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Justin Montoya

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Justin Montoya last won the day on August 30

Justin Montoya had the most liked content!

About Justin Montoya

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  1. Justin Montoya

    Render help...new to vray (30 day trial)

    The stock VRay materials leave a lot to be desired, IMHO. If you can find another .vrmat or .vismat asphalt roof material to use, I think you will find it easier. Otherwise, you need to edit the Diffuse Color Texture Map, Image file. Remove the Green tint in Photoshop and then reapply...
  2. Justin Montoya

    forum update complete

    Fancy! I like it. CHEERS!
  3. Justin Montoya

    Texture mapping in 8.6.2 is making me ragey...

    Spannerhead, You should certainly not being seeing that in Shaded Mode. Can you tell me what your computer GPU is? I would check to make sure it is compatible with the newer OpenGL based Shaded modes (Some intel integrated GPUs are terrible for FormZ). If you have a Nvidia or AMD GPU, make sure you have the most up to date graphics drivers. I assume you are using Windows 10?
  4. Justin Montoya

    2d people

    Try the .OBJ or .SKP imports, or if you have 3DStuidioMax you can use the MAX file and then export as OBJ. I have had trouble with the FBX import, as the UV mapping doesn't show correctly.
  5. Justin Montoya

    2d people

    Either they come in mapped just fine, or for some concepts I will use a transparent material for that ghosted conceptual look. It's worth mentioning that 3D people also work well, and if you get .OBJ or .SKP 3D people files, they also come in mapped just fine. - https://renderpeople.com/3d-people/
  6. Justin Montoya

    form•Z 8.6.3 Update Released

    The APP only release does not include the built-in texture map libraries for Shaded and RenderZone, so if you use those, or have previous files linking those, you'll want to install the Full Release version!
  7. Justin Montoya

    From Foem Z to Unreal engine

    While I'm not familiar with Unreal specifically, speaking to your hardware issue, I can tell you that if you are thinking of continuing to use a Mac for 3D professional work, it is a lost cause. I also loved the Unix based Mac OS for many many years. However, Apple appears to have died with Steve Jobs. We have not been given any true Professional workstation since the Mac Pro Tower Circa 2010-2012. That is ancient in computer technology terms. The software support side from Apple for professional apps has also been deprecated. Just look at them discontinuing OpenGL support. The lack of support goes on and on. You will be constantly running into issues if you continue to use MacOS for professional 3d work. Sad but true. I went through this process a little over a year ago, and I can tell you that now working with a modern Windows 10 workstation (AMD 1950x 16 cores @ 4.0ghz, 32gb Ram, and NVME SSD) which cost less than a new horrible MacbookPro. I am getting far more work done, far faster than ever before when I was on a 12 core Mac Pro tower. I can run 3DStudioMax for working with other users and MAX files, while keeping FormZ and my primary 3D software. VRay for FormZ runs amazing with my 3 NVIDIA GPUs too. Something you simply can't get in a Mac without a bunch of workarounds and a lot more headache. I'm far from a Windows 10 zealot, but given the options, it's pretty much our only choice these days. W10 works way better than any version of Windows in the past, and is much more Mac like as well. I'd love to see Linux as a viable option, but until we have Adobe Creative Studio on Linux and FormZ on Linux, I'm stuck with Windows. Oh well, it's really not that bad, and after switching to Android (Pixel on ProjectFi) I've saved a ton of money and greatly prefer the Google open ecosystem.
  8. Justin Montoya

    8.6 bugs

    Hi Allan, and anyone else struggling with Windows stability and FormZ customization. I agree with you 100% and I'm glad you got your Windows FormZ working with more stability. It's also worth noting that you can still change the ugly BEIGE background permanently using the default preferences file, and allowing your default Workspace to 'SAVE Between Sessions'. Just make sure you turn OFF 'Save Between Sessions' under the Workspace Manager after you get your nice clean Classic White or similar background setup, and all your other palettes and tools set as you prefer. By doing this, you are only using the default preferences and workspaces files. Much more stable and allows them to easily carry over into the next updates without issue in my experience. Cheers.
  9. Justin Montoya

    Texture mapping in 8.6.2 is making me ragey...

    Yes... the forums are messed up, pop up images seemed to be blocked, or not working... Tech are you seeing this? Spannerhead, I agree that the old detailed mapping was really nice, and it will hopefully be brought back in some sort in the future. That said, the new Shaded interactive mapping is really fast once you get the hang of it. Make sure you only have Point Snap turned ON, then simply drag the corners to snap a 1:1 on the object. Is it as fast as the old way? Probably not quite, but I actually really like this new Interactive way of mapping since it allows you to visualize changes to the mapping incase you find 1:1 isn't as ideal as you thought.
  10. Justin Montoya

    Upgraded from 6.5 to 8.6.2 (finally!): Some questions

    I couldn't agree more. There is a small learning curve to the newer, quicker modeling, but it's pretty straight forward. I particularly love the Isolate (Ctrl+Shift+I) and Reveal (Ctrl+Shift+R) functions that make working with more complex projects a breeze. The only things I miss about pre v7 FormZ are the stability, the simpler UI, with a cleaner interface that used pop up dialog boxes instead of all these palettes that permanently clutter the space, and the detailed texture mapping window that would allow for faster mapping of groups and more accurately map cylinders. That's it. Everything else is an improvement in my book, and I'm certain that with a bit more time we will get a better UI. VRay integration has been a game changer here, so if you haven't yet made that leap, I highly recommend you give it a try.
  11. Justin Montoya

    2d people

    People from SketchUp's 3D Warehouse imports great - https://3dwarehouse.sketchup.com/search/?q=people&searchTab=model
  12. Justin Montoya

    Problems Exporting DWG's

    Definitely look out for odd characters in your file names and layers! No spaces, and no special characters, if you want to maximum compatibility across platforms!
  13. Justin Montoya

    Measure between tool not working properly

    A good way to avoid these sorts of issues is to use your Snaps. Point snap is pretty much always On for me. Grid snap is set to common intervals. In metric projects, I find 5cm to be great, and in 'Merican projects, I find .75" to work well because my common construction is 3/4" plywood. If you use your snaps to make sure objects are actually placed where intended, I believe you will be way less frustrated.
  14. Justin Montoya

    Dark Ui

    We will hopefully have a modern dark, UI in v9!
  15. Justin Montoya

    Transparencies in Shaded Work

    As far as I know, only Shaded Full has the ability to turn on and off Transparencies. You should be able to change the Shaded Full options enough to get it to look just like Shaded Work, if that's what you are going after.