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Bo Atkinson

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Bo Atkinson last won the day on January 3 2017

Bo Atkinson had the most liked content!

About Bo Atkinson

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    Maine USA
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  1. Bo Atkinson

    form•Z 9 beta

    I missed seeing this beta availability earlier, tried installing just now, Sept 14... It asks for license-code but my valid serial# is refused and there are many past 'codes'... is there a special way get this right on Mac? Or does a new set need to be applied for?
  2. Or consider 'lofting' perpendicular from the xy plane, to get all planar edges, everywhere, if that was the objective, but if you use the Triangulation tool (as already suggested), set to strict planarity, second option , (this worked here), then ... What is wrong with having two faces on some of the edges and milling it, just so? After all. in joinery, many faces per edge is considered smart, if they don't feather too much to a point of weakness.
  3. Bo Atkinson

    Trouble Moving Billboard

    Thanks for mentioning "zeroing". Getting a "000 snap" was always one easy snap in v6. Today it is 5 clicks or more. (Sometimes tab,0,tab,0,tab,0 will work in OSX)) When many points are present, we cannot sequentially snap between grids and points, where v6 did this so well. I therefore need to add one more point object at 000, to provide a reliable snap target, because a grid and point sequence-combination of snapping cannot always snap in sequences, (as they did beautifully in v6, in any situation). The point-object tool does manage to establish a reliable target-snap, right where needed at 000, but because certain situations of snaps will usually not work, I otherwise have to put this temporary point-object where needed, for example to snap between the grid and other specified entities. I reported this during the beta period, (was it version-7-beta?), to no avail, and was surprised that it was considered OK.
  4. Bo Atkinson

    "&@" can't be found

    I just now got this message trying to open small fmz which contained simple objects with a lot of texture editing of one personal color map. Basically I had tried many variations of modifying textures. I like the simple tool set for making a rainbow effect, but the object and settings now seem lost.) If there is a known thing not to do with texture editing or mapping, please let me know. Edit after 2 minutes, trying a simpler test file with marble- Saving an object with marble gave tis error message... I think I have to try reloading that library...THe error message must be due to trying to fix the marble problem... (I had also moved 2 old formZ app folders to trash and also hope I did not tamper with the current 8.6 file.) Otherwise if there is more detail on the range of possibility with v8.6 texture tools, than appears in the manual, please advise. (I have to appreciate that most pros are using advanced plugin renderers, which I dropped years ago, because rendering and design is not an income 'plus' for me... So that much in the way of replies are not expected here.)
  5. Bo Atkinson

    Marble Links Break

    Not that this is important, but the Marble Library seems malfunctioning. ( I tried re-linking the some of them (marbles 6,7,10).... The relink function worked until a new project is opened, where those marble types were again lost. Some of the other marbles always remained linked. I don't see this problem with other material library types, just marble.
  6. Bo Atkinson

    How to add custom jpgs to Material Palette

    Allanjl, Now that you have me looking again. I should add that getting a photo image into the Materials/ Material Type/ Shaded… And not necessarily into RenderZone, but i now see that RenderZone/ Materials Type/Renderzone does have a Color Map under the Color tab. I did not notice that earlier as i was actually needing a raised sand texture for my work. Initially i was keeping life simple, with the Shaded Render for my quick visualization needs. Shaded mode is great for that, allowing quick renders, while modeling proceeds. Agreed, the bumps are sort of a 2d function internally, but they are mapped rather well for ordinary 3d visualization needs, (of ending up with a 2d output, not a 3d output, yes). Advancing physics is another issue, not mine, here. My initial objective was how to get photo images into formZ Materials, to begin with. My thread attempts to explain, though a seek & find mode, how i discovered a solution for my need and how to second guess the terminology, (which i lacked at the outset). The path i initially needed was: Material Parameters/ Material Type/ Renderzone/ Color/ Color Map ...But actually /Bump Map was better for this instance) For anyone seeking, this gets photos into formZ Materials which can be saved and the bumps are great for raised textures.
  7. Bo Atkinson

    How to add custom jpgs to Material Palette

    Thanks Allanjl, Yes, in my third post, the jpg was brought into the custom material, but only through through the Bump Map Material parameter... If there is another route to get personal photos into materials, please indicate the key word to find inside the Manual (and save yourself writing out long explanations).... I found no other way but the bump map option gives excellent results, as material surfaces re 3d, inherently. The word 'bump' does imply 3d, so I reason this was a good word choice, as customized materials are likely to be textures, which also imply 3d. Also, to keep personal modeling criteria, even materials or plain colors, I keep them saved in project files. As my personal work varies so much in the many kinds of things I do.
  8. Bo Atkinson

    How to add custom jpgs to Material Palette

    I see now, the only available procedure is through Bump Maps inside Material Parameters. My approach was backward as one should simply consider customized-image insertion as a bump concept, specifically, followed with texture editing, shading and color… Saving regular needs to “My Library”…
  9. Bo Atkinson

    How to add custom jpgs to Material Palette

    Odd as it may seem, I haven't bothered with this in years, (V6) To just use my own jpgs. I tried following manual but must have the wrong page or terminology.
  10. I searched for a method to add my own, new, customized jpgs to formZ, to use as a custimized materials… The manual had: “Creating and editing materials” but did not mention adding customized images (jpgs). In the really old days it seemed possible. Can i replace a default formZ- Material jpg with my jpg? (I don't mind having the unrelated, default name kept). I don’t need most of the default formZ material looks, so don't mind loosing such. Actually I would like to remove most of the materials I will never use, besides.
  11. Bo Atkinson

    Clones - Latest Build 10163

    Thanks Tech, I finally got it to work as expected and it does work beautifully. I had not rebooted in many days, which affects things sometimes.
  12. Bo Atkinson

    Clones - Latest Build 10163

    Mac OSX 10.12.3 Admitting my difficulties with rare needs for clone functionality, in different years... As of Build 10163, (the latest)… Are not cloned objects supposed to transform about each, individual centroid? Ive tried all visible settings: “as family”, “individually”, both with all pre selected and also by clicking on each one alone, without pre selection. The spheres are supposed to be clones, (made with Move / Make Clone box checked) RE spheres in image: Top-image: spheres were move/copied. Bottom image: each sphere had to be Transform/Scaled one at a time. Where I want Clones to do this for me by one scale action. Also, is there a way to verify if an object is a clone or not? Clones wil not Transform.fmz
  13. Bo Atkinson

    Parallel tool

    Name has changed, action has seemed the same. Forth box-button down on right- Derive 2 . . . . Ofst Surf (forum won't load pics anymore)
  14. Bo Atkinson

    how to "convert..." ?

    If massive poly reduction (work) is worth ones time, one can use the Contour tool to define a new sequential set of cross sections. These outlines can then be reduced in resolution with the Polygonize tool. However a large number of these contour-outlines might be unneeded. Perhaps even most can be deleted, where your greater poly reduction is focussed. Finally a loft Loft tool can be used, depending on style of resulting object you want.
  15. Bo Atkinson

    SubD mirror / symmetrical modeling

    Indeed, symmetry tools are powerful, but not really the most competitive, in that demand is relatively limited. There is a work around, taking a little more time to complete, but less and less time, if one is repeating this enough to get used to the work flow. Use the mirror tools, either with starting objects or with Subt objects or other types...