3dworks Posted February 17, 2015 Share Posted February 17, 2015 FZ 8.0.2 point selection in wireframe mode is extremely slow/lagged, what could be the reason? i have an imported mesh with a few hundreds of points. when selecting with rubber band in point selection mode (wireframe shading) i get about 4-5 points highlighted then FZ hangs for about a minute before all selected points appear to be highlighted. same happens in line mode, btw. OSX 10.9.5, nvidia gefore 780 gtx with 3G of VRAM, nvidia web driver latest version. and a minute later markus Link to comment Share on other sites More sharing options...
Tech Posted February 17, 2015 Share Posted February 17, 2015 Hi Markus, We are able to select ~10,000 points in a matter of seconds: If you reboot your computer, does that fix it for you? If not, what do you mean by "nVidia web driver" installed? Link to comment Share on other sites More sharing options...
3dworks Posted February 17, 2015 Author Share Posted February 17, 2015 please check for yourself... maybe it's a mac/ video card specific issue? the mac was rebooted. i also removed the maxwell plugin just to be sure. fro01_38.Copy.fmz.zip Link to comment Share on other sites More sharing options...
3dworks Posted February 17, 2015 Author Share Posted February 17, 2015 i did try to use standard OSX driver instead of nvidia - same result. i did try to use default prefs - same result. i did try to add to an empty project - same result. Link to comment Share on other sites More sharing options...
3dworks Posted February 17, 2015 Author Share Posted February 17, 2015 this is the original import object. imported with almost standard wavefront options (no 3d reconstruction, no merging of co-planars). this imports perfectly in lightwave, c4d. modo. obj_import.zip Link to comment Share on other sites More sharing options...
3dworks Posted February 17, 2015 Author Share Posted February 17, 2015 Hi Markus, We are able to select ~10,000 points in a matter of seconds: Screen Shot 2015-02-17 at 11.05.50 AM.jpg If you reboot your computer, does that fix it for you? If not, what do you mean by "nVidia web driver" installed? i'm using the driver for OSX by nvidia because of better performance and CUDA compatibility. it has a better performance than the standard OSX driver. for the card i am using, it is recommended to use this driver. http://www.nvidia.com/download/driverResults.aspx/77751/en-us Link to comment Share on other sites More sharing options...
Tech Posted February 17, 2015 Share Posted February 17, 2015 Hi Markus, This is taking awhile here too, we are currently investigating why and will report back... Link to comment Share on other sites More sharing options...
3dworks Posted February 17, 2015 Author Share Posted February 17, 2015 i see now it's more than a few hundred points, exactly 64535 - but anyway it shouldn't take that long... glad you can reproduce the issues. Link to comment Share on other sites More sharing options...
vva Posted February 18, 2015 Share Posted February 18, 2015 Marcus, if you use "ObjectDoctor" first and "Separate" the object you get a much better result. vva Link to comment Share on other sites More sharing options...
3dworks Posted February 18, 2015 Author Share Posted February 18, 2015 Marcus, if you use "ObjectDoctor" first and "Separate" the object you get a much better result. Bildschirmfoto.png vva thanks, i know - but i want to keep subdivisions... Link to comment Share on other sites More sharing options...
Tech Posted February 18, 2015 Share Posted February 18, 2015 Hi Markus, You can fix the zero area faces and zero length segments and still keep the coplanar faces... Link to comment Share on other sites More sharing options...
3dworks Posted February 19, 2015 Author Share Posted February 19, 2015 sure, i did several optimizing tests here, but it seems not solve the slow selection issues... i sent the unoptimized version to you in order to show you the original imported geometry from the OBJ. i don't know why FZ often has issues with imported OBJ models whereas no ther of my 3D apps have any... Link to comment Share on other sites More sharing options...
3dworks Posted February 20, 2015 Author Share Posted February 20, 2015 any progress in finding out this issue? Link to comment Share on other sites More sharing options...
Tech Posted February 20, 2015 Share Posted February 20, 2015 Hi Markus, Yes, we are looking into it. It sounds like this is something that you do frequently? Is there a reason for selecting so many points (rather than just moving the objects)? Link to comment Share on other sites More sharing options...
3dworks Posted February 20, 2015 Author Share Posted February 20, 2015 no i just select point for fun! (kidding) i was about to customize the imported mesh for my scene. i ended up doing all this in lightwave. Link to comment Share on other sites More sharing options...
Tech Posted February 20, 2015 Share Posted February 20, 2015 Hi Markus, I guess the question was more "what were you planning on doing after selecting all these points" -- or, "how were you going to customize the imported mesh?" Link to comment Share on other sites More sharing options...
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