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jldaureil last won the day on December 16 2020

jldaureil had the most liked content!

About jldaureil

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  • Birthday 03/07/1969

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  1. Hi all We use fz and twinmotion from z6 to z9 and export to twinmotion with the datasmith plug-in From the latest news autodessys (sponsored with an epic grant) works to a direct link between fz and twinmotion... I don't know if this in good way ADS Anys news? I suppose this could be the decisive improvement for us to work with z9 Fz 9 draft + modeling interface wasn't completely ready for our workflow from our latest test I would like to try again with the latest built
  2. pkcn some of these gaps are under consideration... alpha channel: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/107-render-passes raytracing or light probe https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/86-ray-tracing-support https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/120-reflection-probes-improvements Hdri Sky https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/c/93-hdri-map-for-sky hope they add IBL ...
  3. You should import the datasmith file as any fbx file Menu file import or in the import section on the right of user interface
  4. Hi every body Twinmotion is simply our favorite rendering engine for 2019 It's an amazing software at the best price (free for me because we gone in 2019l The renderings quality is really good even it's not the level of maxwell or vray But the rendering time are of courses more than rapid especially for videos The setup time are mainly oriented to improve de scene with a lot of assets in from the library (not for rendering settings} TM import natively. Skp Si you can find for free assets from quixel to 3d wharhouse Here is our YouTube channel to see example of our work made with formz and twinmotion https://youtube.com/channel/UCkYGCZPEs-6RIv-s4f8gQDg I've tested the formz datasmith plug-in successfully The main advantages are : The objects scene organisation is preserved The geometry is correctly exported (better than with the fbx export that cause problems with solid objects with hole or open cut) Objects are imported to the correct location (with z9 fbx you should set a rotation y-90 and z 180 for an import with x axe up) Without theses settings fbx are not in the original location or weather effect in tm are not correct (snow) With the plug-in all of this is obsolete The only problem I've seen is with Greyscale bump map for converted materials (tm prefers normal map Bump map in tm are reversed Bump in tm is set by default to 100% In TM bump should be set to 50% to follow the normal map Lower and higher values override the normal map intensity So if you set the bump value in TM to 50% and prepare you normal map for this you can increase or decrease the bump effect after in the TM materials I would like to pointed hee a very cool software to make tiled (extra) textures included normal maps from images "pixplant" Simply the best software I know for that You can also use allegorithmic b2m on steam platform) (or substance alchemist if you have money for that) but pixplant is really superior to make tile operations Voilà I would like to congratulate autodessys for win the epic grant And of course for the super good job This is simply the best news for me and a super perspective for formz I will share the info in the exceptional Facebook twinmotion communauty (best place to see the best renderings or for information https://www.google.com/url?sa=t&source=web&rct=j&url=https://m.facebook.com/groups/twinmotion.community/&ved=2ahUKEwiHnbaIhNLtAhVJ4YUKHZEeCkUQFjACegQIEBAB&usg=AOvVaw15CWjXe2ZxJBl-Gc7E8ZAG&cshid=1608105875420 Un grand merci à autodessys C'est vraiment super cool
  5. jldaureil

    V9 update

    Yes snow We have the same problem here under 8 and 9 We work under 6 and export with 8 a. 9 (for me) Finally we work around this by using a special folder for Ou export to clean up these duplicated textures Don't know exactly if tho bug concern only the fbx export or other file type Hope autodessys can solve this I. Future release
  6. Hi Alan We work actually with twinmotion It's really a great software with a very dynamic développement and communauty I've already ask for a direct link with formz Actually we export Ou models in. Fbx À direct link could be a real p'us You can submit this idea Here https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration/submit-idea?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJlbWFpbCI6ImpsZGF1cmVpbEBhbGljZXByby5mciIsImlhdCI6MTYwMjYyODEzNiwiZXhwIjoxNjAyNjcxMzM2fQ.BE5PDnVgmhaImcxaP-msfBL6hcQPdGKVJAW5ZNamG7I Our YouTube channel https://www.youtube.com/channel/UCkYGCZPEs-6RIv-s4f8gQDg
  7. jldaureil

    Independent window

    Yes, it was this bug that I was reporting I'm not yet fully into V9 (still faithful to my good old V6) I just saw that the "camera view" parameters have disappeared from the view parameters ... I do not know if they are placed elsewhere ... I found it in "image option" of the display menu (as in V6) But I don't know why they were removed from view parameters ... It was very practical another simplification of Z9 that I hate
  8. jldaureil

    WEIRD SCIENCE FEM Solver leg modeled in form.Z

    amazing !!! excellent !!! I like this !
  9. jldaureil

    Independent window

    Hi jakko do you sse the bug I see under window with independant windows (each time I go anywhere in the UI the independant windows is set inactive and so I have to do each time an extra click to reactivate it ?
  10. jldaureil

    How to export OBJ to Blender and Maya?

    I admit that I had never asked myself the question seriously ... It is always good to know.. But actually I would not have thought of modifying this parameter since the screen shot was on Mac
  11. jldaureil


    I guess what vva is looking for is to touch the increment closest to the grid ... this is probably what I will look for in its place ... on the other hand I wonder how to program the script in case of change of increment of the grid? I admit !! I do not know all the fabulous script that you wrote !! especially the align 2 .... on the other hand how could I work without your famous attention for Z6 and precisely on this subject on z9 is there an equivalent tool? I did not search carefully (especially that works with point and face topological selection) this is really my script number one and from far away and for that I can never thank you enough! 😋
  12. jldaureil


    oh yes it is very clear now! I guess it's possible it would be a question of modifying the values for X Y and Z at the closest increment. I ignore a script could do that Ask the question to Christopher Lund
  13. by re-reading your interventions I have the impression that users on apple are not concerned I confirm on windows with the specifications illustrated above
  14. jldaureil


    Thank you for the info on Z6 the accuracy plays on the ability to zoom On Z9 I am not really sure. What do you call "GridSnap" this ? Can you explain a little more the tool that would move a point / segment / object to the grid in one click (closest?)
  15. jldaureil


    Here 7 16 in v6 I don't use often such an accuraccy