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snow

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Everything posted by snow

  1. hidden line is still awful and I was thinking "there must be a better way..." there is. and it's so easy I feel like a dunce that it took me 5+ years to figure it out. 1. Have a white background and turn off grid and axes. 2. Create a white material and set the reflection to constant. 3. Turn on Antialiasing in Shaded Options Done. Instant Hidden Line that is at least 100,000x faster than the real hidden line and with MUCH better results in regards to text (i didn't do a benchmark test on this, so please don't quote me). I'm literally never using the hidden line again and i am so happy about this so i needed to share.
  2. snow

    Simple modeling... stuck on basics!

    1. create your wall 2. use offset segment tool (insert OFF) to offset 2" from each side and 3' from bottom (you can also use guides here, but it'll take more clicks) 3. define reference plane on your wall 4. draw a rectangle (insert OFF) starting at the bottom left corner with a length of 16" and a width of 9" 5. use a guide to mark the 16:9 ratio of the rectangle in the previous setp 6. draw another rectangle (with insert ON) in the same bottom left corner and follow the guide to the intersection on the other side of the wall. 7. reshape -1" and delete offset lines, guides, reference rectangle. After doing this, I realize it would be REALLY beneficial if you could lock your aspect ratio in the rectangle tool options... 🤔
  3. True. I think a workaround for that is to change the image options to something high-res, export image to tiff, place this image in Illustrator, and run Image Trace. Depending on the model and how much tinkering needs to be done, this would probably be faster than letting hidden line grind out a rendering for 10+ minutes.
  4. snow

    Can't load textures

    the jpg needs to be saved as "standard" a "progressive" jpg will not open. you should also use RGB color space for best results
  5. I agree this could be very useful to see an Object Parameters window open all the time... it should probably be separate palette from the Tool Options. I say could because the Parameters function kinda broken in formZ. Example: Draw a cube... parameters are there and adjustable. Reshape the cube: Parameters are gone. This is the same for all generated solids. Yes, you can use the Transform/Non-Uniform Scaling to change the size, but it's not *quite* the same. formZ needs to retain these parametric properties when just reshaping an object. Maybe a version 9 fix?
  6. snow

    New project window missing.

    this statement gives me a migraine. I really hope Z9 addresses most of these silly preference issues. I think a simple application frame will do wonders as opposed to the floating palettes.
  7. because formZ is the best and it can do anything and everything, of course! but no seriously... this is a pretty silly and annoying bug. we installed formZ on a number of machines in our office and on every machine it made most file types want to open in formZ--DWG, 3DS, SKP, etc--were all affected by this. There's no workaround for this, you'll just slowly change the default application for every file type and eventually the problem will be solved.
  8. snow

    FBX export... let's discuss

    I've noticed this issue too. I wasn't sure which unit it was exporting, but when I import the FBX into C4D the model is always quite small. I have not found a proper workaround. I suspect something is broken in the export settings (i've tried all the settings with no luck) and I've tried changing the import settings on C4D without any luck. I just scale my model in the destination program.
  9. snow

    retirement

    after you uninstall it you'll have to contact support and they will remove the serial number from your IP address.
  10. snow

    interface lag on MacOS

    Try turning off snaps you aren't using. Snap to Intersections does more harm than good when modeling in moderately complex files. I rarely use it.
  11. snow

    Lumion plugin

    Corona is another one that is intrigueing. I'm tempted to pick up a cheap PC in the near future to test out some of these new rendering engines.
  12. snow

    tool bar issues

    click on workspace > tool manager to open up the tool manager palette. then you can right click on the tool bar and "collapse to single row"
  13. snow

    sub D help

    I'm starting to get into subD and I want to create a try to hold some product. I have it mostly modeled out and I like the curvature of the model with the sharpness at 50%, but I'm getting some pretty jagged corners and I'm not sure how to address these. Any input would be helpful. tray.fmz.zip
  14. snow

    Anyone know what a .zsr file is?

    it's a formZ temporary save file. It occurs somewhere between saving your current formZ file and formZ auto-updating the .fzb.
  15. snow

    Dark Ui

    I agree with Leed. A designated dark mode UI (with a light mode option too, obviously) would be very welcome. changing icon tint and changing various display colors is not a valid substitute for dark mode.
  16. I believe the title of this post to be true. Attached is a simple file: a product bottle with a texture applied. this object was created and mapped in sketchup. I exported this as an FBX file from SKP which I imported into FormZ and all is well. After modeling a display and making copies of this object plus many other objects like this, I exported my .FMZ file to OBJ. Open the OBJ in Keyshot and the UV is broken. I tried exporting with FBX and 3DS as well... and imported into C4D along with KeyShot. Same result with each format on both programs. If anyone can get this to work properly that would be cool, otherwise please fix this issue. Now I'm off to go re-map a dozen or so objects UV broken.fmz.zip
  17. Per the title of this post, I would like to see this added to many of the warning pop-ups in formZ. Notably, I see this using the Triangulate tool and when Exporting. Every. Single. Time. It's quite annoying and 100% unnecessary to see this after every triangulation and/or export. I'm sure there are other warnings like this, but these are two that I come across daily
  18. I like the way C4D handles "decals"... you are simply able to have textures overlap each other. The "non-decal" is tiled, the "decal" doesn't tile and you can adjust it on your object accordingly. This would be a welcomed addition to formZ.
  19. snow

    objects won't boolean (union)

    allan, these objects were created just the way you explained... started with a rectangle, fillet, swept a circle. then I split the object with a line. nothing too complicated was done, which is part of the frustration and confusion as to why they wouldn't boolean. vva, thanks, i didn't think about doing that. it worked.
  20. anyone have any ideas? this was once a single object. then i sliced it into 4 sections to expand it in both directions. now it will not union... Untitled2.fmz.zip
  21. snow

    Two questions

    display option are a part of the project settings are are saved only with the project, which is not system wide. if you want to save your display options so it's the same every time you open a new project, you will need to create a template file. (for what its worth I hope this changes in the future... display options and project settings should be saved with the preferences)
  22. like reddit, but for formZ bugs and suggestions would be cool. a user can post a bug/issue, then other users can log in a upvote the problem/request. top problems get addressed.
  23. here is another warning sign I CONSTANTLY see (with the Extend tool) I suppose a "Do Not Show Again" may not be appropriate here, but maybe formZ can be smart enough to know that in this case where it is "inappropriate" to extend the segment that I am trying to extend the face. Shouldn't be too hard, right??
  24. snow

    FBX import

    try using OBJ or 3DS, if those formats are available. those will also export with texture maps.
  25. snow

    unable to round

    I'm having trouble trying to round the edges of this object. I want the radius to be very small (0.0625") so I know that the size isn't the issue. I think it has to do with the extra segments, but I can't seem to get rid of them. I formed this object by union-ing the top with the two verticals. Object doctor isn't finding any problems and converting to facetted isn't helping. any thoughts? frame.fmz.zip
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