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johnalexander1571

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Everything posted by johnalexander1571

  1. johnalexander1571

    Alternate use of one license on different computers

    diedel you have to contact support in order for them to reset your number of installations, only they can fix it but they can do it if in the office
  2. johnalexander1571

    3DCoat crashes every time when importing OBJ.

    Sorry man.
  3. I am importing a huge .fbx file with textures. They appear in the Vray version of the file and render in Vray, but don't export to Twinmotion. The Shaded thumbs are all ? marks I cannot figure out how to get the shaded versions to update themselves from the Vray materials at all. Does nyone know of a way to navigate this issue? I tried launching formZ without VRay installed and this didn't work.
  4. johnalexander1571

    how to transfer vray texture map to shaded?

    Hi ZTek, yeah, I tried that too.
  5. johnalexander1571

    3DCoat crashes every time when importing OBJ.

    Hi gumby, You may try the different platforms or toggle "use absolute indices" option. If not try DEA?
  6. johnalexander1571

    how to transfer vray texture map to shaded?

    I also was getting the same thing, any .fbx export from Maya or 3dStudio trying to get around this. DAE and obj also failed.
  7. johnalexander1571

    how to transfer vray texture map to shaded?

    Des, yes the whole problem is that the textures are not ever getting loaded into the Shaded version, and this is why they won't display or export to Datasmith. When they are right there in the VRay render, it is so frustrating. There are hundreds of them, so I can't load each one by hand. I wonder if a quick script by someone could just go through and load the Vray materials or just the texture maps into the shaded ones and solve the whole problem.
  8. johnalexander1571

    how to transfer vray texture map to shaded?

    Hi, Thanks guys, I updated to 9.2 to be sure, tried with and without RZ trial enabled, I did try saving and reopening with Save Textures on, I thought that did have a good shot of working but it didn't. The file is a large environment that imports beautifully into TM, Maya, 3DStudio, etc. I can't go straight to TM because I need to work in the file for long periods first. I just have to use Maya for my main drive software since I have to have something that works. I gave it a whole day of trying, I can't keep trying it in formZ when it works fine in Maya. The file is the Bistro file associated with Amazon and NVidia's Omniverse Developers program. I can't find a link to the download at the moment.
  9. johnalexander1571

    how to transfer vray texture map to shaded?

    I have spent a large portion of the day trying to bring in .fbx so that it doesn't set all the materials to white. I can't do it from Maya or 3DStudio fbx or obj or dae. Nothing is working.
  10. Hi guys, Here is my latest and greatest Twinmotion animation project. https://www.youtube.com/watch?v=BkiBc-J5h0g I wish I could move and rotate an item at the same time, I tried drag and drop nesting of the materials into the actor things and it doesn't work for me. I created 50 ten to 15 second shots in one eight hour sitting, all saved in the TM file if needed later. And they were, punch list fixes were not a chore to re-render. I could not have touched this with standard rendering. The time saved is really worth the step backward in lighting right now. Plus textures tend to be more sharply represented and not blurred out the way rendered animation tends to do.
  11. johnalexander1571

    Happy Holidays!!!

    Ahhh Bernd.... I thought we were gonna go without the cone folk this year! Sir, if you only knew how Paul Helm in Tech Support looked forward to these every year. He enjoyed them every year. I do so as well! Bravo Bernd! Now the Holidays are complete!
  12. Hi ADS< It would be really helpful to someday be able to import an Alembic animation file from Maya, for example, and have it play in the file on the timeline, if it's easy to accomplish. Currently I would have to render a cloth sim for a curtain in Arnold, for I have no way to get it to formZ and VRay. I have to use Maya for simulations for example springs and rubber materials. It would be nice it that went to Datasmith and Twinmotion. I understand that UnReal 5 supports Alembic files from Maya at this time. Twinmotion does not right now.
  13. johnalexander1571

    Need to import Alembic animation files

    I had a falling rubber skirt to put into a revised VRay animation, and I wound up exporting each frame .obj geometry from Maya and making stop motion frames and then animation in After Effects. It was a very short animation, so it was ok.
  14. johnalexander1571

    Just Great!

    I also thank ADS for Datasmith, it has been a great tool, and something myself and others asked for on the forum in the past. We've got DS. VRay5, and PowerCadd for the drafting asks we've seen. I think ADS has responded to requests with fulfillment. I appreciate this so much right now and look forward to how these things continue to improve and improve our working experiences.
  15. Dear Setz, Thanks for at last sharing some of your work. Of course I haven't seen a bunch of those movies and now will have to go check them out. Bravo man! Do most of these get built for actors to use and climb on? That would be such a cool job. I did see the Doc Ock movie, I like it because he's the guy I'm most cut out to play and that design stuff for making that character into a real "thing" was all awesome. Thanks for posting. Always a pleasure looking at your imagination.
  16. johnalexander1571

    at Setz finally, finally, finally, your trove

    Hi santa, He posted some images of the concept work he has done for films over the years, they are in the gallery under W. I do have a Wacom tablet I do use with both ZBrush and formZ. I find I am quite a bit faster even with formZ on the Wacom pecking tools and settings (mouse is heavy after nine-million miles).
  17. johnalexander1571

    at Setz finally, finally, finally, your trove

    Hi, Man, you are so right, I had the exact same three apps at one job I worked at for a couple years doing grocery store product renders where for example I would need an exact duplicate of a syrup bottle and they would ship me the bottle. We had a rude 3d scanner that required scratch building the model (both inside and out for accurate product hero renders) in Modo over the scan. Then I would use 3d coat to UV and put the seams where I wanted them. I was so impressed with 3d Coat. Now I am working where my product files come from Solidworks. I can open anything with formZ. I agree those three apps would allow anything to be created. I bought a ZBrush personal license a long time ago I have been getting into it finally trying the stuff I've always wanted to learn but put off. Finally learned how to paint fine details and make hair, so maybe I can do a bust or something. Cheers
  18. johnalexander1571

    Chaos Cosmos & Animation Plug-Ins?

    Hi all, I have been so happy with formZ and Twinmotion, because I have to import models of all different formats and clean them up (car seats, etc.), build accurate industrial product models from pages of plans, put them all together and have nice animation clips ready fast. To me this is a great system, the main weird thing is I have to control object animation in Twinmotion with materials. So if I have to have multiple panels moving, that share the same material, I have to manually make copies and assign them separately in formZ to make them move at different times. I could see a cool tool in formZ that allows one to organize materials along "object" thought lines. I noticed going to Sketchfab had the same system, if you didn't name your material separately, you had to go back and re-import. I think the new "onliney" interfaces want to work this way.
  19. Anyone find Ambient Occlusion in Twinmotion? One thing I wish it had.
  20. johnalexander1571

    Anyone find Ambient Occlusion in Twinmotion?

    e-mail sent😀
  21. johnalexander1571

    Anyone find Ambient Occlusion in Twinmotion?

    Thanks, Jean-Luc! I just completed my first building material product animation using TM, and I must say it was a very good experience. I think I have convinced my team that rendering days are over.
  22. johnalexander1571

    V-Ray 5 for form•Z Beta now available

    Hi Support, Good news! I reported the animation with RTX broken last build, but I just tried it with a new file in this build and it generated a .fan and an .avi just fine! Woo-hoo animation gains!
  23. johnalexander1571

    forms north

    I think it's here at the bottom of this drop down dialog under sun location.
  24. johnalexander1571

    Offline

    cobrien, I "think" it is only Vray that actually has to have a signal in order to launch and run. Contact support perhaps for checking out VRay license. Also, main thing... sometimes I close and re-launch so fast for some reason the Vray won't load. Usually, this is not an issue, but recently I had one get by me and I started working on my file with Vray unloaded. Needless to say, I lost a little work going back to the .fzb. One time an .fzb saved my rear end. Just be careful running Z without a VRay license or make sure it's loaded before working. Standard cautious procedure, I suspect.
  25. johnalexander1571

    V-Ray 5 for form•Z Beta now available

    Only one oblique to add to that Rob, I noticed that during the tech webinar for Unreal 5, using Lumen for real time global illumination, they outright stated that they were not even trying to make the new real-time ray tracing available for VR. The dev said that they are just now able to ray trace one frame rate at passable speeds, 2 eyes is so far out it's not even being attempted. That's not to say AR/VR are not going to be viable down the road without real-time raytracing, but that's how far we are away from the hardware being ready. I'm not trying to do that now, so I'm going with the NVidia side, betting since it will always be less costly. Vray has a competitive product starting out meant to be a competitor to TM. I suspect we'll see this thing being a beast in a ring of other real-time choices not too far down the road. Ramble over
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