AHTOH Posted April 11, 2016 Share Posted April 11, 2016 Hello there. I realized that patterns do not mirror despite the fact "Mirror" checked for both horizontal and vertical. I did not find anything about this in manual. Best, Anton. Link to comment Share on other sites More sharing options...
Tech Posted April 11, 2016 Share Posted April 11, 2016 Hi Anton, The Mirror options only affect RenderZone. Is this RenderZone? (If you need the material for Shaded display, you should edit it to make it a tile-able texture. If necessary, just search the web and you will find many tutorials on how to do this...) Link to comment Share on other sites More sharing options...
Andrew West Posted April 11, 2016 Share Posted April 11, 2016 Some day we hope that we will see the mirrored texture in shaded display. In the mean time it only works in Renderzone. As for creating tile-able textures this is not always cost effective when time is short and budgets are tight. Which is always. Link to comment Share on other sites More sharing options...
AHTOH Posted April 11, 2016 Author Share Posted April 11, 2016 Oh! OK. Thank you Tech. I thought it is also available for Shaded mode. Could be useful for external renderers. Of course I have no problem to create seamless textures. Best, Anton. Link to comment Share on other sites More sharing options...
Tech Posted April 11, 2016 Share Posted April 11, 2016 Some day we hope that we will see the mirrored texture in shaded display. In the mean time it only works in Renderzone. As for creating tile-able textures this is not always cost effective when time is short and budgets are tight. Which is always. It should take about 2 minutes to create a tile-able texture once you know what you are doing (which should take another 20 minutes to figure out). But yes, we will see if this can be added to other display modes in the future. Link to comment Share on other sites More sharing options...
AHTOH Posted April 11, 2016 Author Share Posted April 11, 2016 time is short and budgets are tight. Which is always. Depressive Link to comment Share on other sites More sharing options...
Justin Montoya Posted April 11, 2016 Share Posted April 11, 2016 This is why it was nice to have the old Texture mapping window! You could preview accurate mapping in RenderZone without a full render! Now, if the OpenGL shaded correctly handled tiling, mirroring, and decals, it would be much more useful! Link to comment Share on other sites More sharing options...
setz Posted April 11, 2016 Share Posted April 11, 2016 There was talk of reintroducing the Texture Mapping Window. Is this still on the list of things to do? Link to comment Share on other sites More sharing options...
Tech Posted April 11, 2016 Share Posted April 11, 2016 Hi Setz., Yes, unfortunately restoring the Texture Mapping dialog has proved more difficult than we would have hoped, but we still plan to restore it... Link to comment Share on other sites More sharing options...
setz Posted April 11, 2016 Share Posted April 11, 2016 Excellent, best news of the year! Thank you! Link to comment Share on other sites More sharing options...
pylon Posted April 12, 2016 Share Posted April 12, 2016 Just wanted to point out that mirroring textures is possible in Maxwell for formZ, but it's applied per-material, not per object: Link to comment Share on other sites More sharing options...
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