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  1. Gary

    Group for "Views"

    Good idea!
  2. Hello Support, Thanks for providing input on this. I fully understand what you are saying about future development on the plugin. To be clear, my hope is that Autodessys would enhance the FormZ api to accommodate existing Maxwell features that are either currently unsupported or have broken over the years (support of z clipping planes for instance). This is what I believe Pylon has a tracking list for. I will reach out to Next Limit and make my desire and interest in continued integration with Z known, as well as my satisfaction with the work Ben has done to date. Thanks, Gary
  3. I know Ben/Pylon has a tracking list of items Autodessys could address to further the integration between Z and Maxwell. Hopefully we will see some of these items addressed in future releases! Gary
  4. Form Z Team, I am hoping that the Z team will continue develop and support Maxwell going forward. I own both Maxwell and V-Ray. Both have their strengths and weakness. Together, they make a great toolset. There are a number of documented items (I believe Ben has tracking numbers and reports of issues) that could be addressed for V9. Personally, I would love to see Z clipping planes working again in Maxwell. They used to! I am sure other users have their list of items to address. Can you guys (Z support) give some indication of your commitment to continued development/support of the Maxwell plug-in? Can other Z/Maxwell users express their support for continued development? Thanks, Gary
  5. Gary

    Cannot Rename or Delete Material Groups

    Justin, Try switching to list view to rename or delete a material group. Gary
  6. Gary

    Vestige objects?

    Hello Peter, Try disabling visibility through the layers palette instead of the objects palette. Gary EDIT— I see that you tried this. I am out of ideas...
  7. Gary

    Clipping Plane & MaxwellZ

    Hey Des, The difference I think I remember is Z clipping planes really clip the geometry for the rendering (lighting and reflections will be different) whereas the Maxwell render Boolean just effect the camera view and object visibility. Gary
  8. Gary

    Clipping Plane & MaxwellZ

    Hello Des, Over time using Z clipping planes with Maxwell went from reasonably reliable to buggy for me. I seem to remember clip hither yon working reasonable well. As an alternate to Z clipping planes you can create your own planes and designate them with the "Render Boolean (Clipping Object)" attribute. See here: http://support.nextlimit.com/display/mxdocsv3/formZ+%7C+Object+Attributes+and+Modifiers Thanks, Gary
  9. Hello support, Is there a way to have an option to heavily downsample or reduce the size of textures when opening a file in the iPad app? Thanks, Gary
  10. Gary

    Shadows through "HighGradeGlass"

    Hello, Adjust the transparency setting in your MXM to a higher number and a greater amount of light will pass through your glass (and then, in effect, the glass will not cast a shadow). If you enter a transparency value greater than the size of your object, I believe 100% of the light will pass through it. Gary
  11. Gary

    Denoiser on a network render

    If you read the error message, the MXI files are being saved in the temp folder. If you go to the temp folder before quitting, you can manually merge the MXI files. While this does not solve the problem, it does get you a merged file. Gary
  12. Hello Support, In the Layout Improvements description for build #9917 it says "Export defaults to polylines (higher order levels now disabled).". Does this mean you can no longer export smooth lines of curved objects? Or, can higher orders be turned on if desired? I would see it as a detriment if you are not able to export arc's and splines of curved shapes. Thanks, Gary
  13. Gary

    In memory of Paul Helm

    Very sad news. I always greatly appreciated Paul's patience, expertise and professionalism over the years. Truly a loss for the Z community. Condolences to his friends & family. Warm regards, Gary Helfand
  14. Gary

    Where is the UV Editor with UV Unwrap?

    I also would find UV mapping tools of use. I often bring purchased models into Z and have no way of editing or modifying the model or mapping.