Jump to content
AutoDesSys Forums

Bo Atkinson

Members
  • Content count

    200
  • Joined

  • Last visited

  • Days Won

    6

Bo Atkinson last won the day on November 25

Bo Atkinson had the most liked content!

About Bo Atkinson

  • Rank
    Advanced Member

Contact Methods

  • Website URL
    http://harmoniouspalette.com

Profile Information

  • Gender
    Male
  • Location
    Maine USA
  • Interests
    http://harmoniouspalette.com

Recent Profile Visitors

180 profile views
  1. Bo Atkinson

    Mac/ Sierra/ 3d Connexion moves the mouse cursor

    Thanks Ahtoh, but I should simplify my words now: I finally got it to work with endless clicking in OSX Prefs, the pref options gave further options over time, as I probed (??) Also I mounted it on a wooden board to allow more speed and range control. Navigation is back to normal!
  2. Bo Atkinson

    In case you all didn't know of HDRIHAVEN

    Excellent with options, generous and easy, thanks so much!
  3. Bo Atkinson

    Mac/ Sierra/ 3d Connexion moves the mouse cursor

    I finally discovered an unexpected shifting nature of the contents of the Sierra/ Sys Prefs/ Accessibility dialog-windows... The latest 3Dconnexion installer has changed significantly since buying the device years ago and USB newer device-installation alters the Sierra/ Sys Prefs/ Accessibility dialog-windows, until the user finds the hidden sub menus, but I did not screen-shot all of these, while experimenting every few days anew. Today, after installing a separate device, a curious new part of the Sierra/ Sys Prefs/ Accessibility dialog-windows did reveal check boxes for both my other-device-installer and the previous-connexion-installer, so that finally and suddenly both are now functioning correctly. Cheers for that. However this is a lesson that the Sys Pref dialog windows actually change appearance only for the initial device-installation process, and not at other later efforts.
  4. Bo Atkinson

    Mac/ Sierra/ 3d Connexion moves the mouse cursor

    Yes that seemed to fix a similar glitch, some years ago, but not today. Thanks and here are some details: High Sierra 10.13.6 ~ Sys Prefs: What? “No Device Found” Is my SpaceNavigator too old for recognition? Copy-Pasted from Sys Prefs About this Mac: SpaceNavigator: Product ID: 0xc626 Vendor ID: 0x046d (Logitech Inc.) Version: 4.04 Speed: Up to 1.5 Mb/sec Manufacturer: 3Dconnexion Location ID: 0x5d100000 / 1 Current Available (mA): 500 Current Required (mA): 100 Extra Operating Current (mA): 0 My guess is this is an example of “upgrading-out-of-control” where there are too many devices, too many PC OS issues, too many product vintages, and so the old adage: “if it ain’t broke, don’t upgrade” (until you decide to buy every product all at the same vintage, all from one vendor who will keep it going, 😉 (Thus we would trash the world ecologically because electronics waste is actually not recycle -able, ask your junk dealer.)
  5. My 2012 MacPro/ Sierra/ 3d Connexion moves the mouse cursor only, despite reinstalling the driver 3 times. I saw no option to uninstall connexion. (I've ignored this important tool for over a year due to other work than 3d). Any insight would be welcome as I have time for 3d, (finally). The main problem is the absence of 3D Connexion in the device check list of SysPrefs/Security/Privacy
  6. Bo Atkinson

    form•Z 9 beta

    I missed seeing this beta availability earlier, tried installing just now, Sept 14... It asks for license-code but my valid serial# is refused and there are many past 'codes'... is there a special way get this right on Mac? Or does a new set need to be applied for?
  7. Or consider 'lofting' perpendicular from the xy plane, to get all planar edges, everywhere, if that was the objective, but if you use the Triangulation tool (as already suggested), set to strict planarity, second option , (this worked here), then ... What is wrong with having two faces on some of the edges and milling it, just so? After all. in joinery, many faces per edge is considered smart, if they don't feather too much to a point of weakness.
  8. Bo Atkinson

    Trouble Moving Billboard

    Thanks for mentioning "zeroing". Getting a "000 snap" was always one easy snap in v6. Today it is 5 clicks or more. (Sometimes tab,0,tab,0,tab,0 will work in OSX)) When many points are present, we cannot sequentially snap between grids and points, where v6 did this so well. I therefore need to add one more point object at 000, to provide a reliable snap target, because a grid and point sequence-combination of snapping cannot always snap in sequences, (as they did beautifully in v6, in any situation). The point-object tool does manage to establish a reliable target-snap, right where needed at 000, but because certain situations of snaps will usually not work, I otherwise have to put this temporary point-object where needed, for example to snap between the grid and other specified entities. I reported this during the beta period, (was it version-7-beta?), to no avail, and was surprised that it was considered OK.
  9. Bo Atkinson

    "&@" can't be found

    I just now got this message trying to open small fmz which contained simple objects with a lot of texture editing of one personal color map. Basically I had tried many variations of modifying textures. I like the simple tool set for making a rainbow effect, but the object and settings now seem lost.) If there is a known thing not to do with texture editing or mapping, please let me know. Edit after 2 minutes, trying a simpler test file with marble- Saving an object with marble gave tis error message... I think I have to try reloading that library...THe error message must be due to trying to fix the marble problem... (I had also moved 2 old formZ app folders to trash and also hope I did not tamper with the current 8.6 file.) Otherwise if there is more detail on the range of possibility with v8.6 texture tools, than appears in the manual, please advise. (I have to appreciate that most pros are using advanced plugin renderers, which I dropped years ago, because rendering and design is not an income 'plus' for me... So that much in the way of replies are not expected here.)
  10. Bo Atkinson

    Marble Links Break

    Not that this is important, but the Marble Library seems malfunctioning. (8.3.6.1) I tried re-linking the some of them (marbles 6,7,10).... The relink function worked until a new project is opened, where those marble types were again lost. Some of the other marbles always remained linked. I don't see this problem with other material library types, just marble.
  11. Bo Atkinson

    How to add custom jpgs to Material Palette

    Allanjl, Now that you have me looking again. I should add that getting a photo image into the Materials/ Material Type/ Shaded… And not necessarily into RenderZone, but i now see that RenderZone/ Materials Type/Renderzone does have a Color Map under the Color tab. I did not notice that earlier as i was actually needing a raised sand texture for my work. Initially i was keeping life simple, with the Shaded Render for my quick visualization needs. Shaded mode is great for that, allowing quick renders, while modeling proceeds. Agreed, the bumps are sort of a 2d function internally, but they are mapped rather well for ordinary 3d visualization needs, (of ending up with a 2d output, not a 3d output, yes). Advancing physics is another issue, not mine, here. My initial objective was how to get photo images into formZ Materials, to begin with. My thread attempts to explain, though a seek & find mode, how i discovered a solution for my need and how to second guess the terminology, (which i lacked at the outset). The path i initially needed was: Material Parameters/ Material Type/ Renderzone/ Color/ Color Map ...But actually /Bump Map was better for this instance) For anyone seeking, this gets photos into formZ Materials which can be saved and the bumps are great for raised textures.
  12. Bo Atkinson

    How to add custom jpgs to Material Palette

    Thanks Allanjl, Yes, in my third post, the jpg was brought into the custom material, but only through through the Bump Map Material parameter... If there is another route to get personal photos into materials, please indicate the key word to find inside the Manual (and save yourself writing out long explanations).... I found no other way but the bump map option gives excellent results, as material surfaces re 3d, inherently. The word 'bump' does imply 3d, so I reason this was a good word choice, as customized materials are likely to be textures, which also imply 3d. Also, to keep personal modeling criteria, even materials or plain colors, I keep them saved in project files. As my personal work varies so much in the many kinds of things I do.
  13. Bo Atkinson

    How to add custom jpgs to Material Palette

    I see now, the only available procedure is through Bump Maps inside Material Parameters. My approach was backward as one should simply consider customized-image insertion as a bump concept, specifically, followed with texture editing, shading and color… Saving regular needs to “My Library”…
  14. Bo Atkinson

    How to add custom jpgs to Material Palette

    Odd as it may seem, I haven't bothered with this in years, (V6) To just use my own jpgs. I tried following manual but must have the wrong page or terminology.
  15. I searched for a method to add my own, new, customized jpgs to formZ, to use as a custimized materials… The manual had: “Creating and editing materials” but did not mention adding customized images (jpgs). In the really old days it seemed possible. Can i replace a default formZ- Material jpg with my jpg? (I don't mind having the unrelated, default name kept). I don’t need most of the default formZ material looks, so don't mind loosing such. Actually I would like to remove most of the materials I will never use, besides.
×