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Justin Montoya

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Justin Montoya last won the day on May 25

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About Justin Montoya

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    www.montoyadesignworks.com

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    Bend, OR

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  1. Justin Montoya

    Engagement of a Vray-Expert for a Specific Project

    Hi Theo, I just sent you a PM here with some questions and my contact info. Best, Justin Montoya
  2. Justin Montoya

    V-Ray FormZ GPU Rendering Future ?

    That's a fair question considering the newly announced Mac Pro with PCI card slots. Yay! Only took them 7 years to figure it out... :/ However, most of these issues are out of FormZ's hands entirely. Even if they wanted to support VRay GPU on the Mac, they are limited by what Apple and Chaos Group support. Since there is not likely to be renewed CUDA support in future MacOS, VRay GPU would have to be ported over to Apple's METAL API, and that's a lot of work for a small user base. They tried to make VRay GPU compatible with AMD GPUs through OpenCL, but found that OpenCL is too buggy to really provide a reliable option for AMD GPU users. Apple and Nvidia need a renewed shared interest so CUDA can once again become updated on MacOS. Or at least let Nvidia provide new drivers! Apple's desire to control every part of their system has made it very closed off to third party software developers. I'd say reach out to Apple and Chaos Group directly. VRay GPU for SketchUp, Maya, and Cinema4d have much larger Mac user bases, and would likely be left to pick other products or hardware if CUDA really goes away for Mac. You can check out a similar question on the Apple forums - https://forums.macrumors.com/threads/redshift-cuda-gpu-render-devs-we-are-not-leaving-the-mac.2182556/ In the meantime, stick with High Sierra and you'll have CUDA available, so it should work for a while longer.
  3. Justin Montoya

    The formz change I would most like to see.

    Correct me if I'm wrong, but didn't the 'Center and Tile' texture map feature only really work with RenderZone? I remember it being confusing that in Shaded preview the maps would look out of place until you rendered with RenderZone. RenderZone is dead, long live RenderZone! That said, it was a fantastically efficient tool, and if it could be made to work with the OpenGL based Shaded render and VRay, I'd be all for it! I'd also LOVE to see the OpenGL based Shaded renderer updated to allow higher quality and some other features like more advanced lighting and emitter light materials. According to the OpenGL language, these should be possible in the renderer! It would allow us to better approximate VRay render scenes with the Shaded Full engine while designing our environments. Efficiency!
  4. Justin Montoya

    Global Scenes control

    Interesting. I've never used the FormZ Scenes, and I wonder what it's typically used for? I searched for any documentation about Scenes and came up empty.
  5. Justin Montoya

    what does keep textures even do??

    'Keep Textures' needs to be taken out to the pasture and 'retire'... It's trying to copy a silly SketchUp like function where all your texture maps are stored inside your .FMZ file. This is really awful as soon as you add any decent sized modern map, and will cause issues ranging from missing maps to general slowness and sluggishness of the project. I really wish FormZ would stop including it, or at very least do not have it enabled by default. It was a bad idea to copy and implement in v7 and is a bad idea to use in practice unless you are using only very basic geometry and low resolution maps. Disable it and also move the 'File Optimization' slider all the way to the left 'Open Fast' which also means 'Save Fast', and you'll find a much faster saving and working FormZ since its not trying to use unnecessary compression that makes no sense in 2019 when GB are cheap. Learning 3D initially in other programs like Rhino, taught me to always create a set of 'Project' folders with all of my various maps, and renderings, SEPARATE from my FormZ file. This makes exporting, editing, sharing, etc those files much easier when the time comes. Save A Copy As... is great for collecting maps you pasted with objects from other projects or overwriting your textures in your maps folder, but can lose maps if they are using the silly 'Keep Textures' option. SNOW, I believe this is your problem as you have 'Keep Textures' enabled. Try creating a new project with Keep Textures turned off. Then Copy and Paste everything from your old file into this new file. Now Save a Copy As ...with Referenced Maps enabled. That may help you to automatically gather and relink all your textures! If that still doesn't work, you can also try using the 'Recreate Missing Textures' under the File>Project Info>Linked Files. And Finally, you can try and add a Folder directory where FormZ will search for the texture files. Edit>Preferences>File Search Paths Use the + button, and pick your project folder (or higher) where the texture maps should be located. Enable Search Nested Folders, Full Search if you are using a fast SSD, that way the slowness will be mostly unnoticeable. If you are using an old 'normal' platter disc hard drive, You may not want to enable this, as it can take a while to crawl through all your folders depending on where you picked for your start path. Hope this helps someone!
  6. Justin Montoya

    Rendering Time

    flakie, I almost forgot to mention that you can try using the faster VRAY GPU engine with only your CPU. How is that possible? Hybrid rendering using the GPU engine. Try this... After enabling 'Use GPU', turn on 'Hybrid', then go to the bottom arrow next to 'Utility' and select 'GPU Device Selection' in the V-Ray Settings palette. You should be able to enable your CPU as C++/CPU for GPU rendering! Even though you will still only be using the same CPU, the rendering speed should be faster than the traditional VRAY CPU engine. The results will vary, as they are not the same engine, lighting and shadows are not quite the same. You will need to tweak your lighting to get it back to what you want if you had already started with the basic CPU rendering engine. From now on though, if you like the results, you should always start with the GPU engine when designing, building, and setting up your project, so the final result will be as intended. Hope this helps!
  7. Justin Montoya

    Rendering Time

    I wish it wasn't the case, and I hope somehow Apple makes a correction one day! I was a big Mac supporter for 20+ years! I kept upgrading the last real professional machine they made, a 2012 Mac Pro tower. By the end, it had 12 cores 24 threads, and 2 Nvidia GTX GPUs! But with no real Apple upgrade available for 3D Design and rendering using Nvidia GPUs, I was not able to keep up with the other 3D professionals with my work, and continuing to use a workstation that old is a bad idea. IT professionals recommend upgrading computers every 3-5 years, even more frequently for heavy users like 3D rendering computers. Having your computer fail in the middle of a big project is very unprofessional and can be avoided with proper upgrade cycles.
  8. Justin Montoya

    Rendering Time

    Hi there flakie, We need more information about your scene to understand what's really going on here. For example, Low light (night time and interior) renderings can be particularly slow if you are using a low powered rendering workstation. 8 CPU cores is really not much in 2019 when it comes to rendering power, and since it's an iMac, it's using a lowered powered version so it doesn't overheat it's silly thin design. Apple continually prioritizes form over function. Even as an Industrial Designer myself, I find this puzzling when it comes to their supposed 'Pro' grade machines, which need function over form all day long. VRay comes with 2 different rendering engines. CPU, and GPU. You will get much faster rendering times using the GPU rendering engine with VRay and GTX/RTX GPUs from Nvidia. Unfortunately, Apple has refused to support the 3D creative professional with it's poor choice of hardware in the entire Mac line by not including new Nvidia GPUs. That's why you can't easily use this much faster GPU rendering option on a Mac without a lot of 3rd party workarounds. Apple has also stopped allowing the new Nvidia Drivers on it's newest Mac OS. All signs point to, they don't care about the 3D creative professional and the industry standard of CUDA powered GPU rendering. In short, if you need faster rendering speeds, you'll need to switch to a Windows PC with Nvidia GPUs, or use a rendering farm for your larger rendering projects.
  9. I like the SPACE bar for the Pick tool, since it's the most common tool mapped to the most common and biggest button! Had to reassign the nifty pop up tool to CTRL+SPACE, since its still helpful, but I don't want to see it every time I need to use the Pick tool.
  10. Pre v7, the Scale tool did this, which was always the 'S' shortcut for us. Once this new Transform tool took over, I made the shortcut the same 'S', since it's used ALL THE TIME and old habits die hard. 'T' is for Text Edit, don't you know?
  11. Justin Montoya

    Image Options

    santa- Have you tried exporting a JPG image of your Shaded Full view? I've noticed that the shadows get smoother when you export the image than they are on the screen preview... Also, what kind of GPU do you have? Some low end cards will not be able to handle modern Open GL smooth shading... Anything Intel will not work well, and it should be a dedicated GPU with more than 4gb of VRAM. If your GPU meets these standards, make sure you have 'Use Advanced OpenGL' turned ON under Edit>Preferences>OpenGL>Use Advanced OpenGL Let us know how that works out for you. Cheers.
  12. Justin Montoya

    Strange Artefacts with Vray 3.6.6.1

    I wish I could help you specifically with your problem here, but VRay is working great here with the latest release on Windows. I hate to be a buzz kill, but since Apple has continued to show no interest in supporting NVIDIA GPUs on Macs, even removing the ability to install Nvidia's 3rd party driver on the newest Mac OS Mojave. This means that VRay GPU has no future on Mac OS. I was a big Apple supporter for years, but Apple died with Steve Jobs. Their inability to support their brand champions (creative professionals) has gotten so bad that they have turned into a liability. In the short term, you should try using VRay without the 'Use GPU' option, which is the standard full featured VRay production rendering engine. That should work without giving you the CUDA library error. Maybe Tech can come up with a fix for you here, but their arms are increasingly being tied by the poor decisions Apple is making. In the long term, if your work load demands the VRay GPU rendering engine, then a nice Windows workstation with NVIDIA GPUs is likely your only option.
  13. Justin Montoya

    The formz change I would most like to see.

    Donald, FormZ is really flexible to be able to be setup as you need it. You will likely have to customize the UI and key shortcuts to get the most out of it. I know it may be an extra step, but I use a shortcut key to avoid accidentally replacing a selected object before I Paste. The 'Deselect' function is located under Edit>Deselect and it's default shortcut is CTRL+TAB, and I have mine setup as the single key shortcut ` which is just left of the 1 key. I find this much easier than the 2 button default, and I just tap it in case I have something selected that shouldnt be before I Paste. FYI, I also use the spacebar as return to Pick tool. I've been using that 10+ years and when they added the Favorite Tools to the spacebar shortcut, I found I didn't really need it except for finding infrequently used tools and its handy since you can type the tool name and have it pop up. However I use CTRL+SPACE as the Favorite Tools shortcut now to keep that cool function when I need it. Hope this helps. -Justin
  14. Justin Montoya

    Example Images

    You can generate a bump map from the image, or better, generate a normal map in Photoshop using the Filter>3d>Generate Normal Map, adjust height as needed, and save it as a separate JPG. Then load it in the Bump Map slot. That should really help give you some depth to the texture. It looks like you have a low resolution texture loaded, or are rendering at an incredibly high resolution. Hard to say without your FormZ file and texture map files. I would also recommend trying both the GPU rendering engine and the normal non GPU VRay engine. They are different, and render differently depending on the scene and textures. Especially Bump maps. The next version of VRAY called VRay Next is supposed to address much of these shortcomings with the GPU renderer.
  15. Justin Montoya

    [Q] Prevent export of lights to FBX?

    Just select all your lights in FormZ and delete them... Export as FBX... Then Undo the Delete Lights action... No problem?
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