Jump to content
AutoDesSys Forums
snow

formZ models into Keyshot

Recommended Posts

So instead of waiting for ADS/Luxion to make a link/plugin, or waiting for .fmz files to be opened directly into Keyshot, I decided to explore the best workflow for this process.

 

The thing I like about this is that there is very little work to be done in Keyshot, you can essentially import your model, drop in an HDRI, maybe change the lighting scheme and you have a rock-solid render in a matter of seconds.  

 

IMO Keyshot is much faster than Maxwell or V Ray and it is much simpler if you're looking for something out-of the box, but still produces stellar results.

 

Anyways, export your model as OBJ.  The options to change here are...

 

Export Method > Plain Objects > Smooth : AS FACETTED 

and check TRIANGULATE ALL FACETTED

 

When importing, the OBJ, set the UP ORIENTATION to Y, Materials and Structure > check KEEP INDIVIDUAL PARTS, and Group by MATERIALS.

 

The only thing to look out for here is that your formZ model should not have shared materials for objects that are to be different textures.  That is, don't set the same plain white texture for a brick wall and grass if you are not going to use different textures in Keyshot.  

 

After this you can keep the rendering or use any of the preset materials to improve accuracy.  Transparency doesn't translate, so these are best replaced within Keyshot.

 

Not sure if this will help anyone, or maybe it'll give people another reliable option for a renderer with formZ. 

 

Screenshots attached.

post-37070-0-65696900-1520968878_thumb.png

post-37070-0-24002100-1520968886_thumb.png

Share this post


Link to post
Share on other sites

I have been using Keyshot to render all of my formZ models for almost a year with great results.  I export as an FBX with similar setting to what you are showing.  If you have two objects with the same material, you can unlink them in keyshot allowing you to apply different materials to them.  I have not however figured out how to change different surfaces of the same object to differing materials if I have not already mapped them in FormZ.   I do not have the pro version, so perhaps you can in that version. 

Share this post


Link to post
Share on other sites

The only way I've been able to map a single surface of one object in Keyshot is by using the Sticker/Decal tool, but this is rare because I usually do my mapping first in formZ. 

Share this post


Link to post
Share on other sites

Hi Justin, 

 

Unfortunately all of my work that i've done using formZ + Keyshot has been for concept work at the office which is all confidential.  I have some work that was modeled in Rhino and then rendered in Keyshot, but I'm not sure if this is the appropriate place to post that  :P

 

They have a demo version available that I would highly recommend trying if you have the time.  If I can, I'll try to find some old formZ models that aren't work related and render them out and post here  :)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×