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snow last won the day on April 29

snow had the most liked content!

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  1. I come across this issue fairly often. the object in question was created using Reshape and Offset Outline. In the front view, Slice the 3/4" tube with the lines (Heal enabled), then try to delete one of the resulting objects. The objects have turned into surfaces instead of solids. My workaround was to create an ambiguous object and boolean difference the objects. It's not a huge issue, but an issue that should be fixed, nonetheless. slice.fmz
  2. snow

    undos are still broken

    I never thought about that, but yes, it is set to Unlimited. Ill change it to 12 (and maybe increase later) to see if that resolves the issue. thanks, Des!
  3. snow

    undos are still broken

    I'm working locally on a project and I'm still having the same problem. I just restarted my machine. hopefully that will help for a while... 🙄
  4. snow

    undos are still broken

    I have not tried a full program re-install. I might give that a try when I have some time and I'm connected to a different network. Thanks.
  5. is anyone else having this problem? Working from a server I have this problem a few times a week. There isn't any specific set of functions, or in a specific file, it's any file after routine functions. Copying my projects locally is not a viable workaround because that breaks linked textures that I need to export to render... and I often need to work on projects from two different locations. formZ is a very fast modeler, but that efficiently doesn't matter when I'm constantly losing 15, 20, 30+ minutes of work in my projects. sigh.
  6. Yes this was checked. The overall problem is that the formZ file was no longer linked to my texture maps even though they showed up in the model. If they aren't linked they won't export... at least that's the problem I'm having.
  7. I also want to take a moment to say that it's not necessary to export two copies of every texture in the project. please fix!
  8. Brilliant! thank you Justin!
  9. With a clear mind this morning, I thought to try "Save A Copy As..." to save all the textures with the .fmz file. I did this saving directly onto a flash drive to open on another machine but only the .fmz is saved. I assume the "Save Textures" option just bakes them WITH the .fmz file, which is not helpful in my case. I think formZ needs to have a "Package" option where the formZ file is saved with a folder of textures and re-links them. I believe this would solve this exporting problem when moving to different locations. And an ability to automatically re-link textures in a given directly after one file is re-linked would be more than welcome.
  10. re-linking textures one by one. there MUST be another way...
  11. I have "Keep Texture" enabled in the project settings. All my textures are present in formZ, but they don't show up when exporting to FBX for render. Now I have to re-link a couple dozen textures in formZ because even though they show up in the project, when I click to "load texture" in the Material Parameters it goes to the default texture. I would think if I move the file from computer to computer with "Keep Textures" enabled it would, you know, keep textures with the file.
  12. snow

    Rendering Time

    Ahh yes, the ol' cheesegrater mac. What a gem! Hopefully we will see a preview of the 2019 Mac Pro at WWDC. I'm hoping for a bigger jump in their entire pro lineup. I'm still holding on to a Late 2013 MacBook Pro because I refuse to own one with a touch bar *eye roll*
  13. snow

    Rendering Time

    Justin, If I had a dollar for every time you talked trash about Apple/Mac hardware on this forum I'd be able to treat myself to a nice steak dinner 😂 No hard feelings, your input is always informative and welcomed by all of us formZers. But yes, flakie, if you posted your file or some screenshots of your settings we should be able to better assist you.
  14. The white on black is a nice effect! I have noticed in a couple models where the lines are not behaving as I expected. I'm on Windows so I don't believe it's a Mac/Graphics Card problem. Strangely, in some views, those disappearing lines will reappear when I turn on the grid? I don't know how they are related but they are. I know this method isn't perfect, but it definitely helps on large models with smooth geometry. I'm just exporting the images of my work (after setting my image options to a higher resolution) so I'd rather do this than click Hidden Line and sit and wonder how long it's going to take.
  15. After you pick an object, select the Transform tool and in the Tool Options you can see the X, Y, and Z dims of the object. I use this quite often.