bmeissner Posted December 10, 2022 Share Posted December 10, 2022 13 hours ago, 3dworks said: Hi Gary I guess that was just related to the 3D InterOp Part... The ACIS Modeler is what FZ uses afaik. Yes, this is related to the 3D InterOp part, but I suppose this will be relevant for FZ, too (having STEP and IGES translators etc. on board). It wouldn't make sense to implement the modeling functions without the translators. Quote Link to comment Share on other sites More sharing options...
3dworks Posted December 10, 2022 Share Posted December 10, 2022 I'm still keeping my fingers crossed. Not doing much modelling atm, more photography - so hopefully there will be a production ready version once I'm starting with viz works again in a few weeks. Would be good to get any update from autodessys, at this point. Quote Link to comment Share on other sites More sharing options...
Weitewelten Posted February 8 Share Posted February 8 Is there a update on this thread formZ ? Quote Link to comment Share on other sites More sharing options...
3dworks Posted February 17 Share Posted February 17 (edited) Any updates on this topic? Are we going to see it one day? M2 generation is already out and we have had a new mac os release in the meantime. Edited February 17 by 3dworks Quote Link to comment Share on other sites More sharing options...
Tech Posted February 17 Share Posted February 17 It has been a long and tedious process to get "arm64" components from all our partners as well as transition our own code plus migrate from OpenGL to Metal. Please understand all of this is not as trivial as Apple makes it seem. We do have a version up and running (including all plugins), but it still needs a lot of testing and tuning before we are ready to share this version. ktejlgaard, ZTEK, 3dworks and 2 others 4 1 Quote Link to comment Share on other sites More sharing options...
3dworks Posted February 18 Share Posted February 18 8 hours ago, Tech said: It has been a long and tedious process to get "arm64" components from all our partners as well as transition our own code plus migrate from OpenGL to Metal. Please understand all of this is not as trivial as Apple makes it seem. We do have a version up and running (including all plugins), but it still needs a lot of testing and tuning before we are ready to share this version. if you need someone external for testing, feel free to get in contact. working on macbook pro m1 max with 2 external monitors here. Quote Link to comment Share on other sites More sharing options...
ktejlgaard Posted February 20 Share Posted February 20 (edited) On 2/18/2023 at 12:06 AM, Tech said: It has been a long and tedious process to get "arm64" components from all our partners as well as transition our own code plus migrate from OpenGL to Metal. Please understand all of this is not as trivial as Apple makes it seem. We do have a version up and running (including all plugins), but it still needs a lot of testing and tuning before we are ready to share this version. @Techso happy to read this reply. If you need testers please let me know. Apple M1 Max MacBook Pro. Edited February 20 by ktejlgaard Quote Link to comment Share on other sites More sharing options...
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