needs a bit of work though.
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Yeah, I was bemoaning the fact I was just making sure it wasn't my headphones that were messed up
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Great video.... was anyone else only getting sound out of the left channel though ?
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OK, I gotta get my head around that. I've seen your posts explaining but never really delved in, I'll check it out.
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AutoDesSys hopefully