Justin Montoya Posted January 18, 2018 Share Posted January 18, 2018 Can we please have a way to ALWAYS lock the Transform Controller to the Center or Centroid? I'm not sure why, but on some objects that have been Unioned, joined, subtracted, etc, the Transform controller gets set very obscurely, requiring us to use the Transform Controller to resnap it to center before we can Transform it correctly in place. Thanks! Link to comment Share on other sites More sharing options...
FZnoob Posted January 19, 2018 Share Posted January 19, 2018 Can we please have a way to ALWAYS lock the Transform Controller to the Center or Centroid? I'm not sure why, but on some objects that have been Unioned, joined, subtracted, etc, the Transform controller gets set very obscurely, requiring us to use the Transform Controller to resnap it to center before we can Transform it correctly in place. Thanks! Yes, agree 100% Link to comment Share on other sites More sharing options...
Jaakko Posted January 21, 2018 Share Posted January 21, 2018 +1 Link to comment Share on other sites More sharing options...
snow Posted January 23, 2018 Share Posted January 23, 2018 +1 Link to comment Share on other sites More sharing options...
setz Posted January 23, 2018 Share Posted January 23, 2018 When objects are Boole-Unioned or Boole-Itersected, the transform controller remains at the centroid of the object which was created earliest. To verify this, create two objects, A and B, Bool-Union them together and observe that the controller remains at the centroid of A. Undo to separate the objects and then Cut and Paste the A object. The A object then becomes the most recent object making the B object the object which was created first. When the objects are then Boole-Unioned again, the controller is then positioned at the B object centroid. This rule remains true even if the object axis is moved to a non-centroid position prior to the Boole operation. To move the controller to the centroid of the booled object ADS provides a snappable key point at the centroid automatically when the Edit Axes Tool is invoked which is very handy. When objects are Boole-Subtracted, the Controller is positioned at the axis of the Operand, the first object selected (being cut from) in the bool operation. That being said, having an additional tool Option for Centroid Controller Location would be welcome. Link to comment Share on other sites More sharing options...
David Lemelin Posted February 16, 2018 Share Posted February 16, 2018 I will add my voice to this request... PLEASE make the origin point of an object or group STATIC. Every time I drag a duplicate object from an original, the origin wanders all over the place forcing me to drop the tool I'm using to recenter the origin so I can control my transform correctly. It's incredibly annoying. Likewise, can we make a simple checkbox to select object or world coordinates when transforming an object? I often need to adjust the sizing or positioning of a group that is not aligned to the world grid... currently (and I could be wrong) the only options seem to be to reorient the origin to the world grid or center it to the object (which seems to throw the origin all over the place each time that option is selected )... which then necessitates correcting the centroid controller to match the correct object position. Link to comment Share on other sites More sharing options...
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