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rmulley

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Everything posted by rmulley

  1. rmulley

    Export for CNC paths

    I'm working on a cabinet design with everything CNC'd out of sheet plywood. I've tried exporting the model as flat outlines but my CNC guy is having to re-draw the panels because me files contain a lot of lines so he's had to clean it all up. What's the best way to get a nice clean file to him to out into his CNC software ? Thanks!
  2. rmulley

    Example Images

    I did the same with the cabinet and plant pot too.... raised them about 1/8" off the ground.
  3. rmulley

    Example Images

    Just used mainly Vray materials. It's a simple plane light.... and I modelled a simple room around it. The thing that made the biggest difference I feel though was creating a tiny gap along the bottom of the baseboard. It reality things never fit perfectly and when your eye sees that perfection it looks a bit off. You can barely even see it in the rendering but it's there.
  4. rmulley

    Example Images

    Something I've been playing with in Vray...
  5. rmulley

    Export for CNC paths

    Thanks Chris.... I just heard back from my CNC guy and it seems I need to tie all the segments together too so I'll just have to play around with it.
  6. rmulley

    Export for CNC paths

    Thanks for this... Using the orthographic projection created some funky old geometry... So I ended up using the derive segment tool. Do you know any way of getting rid of those iso lines when do an orthographic projection ?
  7. rmulley

    Example Images

    ooooh, I never use the vrmateditor, I do it all in FormZ. Justin said to load the normals map into the bump map area. Good luck... make sure you post your results if you get it looking good, I'm always keen to learn something new.
  8. rmulley

    Example Images

    Tim, Here's the specs for the material I created... not even a bump map.
  9. rmulley

    Example Images

    something like this ? I didn't really do anything differently. Regular texture map you posted, bit of reflection and a bit of glossiness. Not sure why it looks so different to your image. One thing I have issues with though is bump mapping.... it just seems to make the texture a lot brighter for me.
  10. rmulley

    Example Images

    something like this ? I didn't really do anything differently. Regular texture map you posted, bit of reflection and a bit of glossiness. Not sure why it looks so different to your image. One thing I have issues with though is bump mapping.... it just seems to make the texture a lot brighter for me.
  11. rmulley

    Example Images

    It's a marijuana growing cabinet. Very legal and very cool in Canada now FormZ and Vray has been a massive part of it's development, still fine tuning things but I'm pretty pumped about it.
  12. rmulley

    Example Images

    Something I was doing as part of a personal project.... thought it looked pretty slick for something that took about 10 minutes to set up after I had the model done.
  13. rmulley

    Example Images

    Wow, that rendering is spot on. Nice work!
  14. rmulley

    Example Images

    The shirt is a bit washed out.... was rushing to run off a bunch of different renders. It's just a flat texture map with a transparency.
  15. rmulley

    Example Images

    A display fixture I've been working on...
  16. rmulley

    V-Ray Render Farm

    Hey Justin, I have a project in the pipes that will need me to render a 10' x 10' image for a life size graphic display. Just curious to know how one exports as a VRSCENE ? and would you be kind enough to run a test for me to see how long something like that would be for you to render ?
  17. rmulley

    Vray Cloud Rendering

    Came here to find this out too....
  18. rmulley

    Example Images

    Haha, I was scrolling up and saw the Renderzone image first and was thinking... meh, that's a bit naff. LOL Vray one looks a million times better... nice job!
  19. rmulley

    Example Images

    I like the sound of this. I'm going to see if I can figure out... I may come back with some questions. In the mean time, here's an example image I did lately....
  20. rmulley

    Maxwell vs Vray

    So I finally upgraded to FormZ 8 and was sniffing around both Vray and Maxwell. I used to have a Maxwell license when it first came out just to play around with it but I could never streamline it into my workflow because it was too slow. How is everyone's experience with either package and if you've tried both, which do you prefer ? Which one is easier to set up a scene ? Particularly interior work. Many thanks!
  21. rmulley

    Candy Bar Modeled with Subdivision

    k, ignore me.... you actually have to right click on an existing vertical line to get a horizontal sequence
  22. rmulley

    Candy Bar Modeled with Subdivision

    FZNoob, I seem to be stumbling a bit here. When I "Insert Sequence" it give me a horizontal control and vertical control... Before & After....
  23. rmulley

    sub D help

    Amazing!
  24. rmulley

    Vray Sunlight

    Ahhhh, the blue filter, that's what it needed! Thanks so much.
  25. rmulley

    Vray Sunlight

    So I absolutely LOVE Vray.... I'm still using the trial and will absolutely pay for the full version. I'm really happy with the early results I'm seeing but one thing I just cannot get my head around is the sunlight and how it interacts with the environment controls particularly the background and Sky overrides. If someone could ELI5 on those that would be cool. My main issue right now is having this predominantly white interior looking rather orange because of the sunlight coming through the windows. I've turned the Ozone up and Turbidity down and messed around with a whole bunch of controls. The sun is fairly high in the sky too. You can see the different with the sun on and off.... what am I missing ?
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