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bbuxton last won the day on September 5

bbuxton had the most liked content!

About bbuxton

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  1. bbuxton

    frustration 3d modelling

    I'm not questioning the OP's experience, but for sure, there is more to this than the Object-doctor not working. I'm not a FormZ expert, but I too picked up formZ at University perhaps the same time as you in 1992. I have been frustrated and ranted about some form Z's less than trivial issues on numerous occasions (components and UI are good examples). But, unfortunately, it does not solve the problem. The comments to use smooth modelling are all correct and helpful. It is usually easier to re-tesselate a smooth object or build over the ugly mesh in a retopo tool like Topogun or 3D Coat. Polygons are generally a bad choice for boolean workflows in any 3D software. It is not arrogant to suggest slowing down and looking at other options, even other software, usually does solve the problem or at least solves enough to muddle through. It is not arrogant to find it odd that a seasoned user is stuck using the Object-doctor rather than more appropriate tool choices. Finally Martin, you have not offered anything to the discussion other than criticism of those trying to help the original poster.
  2. bbuxton

    frustration 3d modelling

    "Not that hard to model cleanly? ... Why make this comment? or this 'fix crappy modelling'? ..." FormZ is a great modeller and I stand by that it is not that hard to model cleanly when using it. ----------------------------------------- 'sigh....' we all do 'crappy modelling' and 80% of the time it does not matter. When it does matter it is important to slow down and look at what went wrong and pay attention to details. Pressing the magic Object-doctor button with all the options checked and blaming the software for being rubbish is a surprising response from someone with '20 years of experience (????)' using FormZ. Generally, I use FormZ and work with smooth objects when I need to produce drawings or models with manufacturing in mind. I also use formZ as a polygon modeller when massing out iterative design concepts - because it is faster than anything else for this. When modelling for render or to take into Marmoset TB or Substance etc I use Modo as it is more suitable for this type of work. Frequently going back and forth between the two, I rarely have issues with smooth objects translating well, so the OP's strict adherence to Polygons is a little hard to understand.
  3. bbuxton

    frustration 3d modelling

    The best way to use the object-doctor (particularly on polygonal geometry) is to only check 1 or 2 options at a time and initially to highlight the problems for you to see what they are, before running the tool again to fix them or if you prefer to correct the issues manually. There are no magic buttons to fix crappy modelling in any software. For what it is, the Object doctor does a pretty good job. Look at what it is doing before getting upset with it. With excellent snapping tools and the ability to lock and edit the workplace quickly, it is not that hard to model cleanly and in particular, keep mesh surfaces planar in formZ.
  4. I don't have a great machine (2012 MacPro running Windows 10 boot - Mac Os removed now sadly) The graphics card is a 12Gb GTX Titan (Maxwell so no RTX) - memory wise it may cope with bigger scenes and more textures than a 4Gb card. I have the current version of Twinmotion installed and FormZ 9.2. Happy to help if this is enough to work with.
  5. Seems like a perfectly reasonable question to me. Given how many years Markus has contributed to the discussions here I cannot see anything in this post or previous posts, that could be construed as "airing dirty linen". Can you explain your basis for such an accusation? For the record, components are not one of FormZ's strongest features and have been plagued with issues from the beginning.
  6. bbuxton

    fz 9.2?

    I hope 9.2 stops pointing to Flash movies in the help section before trying to update Flash online. Autodessys please update the movies, or better yet make new ones.
  7. bbuxton

    Why form•z is not popular any more:

    2D sketches, though usually these can be exported as dxf as working drawings. Most ID fabrication still requires 2D drawings, machinists work from 2D drawings. If there is a problem it is the 2D drawings that come back because a part does not fit.
  8. bbuxton

    Why form•z is not popular any more:

    The elephant in the room is 2D drawings and 'parameters' not driving the model in FormZ. Editing the model will update the drawing in Layout but not the other way round. Most parametric CAD, e.g. Solidworks, Fusion 360 Catia etc. work from the drawing first, not the model Most architectural applications like Autocad Vectorworks etc. also work from 2D first (parametric doors and windows are just exposed values for a 2D drawing driving a model) FormZ works from the model first, edit the model and the drawings update. Working in this very direct way with the model first is much faster than the other approaches, but once an idea settles and needs constraint-driven changes, it is time to move the process out of formZ to another application. I almost always start projects in FormZ but invariably finish them elsewhere.
  9. bbuxton

    Why form•z is not popular any more:

    formZ can work parametrically to a very small extent- 'show controls' and 'edit parameters' but it is not the same as editing a sketch and having the model update. Although it can be seen as a shortcoming this 'direct' approach is what makes formZ so fast to rough out early concepts. History-based CAD is better for iterative and ideation phases but formZ editing is still fine for most simple edits. As much as I would love to see formZ develop more for industrial design, it has always been focused on architecture. Perhaps BIM and ICF support will get some attention in the future??
  10. bbuxton

    Why form•z is not popular any more:

    FormZ has one of the most user-friendly and fastest CAD modelling workflows on the market. Recently there have been minor issues with the UI (glitchy pallets and poor alignment of text) BUT the issues you talk of do not seem to be related to the FormZ UI but rather inexperience and lack of practice. If you rarely use something how can you be proficient? What I often see is confusion over the distinction between CGI and CAD. It is hard to do CGI in a CAD program just like it is hard to produce manufacturing drawings in a CGI program. I wish someone would remove the clickbait title or this thread entirely, what useful purpose does it serve?
  11. bbuxton

    Displacement map baking and UV editor

    Rasterizing procedural textures and projecting details from a high polygon mesh to a low polygon mesh are different things. The import into Vray for Unreal automatically does the former but not the latter, unfortunately.
  12. bbuxton

    Displacement map baking and UV editor

    There are cheaper ways to do this, Blender for example.... but Modo with PowerTranslators is the most robust in my experience. Moi3D and 3DCoat is another good combination. Moi3D generates a very good mesh from nurbs geometry and has a robust STEP importer. I don't think FormZ can bake from a high poly model to a low poly version. There is no raycasting shader or material that I know of. It would be nice to have Autodessys chip in here as they must have some thoughts about this in relation to Twinmotion and the Unreal Datasmith plugin.
  13. bbuxton

    Displacement map baking and UV editor

    Use CAD if you need to create drawings and a polygon modeller if you want to create rendered or real-time outputs. It is possible to move between the two but it involves a lot of tools and lots of time. My workflow is export a STEP file from FormZ, import it into Modo using Integrityware's PowerTranslators. From here I can retopologize ugly meshes, do my UV layouts, bake my meshmaps for Substance Painter and render. Retopology, UV layour, baking, texturing and rendering (or exporting for game engines/webGL) is as hard or harder than creating the initial CAD model in FormZ. It is frustrating that I usually need to complement my CAD drawings with real-time and rendered outputs. Given the choice, I would much rather stick with one or the other. The example above is the tip of an expensive iceberg for me
  14. bbuxton

    V-Ray update

    I'm sure they are working on it. have you tried contacting Autodessys support? 😉
  15. bbuxton

    Version 9.1

    Icon fix for LAB Primitives \formZ 9\Plugins\formZ LAB\icons Profiles_Diagrams.tif