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Justin Montoya

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Justin Montoya last won the day on March 16

Justin Montoya had the most liked content!

About Justin Montoya

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    Bend, OR

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  1. Justin Montoya

    Request for V-Ray Tutorial or Example Scene

    Great stuff Andrew! Thank you for sharing! Theo, I agree we could use a bit more documentation, and I believe that is coming once we get FormZ 9, which will have more features and a changed UI. Anywho, if you import this Sketchup example, I've found you can do the same things in VRay for FormZ, but the menus are slightly different. - https://docs.chaosgroup.com/display/VRAYSKETCHUP/Interior+Lighting+QuickStart
  2. Justin Montoya

    Modeling Tool Palette Odity

    Not happening here as I find Windows a better professional OS now, but I do remember that happening in the past with Mac when customizing my tool bars. You have to be careful how you drag and click those icons when you have the Tool Manager open. Having the Tool Manager Open allows you to do all sorts of new UI customizations, but can be a little odd to get just the way you like it. Go slow, be prepared to restart from the beginning or reset your Workspaces if things go badly and start duplicating. Once you are done customizing and have saved your custom Workspace, make sure you go into the Workspaces Manager and Uncheck Save Between Sessions. That one feature is causing UI corruptions if FormZ crashes sometimes...
  3. Justin Montoya stability problems on windows

    Windows version has been pretty stable for me here lately. A little while ago I did have a bunch of issues again like you are describing. I ended up trashing my preferences file again and the problems went away. Haven't had to do that as often as earlier releases and you should definitely give it a try. Also, Auto Save is amazingly fast once you change the default Project Settings>Project Files>File Optimization>Open Fast and make sure Keep Textures is NOT active. My 100mb+ files save almost instantly this way on my SSD. I used to use one click over toward Smaller Files, but the compression that FormZ performs on Saving, was way too slow, causing the temporary freezing routine you mentioned. The Open Fast (Save Fast!) is much better, and since drive space is so cheap these days, there's no reason to try and save space anymore, IMHO.
  4. Justin Montoya

    Disable ALT scrolling through tools

    Yes you can disable it, but it's really handy to have turned ON. You actually have to tap the ALT key 2x to get it to swap tool options, so if you can try to be more mindful, you won't run into this by just hitting it 1x. Also, try holding the CTRL key to look around the scene instead of the ALT key. I find it's better for navigating the scene and never touch the ALT key for this, but that's just me.
  5. Justin Montoya

    orientation of modeling tool bar

    Yes. To do this, you need to open the Tool Manager (Workspace>Tool Manager). Then you can Right Click on the Modeling Tool Bar on one of the Icons. Select Swap Rows and Columns or Collapse to a Single Row, depending on what you are looking to achieve. The FormZ interface is fairly flexible, almost to a fault. Using the Tool Manager, you can also add and remove tools in the toolbars themselves. In my example you can see I have a single vertical tool bar on the right and have added the Edit Texture, Map Texture, and Set Layer tool to be always visible since I am constantly using those and it's annoying to have to go inside the Attributes tool for them. You have to be mindful when setting this up so that it works correctly on restart. If you keep it simple and save your Workspace ONLY ONE TIME on exit, then restart FormZ and go to Workspace Manager and UNCHECK 'Save Between Sessions'. Also in the Workspace Manager you should Export your new workspace somewhere for future use in case you need to recreate it because your FormZ preferences folder got corrupted and you had to rebuild it. That should help you preserve whatever Interface changes you make, and always be accessible, even transportable to other computers.
  6. Justin Montoya

    Some work in progress

    Nice Anton!
  7. Justin Montoya

    V-Ray Render Farm

    Hello, I'd be happy to run a test for you. Exporting as a VRSCENE file is done using the V-Ray Palette, the last icon on the right which looks like a 'action' marker they use in the film industry. Use the Pack option for best results. I'll PM you my contact email address.
  8. Justin Montoya

    V-Ray Render Farm

    I do not know of any VRay for FormZ specific render farms, but as you can export as a .VRSCENE file, it should render the same in any VRay platform when using that option, so theoretically, you should be able to use just about any VRay farm. I'd also like to throw my hat into the mix. I have a very robust workstation (16c/32t & 3 GPU) and a (7!) GPU render node at my disposal, which should be able to make quick work of most rendering jobs, as long as you are using the GPU renderer in VRay. Let me know if you'd like to connect on how I could help you out. Cheers.
  9. Justin Montoya

    Simple modeling... stuck on basics!

    Great feedback everyone. I think it's safe to say there are a few different ways of doing this as fast or faster than Sketchup. That's what I love about FormZ. It's flexibility to accurately model things quickly. SketchUp is great for basic stuff, but you really need several addons before it is anywhere near as powerful as FormZ's modeling.
  10. Justin Montoya

    Example Images

    Just sharing a little of the WIP on the bath scene Andrew and I were both playing with separately. It's been fun working through more of these VRay features. I hope the next version of VRay for FormZ gets the new features of VRay Next, which has many more GPU improvements like displacement, environment fog, etc...
  11. Justin Montoya

    formZ v8.6.4 released

    Andrew, try resetting your workspaces and restarting your computer, if that does not work, you'll need to reset your preferences by either throwing away the preferences folder or renaming it. Are you on Mac or Windows?
  12. Justin Montoya

    formZ v8.6.4 released

    Martin- I am 99% certain that you have accidentally turned on 'Mirror' under the Edit Texture Map tool. Only RenderZone reads this setting and will render as you have shown, with Shaded and VRay correct, and RZ showing mirrored.
  13. Justin Montoya

    Which one display is correct?

    I've seen this as well. Are you using the GPU option turned ON? If the V-Ray Messages says it's Finished, then it's Finished. The VFB window is not updating the status bar correctly it seems when using the GPU option. Nice render BTW!
  14. Justin Montoya

    VRAY - Huge Material Problem!

    FZnoob, just FYI, RenderZone is a plugin as well. A really well integrated one, but a plugin nonetheless. I'd really like to see the same VRay interface that SketchUp, Rhino, Maya, etc all get here in FormZ. But since AutodesSys is handling the development for Vray for FormZ, and not Chaos Group directly, I think we have to compromise. Given the amount of work to get it to this point, I am impressed especially given how small our FormZ user base must be compared to those other giants. Future FZ improvements should address this adoption issue I hope.
  15. Justin Montoya

    VRAY - Huge Material Problem!

    I agree Flosimo, there are things that need to be addressed for a better 'out of the box' experience. There are simply too many default options that need to be changed to get a good workflow with FormZ in my opinion. Everything from the horrible beige background, to the cartoonishly oversized icons, and the unorganized palettes. There are also a lot of settings hidden under Edit>Prefrerences, that should be changed. One big one that you are having issues with is under Project Files > KEEP TEXTURES option that is stupidly turned ON by default. Turn this OFF, and make sure Compression is OFF. Then once you have your file open, goto File>Project Settings> Project Files. Here you can double check that your file has Keep Textures turned OFF as well, and that the Slider for File Optimization is all the way left on Open Fast. These changes should fix some of your built in material editor troubles.