Jump to content


Photo
- - - - -

Collision detect


  • Please log in to reply
11 replies to this topic

#1 Andy

Andy

    Advanced Member

  • Members
  • PipPipPip
  • 183 posts

Posted 10 May 2016 - 01:50 AM

Collision detect

 

Andrea


  • AHTOH, RegreeHes, sapedzep and 13 others like this

#2 Bartjuan

Bartjuan

    Advanced Member

  • Members
  • PipPipPip
  • 107 posts
  • LocationMonterey,CA

Posted 10 May 2016 - 10:45 AM

That's not a lot of information to go on.

 

Do you mean in a walktrough? ( this already exists)

 

Or, do you mean highlight overlapping geometry?

 

Please clarify



#3 Andy

Andy

    Advanced Member

  • Members
  • PipPipPip
  • 183 posts

Posted 10 May 2016 - 11:18 PM

Hi Bart,

 

there is not info becouse don't know english very well; I mean highlight overlapping geometry. Think to a complicated pipeline or to airing piping.

 

Andrea


  • jsiggia likes this

#4 AHTOH

AHTOH

    Advanced Member

  • Members
  • PipPipPip
  • 446 posts
  • LocationMoscow, Russian Federation

Posted 07 June 2016 - 10:37 AM

That could be a great idea. Also it would be good to have option allow or forbid objects to penetrate each other. Self collision detection and management would be nice too.


  • etroxel likes this

Anton Voloshin,

architect, interior designer, product designer.


#5 Bo Atkinson

Bo Atkinson

    Advanced Member

  • Members
  • PipPipPip
  • 156 posts
  • LocationMaine USA

Posted 26 June 2016 - 07:03 PM

I would love a self-boolean which produces a difference of overlapping portion, (leaves original object). Asking a system to test for optional, non interfering spacing, would seem to take up more time. A regular boolean object, that alone, can already take lots of time. (Besides, This might also work as a new, additional, boolean carving tool, with fewer clicks.



#6 Spacer

Spacer

    Advanced Member

  • Members
  • PipPipPip
  • 148 posts

Posted 07 July 2017 - 01:57 PM

So does this 'collision detector 'tool exist? I'd like to make sure my EMitter Objects don't touch other objects. Is this possible??

 

thx,

 

Peter

 

 



#7 Tech

Tech

    Moderator

  • Moderators
  • 4,007 posts

Posted 07 July 2017 - 04:25 PM

All, 

 

There is a kind of "collision detector" as a part of the Object Doctor.  You can use this to find Intersecting Faces, Coplanar Faces, and Coplanar Segments, all of which can potentially cause issues with the project.  

 

However this will not detect intersecting volumes--such as that between two cubes--because this does not cause problem geometry.  In what manner may this function be useful?



#8 Alan Cooper

Alan Cooper

    Advanced Member

  • Members
  • PipPipPip
  • 441 posts
  • LocationBuckinghamshire, UK

Posted 09 July 2017 - 07:05 AM

Collision detection is useful for example where copies of an object have been made and something has inadvertently been left over the top of another, increasing the quantity count from that which had been intended when a bill of materials is produced.


FZ8.5 pro with Renderzone on Windows 7 64bit.

Family Plan.


#9 Tech

Tech

    Moderator

  • Moderators
  • 4,007 posts

Posted 10 July 2017 - 07:51 AM

Hi Alan, 

 

In this case you can use the Project Doctor to remove duplicate objects.  Does that help?



#10 Alan Cooper

Alan Cooper

    Advanced Member

  • Members
  • PipPipPip
  • 441 posts
  • LocationBuckinghamshire, UK

Posted 10 July 2017 - 01:46 PM

Thanks Tech, great suggestion. I have never used that tool before, (only the object doctor) perhaps I should add it to my routine before generating data from info management. Maybe as a suggestion, it could be added as an option in the info management dialogue box to save an extra step?


Edited by Alan Cooper, 10 July 2017 - 01:46 PM.

FZ8.5 pro with Renderzone on Windows 7 64bit.

Family Plan.


#11 Tech

Tech

    Moderator

  • Moderators
  • 4,007 posts

Posted 11 July 2017 - 04:38 PM

Hi Alan, 

 

We will see if we can somehow implement these project/object tools in a way to improve the information management workflow, thanks for the suggestion  :)



#12 kac

kac

    Advanced Member

  • Members
  • PipPipPip
  • 45 posts

Posted 52 minutes ago

You have snap options that should assist in preventing overlapping object. However I could see it as an added feature for particles or arrays where objects are distributed automatically and not positioned manually that would use the snaps.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users