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Tech

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Everything posted by Tech

  1. Hi thorsten, Can you please send the DWG file to support@formz.com so that we can investigate what is the cause of the slowdown? Thanks
  2. On February 14th of each year we celebrate the anniversary of the first release of form•Z. This is a time for us to celebrate the great work and outstanding designs created by the form•Z community over the years. Your creations inspire us to look forward to the future with the same enthusiasm and anticipation as the day we started this journey. Thank you for the support over the years. Specially to those who embrace the form•Z community on this forum and graciously offer assistance to others, share their work and offer suggestions and constructive criticism that makes form•Z a better solution for all.
  3. We released v8.6.4 today. This version improves support for OS X Mojave (as well as other improvements and corrections) You can update your installation by selecting "Check for Update" from the Help menu. Note that if you are using 8.5 or 8.6.0 (or if you experience issues with the software update feature because of a fire wall or other connection issue), you will need to install from HERE . Here is a list of what is new in the latest version: http://www.formz.com/products/formz/update/whats_new.html Best!
  4. Tech

    formZ v8.6.4 released

    andrew likewise we are not experiencing the issue that you are describing. These are areas that were not affected by the corrections made for this version. Can you give some more details of the problems as we are not reproducing them here. If you contact us through support@formz.com we can setup a screen sharing session to get a better handle on these issues.
  5. Tech

    formZ v8.6.4 released

    Flosimo & Hugo we have been testing and we have not been able to reproduce problems with scenes or editing groups. Can you please give some more details or steps of the issue you are experiencing. Neither of these are areas that were affected by the corrections in v8.6.4 so we are quite surprised that you are encountering these issues.
  6. Tech

    formZ v8.6.4 released

    We did discover an issue that can happen on certain versions of OS X that can cause a problem when closing files or switching to the desktop. We have updated the 8.6 release to 8.6.4.1 to address this. Please select for "Check For Update" from the Help menu to get the latest 8.6.4. Note that the update message will still show 8.6.4 as the UI does not show the minor version numbers so it will install a new version even though it appears its trying to reinstall the same version (the startup screen will show 8.6.4.1 after the latest update).
  7. It appears that Apple dropped support for certain formats of legacy bitmap graphics in OS X 10.13 High Sierra. form•Z 6 uses this format for some of its palette graphics. To fix this you will need to replace the resource file in your current installation with a new one that contains updated graphics that are supported by OS X 10.13. Please follow these Steps: • Be sure that you have form•Z 6.7.3 installed. This fix will only work for form•Z 6.7.3. If you don't have it, you can download it here: http://www.formz.com/products/formz/update/formz_6_Upgrade_Professional.html • Download "formZ_RenderZone_Plus.rsrc.zip" below if you have a form•Z RenderZone Plus installation or "formZ.rsrc.zip" if you have a regular form•Z installation. If necessary, extract the zip file. You should now have a file named “formZ RenderZone Plus.rsrc” or "formZ.rsrc". • Locate your formZ 6.7.3 Application folder (Usually in Applications/formZ/) • Right-click on the "formZ RenderZone Plus" or "formZ" application icon and select "Show Package Contents" from the menu. • Open the "Contents" Folder. • Open the "Resources" Folder. • Replace resource file in the "Resources" Folder with the one that you downloaded. • Launch form•Z 6.7.3! formZ_RenderZone_Plus.rsrc.zip formZ.rsrc.zip
  8. Tech

    V-Ray vrscene/vrproxy export Settings

    The V-Ray proxy is not broken, its just limited. Proxies only include a mesh and a list of discrete face color indexes. To be clear this is not the material itself, just an index of a material the face should use. When importing a proxy, form•Z creates a unique material for each discrete index in the file, maps the imported mesh to the new materials and you then need to "fill in" the material with the desired color/texture etc in the material editor. V-Ray proxies are included in V-Ray for formZ primarily for users who have older content created with V-Ray 2.x. V-Ray scenes are newer and much more powerful as they encapsulate the complete description of the scene (geometry, materials, lights, settings etc). In fact if you export a vrscene from form•Z you can render the scene with V-Ray standalone outside of form•Z and it will render exactly as it does inside form•Z. Some V-Ray scenes can be slow to process when placed because the preview is not saved in the file and must be generated when the screen is placed (even the bonding box is not necessarily stored in the vrscene file). This is an area of improvement that we have requested from Chaos Group. Since vrscenes include lights, you may want to disable these when placing the scene as Andrew describes (but they can be useful for things like light fixtures). Components are not wholesale broken, but they do not handle large components or nested components efficiently. This is an area that has had major improvements made for form•Z v9
  9. Tech

    formZ v8.6.4 released

    Martin, We will certainly look into this. What does it look like in V-Ray? Its possible that V-Ray and RZ my be fighting each other and confusing the shaded texture. Can you send your example model and textures to support@formz.com? Its always better to work with real data! Thanks!
  10. Allan, These "headless" machines are designed to run V-Ray in standalone mode or as part of the V-Ray distributed rendering. It is not clear if they provide some management tools for making this process easy to configure. V-Ray CPU rendering is still quite good and will scale well on the Xeon architecture, however the rendering world continues to improve in the area of GPU performance (both hardware and software) so a solution not designed for GPU's may not be a good long term solution.
  11. Tech

    macOS Mojave

    We released v8.6.4 today which includes improvements for OS X Mojave. You can update your installation by selecting "Check for Update" from the Help menu. Note that if you are using 8.5 or 8.6.0 (or if you experience issues with the software update feature because of a fire wall or other connection issue), you will need to install from HERE . Here is a list of what is new in the latest version: http://www.formz.com/products/formz/update/whats_new.html
  12. Tech

    Upgrade paid, not received.

    Roger, Yes we were closed on Thursday and Friday for Thanksgiving, however your upgrade license information was sent via email on Wednesday the 21st. We are sorry that you have not received this. Please check you junk/spam mail folder. We have re-sent the information again today. If you do not receive this please email our sales team at sales@formz.com.
  13. Tech

    OBJ export crashes

    Hi Rudy, We just did a test here. OS X High sierra, formZ and 8.6.3, worked fine with a number of different smooth objects. Maybe its a data specification problem? If you draw sphere in a new project and export it to obj with the same settings , does that work for you? Can you send a .fmz file with the object to support@formz.com so we can investigate? Thanks
  14. We are pleased to announce that formZ 8.6 now available for pro, jr, free and student editions. This version is not available through software update due a technical limitation in the update. form•Z 8.6 uses the same registration codes as v8.5. After installing you will be prompted to register. If you are on a machine with an v8.5 installation, the codes will be pre-filled in the registration dialog. Just accept the terms and click Register. form•Z pro users can install the 8.6 application only which is a much smaller download (Click Here). If you encounter problems or need to perform a clean install, you can use the full installer (Click Here) form•Z jr users need to use the full installer (Click Here). form•Z jr is now 64-bit on Windows form•Z free and form•Z Student Edition users should get get the latest version from the link found in the email you received when you registered for the software.
 
 Note: If you have installed any of the 8.6 WIP versions, please delete the WIP application folder. Please contact us at support@formz.com or start a new forum thread if you have any feedback or issues.
 
Enjoy! Enjoy! Highlights of improvements in v8.6 this version include (but are not limited to): o Product updated to use ACIS 2018. o STEP file translator improved (better support specially on OS X). o SKP file translator updated. Now supports skp 2016 and 2017 files. o SAT file translator updated. Now supports 2018 files. o DWG/DXF file translator updated. Now supports 2018 files. o FBX file translator updated. Now supports 2018 files. o FMZ files saved with versions prior to v6 can now be opened directly. o Performance on Mac Pro models using ATI graphics cards has been improved. o 3DS export now handles objects with more than 65535 faces or 65535 points efficiently. o Deleting layer groups from the layers palette now works properly. o Hatches now work properly on shapes with co-linear points. o Zoom Options "Zoom Frame By Center" and "Zoom Frame By Corners" restored for the Zoom Frame tool. o Materials palette context menu now has an option to select All Objects/Faces that are assigned a the selected material . o Transform options now work properly. o Clone options restored to the Transform and Replace tools. Unclone tool restored. o 3DS export no longer fails when an object contains a degenerate 2 sided face. o The context menu invoked by right-clicking on objects now has options to Select Clone Families, and make the object's Material, Layer, Line weight or Line style active. o Undo/Redo now work properly on OS X 10.13 (High Sierra). o Auto Save by time interval now works properly. o SketchUp Materials now import properly. o SketchUp 2017,2018 Now supported. o Export DWG/DXF speed improved. o Import KMZ files now works properly. o The Reduce tool no longer stops when encountering an object that can not be reduced (when multiple objects are selected). o Landform tool now works properly with grouped contour lines (keep same height). o Dimensions and text import properly from DXF/DWG files. o Certain 3DS files now open properly. o Text imports properly from DXF files. o Tool names no longer be truncated on certain OS X systems. o UI elements are now sized properly on OS X. o Section tool now works in Wireframe. o Importing certain 3DS files no longer crash. o Numerous stability and performance improvements.
  15. Tech

    Candy Bar Modeled with Subdivision

    Thanks for the excellent tutorial FZnoob!
  16. Tech

    Text missing in autocad imports

    Allan, Text should be imported from DXF/DWG files. Can you please send the file (or a link to it) to support@formz.com so we can investigate?
  17. Tech

    macOS Mojave

    Apple has changed the alpha channel of icons in Mojave and we are investigating if this is something that they will be fixing and if not what we can do to adjust for the issue without breaking support of other OS versions. This is just an aesthetic issue, the icons still function as expected. We hope to have a fix for this soon!
  18. Tech

    Guides Disappear if not using Guide Snap?

    You can draw your own guides with the guide tool. The manual created guides and the smart guides are only available when the Guide snap is enabled. If you want to create some references for a drawing you can easily draw them on their own layer, set the layer to be not snap-able and use the line style override to set a dashed pattern for the layer. You can then enable and disable the reference layer by turning the layer visibility on or off.
  19. Tech

    sub D help

    The key to getting good results with Sub-D objects is to start with a simple frame of the desired shape and edges at key edges of the shape. For this shape we made a frame with a single edge at the flat ends. The whole object was given a 60% sharpness and then the end edges and points were selected and assigned a 100% sharpness to make the hard edges.
  20. Tech

    .skp

    formZ 8.6 supports SU 2018. formZ 6.7.3 supports the old SU 7/8 format.
  21. Tech

    macOS Mojave

    The same issue with the "Add to project" and "options" buttons happened with the first release of High Sierra as well. We are not sure yet if Apple will fix this again in Mojave or we will need to adjust for it. The workaround fo "Add to project" is to open the file and copy and paste into the desired project. The import options dialog will open anyway if not previously selected, so this is fairly minor. We are investigating the transparency issue with the icons to see if we can adjust for this as well without raising the minimum supported OS version.
  22. Tech

    VRay and Renderzone

    We are not aware of any firewall issues with the V-Ray license server. We have a number of large company's with very secure networks that use the V-Ray license server with no issues. Please contact formZ support so we can get the issue resolved!
  23. Tech

    VRay and Renderzone

    The texture map controls (placement, scale etc) are formZ parameters so they are used by both RenderZone and V-Ray for formZ (and shaded work/full of course). Renderzone inherits the the basic material parameters (diffuse color, diffuse texture map, bump map etc) from V-Ray materials. Materials that use these parameters (Generic, Car Paint etc) will appear very similar in Renderzone. If your V-Ray material uses a VRMAT material or other non image based parameters (reflectance, refraction etc), then RenderZone will show a approximation of the material. This works both ways so if you have RenderZone materials, V-Ray will inherit the basic material parameters (diffuse color, diffuse texture map, bump map etc) from RenderZone. Keep in mind that there are many other factors that affect the rendering including lighting, environment, global settings etc that its not realistic to expect the engines to give the same results.
  24. Tech

    displacement

    Andrew, While displacement creates a nice rendering effect, it's weakness is edge conditions. The object's normals affect the displacement. To create the hard edge of a cube, form•Z will split the normals along the edge (ie one pointing in each direction of the adjacent faces). This will also be reflected in the displacement as you have observed. The workaround is to make the entire object render as smooth (Attributes->Smooth Shading->Facetted Objects->All Faces). See attached UI and resulting rendering. Note that there still can be slightly “roughness” where the patterns align unless you have a pattern that is designed for alignment (like the second example). The displacement uses the object's texture controls. A technique for setting up the mapping is to make a material with the diffuse texture that uses the desired displacement map. Use the texture tools to set the mapping type and parameters. If you do not want to use this material for the result, then assign a different material to the object once the desired mapping is established. We are consulting with Chaos Group if there is a way for us to have separate normal channels (and UV texture channels) for shading and displacement which would allow us to automate this behind the scene and give the desired shading across the faces. We will also be adjusting the UI to allow for a negative displacement amount. This might create better results in these cases. We hope this helps! BWB.bmp
  25. Tech

    IGES difficult to open

    Thanks for helping Jean Luc!
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