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David Lemelin

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David Lemelin last won the day on April 21

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About David Lemelin

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  1. David Lemelin

    FormZ Pro 8.5 Windows 3D mouse will no longer work

    In case anyone is having a similar problem... Here is an update I have been working with tech support from my Antivirus provider, 3Dconnexion, and now FormZ. We have eliminated the virus software as being part of the problem. We have eliminated driver issues and hardware issues with the mouse. With help from 3Dconnexion I was able to get the mouse working with FormZ again. That was just a process of resetting the driver and it's settings files. The tech at 3Dconnexion was able to replicate the problem at his end (where the settings panel for the 3D mouse is impossible to adjust, meaning the mouse only works in factory default setting. Touching the control panel resets is to "Windows Explorer" settings which don't affect the mouse's behavior in FormZ) Yesterday the FromZ tech and I explored what I was seeing across a shared screen and validated that the source problem seems difficult to pin-point. He is currently performing some research at his end. So, no resolution yet... but I wanted to provide an update for anyone who might be experiencing this situation.
  2. I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station. I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat. So two points; a) has anyone come up on this and found a solution to keep texture linked to the model across stations? would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log?
  3. Hey there, I have recently begun porting my FormZ work from my beloved (if underpowered) Mac to a more robust PC Workstation. In the process of working out bugs, and when I'm on the road, I still do lots of modeling work on my Mac. However, I'm running up against an annoying issue with texture maps losing their link when I move to the PC station. I keep all my live documents and 3D resources in a DropBox account which keeps all my computers synced and my work available where ever I go. So when I open model "x" it is always from the DropBox location which also contains all the related texture maps. Even MXM textures live in a folder on that remote drive. However, when I try to render my work, I get constant error messages about missing links... The really weird thing is that it's not uniform. Some textures go missing while others are still there. To add insult to injury, Maxwell Fire, which I use as a flight check for my final renders, lists missing textures or texture components... one. at. a. time. Meaning I have to cycle through starting Fire, then opening the log to find which texture is causing the render to fail, then relink that texture, then start all over again. Wash, rinse, repeat, repeat, repeat. So two points; a) has anyone come up on this and found a solution to keep texture linked to the model across stations? would it be conceivable for Maxwell to perform a complete flight check of all dependencies before writing the log? Before anyone points it out, I will also post this in the Maxwell plug-in forum to see if they might have some ideas from the plug-in end of things.
  4. David Lemelin

    8550U vs 7500U Clock Speed vs Core Count

    I have recently purchased a custom rig built around AMD’s 16 core Treadripper processor. That one ,achine has put into retirement the fout i7 quad core machines I used to have to daisy chain for Maxwell Render. Speed is great, but the more cores you have, when it comes to rendering anyways, makes a huge difference. And if you’re building a rig from scratch, I suggest you take a look at AMD’s Threadripper processors. The price point compared to Intel makes this series of processors a serious competitor.
  5. David Lemelin

    FormZ Pro 8.5 Windows 3D mouse will no longer work

    Incidentally, I am also having keyboard shortcuts disappearing every now and then which requires me to dump the preferences all the time. Is this a common bug with anyone else? It feels like all the inputs on my Windows FormZ installation are unstable.
  6. Hi there, I'm sending this in out of desperation. Last week my 3D mouse on my windows machine started misbehaving with FormZ. -I thought it might be the drivers, so I re-installed those. -I thought it was my anti-virus so I uninstalled that. -I thought the FromZ preferences file might be corrupt, so I deleted it. -Seeing as the preferences file wasn't the source, I uninstalled and reinstalled FromZ fresh. Nothing seems to help. What's really odd is that the mouse works flawlessly in MODO and Rhino on the same machine, it's only given up on FormZ. Has anyone ever seen this sort of thing? Any suggestion would be welcome. Modeling without my 3D mouse is like driving a car with a welder's mask on. It get's done, but boy is it clumsy.
  7. David Lemelin

    Transform Controller - Lock to Center ALWAYS

    I will add my voice to this request... PLEASE make the origin point of an object or group STATIC. Every time I drag a duplicate object from an original, the origin wanders all over the place forcing me to drop the tool I'm using to recenter the origin so I can control my transform correctly. It's incredibly annoying. Likewise, can we make a simple checkbox to select object or world coordinates when transforming an object? I often need to adjust the sizing or positioning of a group that is not aligned to the world grid... currently (and I could be wrong) the only options seem to be to reorient the origin to the world grid or center it to the object (which seems to throw the origin all over the place each time that option is selected )... which then necessitates correcting the centroid controller to match the correct object position.
  8. David Lemelin

    fix duplicate textures when exporting

    One last thought before leaving the topic, it would be nice for the Materials palette to offer some better display options... Make the icon size infinitely variable (instead of too small or too large). Consider the option of small tiles that zoom when moused over. Also some sorting tools, right at the palette level to reorganize the palette display by hue, by render engine, or by type (metalic, matte, glossy, glass, and render engine) it would be nice with a simple click to identify all the MXS with a simple click, or get all the glue based colors in the same area of the palette.
  9. David Lemelin

    fix duplicate textures when exporting

    I've been thinking about the materials palette for a while as I always seem to be in there cleaning up and rationalizing materials after importing numerous models into a new project. The main problem lies with duplication of virtually identical materials. Sometimes I end up with six or seven glossy blacks and the only way to clean up the extras is to select and delete them one at a time. Perhaps if FormZ analyzed materials in imported shapes and noted not only duplicate names, but also verified a number of factors such as color, transparency, and specularity and offered to substitute a near match from the existing model when a close match is identified... That would give us the option of deciding upfront if a particular material is a close enough match. Also, the texture groups are difficult to work with, the closed folders mean more clicks to access existing materials. Perhaps if the materials palette allowed grouping of textures with a simple shift-select and a pull-down separator similar to how guides work in Photoshop (click on the window edge and drag down a divider where you can add a group name if needed). This would allow dividing up materials by category or by object. FromZ often requires multiple clicks for some processes when one or two should be sufficient if processes were streamlined. For instance, when loading an image map, why all the different dialogs? Provide a dialog that incorporates the file browser and provides the various controls the import requires. Regarding managing materials, it would be nice to be able to strip out multiple textures at once instead of needing to do it one at a time. A dialog featuring the multiple deletions could be provided to allow replacement of the deleted materials with other existing ones using the same icons as in the materials palette. Lastly, why not provide a range of materials as the base default state? Right now FormZ offer a number of flat colors, but 90% of the time my models only contain 3 or 4 flat colors, the rest are glossy, transparent, metallic, or emitters. Why not offer a starting state that provides a few of each so that models can start with a variety of basic starting points. These could also be customizable to feature textures that repeat across many projects right from the launch. A really nice touch would be to allow the user to specify the rendering engine of choice in the preferences so that the material palettes and options reflect first the material options suitable for Maxwell, VRay or RenderZone while hiding the unneeded options. This could also be leveraged to preset the lighting palette to feature the correct light source type for the rendering engine selected.
  10. David Lemelin

    Rebus and MXS references

    I have also had similar errors with Rebus lately. Like you, Des, the error happens in the upload of the dependencies. Rebus is unaware of what might be causing this and since I'm usually facing deadlines when I resort to a render farm, I have had to simply un-install the RebusDrop application and switch to a different render farm (Currenly I am using Ranch Computing, which doesn't seem to encounter the same issue). I wonder if Rebus has seen any other instances of this? In my support e-mails it doesn't sound like they were willing to confirm this. It's too bad because I quite like the way Rebus has integrated itself, but if I can't get a service to behave dependably in a production environment, they may as well not exist.
  11. David Lemelin

    Missing shortcuts from Window installation

    sigh... It seems in Windows 10 the preference folder isn't located in the same place or is named something I don't recognize. I'll have to keep looking.
  12. David Lemelin

    Missing shortcuts from Window installation

    Thank you Justin, you are indeed seeing similar issues to me. The layout of the workspace on the Windows version of FromZ is maddening. Settings seem to refuse to stay put and the GUI is finicky in ways that drive me to drink. Here's hoping v9, will someday resolve these strange behaviors. Thanks for pointing out how to reset the preferences... I will do that right now!
  13. Hey there, I am having a bit of strangeness with FZ 8.5 pro. I have been doing 95% of my work on the Mac platform for years, but hardware advances have made Apple a poor choice for 3D modeling going forward... So, I got a Windows workstation as a new start. Catch is, I'm not a windows guy, which means fixes I knew on the Mac don't necessarily work on the windows side. The issue I'm having is that the shortcuts have suddenly disappeared from my Windows installation late last week. I can't even get a contextual menu by right clicking my mouse or pan by holding down the scroll wheel. On my Mac, I might just delete the preferences folder, but on the Windows side, I'm at a loss. Where would I find the equivalent preferences file in windows 10? Also, can anyone identify why this would happen? Thanks!
  14. Hey there, I am having a bit of strangeness with FZ 8.5 pro. I have been doing 95% of my work on the Mac platform for years, but hardware advances have made Apple a poor choice for 3D modeling going forward... So, I got a Windows workstation as a new start. Catch is, I'm not a windows guy, which means fixes I knew on the Mac don't necessarily work on the windows side. The issue I'm having is that the shortcuts have suddenly disappeared from my Windows installation late last week. I can't even get a contextual menu by right clicking my mouse or pan by holding down the scroll wheel. On my Mac, I might just delete the preferences folder, but on the Windows side, I'm at a loss. Where would I find the equivalent preferences file in windows 10? Also, can anyone identify why this would happen? Thanks!
  15. David Lemelin

    Mapping on imported mesh objects

    Thanks for the tip!
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