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Bo Atkinson

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Bo Atkinson last won the day on November 25 2019

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About Bo Atkinson

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    http://harmoniouspalette.com

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    Maine USA
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  1. Bo Atkinson

    Where is Derive Point Cloud ?

    Ahah, just found it under Derive palette, (named Pnt Cloud).
  2. Looking through tools in V9, this is not found. Insights? Fromhttp://www.formz.com/manuals/formz7/!SSL!/WebHelp/formz7.php?url_str=05000_Drawing_Objects.html Derive Point Cloud This tool is used to derive an object consisting of the points of another object. To apply it, with the tool active, click on an object. There are no options for this tool.
  3. The linked model navigates very smoothly here on old fashioned 2013 Macpro Hi Sierra, formZ 9.04 in any type of display, selected or not selected.
  4. What might be the best ways to build a virtual fair online, where the organization behind the event might have a reasonable budget for incoming proposals, and where exhibitors could simply add their own 3d, images and videos, and what might such a bid look like cost wise? Following is the link to the organization. I might be able to cooperate with more onsite resources and some modeling. I'm about a half hour drive from the site and might know some contacts, though I have been out of that loop for many years. If any here want to discuss this, please share insights. https://mofga.org/The-Fair Mapped Location: https://www.google.com/maps/search/mofgaq+%2B+maine/@44.5931259,-69.2940957,1815m/data=!3m1!1e3 Traditional Date: September 25, 26 & 27, 2020 Common Ground Country Fair Coronavirus Statement May 5, 2020 The Common Ground Country Fair, MOFGA’s signature event, will be offered in a virtual format for 2020.
  5. Bo Atkinson

    .obj export - can't get clean model to Blender

    Thanks Andrew, Back in the old 1990s there had seemed to be an academic version of correct geometric definitions and methods, of little importance to me so long as it was indeed transferable, which you seem to be saying has become less reliably standardized, perhaps after smooth modeling made it's debut, and other app specialties are also developing new byways out there. I can well appreciate the inevitability that such things could happen when looking at the state of our world and all it's competing systems of every kind. It would not surprise me at all if solids eventually find a more expanded definition all together, with more than edges, vertices and planerity, and so I will remain content with hammering out my ideas with Shaded Work alone, thankful for all it's tools crammed in one box. ^__^
  6. Bo Atkinson

    .obj export - can't get clean model to Blender

    Thanks Andrew, so are you reporting a strictly rendering-based issue, but not a 3d geometry or a geometry-based-export issue, but rather just reporting how 3d apps typically handle extensive details of rendering differently?
  7. Bo Atkinson

    Stretching Walls

    Visible surface picking only, is a useful feature for other design uses including crowded areas and navigating in 3d at the same time.
  8. Bo Atkinson

    formZ v9.0.3 Now available

    I'm on 2012MacPro w/RadeonHD5870, and that occurred in the Beta, which fixed it back then 98%, but still happens very rarely, no problem here... I mentioned it just in case it might help with the earlier stated display issue in Layout, (which I do not use).
  9. Bo Atkinson

    formZ v9.0.3 Now available

    I do not use Layout; however with "blank display" problems in MultiView in 3d projects, I simply open a new additional project and then switch back to the previously blank project which now restored it's display.
  10. Bo Atkinson

    custom poly mesh

    I used move + multi-copy which is Ok but I'd hate to miss out on automatized tool methods. The manual seems to hint at supposedly available options which are not explained. Thanks for affirmation.
  11. Bo Atkinson

    custom poly mesh

    Has anyone seen a way to make equilaterally triangular mesh, with the Poly Mesh tool? It took me quite a while to figure this without automation, doing it manually and I see nothing about how to get equilateral triangles in the manual. Any info on all the possible combinations of options with the Poly Mesh tool?
  12. Bo Atkinson

    form•Z Viewer first flight

    May we share this app widely?
  13. Don't know if this is what you were thinking, but you did get my imagination going.

    Attached is a file that has 4 Dimensions that are projected/skewed into formZs 3D space.

    Axes, planes and Tetrans (made up name)   Negative portions of the axes are not considered here.

    in the Skewed 3D space  Negative values of any 4D axis can be regarded as positive values in the other 3 axes.     i.e.:  -1a  = 1b,1c,1d  (shown in a layer named as such.)    and Visa Versa.        Which is why I chose not to show the negative values   Meaning, mathematically, orthogonal in 4D is not Orthogonal when projected to 3D

    Scale is 1unit(4D) = 1foot(3D)

    This is the conceptual leap to consider that 90º gets skewed into 3D space at 109.47º (no negative values)  or 70.53º (with negative values)

    Not considering the negative values, expands the space instead of compressing it.

    1 degree of 4space is equivalent to 1.216333333333333 in 3D   or (109.47/90)

    If negative values are to be considered, this compresses to

    70.53/90   1degree in 4space is equivalent to 0.783666666666667º in 3

    I could be WAY off base, but this is the result.

    HigherDimensions.fmz.zip
     

    How to script any of this, haven't a clue... Not smart enough to handle the translations needed.

     

    Time Travel any one?

     

    1. Show previous comments  2 more
    2. ¢hris £und

      ¢hris £und

      What I am thinking could be of an aid to modeling, would be to activate the different planes by shifting your view.  If we have the ability to have a script run persistently, then this could be done.    Of course, it is still just faking it in 3D.

    3. Bo Atkinson

      Bo Atkinson

      Ya, this would interest me to have an optional plane locked to the current view, as we might have pondered that years ago, here, no?  Or do you mean that the closest orthogonally aligned plane to the line-of-site becomes automatically active?  Could that work with previously saved arbitrary planes? A project becomes a stored world of customized planes? Could the xyz cartesian planes be clicked off or made inactive?

      I just rediscovered that we can still save customized planes, to be saved under the Menu/Palettes/Custom Reference Planes, but I'm still not 100% sure if a rectilinear mesh shape ought to become the sole grid in tetrahedral work...  Or if like you did, one just invents some special grid meshes corresponding to the axes. This subject might get too exponential.

    4. ¢hris £und

      ¢hris £und

      The second option.  The active plane changes according to view.   Off the top of my head, I don’t see why custom views couldn’t be included...  though might get tricky on setting the values of the view angle upon which to switch on.

      i don’t think in any current implementation you can actually change the coordinate system to anything other than rect, or polar.  So, yea a base mesh would be required to fake it..

  14. I can appreciate the likelihood that my curiosity is outside of the python realm.... Yes two curiosities: 1] Basically use scripts to simplify precision-copy-paste of complex arrays of simple polygons. 2] Bypass limitations of cartesian space, (heh, heh). My untrained opinion is that cartesian negative axes must cause computational havoc, ie the old trigonometry problems such as square roots of negative numbers... Whereas four axes with always positive values might provide enough axial resolution with all positive axial values? Cartesian axes are actually six directions from zero, but wouldn't the negative values introduce problems, such as navigating views aligned too close to an axis? (Sometimes a new project free of objects allows this, but not with perspective views after a minute of navigating).
  15. Here is an initial mold to explain the VEs (vector equilibria). The composite fmz projects like above are too cumbersome with a 1 GB video card, (years ago I had 6 GB video card working for a few months, but I lost the best driver and it's tech support has vanished over the years). (Vapor Ware). The smaller sets were used to explore assembly possibilities of larger arrays. The green objects are two tetrahedrons forming a star tetrahedron, for face attaching smaller bluish ones to form VE arrangements. The red is a frame-tool VE object to verify VE status.
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