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ZTEK last won the day on December 3

ZTEK had the most liked content!

About ZTEK

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    : Seattle, WA
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    Registered 04 - 2001

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  1. I remember that I used it with High Sierra without any problem, but I can't verify because later I installed Catalina on my MacBook Pro, and I don't have it anymore.
  2. ZTEK

    frustration 3d modelling

    In my opinion, the responses to those questions are more related to the user methods than anything else. As a modeler, in terms of its capabilities working with polygons, both V6 and V9 are probably very similar, but if you work with smooth objects or surfaces V9 is far superior. Using polygonal or smooth/surface modeling tools requires having a clear understanding of both techniques to develop a fluid and safe method with good results. In the end, we are talking just about tools. In my experience, formZ is by far a better app today at V9 than V6 for many reasons, and probably a new user will be able to learn it in less time.
  3. ZTEK

    frustration 3d modelling

    I checked your file, and there are at least two parts with problems in their geometry, and I get the impression that there's an accuracy problem in the way you built them. Working with inclined planes usually requires a stricter method if accuracy is needed because the geometry result from successive operations. If at some point there's some error on one of the objects that's not significant and geometrically tolerable, it usually amplifies to a point where the software tools start to fail. When this happens, usually, the problem is not the tools themselves but geometric inconsistencies on one or more of the objects. In formZ, some of its tools are more suitable than others for this type of geometry. For example, I use the Extend To Face tool a lot when I'm working with inclined planes, which serves me to control and edit the geometry with precision, using the tool more as a working method. A good technique is more important than anything. Related to my previous comment, in your file, you have the Reference Plane not locked. Working this way with this kind of geometry could be one of the issues because the numerical precision is also very low. You are working in mm with only 2 decimal places of precision. I always work with 6 decimal places, and if you are working in millimeters, I recommend using 4 at least. I also agree with what Justin said. I don't see a problem solving these objects with polygonal geometry but, it certainly, makes more sense to solve them with Smooth geometry, which is also more restrictive and, therefore, forces you to a safer method.
  4. After a week of learning and testing, these are some of the final images for the client and contractors. I'm also finishing some panoramas that I think will be very useful. It was a very entertaining process, and it didn't take me long to learn the basics, which is the best thing. With more time using it, I hope to improve, but so far, I'm happy. It's been a long time since I've done renderings of this type and interiors only a few times. Many years ago, I decided to show all my projects in formZ Shaded Full only, which was a great decision to optimize my work system, focusing more on my designs and the build and production aspects. So Twinmotion is very welcome in my new toolbox for my Seattle life, and I hope to start using it more often. My only comment, and concern, is that mirrors don't work very well and are problematic, as seen in the bathroom images. I don't know, but I guess the new Path Tracer rendering engine fixes reflectivity issues and the like, but currently, it only works on Windows and not macOS. Being optimistic, I think this will happen sometime soon, especially after Enscape announced its macOS version for next year, which I expect will put some pressure on Epic, but who knows!
  5. ZTEK

    Apple Silicon M1

    I have been testing formZ and Twinmotion on my new Mac mini M1 16GB/1TB with no major issues and good results in general for the kind of projects I'm working on, not very big. I'm using fZ 9.2 A460 and TM 2022.1.0 Preview on macOS Big Sur. None of them optimized yet, of course. The files I'm working on in formZ are ~45MB, and the test file in Twinmotion is ~408MB. I have no problems if I work on both at the same time. As I write, both are running in the background, and TM is rendering seven panorama images at 6K to upload to Twinmotion Cloud (Early Access). I share a screenshot where you can see that the Mac mini is not even using swap memory.
  6. ZTEK

    Setting up temporary origin

    Yes, it works ; ) You can create and control new arbitrary work planes in the Planes Palette. In formZ, they are called Reference Planes. You can create them first and then edit them with the Edit Reference Plane tool in the Reference Plane Tools Palette. This tool activates a plane gizmo with the origin and ordinates of the reference plane that you can move and rotate graphically. Also, you can edit these planes numerically through the Planes Palette, choosing the one you want to edit. You can also create them with the Define Reference Plane Tool in the same palette above. When creating planes in this way, they will be saved automatically in the Planes Palette. You can activate the planes in the Planes Palette at any time to work with them. For new inputs on any saved or only temporarily (also possible) created Reference Plane, you have to switch first from 3D to Plane in the Input Palette. To return to de XY, YZ, ZX planes, you pick on their corresponding icons in the Reference Plane Tools Palette. I recommend you use keyboard shortcuts for this and to be efficient working with planes also. Although it sounds a bit complex, it's easy to understand once you start working with them. I hope this helps you.
  7. ZTEK

    Mirroring Objects

    Bo, your object is smooth and the faceting is only visual, because in the object attributes you have the Override Project Smooth Shading option selected. If you deselect it, it will look smooth as you want. Also, if you change the Display Resolution parameter from 50%, which is the default value, to 100% the outlines will look smoother too. Be careful with this value if you have a lot of smooth objects in your project, because it changes the underlying polygonal resolution of the smooth objects, increasing the number of facets considerably. In this example it went from 797 at 50% to 2525 at 100%.
  8. ZTEK

    Mirroring Objects

    You can also derive the face(s) you want to use first with the Derive Faces tool as another method. Of course, the ideal would be to use existing faces without intermediate steps. I have it written down in my list of pending requests, which I will send someday! In your file, the "spherical difference" objects are polygonal (faceted) because formZ Free only offer polygonal tools I think, not including smooth object generation or maybe very limited, I don't remember. That explains the facets if you were using the free version. I did the same exercise in formZ Pro using the tetrahedron and the spheres, and there are no facets, and everything is smooth, obviously, as you can see in my images. Over the years, working in architectural and cabinet design on macOS, I often export my designs, including the smooth 3D geometry, between formZ, AutoCAD, and recently BricsCAD, without any problems. I use the DWG format with ACIS, and the geometry flows smoothly back and forth while maintaining type and geometric accuracy.
  9. I started testing Twinmotion for the first time today and had a lot of fun! I did some quick testing with this interior remodeling project I'm working on. Nothing too deep, just following my intuition and using a little brute force. It's very straightforward and intuitive. I liked the result and want to start using it and add it to my workflow, after some more serious study, of course! These images are the ones I usually generate in formZ in Shaded Full combined with Hidden Line and the ones I made today doing my tests in TM. Congratulations to AutoDesSys for the excellent work, and many thanks! Mac mini M1 16GB/1TB macOS Big Sur
  10. ZTEK

    fz 9.2?

    What?...that hackintosh looks very intriguing, I want to know more! That cappuccino looks great too!
  11. I have been testing and trying to use the components intermittently from version 7 onwards, which I think has been the best so far to use them, but in the end, I have had too many problems with them in all subsequent versions to keep trying. My last serious attempt was with version 9.06.1, and it failed badly. Before posting, I did some simple tests with version 9.2 on my new Mac mini M1 with similar results. Just some extrusions plus some trees and silhouettes from the Components Manager without good results. The most important and serious problem I have had is that components simply cannot be used along with scenes without the risk they disappear for no apparent reason, and you simply lose them. This is already a big problem, but the worst was that sometimes it happened that I have lost other objects (not components) as a result. Maybe I'm totally wrong, but in the end, I think this problem between components and scenes could affect the structure of the objects within the Objects Palette of the file. There's no way to understand what's happening because it doesn't have any apparent logic. Also, I remember that I had some similar issues when I grouped them. Sorry, I'm not totally clear because it was some time ago, but probably it was again also related to the use of scenes. Anyway, I would be careful and not group them or do some tests before doing it. The other problems are less severe but annoying. Sometimes I use some silhouettes of trees and people in a controlled way, taking all the safeguards without grouping or adding them to my scenes. What happens is that usually, the link with texture maps associated with their materials breaks, and also they stop adjusting the rotation angle and looking perpendicular to the view. To resolve these troubles, you have to select and restore them, one by one, dragging their icons from the Component Palette to the corresponding icons on their parameters in the Inspector palette and reloading the textures for each material. All very tedious. With all of these problems, in no case, I use components for anything serious. Although with my regular work system for my architectural projects, I don't need them much. Or, well, from another less positive perspective, perhaps these problems with components could have forced me to adapt my methods over the years, which sounds a little disappointing looking backward. In my work, I organize all my projects with the Objects Palette, plus the Layers Palette, so if I need some components for my images, I have some workarounds, of course, to solve the actual situation. For example, I add the ones I need for my predefined views, positioning and rotating them at the right angles first, and then I explode them all to manage everything using groups and scenes. Also, since I only generate images in Shaded Full, I can do some easy edits to my exported images in Affinity Photo. Finally, regardless of the excellent way to handle and organize the objects in FormZ, with its Object and Layer Palettes plus other tools, I consider this is a serious problem that, at some point, needs to be solved by implementing a well-functioning component system.🤞
  12. ZTEK

    Please welcome PowerCADD

    Here is an article in Architosh… https://architosh.com/2021/10/autodessys-inc-and-engineered-software-joining-forces-on-next-gen-powercadd/
  13. ZTEK

    Please welcome PowerCADD

    What great news! Congratulations, and thank you very much for continuing to look for new ways to advance formZ development. I've been following on the Engineered Software forum the latest news about the company's closure. It has been a good learning experience to read the different reactions of the users, reflecting on how essential is the software we chose to develop our work and how dependent we are. Like many other users of formZ and PowerCAD, I hope everything goes well, and very interested that the partnership works. For that reason, my immediate reaction is I would like to get involved and help if necessary, offering to actively participate with my method and experience and in the tests and trials as soon as possible. As I have said before, I have been testing different CAD/BIM software in the search to update my hybrid 2D/3D workflow, which for years I developed moving my models from formZ to AutoCAD. After my tests during all this year, I decided on BricsCAD to replace AutoCAD. The key for my decision was the DWG format to move the 3D geometry back and forth, although both apps are dissociated in practice. I don't necessarily expect to develop all the 3D/2D work modeling and documenting in formZ. After using Archicad for several years before formZ, the experience taught me that it's better to be more open and flexible if your primary focus is design and exploration. What I would expect, however, is to have a well-integrated system that produces a good workflow 3D><2D that makes sense, being fundamental that the information is not degraded in the transfer, in particular numerical precision. If the result of the formZ/PowerCAD alliance goes further, even better! I look forward to knowing more details. Congrats, and thanks again! 😁
  14. ZTEK

    Apple Silicon M1

    Some time ago, I postponed buying a Mac mini M1 while waiting for the second generation. In fact, I bought one and returned it without trying it, which I regret today! However, I've been testing formZ 9.2 beta on my wife's MacBook Air M1 16Gb/1Tb, and it has been working very well, although I haven't pushed it too hard. The new MacBook Pro+Max looks AMAZING in many senses, not just CPU and GPU incredibly powerful. I don't have any doubt that formZ 9.2 works great on them under Rosetta. Although, I don't have any idea about the reality of ACIS, Maxwell, and V-Ray. As a tidbit of interest on the subject, I recommend reading and listening to the interviews with Steve Johnson, Chief Technology Officer, Vectorworks, on architosh.com, and the podcast from September 26 on Inside the Apple Studio with Neal Pann. There's a lot of marketing in these interviews, of course, but it's interesting nonetheless. https://architosh.com/2021/10/the-arm-wars-vectorworks-2022-is-the-first-bim-on-arm-the-m1-interview/ https://podcasts.apple.com/cl/podcast/inside-the-apple-studio/id1568790267?l=en&i=1000536686644 Also, these days there are several interesting online events that I'm sure will include the topic of the new Apple M1+Pro+Max processors, such as the BricsCAD Sumit, Vectorworks Design Sumit, and Unreal Buil: Architecture. It's been a year of patient waiting, and for now, I decided to keep waiting a bit more for a fully charged next Mac Mini M1 Max. Only because I want a desktop computer, for a change. In the meantime, I decided to buy (again!) a Mac mini M1 to kill the anxiety, and I don't care if it doesn't make any sense! Last, about the question, below I'm quoting a previous response on 4/30/21 to the same question from Innes Yates, an architect from Vancouver. "Thanks Marcelo, I hope for an update for 9.1 as well, and eventually for a native version for apple silicon. Like you, we purchased the M1 Mac mini to replace on older Macbook and couldn't wait. The M1 mini is very snappy. It's completely silent and stays cool, I haven't even heard the fan come on yet. The performance is very good but with large models in FZ, complex drawings in Vectorworks, and rendering with Maxwell and Twinmotion, things start to lag a bit. With maximum RAM limited to 16 GB, it's not really a long-term solution for workstation-level performance. I'm looking forward to the newer higher performance silicon macs."
  15. ZTEK

    does version 9 fix this issue?

    I work on formZ on macOS Catalina 10.15.7.