Andrew West Posted August 25, 2020 Share Posted August 25, 2020 For those of you out there that are still using Form.z and V-ray there is something you should be aware of with bump maps. As of today I finally found what was causing my image map materials to appear odd. They were too dark and they did not accept shadows correctly. The sun just didn't cast an accurate shadow on my stone wall planes and it looked like a mess. I finally found that if you remove your bump map it cleans it up instantly. As a matter of fact if you remove all bump maps from your project a lot of issues suddenly disappear. I even went so far as to remove any native V-ray materials that had bump maps. I am only trying to help those who are experiencing similar issues and hope that they don't have to spend a lot of time figuring it out like I did. Hopefully this will be addressed soon. In the mean time use displacement if you really need 3d relief on your surfaces. Very unfortunate. Jaakko, Justin Montoya and Des 3 Quote Link to comment Share on other sites More sharing options...
Jaakko Posted August 26, 2020 Share Posted August 26, 2020 Good to know. I haven't noticed this. Do you have example pictures to share, before and after? Quote Link to comment Share on other sites More sharing options...
Andrew West Posted August 27, 2020 Author Share Posted August 27, 2020 Here is a before and after. Note that the only thing I changed was the addition of a bump map on the stone material. One map was an RGB and the other a grey scale. Quote Link to comment Share on other sites More sharing options...
Jaakko Posted August 28, 2020 Share Posted August 28, 2020 Thanks for sharing. There is really something odd. Quote Link to comment Share on other sites More sharing options...
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