bbuxton Posted May 18, 2020 Share Posted May 18, 2020 (edited) works fine in v8.6 doesn't work in v9.0.4 etc. Edited May 18, 2020 by bbuxton spelling mistake Quote Link to comment Share on other sites More sharing options...
¢hris £und Posted May 18, 2020 Share Posted May 18, 2020 Generically applying it, it works for me. Are you trying to something more specific that this? I am on 9.042 Quote Link to comment Share on other sites More sharing options...
bbuxton Posted May 18, 2020 Author Share Posted May 18, 2020 Sorry, it may have been something stuck in my scene. I just got it to work now but cannot see what might have been different. I cannot get it to fail now, even reopening the original scene. Visually it was just drawing 2D rectangles not cutting the geometry. Works now even with arrays. Quote Link to comment Share on other sites More sharing options...
bbuxton Posted May 18, 2020 Author Share Posted May 18, 2020 it seems not arrays. I meant multi copy sorry. Quote Link to comment Share on other sites More sharing options...
bbuxton Posted May 18, 2020 Author Share Posted May 18, 2020 Ah it can fail. Exactly the same process again only this time multi copy only copied some of the openings. So perhaps I am not going mad after all. ;) Quote Link to comment Share on other sites More sharing options...
Jaakko Posted May 18, 2020 Share Posted May 18, 2020 Hmm 🤔 Have you tried Object Doctor? Maybe there is something wrong in the objects geometry. Quote Link to comment Share on other sites More sharing options...
¢hris £und Posted May 18, 2020 Share Posted May 18, 2020 If I am following what you are attempting. So far it is working too. I have never done it this way, Interesting. Though, for the second move-multicopy. Picking all the first row was tedious. I think it would be better to generate your array, group them, then boolean. Fewer steps. Especially if you are going to use the new array tool. Quote Link to comment Share on other sites More sharing options...
bbuxton Posted May 19, 2020 Author Share Posted May 19, 2020 (edited) Thank you. The reason I try this way, is the openings calculate much faster than boolean subtraction. With so many holes (4929) it is a difficult boolean. This technique works well in 8.6 but seems to have issues in 9.04 etc. The issues are not always the same, even on the same geometry so, for now, a bit of a mystery. Picking is very easy. Set pick type to hole, then window select over the whole object. This is great for removing openings of simple move and rotation. I wish the clone feature would work with this to allow local scaling and rotation etc. Another way is to create a 2D opening and create an array, then use the imprint tool. Carefully picking the single face representing the surface and extruding works well in 8.6 (not tried in 9.04 yet) Edited May 19, 2020 by bbuxton Quote Link to comment Share on other sites More sharing options...
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