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johnalexander1571

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Everything posted by johnalexander1571

  1. johnalexander1571

    VRay 5 beta progress?

    My bad, I guess this is a photo of the real house.
  2. johnalexander1571

    VRay 5 beta progress?

    They have a house rendering up I want to live in.
  3. johnalexander1571

    VRay 5 beta progress?

    Hi snow I dug in and looked at the Beardsley Arch website where that gentleman is from I suspect by his e-mail address, and I gotta say I am quite impressed with the renders they have up. Thanks for sharing that. Still wanting VRay 5 here...
  4. johnalexander1571

    Is there a shadow catcher in VRay?

    Hi All, Is there a shadow catcher in VRay? Like renderzone used to have, to composite shadows on invisible surfaces?
  5. johnalexander1571

    Is there a shadow catcher in VRay?

    Yeah! Totally worked! It scared me at first it doesn't drop rendering the catcher object until after the first pass. Does just what I want. Will save time replacing entire walls in photos. Been doing tons of photo revisions. Thanks, not sure I would have ever sussed that one out myself.
  6. johnalexander1571

    Is there a shadow catcher in VRay?

    Coo, thanks I'll try it!
  7. Can you make a feature for VRay to reduce render time? An example, I render a large scene at a certain quality with brute force settings. Does VRay now "know" what my image took to render? Can an app determine how to reduce the settings to produce the same image faster? I did notice that a Multi-light feature is in VRay 5! Yay!
  8. johnalexander1571

    Can you make a way for VRay to reduce render time?

    I also just started to learn the graph editor in AE for timing a shot. I was able take a shot that was worthlessly timed when rendered, and retimed to go just as it needed. Kills some of the attrition of clips on the cutting room floor. Coupled with motion blur after the fact I am getting some nice results.
  9. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Hi guys, Ok, I have the exact same problem. I mentioned upgrading to 9 and granting me some time to investigate TM. I have same problem, we want fast animation of the VRay scene. Would be awesome to be able to bake VRay scene to TM or Unreal. But I am used to redoing the mats like you say. Encouraging still, Andrew. Thanks. I also do some of my own light mixing like in Maxwell by rendering lights separately on my own. Then I mix in After Effects. Just had a walkthrough of a gym, they wanted the gym lights and others to come on at the start of the animation I already made. I said sure, and did what I call the Fred Ricart trick. He has an x-mas commercial her locally where he has his whole car lots headlight synced up to x-mas music. He just takes a hundred different pictures, and mixes in an editor. It would be so great not to have to do it separately, especially if an animation could be so manipulated. Anyway I am rendering 60 frames per night (done at 7:50 am this morning, just as I sat down.) of what will be the same .mp4 quality after encoded. I export all out of formZ as raw frames. And AE.This way I still have an uncompressed .avi for showing on my machine, a tradeshow, or on the big kahuna monitor in the conference room. Then I make the final shipping .mp4 using Media Encoder.
  10. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Actually this project was done once in real time out of house. I'm redoing the whole thing in house because the real-time they tried to present was no where near good enough. We got the models from them, two days of polywrangling for each environment cuz polys alone kept choking my machine. I got the files down zippy and slick now tho. Be very nice to get nice real-time files. I am leaning toward Unreal.
  11. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Is it able to use all the lights as is in formZ or is it set them up again? I want stuff like ies. lights used. Does it do that? If so I'm trying it very soon.
  12. johnalexander1571

    Can you make a way for VRay to reduce render time?

    Hi Des, The animation trick even convinced me. Once it starts moving, your eye can't settle on anything. The codec dumbs everything down anyway, for example it doesn't capture even the whole still quality. Thanks, I am certainly now at long last on the precipice of needing real-time. I have convinced myself it must now be explored. Now to convince my supervisors that we need 9. I really want super duper looking graphics. I dread the quality loss we'll see making this jump. I almost can't do it. Really I don't want to go real time until everyone goes, hey that looks the same. I do have the RTX 2070 so we were anticipating trying some real time stuff. I'll see what Twinmotion can do. Thanks and Cheers
  13. johnalexander1571

    Can you make a way for VRay to reduce render time?

    I actually solved my problem in a different way. I make stills, they take ten minutes to render, and then of course, the customer wants it walk-thru animated, and I am now of the mind to shut up and figure out how to deliver this. So the real time ship has sailed, they have seen the ten minute renders. What I did. I set up a camera moving down the hall. I rendered first frame at the high quality .005 setting. I rendered last frame at that too. I rendered 60 frames of the camera moving at .05 quality. There was obviously some grain in the moving image. I found a blur setting in Adobe After effects that allows threshold and radius setting, and by the time I encoded it down to .mp4 it works perfectly. I did the reduce render time dance with Arnold in Maya last year. That is set up so you can easily drop out stuff you don't need, but you still have to invest in the experiment part. That animation was so long we would never make shots that long again. This render settings dance is a whole facet of this I would rather avoid, because frankly it will all be some other controls different in a few years. I have to jump to pre-lit real time environments real soon. With the speed they want to see. Essentially they want real time walk-through, fully rendered. To them, admittedly, they can't see why that isn't push button for me when they see the content that's available now. Thanks for the offer, but I think I got issue sort of licked for now. I can make what appears to be fully rendered animations 1080p in VRay files with all the lights on!
  14. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    I mean, there is only that ONE module. Way cool.
  15. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, Thanks for posting. This geometry is an entirely different animal than formZ can easily handle. Although obviously not exactly raw scan data, there are way too many polys to work with. The structure is nice, and mapping it would simply be a big job and would rightly be done be an experienced texture master in either ThreeDCoat, or MODO like program. One thing is that there is maybe an existing map you could paste your images onto? I would think too if this is a historical enterprise it's too bad you couldn't get some sort of scan data for geometry from the real capsule. If you can go back, look into scanning it like they do for sketchfab. I would think this a better direction perhaps than redoing the maps for this model. Just my thoughts.
  16. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I got the newer version message. I use 8.6 we still haven't quite got to 9 yet.
  17. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, I was hoping to take a look at the model to see just what your up against. I did a Curtiss P40 maps in formZ but I made one for each riveted panel, just like the real plane. I was wondering if a slice/n/map approach might work here, or you want the whole cone laid out nicely as single map so you can cut stuff out of your photos and paste them into the right spots. Since you have so much distortion to deal with, which PS can do to some extent, I was really hoping doing a lot of manageable panels would be a better result. I assume this is for fun/historical reference and doesn't have a real deadline, so why not do it in a more direct fashion. Maybe you can put the file up in a dropbox somewhere. It really depends on the model and how it was made what you are going to need to do here. I don't think you need another app to map one model, there is always a way.
  18. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    I am sure it can be done in formZ tho, it may just take some tricks.
  19. johnalexander1571

    Looking for old tutorial - Texturing a Cone

    Hi Joe, You will find funny that I recall writing that post. Lot of folks don't know that support was a room full of people on the phone all day and solving forum posts back then... And I'm sure I'll recall little about the details of doing that one. I recall it was an ice cream cone in that instance. I sure hope you don't have to go through all that to map your module. You might want to send me your files or some part of them so this can be figured out. I suspect you'll need some good UV's or even a dedicated app if you are going to be serious about this.
  20. johnalexander1571

    One click edge to edge mapping tool

    Hi form.Z, Can we please have a tool that applies a texture map to a face 1:1 in one click? Or an option for the Texture Mapping tool? I know I can just drag the arrows but I always seem to have many faces to do. Also a cubic map option that applies the texture map at 1:1 edge to edge on each side of the cube. These little changes would be a great big time saver and click reduction for me. Thanks, and keep up the great work
  21. johnalexander1571

    One click edge to edge mapping tool

    Here is the sort of mapping I need to be able to speed up considerably. This is the real-time theater I'm working on. Also, I always have to hand vary the wood texture maps so they don't all look the same. Someday, it would be cool to be able get a random function. This would be so cool because I like the fact that form.Z has always gotten me around the drag of doing the real UV thing you have to do in Maya or Modo just to get some mapping going.
  22. johnalexander1571

    One click edge to edge mapping tool

    I always need to copy mapping from one face to another.
  23. johnalexander1571

    Walkthrough

    Oh nice! That's a great idea.
  24. johnalexander1571

    Walkthrough

    I just realized I have an opening door in that animation.😁
  25. johnalexander1571

    Walkthrough

    Here is a link to a formZ animation that I finished not long ago. https://www.youtube.com/watch?v=xLfNdxWPUdI I have noticed that the animation editors in formZ and Maya are quite similar. The concepts involved are particularly valuable ones to learn, even though daunting at first. There are good animation tutorials in the animation manual. Really just the opening door one is enough to learn the editor. I have done this tutorial more than once myself. The original creator did a really nice job on that step-by-step tutorial and really all of the ones in the manual.
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