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¢hris £und

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Everything posted by ¢hris £und

  1. ¢hris £und

    Deleting a custom palette

    I think I reported this during the Beta. I will check when I get back home to Colorado, to be sure, and to see if there was a resolution. As I too experienced this. Expect me back on Friday. If you haven't got a resolution before then. ¢£
  2. ¢hris £und

    Align2 v.9

    No worries! Hope it is useful when you get there. ¢£
  3. ¢hris £und

    Align2 v.9

    Align2 v.9 aka AlignTo (Not sure what i should name it) Added functionality, a lot more placement by combinatory options. Still a utility script. Source file so can be used on both Mac and PC. AlignTo.py 2.zip Suggestions welcome! ¢hris £und
  4. ¢hris £und

    fZ + Python + CO2

    What do you think? Finally bit the bullet and ordered one of these. And this is what I have been itching about for python! Looking to make some dedicated toolsets for creating patterns for the CO2 machine. Don't know how far I will be able to push it, but I am gonna go for it! ¢£
  5. ¢hris £und

    fZ + Python + CO2

    I have had some experience with a 60W and found it to be just a bit lacking in what I wanted to cut. But, I have been itching to get one ever since (about 10 years ago) First plans are to build some tools to aid in my nano-manufacturing business. kim, Don't know the brand, but from what I can tell, there is 1 actual chineese manufacturer of these with a number of different branding. Some brands seem to outfit them better than others. Better Tubes or controllers or ....? In my case, I went with one that had the better controller so I could use it with the LightBurn software. (it runs on a Mac as well as PC) I would always consider jobbing it out. ¢£
  6. ¢hris £und

    Query an ellipse angle.

    Ah! Agreed, something like that would be of aid. Not sure how far the python API will take things, but if it makes sense, I could add an additional tool. Pretty sure it won't let me modify existing tools. ¢£
  7. ¢hris £und

    Move End of Arc Perpendicular to Axis

    Not that this is a complete fix, but you can set your grid snaps. If you set them large enough, you don't have to get too finessed when clicking. But, yes, it does appear that the controls of this could be more nuanced. In, my mind though, when applying to a segment, it should behave as it does. To me, that is a tool built for a specific purpose. When applying it to the axis of a plane, it is a little more arbitrary. So, kind of get that too. ¢£
  8. ¢hris £und

    Move End of Arc Perpendicular to Axis

    3. Looks like it is the Click point if you are using the axis. If you are using a segment, it will start at one end of the segment. ¢£
  9. ¢hris £und

    Windows 10 on ARM Support

    Some things need to be considered. Mac or Windows. How much code was optimized in Assembly? The more that was done, the longer it will take to convert. Automated software to re-compile won't do any good for such code. ADS may or may not have optimized their code in such a way... And, that is one thing. The other, what about the libraries they draw from? ACIS? Other APIs fZ uses? I don't know what other technology they license. Even if all written in higher-level languages, The APIs may need to be built for the specific silicon too. It isn't just up to ADS. Though, I too hope. ¢£
  10. ¢hris £und

    Query an ellipse angle.

    Trigonometry to the rescue. Measure the minor axis and the major axis and divide them to get a ratio - - - minor/major then plug that ratio into the arcsin(ratio) function. It is the ratio that counts, not the actual size or units. So, it could be measured on-screen. So, if you measure a circle that is laid back to appear as an elips and the minor axis is 1/2 of the major axis arcsin(.5) = 30º If it were facing you directly on so that you see the whole circle 5'/5' = 1 arcsin(1) = 90º arccos give you the other perspective arccos(1) = 0º arccos(.5) = 60º (so, which you want to use depends on from which angle you want to measure) arcsin: https://www.rapidtables.com/calc/math/Arcsin_Calculator.html arccos: https://www.rapidtables.com/calc/math/Arccos_Calculator.html It would work for other shapes too, as long as you know what the shape is and how to figure out that ratio. (square would be the exact same as the circle) If you want to know more on why this works, I could give a more in-depth version.
  11. ¢hris £und

    Rounding Question

    Apologies, habit works faster than my brain. Panel2.Copy.fmz
  12. ¢hris £und

    Rounding Question

    Really complex items where I cannot get it to round at all, I will loft a circle around the face I want to round, s-split then t-Loft.
  13. ¢hris £und

    Rounding Question

    Steve, I only use the rounding tool when I want all the rounding the same on an object. And Apply it at the object topological level. If I want only some or different rounding, then I use the control round. Actually, it never occurred to me to pre-pick segments or faces using the round tool. Always something to learn, thanks! ¢£
  14. ¢hris £und

    Rounding Question

    Have you tried the control rounding?
  15. Thanks for clarifying! that helps! The API isn’t quite complete yet, (though I haven’t looked into this particular challenge with it). I don’t see why, at least eventually, that this couldn’t be accomplished through it. I hope to make a tool that will allow one to rotate around an arbitrary axis, similar to how the resolve tool does. Been ages since I have done that kind of math, however. Don’t expect it soon. €£
  16. ¢hris £und

    Bergen, Norway

    Pal, stunning! How cool is that! €£
  17. ¢hris £und

    Alternative method to Coke bottle: Advanced Modeling

    Jakob, It is appreciated to know that this is appreciated! €£
  18. Hey All, Here is a second method to building the coke bottle. While I didn't really attempt to make an exact copy, the methods used here are probably the best options for doing so. Admittedly, I could have spent a little more time with my generated cutting tools than I did (especially for the top bump out) which would have yielded a smoother blend. Mostly, this is to show how to deal with lofts that have weird twists in them. And why you shouldn't abandon this technique when you do get them. I hope this helps! ¢hris £und
  19. Now it will rotate with the axis perpendicular to the ref plane with the axis through CP, OC, and OO. How would it act if you chose parallel? An Axis parallel to a plane can have an infinite number of possibilities. Could you clarify? ¢£
  20. ¢hris £und

    Alternative method to Coke bottle: Advanced Modeling

    Allan, Thank you! It is appreciated. Now, if I can figure out a better way of delivering. Practice, I suppose. Cheers!
  21. ¢hris £und

    Alternative method to Coke bottle: Advanced Modeling

    Thanks Des! Yea, I find this to be one of the more powerful methods. At this point however, I am not sure access to NURBS controls are going to do anybody any good. I thinks there will end up being so many controls to get the exact edge/ tangency matches that it would become unwieldy. .just think of the NURBS blend tool. I find it’s results useless it I want to manually edit. And that is for when patches align. Imagine once trimming and slicing are involved at odds angles to the patch. Whoa, those control cages got to be ugly. I am hoping that ADS will give API access to these advanced tool sets and underlying controls. I would like to build tools that could stave off having to resort to this kind of manipulations for as long as possible. I have also written up a pretty in-depth request regarding tangency matching that would simplify the users burden. Hard to know if it made sense outside of my own head though. And it may be that if it isn’t something other users are pining for, it will never get added. (Too advanced for my coding skills. Though, may be able to write a less effective version). If you are interested in the write up, I could send it. It would be interesting to me if it makes sense outside of this addled brain. €£
  22. ¢hris £und

    Polygon cages for smoothing

    Yea, no worries! I started in graphics and illustration (illustrator and photoshop), moved to animation (Lightwave on the Amiga then onto Electric Image). Discovered I liked modeling over animation which is what brought me to fZ around 25 years ago. In my mind, if it something to be fabricated, it should be modeled from the beginning to be so. Why build a 3D visual only to need be rebuilt later. This is why I hate Max and sketch up. While quality models can be made, they don’t encourage it at all. I haven’t played with C4D I years. It never caught my attention as fZ did. Can’t say why. Modo, I do really like. Though only for characters and highly organic shapes. I find it a waist of time to do hard side modeling in. It’s rendering and surfacing are excellent however. Though, I don’t have a lot of use for rendering any more so I can’t compare it to vRay, as I have never used it. RenderZone suits for the little I do now. glad I could help.
  23. ¢hris £und

    formZ Sub-D introduction

    Hey all. Here are my first videos regarding, well anything. The audio is poor, so my apologies. Kind of muffled, as my Mic got delayed in shipment. I can't get rid of my crappy North Dakota accent, however. That you will just have to suffer through. Unless I can find an equal or crappier robot voice... hmmm? Anyway, feel free to give an honest critique. I won't be able to improve unless I truly know how much I suck at it. Video 1: can possibly be skipped as it discusses Sub-D's in a more general sense. However, it does get into a little bit why sub-D's aren't for everything. https://youtu.be/9TX7GCH5bUw Video 2: "Add Detail to form-Z Sub-D part 1" gets into some basics of how to add details to your mesh. Working with a flat shape so that you the viewer don't have to think about the form that the mesh is creating. To be honest, that was for me too. Regardless, it is about how to add a higher density mesh section to a lower density area. Critical knowledge for shapes that transition and for Polygon flow. It does start out with, a "Don't do this" scenario. Which it took me years to figure this little ditty out. https://youtu.be/hzmPa7lhi3Q Video 3: Not done, will be more of the above, but how to do it with different methods and in different situations. Of which, I allude to making this video in Vid2. I am just going to go ahead and do it. Just not tonight. Hopefully, tomorrow night will suffice. The audio will still suck though. Video 4: Will there be one? Anyway, as mentioned before, critique away! I will say that at times I move kind of fast WITHOUT describing a blow by blow commentary. The videos are unlisted, as I want to get a feel for doing this and eventually add some polish to the content I present. I hope this helps, even if you don't enjoy it! ¢hris £und - From Zero
  24. ¢hris £und

    Polygon cages for smoothing

    An alternative method for building the coke bottle.
  25. ¢hris £und

    Polygon cages for smoothing

    Steve, So the AO appears to be sensitive to the "transmission" setting of the glass material. If you lower that attribute, the AO will show. The problem is, if you drop it enough to where it shows, you eliminate the glass look. Being this is a Lightworks engine, and Lightworks no longer exists (bought by Autodesk and buried), I wouldn't expect a fix. I am using 9.0x Too, I have been thinking about your comments on ADS and SDS. Consider this pure speculation: SDS and fZ are from two different worlds. SDS originated, if I recall correctly, from Pixar, and was intended solely as a visualization tool/medium for animation. fZ and ADS are of the intent for real-world construction/architecture with the added benefit of tacking on visualization because they could. Even their rendering engine (RenderZone/Lightworks) was licensed as they focused on their core, real-world intent. Modo, Max, etc. are applications intended for visualization. They, too, have crossed the fuzzy border because they could, but their main intent is not for real-world construction. Yet, that type of tool use still isn't in ADS' DNA. So, ADS reaching over to bring SDS into the fold and push it beyond merely a visualization tool to make it a real-world tool was pretty impressive. Even if they don't get the implications of the toolset themselves. So, the dearth of demonstrations and tutorials from them, may not be surprising after all. Please don't take this as gushing fanboy apologetics. I agree that the toolset can use work to perfect. I do hope they do so. I fear it may not get the attention it deserves. I am not sure that it is a toolset that is oft used by their main user base though. As here too, this type of toolset is not in the Userbase's DNA. My main hope is that they give access to their Python API. I want API access for NURBS as well, as that toolset could also be improved upon. ¢£
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