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Andrew West

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Everything posted by Andrew West

  1. Andrew West

    Example Images

    Okay folks. We are getting close to the release date and we all want to see what people have been creating with V-ray. I thought perhaps I would get the ball rolling. Post away.
  2. Andrew West

    Example Images

    Excellent work Justin. Thankfully I don't have to ask permission to post my images since it is written into my contract that I can use these for promotion of my business. This could be the last image I post for a while. 😣 Now entering another recession which will mark the 5th since I started working in architecture in 1984. I am not sure which business is exempt from the up and down swings of our volatile economy but I am open to suggestions. Lets hope this doesn't drag on for an extended time. At least I now have time to play around with more features of my various programs. Maybe I will finally figure out Caustics!
  3. Andrew West

    Example Images

    Exceptional. Really hard to tell which is the real one and which is V-ray which is the whole point. The only thing missing in your shot was the reflection in the glass but no one would notice but us. Good job.
  4. Andrew West

    Example Images

    It is also worth reiterating something I have posted about in the past. Which is the Material ID channel option. If selected in Render Elements and your all your materials have ID numbers then it is very easy to isolate objects, adjust materials and adjust curves and colors in PS. Works a lot like an alpha channel for every material independently. I love this feature and it saves me a LOT of time.
  5. Andrew West

    Example Images

    Chris It has alpha channels. V-ray would be pretty useless without it.
  6. Andrew West

    Example Images

    I understand your dilemma. Perhaps if you add an HDRI image to a dome light you should be able to keep that highlights from washing out. Just a thought.
  7. Andrew West

    Example Images

    Excellent work rmulley. Hard to make any suggestions. It is probably client driven but I would have snuck in a little more glossiness on the packaging if they allowed. That along with an hdri light tends to add a lot of life to objects. Here is one I have been playing around with. It is actually an older project that was originally done in Maxwell. I wanted to try V-ray on it to see how they compared. No real difference other than the fact that V-ray was 100 times faster. The lights were a little harder to set up in V-ray because Maxwell has the multilight function which is one of its greatest strengths. If only we had that on all render engines!
  8. Andrew West

    Palette weirdness in Mac 10.15.3

    One thing they added to v9 that you might take advantage of is the ability to dock multiple palettes together now to make Combo Palettes. In other words you can place palettes within palettes in order to save on real estate. This should help you organize your workspace better. From the form.z manual: All of the palettes that display project contents (materials, objects, layers, line weights etc.) are now “combo” palettes. The palettes can be combined to save screen space. When combined a row of icons will be displayed at the top the palette for each of the combined content. Selecting the icon displays the respective content in the palette. By default, the Views, Scenes, Reference Planes. Clipping planes, Selection sets, Line weight and Line Styles are combined into a single palette at the bottom of the right dock. Command + click-drag (Mac OS) or Ctrl + click-drag (windows) one palette onto another to combine them. The same method can be used on the icon at the top to drag the content to another palette or into free space to make it independent, re-order the icons, or drag a palette back into the icon toolbar. If the palette stack on the right exceeds the screen size, use the mouse scroll wheel or option + click-drag (Mac OS) or Alt + click-drag (Windows) to scroll.
  9. Andrew West

    Moving or rotating certain objects causes crash

    This is a strange one. It is not the program that is the problem but the object itself obviously. In extreme cases like this I have either rebuilt the object or you can try to export it out in a different format (try OBJ) and then re import it back in. I have also exported an object and then imported it into another 3D program and then back to FMZ in order to clean it up. Do you have other software you can try? AW
  10. Andrew West

    Reverting to 8.6?

    Allan I assume you mean Trash the Autodessys Preference folder. Yes, that helps when things start to go south. For anyone who does not know its location on Windows it is : Drive C-Users-Computer Name-App Data-Roaming- Autodessys. Just throw it away and the program will rebuild it upon restart. This has been a go to fix for some time now but it really cleans things up.
  11. Andrew West

    Example Images

    Very nice work. If I may comment on one thing the last image with the red dome lights could use an SSS material for the shade. There is an orange plastic SSS material that comes with V-ray that would work once you change the color and scatter distance. Just a suggestion.
  12. Andrew West

    Does Vray form FormZ support vertex color?

    All the models I import need to be re textured in Form.z regardless of how they were mapped previously. Vertex color mapping is not a thing in Form.z from what I can tell. Seems like something that is unique to Maya and a few others where you can paint directly on a model. A quick search tells me that it is designed for the video gaming industry to save resources.
  13. Andrew West

    Long awaited Draft Layout App.

    Anton I understand your frustration with this release. We were all a little surprised at the lack of depth in this one. However, they are making some definite improvements to the way the whole program works. Just not enough to satisfy our long pent up demand for something truly ground breaking, which many of us were hoping for. I get the impression that this release is still a work in progress at this time so maybe things will get ironed out soon. One big change for me will be the introduction of reference objects which will substantially improve overall system performance and replace the awful component system that has been a thorn in my side for years. Once they make reference objects selectable so we can move them I will use v9. Until then I am sticking with v8. Hang in there. AW
  14. Andrew West

    Example Images

    I now need to update this post since I just found out something in V-ray that I did not know exist. As I said before this feature requires a unique number assigned to each material. In the past I assigned one manually to each using the Material Options button in the Material Parameters window. I just found a little button in the V-ray Settings window that automates this process. If you go to the Render Elements drop down window you can pick your different render options ( I choose Material ID and Denoiser for instance)- then right under that window is a line called ID MANAGEMENT- if you click on that there is an option to Assign Unique Material ID's to all materials. I wait until I have created all my materials for a project and then click on it. Not a huge time saver but it all adds up. Hope this helps (or maybe everyone knew about this already).
  15. Andrew West

    form•Z 8.6 Update Released

    Alan When I updated my system to 10 the computer became very slow and laggy. If I remember correctly there were a few issues but the main one that improved things was under the system performance settings. Go to the lower left corner search window on your home screen type in the word "advanced". Some options pop up including the one "View Advanced System Settings". Click on that and go to the advanced tab, under Performance-Settings you will see the option to change your system settings to "Adjust for best Performance". The default was "let windows choose" which caused issues for me. Hope this helps. If not then you also need to check what your system is loading at startup.
  16. Andrew West

    Cutting and pasting

    Jaakko is probably right on this one. However, after re reading your post it sounds like no matter what you copy and paste an old object appears that you did not intend. If that is the case then that is truly strange. To fix that I would throw out my preference folder and then re launch the program. As for not being able to select the object that you posted it is on a locked layer.
  17. Andrew West

    formZ models exchange site!

    Anton Is there any chance that we could get this model site up and running again? What would it take? I have dozens of models that I would like to share. I always felt that Form.z needed a site similar to the Sketchup Warehouse in order to expand their user base. I would also like to share materials and texture maps that would help others. I have hundreds that I could post.
  18. Andrew West

    Golf Shoe

    I don't have one but I found these over at TurboSquid for around $45 https://www.turbosquid.com/3d-model/golf-sports?keyword=shoes And then there is a fee one here: https://free3d.com/3d-model/shoe-v1--169898.html
  19. After struggling for a long time to create a glowing lamp shade Justin and I have finally figured it out using SSS materials. It was a little quirky at first and hard to get it to show properly. When we first created the material it was small and then scaling it up caused the SSS to disappear again. Eventually i got it right. It all lies in the scatter distance setting. DON"T MAKE IT TOO LARGE or TOO SMALL! In my model I placed a v-ray sphere light inside my lamp shade and made it so that it does not touch any physical geometry. I also tried this with a mesh light but that left strange shadows on the shade. So I thought I would save everyone some time and load the vrmat material and map here: Maybe some day we can set up a material sharing site similar to what Anton has set up for models lamp shade 2.vrmat
  20. Glad you were able to find the displacement settings. As for caustics I had a really hard time with them as well. Never could get anything to work for my indoor pool project. I do remember reading once that caustics may only work with a direct sun light. If true that would be unfortunate.
  21. Andrew West

    How do I get a bigger grid?

    Something is terribly wrong with the grid system when I try to do this. You are not doing anything wrong from what I can tell. I bumped up the numerical accuracy thinking that might have an effect but it did not. Out of curiosity what are you trying to build that is so tiny? I work in architecture so I never need to get that small.
  22. Andrew West

    Sketchup model woes

    Try as I may I still can not get my clients to understand that their sketchup models are not going to save me any time and therefore money. But the fact is that many people use Sketchup to design and often they don't even have CAD drawings for me to work from. So I am stuck with trying to use their models. In a perfect world Form.z would be able to import their garbage geometry and automatically fix certain issues that come up time and time again on every single model. Here are my favorite headaches (not necessarily in order) 1. on import the program should check for non planar geometry and automatically triangulate it. 2. Check for missing faces and fill in 3. Separate objects by color as an import option. And while its doing that it should separate all objects that are grouped. 4. Check for multiple objects that are identical copies of each other occupying the same space. 5. revert all texture mapping to Cubic and eliminate UV mapping unless desired. I can't force my clients to use different software and I can't teach them to model correctly. In the end I am forced to try to get Form.z to adapt to what I am given. Any help on the software side of things would be greatly appreciated.
  23. Andrew West

    Why isn't formz more popular?

    To all I apologize if I made a wrong assumption about Paul and Chris. I was told not long ago that "the main developer was willing to let this program die but another developer decided to step in to keep it alive". That was obviously David stepping in. Over the years Paul was an invaluable help to me in both technical know how and guidance on how to improve the program. I falsely assumed that he was also a main developer. His knowledge of the program was unmatched by anyone I encountered. After he was gone things got real quiet for quite a while which was unfortunate and led to a lot of assumptions. Moving forward with suggestions on how to improve Form.z I have a general question for everyone. One thing that makes programs like 3DS stand out to me are the plethora of third party plugins available that can be integrated directly into the interface. Plants (x-frog) Environments (like Vue) Smoke, fire, particle systems, Rendering engines, etc. I don't know how one would even go about convincing third parties to expand their offering to include Form.z but it is worth discussing here. I also can't help but wonder if Autodesk has any legal restrictions on these third party plugins that make it exclusive to their platform. Given how aggressive they can be it wouldn't surprise me a bit. It is also worth noting that many of the features in Max were actually introduced as plugins before they were totally integrated into the main program. This is actually one of their great short comings as the program certainly feels like a collection of plugins. Here are a few that I would love to see in the future in my perfect program: Any plant generator along with an environment generation tool similar to Vue x-stream A cloth generator similar to the one in Max A gravity tool that allows one to drop an object onto any surface below. A tool for creating UVW maps directly Integration into Unreal or Keyshot that maintains all texture maps properly A tool similar to Turbo Smooth in Max that can smooth out any geometry and optimize it. It would also need a Pro Optimizer tool for reducing geometry interactively by the number of points A tool to "paint" texture maps directly onto geometry in selective areas. A tool for sculpting meshes with a touch sensitive brush (similar to Vue and Z-brush). We had something somewhat similar in 6.7 where we could push and pull meshes a bit more interactively. And the list goes on and on but those are the ones that I use outside of Z most regularly. Open to suggestions Andrew
  24. Andrew West

    Why isn't formz more popular?

    If you want more people to use this program the company needs to get it taught in schools. Right now it is not in any meaningful way. Part of the problem is what happened when Chris Yessios decided to let the program die several years ago and also when the main programmer Paul Helm actually died. If it weren't for a single programmer that wanted to keep it alive it would have ended a while back. Now it is a challenge to both keep it going and create new and exciting buzz about its capabilities and its future. The introduction of V-ray was an important first step but it does feel that it might be too little too late. I personally am doing everything I can to promote Form.z through the images I submit to the website along with tagging it everywhere I can. All of us can help in that regard.
  25. Andrew West

    slope a spline

    I use the ramp tool (stair) when I have a uniform width slope. When the width or shape of the ramp is non uniform then I create a spline on the XY plane, move the control points up to their desired positions, offset the spline for the inside of the curve, adjust the control points to where I need them, Then form a nurbz plane between the two splines. Now that I have my nurbs plane I can extend and add onto it pretty easily to complete my roadways. The terrain tool works as well but it feels so antiquated. Probably because it has been around for at least 25 years in its current state.