Jump to content
AutoDesSys Forums

ZTEK

Members
  • Content count

    224
  • Joined

  • Last visited

  • Days Won

    14

ZTEK last won the day on February 8

ZTEK had the most liked content!

About ZTEK

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    : Seattle, WA
  • Interests
    Registered 04 - 2001

Recent Profile Visitors

697 profile views
  1. ZTEK

    Rotation Failure

    ...tetrahedron not trapezoidal!
  2. ZTEK

    Rotation Failure

    Hi Bo, I moved and rotated one of your two trapezoidal objects and was able to stitch them into a solid object without any problem as a check. Before rotating them, I triangulated them because I realized they are both compound curves. Also, your snaps are not the best for this kind of operation, which might be the reason for your problem. The snap Snap to Segment is active and Snap to End Point is not. The option Give Guide Snaps Priority is active and Stick To Edges is not. My recommendation is to change these settings. From my experience, not only working with formZ, snaps like segment, intersection, perpendicular, and tangent, among other fancy ones, need to be managed with caution. Especially when precision and a healthy geometry are necessary.
  3. ZTEK

    9.2.01 Doesn't work on Monterey 12.3

    formZ 10 Python 3.0 M1 support PowerCADD integration All good! Thanks for the news ZTech!
  4. ZTEK

    Spray point tool

    The same version 8.0.0.3 is working fine in formZ 9.2.0.1 and macOS Monterey 12.3.1.
  5. ZTEK

    Three point arc ?

  6. Thanks, Graham, for bringing up the issue. Wow! Turning off the edges of solids/surfaces makes a big difference in Shaded Work and Full Shaded in my Mac mini M1 16Gb/1Tb. But I always work in Shaded Full and cannot work without the edges turned on! An alternate solution could be to have a shortcut to turn them on and off as needed, mainly to navigate the heavier projects with the edges off. It doesn’t sound too bad because I’m accustomed to working with my keyboard, but the problem is that the capability for such a shortcut doesn’t exist in the Key Shortcut Manager! I think this capability needs to be available. It makes a BIG difference, and the fact that you need to navigate through a palette to activate/deactivate the option with the mouse doesn’t make any sense. For now, I am going to do it in 3 steps, using my actual shortcut to show the Display Options dialogue.
  7. ZTEK

    Coordinates, Reset to Zero Button

    I like the idea of having a way to lock at the same time all the ordinates to 0. Having a button could be an option, but I like more the idea of a shortcut, the same way it works Reset Relative Base Point when drawing. Plus, the option to keep the ordinates frozen until you want, independently of the cursor movements, and, on top of that, the possibility to set any ordinates you like to lock, not just 0,0,0.
  8. It is a good question, although I think that after more than a year of transition, it should be asked more to Spatial Corp / Dassault Systèmes. To speed things up, it would be essential that they release a universal version of their ACIS modeling kernel. From an Architosh.com article about AutoCAD on M1: "There are many Mac CAD and 3D software systems that rely on ACIS, including legendary formZ. We had heard a rumor that M1 support was lagging for ACIS because few Mac developers in the engineering world rely on ACIS. Still, from our view, quite a few do, including IMSI-Design’s Mac products ViaCAD Pro, PunchCAD, and many others." https://architosh.com/2021/11/can-you-run-autocad-on-m1-mac-answers/2/ From the Bricsys forum, developers of BricsCAD, the following is the response from one of their employees on a post about BricsCAD V22 compatibility with Apple M1: "Unfortunately we cannot create a native M1 BricsCAD in short term. Acis, the 3d modeler by Spatial that BricsCAD relies on, has no M1 native version. It was planned for January, but Spatial delayed it to November 2022. Unfortunately M1 dependency loading is an all-or-nothing thing, an executable cannot mix M1 and Intel built binaries." So, for now, I guess the conclusion for me would be that until the compatibility between ACIS and Apple M1/X is resolved, is to expect that formZ continues to be updated regularly to run as well as possible with the latest MacOS versions under Rosetta 2.
  9. I don’t use Vray, nor Maxwell, so I don’t have any clue how their materials systems work, but... Did you try having the materials and/or the associated textures files, if there're any, in the same folder than your formZ file? I only use formZ Shaded Full and Twinmotion with good results. Long ago, I stopped keeping the textures “inside” my FZ files, as Justin shows in his screenshot with Keep Textures on. I use Open Fast, Keep Textures off, and Compression Off, and I keep all my textures files locally in a folder inside the project folder, on a not centralized way. In this way, formZ always find them. This method is redundant, but I don’t have any problems with my materials or the textures.
  10. ZTEK

    Happy Holidays!!!

    Greetings and best wishes from the south!... enjoying the holidays visiting my sons and family in Chile ✨🎄✨
  11. I remember that I used it with High Sierra without any problem, but I can't verify because later I installed Catalina on my MacBook Pro, and I don't have it anymore.
  12. ZTEK

    frustration 3d modelling

    In my opinion, the responses to those questions are more related to the user methods than anything else. As a modeler, in terms of its capabilities working with polygons, both V6 and V9 are probably very similar, but if you work with smooth objects or surfaces V9 is far superior. Using polygonal or smooth/surface modeling tools requires having a clear understanding of both techniques to develop a fluid and safe method with good results. In the end, we are talking just about tools. In my experience, formZ is by far a better app today at V9 than V6 for many reasons, and probably a new user will be able to learn it in less time.
  13. ZTEK

    frustration 3d modelling

    I checked your file, and there are at least two parts with problems in their geometry, and I get the impression that there's an accuracy problem in the way you built them. Working with inclined planes usually requires a stricter method if accuracy is needed because the geometry result from successive operations. If at some point there's some error on one of the objects that's not significant and geometrically tolerable, it usually amplifies to a point where the software tools start to fail. When this happens, usually, the problem is not the tools themselves but geometric inconsistencies on one or more of the objects. In formZ, some of its tools are more suitable than others for this type of geometry. For example, I use the Extend To Face tool a lot when I'm working with inclined planes, which serves me to control and edit the geometry with precision, using the tool more as a working method. A good technique is more important than anything. Related to my previous comment, in your file, you have the Reference Plane not locked. Working this way with this kind of geometry could be one of the issues because the numerical precision is also very low. You are working in mm with only 2 decimal places of precision. I always work with 6 decimal places, and if you are working in millimeters, I recommend using 4 at least. I also agree with what Justin said. I don't see a problem solving these objects with polygonal geometry but, it certainly, makes more sense to solve them with Smooth geometry, which is also more restrictive and, therefore, forces you to a safer method.
  14. After a week of learning and testing, these are some of the final images for the client and contractors. I'm also finishing some panoramas that I think will be very useful. It was a very entertaining process, and it didn't take me long to learn the basics, which is the best thing. With more time using it, I hope to improve, but so far, I'm happy. It's been a long time since I've done renderings of this type and interiors only a few times. Many years ago, I decided to show all my projects in formZ Shaded Full only, which was a great decision to optimize my work system, focusing more on my designs and the build and production aspects. So Twinmotion is very welcome in my new toolbox for my Seattle life, and I hope to start using it more often. My only comment, and concern, is that mirrors don't work very well and are problematic, as seen in the bathroom images. I don't know, but I guess the new Path Tracer rendering engine fixes reflectivity issues and the like, but currently, it only works on Windows and not macOS. Being optimistic, I think this will happen sometime soon, especially after Enscape announced its macOS version for next year, which I expect will put some pressure on Epic, but who knows!
  15. ZTEK

    Apple Silicon M1

    I have been testing formZ and Twinmotion on my new Mac mini M1 16GB/1TB with no major issues and good results in general for the kind of projects I'm working on, not very big. I'm using fZ 9.2 A460 and TM 2022.1.0 Preview on macOS Big Sur. None of them optimized yet, of course. The files I'm working on in formZ are ~45MB, and the test file in Twinmotion is ~408MB. I have no problems if I work on both at the same time. As I write, both are running in the background, and TM is rendering seven panorama images at 6K to upload to Twinmotion Cloud (Early Access). I share a screenshot where you can see that the Mac mini is not even using swap memory.
×