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Andrew West

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Andrew West last won the day on September 9

Andrew West had the most liked content!

About Andrew West

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    Advanced Member
  • Birthday 04/15/1962

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    http://www.westillustration.com

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    Male
  • Location
    Bend Oregon

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  1. Andrew West

    Scripts

    Unfortunately these are no longer available. Although when asked Tech has been able to implement other scripts into the new Python format and bring them into the program. You just need to ask them to see if they have enough demand. When you mention Fix Normal there is a script for that now. It is called Fix Obj Reverse and it requires that you pre pick the objects in question or the entire model for that matter. In terms of the Clear Face Color script I personally use the Separate Object Faces By Color script now. It allows me to isolate different materials that were assigned to multiple faces of one object so that they can be grouped and adjusted. The other script is not something I have experience with but if you right click on an object you have the option to select all objects assigned that material. Then just create a new layer and move it there. Easy. Unless of course your object has multiple materials assigned. Then just see step two above.
  2. Andrew West

    Bump Maps

    Here is a before and after. Note that the only thing I changed was the addition of a bump map on the stone material. One map was an RGB and the other a grey scale.
  3. Andrew West

    Bump Maps

    For those of you out there that are still using Form.z and V-ray there is something you should be aware of with bump maps. As of today I finally found what was causing my image map materials to appear odd. They were too dark and they did not accept shadows correctly. The sun just didn't cast an accurate shadow on my stone wall planes and it looked like a mess. I finally found that if you remove your bump map it cleans it up instantly. As a matter of fact if you remove all bump maps from your project a lot of issues suddenly disappear. I even went so far as to remove any native V-ray materials that had bump maps. I am only trying to help those who are experiencing similar issues and hope that they don't have to spend a lot of time figuring it out like I did. Hopefully this will be addressed soon. In the mean time use displacement if you really need 3d relief on your surfaces. Very unfortunate.
  4. Andrew West

    Scene FIles and Proxy objects.

    Well after finally talking to David I found out that what we are looking at with the triangulated geometry is a REPRESENTATION of the final geometry. It can be represented as a bounding box in the model or a reduced geometry mess that looks like a bug but it isn't. The way to get it to look like the original model is to go to the Inspector- Parameters- Preview- Normal. Now why didn't I think of that?
  5. Andrew West

    Scene FIles and Proxy objects.

    Justin, I find that Open Fast does indeed do what it says it does. However, it does not affect how fast my files save. At least not in my case. I really wish I could use Scene files again. That did affect how the program acts and responds since the data is not stored within the project. Upon trying to use Scene files I also found that not only is it broken, but it now corrupts the texture maps on whatever you are trying to create. The maps just show as solid black now. So I had to go back and fix all 18 maps on a model that I tried to convert to a Scene file even though it didn't create the file. This is very unfortunate. Thanks for your help though. Lets keep pushing the limits of Form.z and Vray and hope that they can get this all sorted out sooner rather than later.
  6. Andrew West

    Scene FIles and Proxy objects.

    I need to finish a project that is due Monday and I have hit a wall. Figuratively that is. My model has a lot of furniture and as such it is taking upwards of 5 minutes for the program to save each time. Kind of insane if you ask me. Yes I have super fast SSD drives and I have Keep Textures turned off. I have limited the sizes of my textures a lot. The model as a whole is about 630,000 KB and I have 128 GB of Ram. So I thought I would explore V-ray scene files again which I have used successfully in the past. Unfortunately, it now seems to be completely broken in V9. Has anyone else had a chance to work with this lately? I even back saved to 8.6 to see if I could get that to work. The scene files save properly but when I bring it back into a new model the scene file is completely corrupted and blown apart into thousands of triangles. It is also worth noting that the sofa was 56K KB and the sofa scene file was 650K KB. I have tried all the V-ray settings on export and import to no avail. So now sene files, components and proxy images are all non functional. Any suggestions would be very welcome at this point. Thanks in advance. Andrew
  7. Andrew West

    Export options missing 8.6

    That is a new one. Throw out your preference folder and restart the program. Sometimes this cleans up all kinds of strange issues.
  8. Andrew West

    Object selection

    I work in wireframe quite a bit but sometimes I still have trouble selecting something specific. I find that if I select the entire object and then right click and isolate it I can select the parts of it that I want to work on. Isolating objects seems to be absolutely necessary for any kind of accuracy.
  9. Andrew West

    Ready to use plants FormZ/VRay

    For inexpensive models I often go to 3DSky, download a few plants and then make Vray scene files from them. You just have to remember to turn off the option to import the light with the scene file since each file automatically creates a sun light when saved. They render pretty quickly.
  10. Andrew West

    optimising PC performance

    Most of my issues with speed and fluidity tend to get compounded by the importation of outside models. That is a constant concern for me because it is absolutely necessary to my work. Just importing the model can be a painful experience, especially when compared to other programs. We are working with Tech to try to improve this in the future and hopefully it will get better. I imagine that as all the other programs evolve it becomes harder to keep up with the cross platform translations. It is worth reminding everyone that you should keep a journal handy to jot down when things start to lag and get buggy so that you can retrace your steps to find the culprit. Kind of old school but that is just me. There are certainly a few tools in Form.z that can be problematic as well but I have learned to work around them for the most part. Sometimes it is necessary to get pretty creative in my technique. Just don't waste much time on something that is not working out for you and find a different path.
  11. Andrew West

    optimising PC performance

    One thing to think about is keeping your textures small if possible and then go to Preferences-Project Files-and turn off Keep Textures. I would also consider upgrading your graphics card. Form.z tends to really lag in shaded mode without a good card and navigating around can be painful. I must admit that when I demo other programs they do seem a lot smoother and snappier in most aspects. Hopefully that will be improved in future releases.
  12. Andrew West

    Example Images

    For those of you who are not aware the ability to use Material IDs is only available through CPU and it is not supported in GPU rendering. I wish I could use GPU since it is so much faster but it doesn't even support alpha channels without which the above image would have been impossible.
  13. Andrew West

    vray image autosave

    Allen I can verify an important issue when using bump maps in V-ray. In form.z version 8.6 you must use a grey scale image in the bump channel or it will alter the color of the original texture map. Now in V9 use MUST use an RGB image in the bump channel or it will not load at all. So my choice was to either change all of my bump maps back to RGB or go back to 8.6. Neither option thrills me. I have been told by Tech that they made this a priority fix. AW
  14. Andrew West

    Rounding Question

    I will second the comment that you should always save before you round. This is true of several tools that are particularly finicky. This goes all the way back to when I first started with FMZ in 1990. As long as your model isn't too large and you have a SSD drive it is very easy to just get in the habit of hitting control S on a regular basis. What is funny to me is that when I do things like draw with an actual pen I still find my left hand hitting the desk where those keys should be.
  15. Andrew West

    Ambient Occlusion

    Something is not right there. I think you might have shadow casting turned off for that object or it might be a material issue. When I test it on my system the only time I lose AO is when the object is very transparent. Yours is not. Then if I go into my vray AO settings and really bump up the values I get a tremendous amount of AO from my glass.
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