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Hi all,

Since Unreal 5 was just released, and I had really already become a Twinmotion convert, I have chosen to dive directly into Unreal 5. With the new Lumen feature there is no light baking anymore, you see everything with GI and so forth. I have found the way to make at least a point to point camera animation and render it out, so I have tried some things. There is a "living city" thing that is just awesome that comes as a free example project.  There is a lot of trash in it, (it seems it's trash day) but it's as easy as clicking a trash pile and hitting the delete key. There are cars and people moving around in it by default. And to my eye it is quite well done. It is so much fun at the moment. It is 100 gigs tho, so I'm calling it 100 Gig City.  They also have Meta-humans, which are very realistic looking people, I mean past what we are used to. The animations for them are still a little stiff, but I am really amazed at what this thing does at this point.

I will now simply migrate from TM to Unreal 5. Thanks ADS for the abilities to take advantage of this new capability essentially as soon as it came out.

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I have had some frequent crashing of Unreal 5 when the movie is rendered however (in 100 Gig City, to be fair), but after a reboot it has been able to re-do a bit of work. I have sent off the logs to EPIC. Just wanted to let you all know it wasn't bulletproof under load. Saving is recommended.

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Posted (edited)

Grrr... I am not finding Unreal 5 GI immediately manageable. It is somehow not Twinmotion, it seems like a file will need serious tweaking to get proper looking lighting.  Also, it crashes under load and my surge protector/power backup at times begins screaming. It's not going to be such a picnic as was TM, but the city is very cool.

Edited by johnalexander1571

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John, did you find any good resources online for learning Twin Motion? I know they have a lot on their website.

I'm on day 20 of being admitted to a hospital for a systemic fungal infection. Looks like I'll be here another week or two and now that I'm feeling a little better I find myself with some time on my hands.

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hi dpwr,

Thanks for answering, and sorry to hear you are down, I wish you a speedy recovery.

I am actually a whippersnapper with Twinmotion, I just did a 4k animation for a product launch that two years ago would have been considered a miracle. I can't make combined motions, and I want to import .fbx animation into it from outside sources. This is why I know I must take the Unreal 5 road now. I just am not good with the new lighting in it right off the bat. I will look into GI/lighting tutorials for Unreal 5, it is really awesome.

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hi dpwr,
Martin Krasemann's videos are in my opinion the easiest way to learn TM
They are available on the Youtube channel
Then there is an unofficial but very popular facebook page...
For specific problems do not hesitate to raise the questions to the support
If you see things that seem problematic and for which you can't find a solution, contact me jldaureil[at]alicepro.fr
We can escalate to development manager through the restricted beta testing forum

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On 5/3/2022 at 2:37 PM, johnalexander1571 said:

hi dpwr,

Thanks for answering, and sorry to hear you are down, I wish you a speedy recovery.

I am actually a whippersnapper with Twinmotion, I just did a 4k animation for a product launch that two years ago would have been considered a miracle. I can't make combined motions, and I want to import .fbx animation into it from outside sources. This is why I know I must take the Unreal 5 road now. I just am not good with the new lighting in it right off the bat. I will look into GI/lighting tutorials for Unreal 5, it is really awesome.

Thanks, John. I'll look into that too. What is features are attracting you to Unreal 5 over just using Twin Motion? I'm looking for renders that look nice but don't take as long as V-ray on my MacBook Pro. Animation is something I've done in the past, but being able to do it more quickly would allow me to do it more often.

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On 5/3/2022 at 3:24 PM, jldaureil said:

hi dpwr,
Martin Krasemann's videos are in my opinion the easiest way to learn TM
They are available on the Youtube channel
Then there is an unofficial but very popular facebook page...
For specific problems do not hesitate to raise the questions to the support
If you see things that seem problematic and for which you can't find a solution, contact me jldaureil[at]alicepro.fr
We can escalate to development manager through the restricted beta testing forum

Excellent, jldaureil! Thank you for putting these up. I'll check them out and dive in!

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Hi dpwr,

My prob is I don't do arch vis, I do building material product animations, and I can't for example, make a drill bit rotate while the drill is being pushed in at the same time, or a circular saw blade rotating while the saw moves. Actually, Twinmotion is not an object animation application at all, I am using hacks of animating already triggered objects in reverse in order to get the motions. There is no animation editor, etc. So if I were only doing arch-viz animations (by this I mean walk-thru or even drone type animations), it would be quite enough. I don't use it to replace large stills, but I have been tempted. I am surprised at how close I can get and I am suspicious most viewers would be just as happy with the real time image. If you have real reflections or other mirrors, or certain lighting effects, I have found limitations there as well, but I don't think Unreal 5 will correct all those.

I enjoy using TM it is fun to make so many fly-thru cuts and be able to see them so fast. I keep giving my designers unexpected montages and they just flip.

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I only had a little brain power to give this while I was in the hospital. I'm home as of Monday after 26 days inpatient care! 

I understand what your'e saying about animating objects that then move through the space. Sounds like an easy parent/child relationship they could add. I just went back and edited the word "easy" out of that sentence, because... what do I know?

I mostly do concert venue and large events. For me, theatrical lighting that I can easily change color settings on to go with different screen options with the right atmospheric glow are important. Also having large LED walls that emit light onto the set around them. Having many instances of one component (audience seating) and importing different casual rental furniture arrangements are also common to my work issues in FormZ.

I've been using V-ray which creates nice results, but the render times are not acceptable for clients that revise the request the morning of a presentation.

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Hi dpwr,

Glad to hear you are back home and on the mend. Yes, I too had client demand for immediate visualizations, also the ability to change them immediately. Wow, using TM for stage lighting and so forth is going to be a tall order, but I have been quite impressed with TM lighting and GI. I think bloom and lens flares get intense very quickly, but just to have those things is way cool. The TM interface seems built around a bit of discovery and ease of use, all the basic controls are there and you dig down into each item to change settings. After a year or more on TM, I find myself zipping around quite confidently and daring to do all sorts of things.

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