Jump to content
AutoDesSys Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by jldaureil

  1. Hi all We use fz and twinmotion from z6 to z9 and export to twinmotion with the datasmith plug-in From the latest news autodessys (sponsored with an epic grant) works to a direct link between fz and twinmotion... I don't know if this in good way ADS Anys news? I suppose this could be the decisive improvement for us to work with z9 Fz 9 draft + modeling interface wasn't completely ready for our workflow from our latest test I would like to try again with the latest built
  2. pkcn some of these gaps are under consideration... alpha channel: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/107-render-passes raytracing or light probe https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/86-ray-tracing-support https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/120-reflection-probes-improvements Hdri Sky https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/93-hdri-map-for-sky hope they add IBL ...
  3. You should import the datasmith file as any fbx file Menu file import or in the import section on the right of user interface
  4. Hi every body Twinmotion is simply our favorite rendering engine for 2019 It's an amazing software at the best price (free for me because we gone in 2019l The renderings quality is really good even it's not the level of maxwell or vray But the rendering time are of courses more than rapid especially for videos The setup time are mainly oriented to improve de scene with a lot of assets in from the library (not for rendering settings} TM import natively. Skp Si you can find for free assets from quixel to 3d wharhouse Here is our YouTube channel to see example of our work made with formz and twinmotion https://youtube.com/channel/UCkYGCZPEs-6RIv-s4f8gQDg I've tested the formz datasmith plug-in successfully The main advantages are : The objects scene organisation is preserved The geometry is correctly exported (better than with the fbx export that cause problems with solid objects with hole or open cut) Objects are imported to the correct location (with z9 fbx you should set a rotation y-90 and z 180 for an import with x axe up) Without theses settings fbx are not in the original location or weather effect in tm are not correct (snow) With the plug-in all of this is obsolete The only problem I've seen is with Greyscale bump map for converted materials (tm prefers normal map Bump map in tm are reversed Bump in tm is set by default to 100% In TM bump should be set to 50% to follow the normal map Lower and higher values override the normal map intensity So if you set the bump value in TM to 50% and prepare you normal map for this you can increase or decrease the bump effect after in the TM materials I would like to pointed hee a very cool software to make tiled (extra) textures included normal maps from images "pixplant" Simply the best software I know for that You can also use allegorithmic b2m on steam platform) (or substance alchemist if you have money for that) but pixplant is really superior to make tile operations Voilà I would like to congratulate autodessys for win the epic grant And of course for the super good job This is simply the best news for me and a super perspective for formz I will share the info in the exceptional Facebook twinmotion communauty (best place to see the best renderings or for information https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.facebook.com/groups/twinmotion.community/&ved=2ahUKEwiHnbaIhNLtAhVJ4YUKHZEeCkUQFjACegQIEBAB&usg=AOvVaw15CWjXe2ZxJBl-Gc7E8ZAG&cshid=1608105875420 Un grand merci à autodessys C'est vraiment super cool
  5. jldaureil

    V9 update

    Yes snow We have the same problem here under 8 and 9 We work under 6 and export with 8 a. 9 (for me) Finally we work around this by using a special folder for Ou export to clean up these duplicated textures Don't know exactly if tho bug concern only the fbx export or other file type Hope autodessys can solve this I. Future release
  6. Hi Alan We work actually with twinmotion It's really a great software with a very dynamic développement and communauty I've already ask for a direct link with formz Actually we export Ou models in. Fbx À direct link could be a real p'us You can submit this idea Here https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration/submit-idea?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJlbWFpbCI6ImpsZGF1cmVpbEBhbGljZXByby5mciIsImlhdCI6MTYwMjYyODEzNiwiZXhwIjoxNjAyNjcxMzM2fQ.BE5PDnVgmhaImcxaP-msfBL6hcQPdGKVJAW5ZNamG7I Our YouTube channel https://www.youtube.com/channel/UCkYGCZPEs-6RIv-s4f8gQDg
  7. jldaureil

    SDK History

    Hello everyone This section of the forums seems very quiet ... I am a little lost. I had looked a little bit at the version 6 SDK. At the time I had the idea to see if I could contribute. For lack of basic basic training and also for lack of time I had to give up. I feel that a lot has changed (python?) Would there be someone Chris? or Z support that can make a very short history of SDK form Z? Would it be possible to give me some pointers about the future? (in the perspective of contributing even if I am trained for this) I have the impression that the project "LAB" is stopped Do you know who made this contribution that seemed very dynamic and why it seems extinct?
  8. jldaureil


    I (finally!) Managed to configure an interface close to the one I have been working with for 10 years ... By the way (for those who must think that I am a madman or a rigid psycho) imagine a little the head of a pianist to whom we will give a piano on which we would have changed the order of the keys or a violinist with a disorganized violin !) well For those who wish to configure a custom interface NEVER forget that to get a palette out of a dock the solution is to move it by holding down the ctrl key! (Otherwise it does not always work, pending the fix) I confirm that certain pallet preferences are not taken into account When I re open, for some reason I don't know my preferences are not saved correctly in the preference file Hatch, inspector, display options, zoom option palettes do not keep their original size Finally, I have a few suggestions to make: 1- add a pallet manager other than the menu in order to manage the display of several pallets at once without going to the menu as many times as you have pallets to manage (it's not a priority ...) 2- Establish an "interface management" mode, for example using the workspace manager in such a way as to prevent untimely modifications (for example, the width of a dock was quickly modified with a mouse click in the wrong place) To put it simply, you would need an edition mode of the interface, as there is a tool modification mode via the tool manager. it will help a lot to stabilize a modified interface 3- I remain convinced that having to click on a tool to bring up the palette that contains the rest of the tools in the row is not practical ... (in any case much worse than on Z6) In addition the palette is superimposed on the tool on the tool column (That goes for 3d too I think) To be continued (I don't come back here to the problems I noticed in the line weight palette)
  9. jldaureil

    Independent window

    Yes, it was this bug that I was reporting I'm not yet fully into V9 (still faithful to my good old V6) I just saw that the "camera view" parameters have disappeared from the view parameters ... I do not know if they are placed elsewhere ... I found it in "image option" of the display menu (as in V6) But I don't know why they were removed from view parameters ... It was very practical another simplification of Z9 that I hate
  10. jldaureil

    WEIRD SCIENCE FEM Solver leg modeled in form.Z

    amazing !!! excellent !!! I like this !
  11. jldaureil

    Independent window

    Hi jakko do you sse the bug I see under window with independant windows (each time I go anywhere in the UI the independant windows is set inactive and so I have to do each time an extra click to reactivate it ?
  12. jldaureil


    I don't understand how the unit settings work on FZ9 In FZ6 we have a precison of 10 power -16 which corresponds if my information is exact to that of ACIS (saptial) and so this is what it looks like I usually work at 0.001 May I only display two decimal places so I first set the numeric accuracy to 0.0001 and then I set the number of decimal Places to 2 As you can see the display of the numeric accuracy field is updated according to the value of the number of decimal places field This is how it is possible to set a precision much greater than the decimals displayed for entry. NOW FZ 9 Just for the record, remember that this setting is moved to the file menu then project settings here the accuracy is set to 0.0001 and the Numebr of decimal places field to 4 If you want to reduce the number of decimals to 2 (while leaving the accuracy on 0.0004) it does not work The value remains blocked on 4 On the other hand you can reduce the accuracy to a lesser value for example 0.1 while leaving 4 decimals ... The include training zero option works But that doesn't have much interest What good can it do to have 6 decimals displayed if it is to have an accurracy to 0.1? It is rather the opposite which can be useful: having an accuracy greater than the number of decimal places displayed ... But it doesn't work on FZ9 for example here we start from 0.001 for the accuracy and 3 for the number of decimals But if you try increase the accuracy (here 0.00000001)..... ......the program systematically resets the accuracy according to the number of decimals here always 3 As you can see the operation in FZ9 not corresponding to that of FZ6 What does not seem normal to me is not being able to increase the accuracy without increasing the number of decimals displayed Is it a bug ? What is the maximum accuracy of FZ9? it seems to be 10 power -7
  13. jldaureil

    How to export OBJ to Blender and Maya?

    I admit that I had never asked myself the question seriously ... It is always good to know.. But actually I would not have thought of modifying this parameter since the screen shot was on Mac
  14. jldaureil


    I guess what vva is looking for is to touch the increment closest to the grid ... this is probably what I will look for in its place ... on the other hand I wonder how to program the script in case of change of increment of the grid? I admit !! I do not know all the fabulous script that you wrote !! especially the align 2 .... on the other hand how could I work without your famous attention for Z6 and precisely on this subject on z9 is there an equivalent tool? I did not search carefully (especially that works with point and face topological selection) this is really my script number one and from far away and for that I can never thank you enough! 😋
  15. jldaureil


    oh yes it is very clear now! I guess it's possible it would be a question of modifying the values for X Y and Z at the closest increment. I ignore a script could do that Ask the question to Christopher Lund
  16. by re-reading your interventions I have the impression that users on apple are not concerned I confirm on windows with the specifications illustrated above
  17. jldaureil


    Thank you for the info on Z6 the accuracy plays on the ability to zoom On Z9 I am not really sure. What do you call "GridSnap" this ? Can you explain a little more the tool that would move a point / segment / object to the grid in one click (closest?)
  18. jldaureil


    Here 7 16 in v6 I don't use often such an accuraccy
  19. jldaureil

    ANOTHER Z6 Draft faillure

    another Z6 draft file I cannot open.. Files download : limited in duration https://we.tl/t-reeTsbEYfm
  20. Ariel is on Win 10 pro 64 bit (and mee too) Is there any differences between Mac and Win ? don't know my observations are perfectly comparable to Ariel's videos
  21. jldaureil

    Palette Dock scroll bar

    reporting the bug and fixing it are two very different things Just for information, Setz, the dock palette is currently useless for me: - totally useless in dual monitor configuration (either it is placed on the right which is too far from my modeling window (on the left) or my modeling window is straddling the two monitors - bug of tool option pallete and inspector palette
  22. jldaureil


    In Z 6 precision, this affects the zoom depth. Obviously, if you set your precision too short, you cannot zoom in as far It is used to check if the objects are close or superimposed For example it allows me to find inconsistencies on booleans who go bad ... It also allows me to check badly constructed imported files On Z 6 it is quite possible and this is precisely the subject of my speech ! It is rather the opposite which can be useful: having an accuracy greater than the number of decimal places displayed ... What is the maximum accuracy of FZ9?
  23. jldaureil

    Infinity & Zoom Problem

    can u select the object from the palette object ?
  24. I confirm tool option palette in dock causes a shoppy orbit with or without selection Removing the pallet from the dock eliminates the problem This was confirmed by Brandon from support Also (with tool palette option closed choppy orbit with selection if inspector outside the dock Choppy orbit without selection if inspector in the dock Choppy orbit accentuated if selection with inspector in the dock and if you want to massacre the display inspector in the dock with selection + tool option in the dock I suspect the dock is doing devastating filtering I observe an increase in the choppy effect depending on whether the conditions of its appearance are added and conversely closing the two pallets resolves all ... and to finish, Who said interface questions were secondary? Phew nobody!
  25. As you can see, these are all bugs Do not worry, if you bought killer graphics cards your card is there for nothing 99 times out of 100! Besides, do you have display problems on other 3D software? I was not aware of the problem with the inspector palette (does the fact that the palette is included in a dock or not change anything? However, the problem with the tool palette is known Here at first I did not reproduce the problem ... Then by loading the workspace by default I reproduced the problem Exiting the tool option palette fropm dock solved the problem (unlike Ariel) I suggest doing the following tests: with tool option in / or dock with inspector in / out dock with tool option and inspector in / out dock These problems have been reported in the BETA phase Report them by email again does not seem relevant to me I have already requested that the list of reported bugs be communicated to all beta testers so that everyone does not look for their own I add that closing the beta test is an error The commercial version of formz is not ready In my opinion, it is necessary to establish a stable version and development version mode. If this is not possible it must be assumed that it is not completely stable and allow more free and open communication between all This is why I no longer send emails I only act through this forum which everyone can consult Anyway it's not faster by email simply I suppose it remains more discreet Again it is better to assume that everyone can freely and openly help the Autodessys team to resolve the problems. PS Setz Which version are you referring to 7? 8? Inspector did not exist on 6