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Anyone find Ambient Occlusion in Twinmotion?

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TM has is own ambient occlusion system at the render level

TM 2021.1.2 doesn't have any setting for this (automatic) (TM 2019 woks with some simple settings)

AO is not supported for materials

ao map...

This is something I've requested (full PRB materials support )


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I forgot
We have developed a small base setup which optimizes the base rendering well. (for architecture)
If you want we can share it with you tomorrow at the office ...

Just send me an email


Edited by jldaureil

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