Des Posted November 10, 2015 Share Posted November 10, 2015 Hi tech, I found this nice little tutorial of modelling folded clothes with SU here, it's very straightforward and easy in Fz, but I was wondering about the smoothing in step 12 and what would be your recommended smoothing technique to maintain good geometry? Subdivision maybe? http://nomeradona.blogspot.ie/2011/11/tutorial-how-to-model-folded-t-shirt-in.html Cheers, Des Link to comment Share on other sites More sharing options...
Tech Posted November 10, 2015 Share Posted November 10, 2015 Hi Des, Yes, Subdivisions will do that. Note that you may want to manually subdivide the larger more complex face on the top of the shirt. Subdivision cages / base objects generally work best with 4 sided faces (but that is not required). Link to comment Share on other sites More sharing options...
Des Posted November 10, 2015 Author Share Posted November 10, 2015 Here's my first attempt, I think it takes some practice to get good results, mainly playing with the vectors before sub-dividing. Ok, I'm done playing now, and I'm a bit lazy. Others can play with it if they want Dezzzzz Folded Shirt Test.fmz.zip Link to comment Share on other sites More sharing options...
Tech Posted November 10, 2015 Share Posted November 10, 2015 Looks like a great start, Des! Link to comment Share on other sites More sharing options...
Gary Posted November 10, 2015 Share Posted November 10, 2015 Nice job Des. Link to comment Share on other sites More sharing options...
AHTOH Posted November 12, 2015 Share Posted November 12, 2015 Looks great, Des. Link to comment Share on other sites More sharing options...
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