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Andrew West

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Andrew West last won the day on August 15

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About Andrew West

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    Advanced Member
  • Birthday 04/15/1962

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    http://www.westillustration.com

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    Bend Oregon

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  1. Andrew West

    Select All Challenges

    Justin I use this material selection method quite often but it is worth noting to others out there that there is one limitation. Obviously when your object has several materials assigned to it the program ignores it. Hopefully in V9 the program can capture these objects as well.
  2. Andrew West

    export vrscene?

    Justin When you go to export your scene object Vray automatically creates a sun by default. The only option is to disable the light when importing it back in. If you forget you have to start over. When discussing this with tech they say that including lights in a scene file is for scenes like a glowing light fixture which kind of makes sense if it was only limited to things like point and cone lights. Including a sun in a scene file makes no sense to me. For me I use scene files for plants, trees, and complex furniture. If you are not careful importing a dozen plants can give you a dozen suns which can not be turned off. Tech, if you are listening the obvious fix is to have the lights disabled on import as a Default and then you can choose to enable it for your light fixtures when needed. Just a thought. AW
  3. Take one of your containers and use the Thicken Tool set to Out and a distance of 1/8". Select the new object. Slice off the side facing the other container and the top and bottom. Mirror it. Now use the extend face tool to join the two halves of the shrink wrap. Apply an appropriate dirt map to the bump channel to make the plastic look more realistic. Does this get you close?
  4. Andrew West

    export vrscene?

    It is worth reminding everyone that when you create a VRscene file it includes a vray sun. When importing this file back into your project be sure to turn off the option to include lights. If you don't then there will be an additional sun in your scene that you can not turn off or edit. It does not show up in your light palette because it is in an outside asset. I have made this mistake several times and my first clue is that the exposure on my image is completely off.
  5. Andrew West

    Example Images

    Tim Thanks for the tip on the Adobe models. I took a look at those and found them to be pretty primitive. Even the premium ones seem a little crude, especially for $20 each. I like to use 3D Sky for most of my imported models. They are all $6 each and some are really fantastic. When I absolutely can't find what I need there I will go to TurboSquid which is pricey but excellent. Now it is worth reminding everyone that Anton has been trying to put together a 3D model site for us here using Form.z. I have put a few in there but it would really take the whole community chipping in to fill that site with a wide variety of usable models. It is just a bit of a time commitment to package things up and upload them. Maybe I can add a lot more during the next major recession. AW
  6. Andrew West

    Example Images

    Very nice image. Mind if I ask what your AO and GI settings are? Lighting is everything in this business.
  7. Andrew West

    Mesh Light Question

    I always wanted to ask that question as well. The weird point in space away from the mesh always throws me off when I select the mesh and then want to switch to another view to move it somewhere. The screen centers to that point first rather than the object. As for the controller I just rarely use it for transformations. For what its worth I create light bulbs by giving them an emissive material. Then I create either point or cone lights for the power which don't have those weird points out in space. I still find that emissive materials in Vray just don't work as well as they did in Maxwell. But again, there is always a work around. Which is something I have gotten used to saying a lot over the years.
  8. Andrew West

    Model no responding to Reshape

    I often have the same problem. I find it ironic that the very thing I hate about Sketchup models has been introduced into Form.z with the Reshape Tool. Namely that it allows for the creation of non planar geometry and missing geometry. I am not sure why all of a sudden the reshape tool no longer works but it is often a case of my working quickly on a model and then something random happens. If you explore the attributes of the object in question you might find that it is suddenly an open shape or non planar. Thankfully there are a lot of work arounds. The other thing I hate about Sketchup as well is the fact that people constantly build geometry from faces of existing geometry, which is also a Reshape issue. Once everything is attached to each other it makes it very difficult to both texture map and to modify. Things get messy in a hurry.
  9. Andrew West

    Lamp Shade

    If you watch this video you will understand what I am after and why I need it:
  10. Andrew West

    Extensions suddenly not loading

    Joe When you say you trashed the Autodessys folder do you mean the preference folder? That is what I occasionally trash to fix things. AW
  11. While I have not used Renderzone now for years since Maxwell and Vray came out I still remember the good old solution that I used to use. This is really quite simple. Create a solid 1/2" thick plane. Use material Glass Accurate in the reflections channel. Within the Reflection channel set reflection to 90%. Set the transparency to 0. Leave the other settings alone. Then below the Reflection channel you have your transparency channel. Open that and set it to your desired amount. I use 85% for most windows. Make sure you to to your glass objects and turn off shadow casting and shadow receiving. Now go to your Display Options palette and under Renderzone options go to Scene and change your background tab to Alpha Channel. Now export out your renderzone image as a TIFF file. Open it in Photoshop and under your Channels tab you will see your alpha channel. Does that do what you want it to? Andrew PS. For those of you who might say that I am creating a double transparency object I say so what. It has never given me any issues over 30 years.
  12. Andrew West

    Lamp Shade

    I really hope that the next release has the 2 sided material option that all other Vray users have access to. For those who are not familiar with it this allows you to have an outer material and an inner material that are different on the same plane. So the inside of a lamp shade can be an emissive material and the outside can be a fabric. Another example is a leaf with sunlight shining through it. Some day.
  13. Andrew West

    Shaded Render not working with Imported File

    Make sure that your video card driver is up to date. Check to see that your attributed texture maps are all jpegs and of a reasonable size. I had issues with some 30mb texture maps that came with a model and choked my system.
  14. Andrew West

    Example Images

    I can answer that for you. When a 3 d person is absolutely necessary I go to either 3D Sky or TurboSquid. The Sky models are a lot less expensive. https://3dsky.org/3dmodels/category/zhvie_sushestva?page=3 Really pay attention to the export options on their models to make sure that they are compatible. I usually use OBJ if available. Andrew
  15. Andrew West

    VRay fur - save to preset option

    I agree 100% and I will talk to Tech about this. When things get complicated in my models I tend to take screen shots of my settings once I get them to work properly. One annoying feature of the fur tool is that if you get it just right and then open the project the next day your Blade Count defaults back to Zero. No fur. I then go back into the dreaded Attributes Palette and scroll down to Vray Fur Attributes to re enter the blade count. So my solution is to always set my fur to Per Area, make the area the same size for all future fur materials and then always use the same blade count so that I remember. For me that means 6 sq inches and a blade count of 50 which gets me grass, fur and shag carpet as a starting point.
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