Andy Posted May 10, 2016 Share Posted May 10, 2016 Collision detect Andrea Link to comment Share on other sites More sharing options...
Bartjuan Posted May 10, 2016 Share Posted May 10, 2016 That's not a lot of information to go on. Do you mean in a walktrough? ( this already exists) Or, do you mean highlight overlapping geometry? Please clarify Link to comment Share on other sites More sharing options...
Andy Posted May 11, 2016 Author Share Posted May 11, 2016 Hi Bart, there is not info becouse don't know english very well; I mean highlight overlapping geometry. Think to a complicated pipeline or to airing piping. Andrea Link to comment Share on other sites More sharing options...
AHTOH Posted June 7, 2016 Share Posted June 7, 2016 That could be a great idea. Also it would be good to have option allow or forbid objects to penetrate each other. Self collision detection and management would be nice too. Link to comment Share on other sites More sharing options...
Bo Atkinson Posted June 27, 2016 Share Posted June 27, 2016 I would love a self-boolean which produces a difference of overlapping portion, (leaves original object). Asking a system to test for optional, non interfering spacing, would seem to take up more time. A regular boolean object, that alone, can already take lots of time. (Besides, This might also work as a new, additional, boolean carving tool, with fewer clicks. Link to comment Share on other sites More sharing options...
Spacer Posted July 7, 2017 Share Posted July 7, 2017 So does this 'collision detector 'tool exist? I'd like to make sure my EMitter Objects don't touch other objects. Is this possible?? thx, Peter Link to comment Share on other sites More sharing options...
Tech Posted July 7, 2017 Share Posted July 7, 2017 All, There is a kind of "collision detector" as a part of the Object Doctor. You can use this to find Intersecting Faces, Coplanar Faces, and Coplanar Segments, all of which can potentially cause issues with the project. However this will not detect intersecting volumes--such as that between two cubes--because this does not cause problem geometry. In what manner may this function be useful? Link to comment Share on other sites More sharing options...
Alan Cooper Posted July 9, 2017 Share Posted July 9, 2017 Collision detection is useful for example where copies of an object have been made and something has inadvertently been left over the top of another, increasing the quantity count from that which had been intended when a bill of materials is produced. Link to comment Share on other sites More sharing options...
Tech Posted July 10, 2017 Share Posted July 10, 2017 Hi Alan, In this case you can use the Project Doctor to remove duplicate objects. Does that help? Link to comment Share on other sites More sharing options...
Alan Cooper Posted July 10, 2017 Share Posted July 10, 2017 Thanks Tech, great suggestion. I have never used that tool before, (only the object doctor) perhaps I should add it to my routine before generating data from info management. Maybe as a suggestion, it could be added as an option in the info management dialogue box to save an extra step? Link to comment Share on other sites More sharing options...
Tech Posted July 11, 2017 Share Posted July 11, 2017 Hi Alan, We will see if we can somehow implement these project/object tools in a way to improve the information management workflow, thanks for the suggestion Link to comment Share on other sites More sharing options...
kac Posted July 27, 2017 Share Posted July 27, 2017 You have snap options that should assist in preventing overlapping object. However I could see it as an added feature for particles or arrays where objects are distributed automatically and not positioned manually that would use the snaps. Link to comment Share on other sites More sharing options...
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