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¢hris £und

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¢hris £und last won the day on November 27

¢hris £und had the most liked content!

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About ¢hris £und

  • Rank
    Advanced Member
  • Birthday 03/20/1969

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    Westcliffe Colorado
  • Interests
    all things dirt, stone, metal, glass and wood

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  1. ¢hris £und

    Mac OS BigSUR With Issues, Render Zone Not Working

    Tech, Thank you for the update! ¢£
  2. ¢hris £und

    Mac OS BigSUR With Issues, Render Zone Not Working

    Des, I am pretty sure I did not get anything special. I was actually on fZ 9.051, The App noted that 9.053 was available, but the Web Page is showing 9.06. At this point, since the web page version was dropped less than 24 hours of my original post, I have to assume that the software check database is independent of said webpage/link. I suspect, something didn't get updated. What or where, I do not know.
  3. ¢hris £und

    Importing 3rd party models

    Justin, If you happen to have a DWG that fZ slows down a lot on. Could you send it to me? I'd be curious to see what is going on and if there would be a work around. ¢£
  4. ¢hris £und

    Mac OS BigSUR With Issues, Render Zone Not Working

    If you goto the "help" menu in fZ then drag to "check for update". It will give you the link.
  5. ¢hris £und

    Mac OS BigSUR With Issues, Render Zone Not Working

    fZ 9.06 dropped yesterday. fZ noted that it was 9.053 (the one computer was on 9.051) but the download page notes that it is 9.06
  6. ¢hris £und

    Polymesh Problem...

    Douglas, Ok, using your construction method, I am seeing the same results. Of which, the seams appear to have no effect. Doesn't make sense to me either. If these are the types of shapes you are looking for, I think I would use the Revolve/Faceted tool do directly derive your shapes with the poly count you want. Translating from smooth to faceted seems like extra unnecessary steps. If on the other hand, you are only showing these shapes as a "dumbed down" example of what you are really trying to do. Not sure what to tell you without seeing the specifics. You may want to email tech support directly on this, as it does appear to be odd behavior. And the forums are kind of unmonitored these days. ¢£
  7. ¢hris £und

    Polymesh Problem...

    Douglas, The only thing I can think of is that the algorithm that is doing this goes face by face and doesn't consider the adjacent faces. Firstly, how did you create the original objects? Revolve? When the "No Grid on Planar Faces" is turned off, I note that there is a point forced where the seam of the revolve is. If I turn that option on, it goes away. Second, try upping the angle tolerance to the point where it breaks to the next value. for example, 5 faces around can be as high as 124. One thing to note, using the revolve, the "No Grid on Planar Faces" probably had the most effect. but weird thing, my aberrant points prior to selecting this option are not in the same place. This is Why I ask how you derived the original shape. ¢£
  8. ¢hris £und

    manual project backup trigger via hotkey

    You should be able to use the key shortcuts to "Save" and "Save a Copy as". Or am I misinterpreting your request? ¢£
  9. Quick update, found the related page. But they do mention it is no longer supported on the ipad. http://algorithmicbotany.org/papers/TreeSketch.SBM2012.html
  10. Here is what I dug up for this... doesn't look to be for iPad any longer. Or at least, I don't see any mention of it. http://algorithmicbotany.org ¢£
  11. ¢hris £und

    what's new webinar

    Doh! Sorry for the misinterpretation! Yes, I agree with the last sentiment! Too, it has to do a lot with familiarity. Some people are extremely capable and efficient with hard-side modeling in Modo because they never knew better. And they will always beat somebody like me simply because I already knew formZ by 10 years roughly by the time I attempted Modo. Regardless, they are both great tools. I just think each leans heavily in the direction they want to. And justifyingly so. ¢£
  12. ¢hris £und

    Forum User Numbers ?

    CJ, not sure about the numbers, but yes you can message other users'. If you go into the users' profile, you can message them from there. ¢£
  13. ¢hris £und

    what's new webinar

    Alan, I still don't think that there would be anything to be disappointed about. To do hard-side modeling in Modo really takes a lot of extra effort. And even then, is only for visualization. Can't really create tool paths with its output. from formZ, you can. On the other hand, as mentioned above, its visualization capabilities are gorgeous! ¢£
  14. ¢hris £und

    what's new webinar

    SJD. I suppose it depends on the intent of modeling. For me, my intent is for the purpose of manufacturing and or construction. While I have done numerous hard-side models in Modo, I think formZ is far faster and efficient to do so. You always have to deliberately put in extra geometry to keep things flat. My preferred methods of modeling are SDS and NURBS. Modo definitely is better for SDS but doesn't even attempt NURBS. If I want to do a Character these days, I will undoubtedly use Modo. Though, I have done plenty of character modeling in formZ as well. If I want something more precise, fZ All the way! Sometimes I use a mix. I will Rough a shape out in Modo, then bring it into fZ and convert to NURBS for that manufacturability. While it is true that Modo is capable enough for 3D printing, it isn't capable enough for other CNC type construction. Visually, the SDS smoothing algorithm is phenomenal. but for any kind of output, including 3D printing, it is reduced to a polymesh. Not unlike a poly-DXF. Another aspect is, with formZ, it has a ways to go to catch up to Modo in terms of SDS and native rendering/surfacing and overall visualization. It remains that it has the capability to do so. I think it would be much harder for Modo to attain the manufacturability of formZ. If on the other hand, your intent is merely and solely for visualization, yea, Modo is hard to beat. Oh, and its interface is pretty great too. ¢£
  15. ¢hris £und

    what's new webinar

    I too use Modo, and have been doing so for about 15 years, maybe a little less. For certain things, it does a better job than fZ. However, I think fZ outshines it in most modeling tasks. I do love it's surfacing and rendering capabilities, however... Wow! ¢£