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New Maxwell for formZ Early Build (3.2.0.6)


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#1 pylon

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Posted 14 December 2015 - 04:32 PM

Hello Maxwell Users,

New Maxwell plugins are available in the Next Limit Early Builds area. For information about how to access the Early Builds Area, please see: http://www.maxwellre...php?f=1&t=41692

This new plugin provides a number of new features and important fixes. It requires the current Maxwell Render Suite, version 3.2.0.0 (located in the Next Limit Customer portal).

 

Please provide feedback by writing to: pylon_support.jpg

 

CHANGES
    • New "Ambient Field" light type for flooding interiors with soft, diffused light.
    • Maxwell Sea animation option (Sea parameters > Animate )
    • Material Hints Optimized. (To match hints in previous versions of the plugin, adjust "Hint Version" in Extensions > Maxwell Render > Project Settings...)
    • New "Fast" and "Fastest" Material hints.
    • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least.
    • Any materials using the deprecated hint "Closest Match" are upgraded to the new "Fast" Hint. "Closest Match" is now obsolete.
    • Added 'Blur' parameter for Cone light types ( Cone Light > Maxwell representation > Parameters tab )
    • MXS Reference objects now adopt the name of the MXS scene (in the formZ Object palette)
    • Additional Layers Export option: Duplicate (Layer) Structure.

FIXES
    • Fixed crash when adjusting auto-translated emitter material, when applied to multiple objects and Fire enabled
    • Fixed occasional unresponsive UI when updating material preview (Windows)
    • Scatter "Orient Toward Z+" parameter now labeled correctly
    • Package For Renderfarm works more than once per session
    • Frosted Glass Hint works with color bitmaps correctly


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#2 Gary

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Posted 14 December 2015 - 04:46 PM

Hello ben,

 

Is there any documentation for "Ambient Field" lighting or can you give a brief overview?

 

Thanks,

 

Gary



#3 pylon

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Posted 14 December 2015 - 05:53 PM

The Ambient Field light type is for flooding interiors which would benefit from a diffused fill light, from either an aesthetic or efficiency standpoint. (Used properly, it can improve performance in interiors.)

 

The Ambient Field is a world-axis aligned bounding box which is filled at rendertime with tiny emitter triangles, each with random position and orientation. The "Quality" parameter (0-100) controls the number of triangles produced. 10% should work in most cases. Use the lowest value that produces acceptable results (if set too low, the light my appear uneven). To adjust the light's proportions, move its origin or COI which represent opposing corners on the box. (The "direction" of the light has no meaning with this light type.)

 

For instance, if most of your interior is lit by bounce light from a physical sky coming though an open window, consider placing a large Ambient Field in the room, about 2'-4' from the walls and ceiling, and but further from the floor. Like other light types, take care not to get it too close to (or intersect with) objects.

 

The idea for the Ambient Field light type came to me in a dream a few weeks ago. It is experimental, so if you discover best practices or find additional good ways to put it to use, please post so we can include your hints in the forthcoming documentation.

 

More later...

 

ambient field 006.png


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#4 pylon

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Posted 15 December 2015 - 09:00 AM

Here's a sample file, with a Physical Sky light and one Ambient Field light, multilight enabled.

 

The images are all from the same MXI, using multilight.

 

Physical Sky only. Noise is still visible at SL 17 due to almost 100% indirect lighting.

physical_sky_only.png

 

Physical Sky reinforced with Ambient Field, SL 17:

physical_sky_and_ambient_field_A.png

 

Physical Sky reinforced with Ambient Field, no sun, SL 17:

physical_sky_and_ambient_field_B.png

 

Ambient Field only, SL 17:

ambient_field_only.png

 

formZ 8 project, requires Maxwell for formZ 3.2.0.6:

Attached File  ambient_field_3_2_0_6.fmz.zip   426.16KB   104 downloads

 


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#5 Jacky1972.21mm

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Posted 15 December 2015 - 08:11 PM

Hi Pylon,

 

Where should i go to download Maxwell for formZ 3.2.0.6. I only can download up to formZ 3.2.0.4

 

Thanks,

 

Jacky

Attached Thumbnails

  • Screen Shot 2015-12-16 at 9.04.59 AM.png


#6 pylon

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Posted 16 December 2015 - 11:21 AM

Hi Jacky,

 

It requires the current Maxwell Render Suite, version 3.2.0.0 (located in the Next Limit Customer portal).

The plugin version is 3.2.0.6, but the Render Suite is 3.2.0.0.



#7 mojo

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Posted 18 December 2015 - 09:38 AM

great tool, pylon, looking forward to use it in my  interior renderings


www.raumlabor3.de

architectural visualization


#8 Jacky1972.21mm

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Posted 21 December 2015 - 11:35 PM

Hi Pylon,

 

Yes, I'm using Render Suite is 3.2.0.0 but i still can not download link The formZ plugin version is 3.2.0.6, see my attachment picture. I just can download The formZ plugin version is 3.2.0.4 only. Please help.

Thanks. Pylon.

 

Jacky

Attached Thumbnails

  • Screen Shot 2015-12-22 at 12.21.45 PM.png

Edited by Jacky1972.21mm, 21 December 2015 - 11:36 PM.


#9 Andre Conlledo

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Posted 22 December 2015 - 07:29 AM

Hello Jacky, you'll find the downloads on http://www.maxwellrender.com/betas/

 

You need to be sign in on http://www.maxwellrender.com/forum/before you have access to the Early Builds. 



#10 Jacky1972.21mm

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Posted 22 December 2015 - 09:27 PM

Hi Andre,

 

Thanks a lot, i got it.  :)

 

Jacky


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#11 Andrew West

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Posted 23 December 2015 - 09:11 PM

This is exactly what the doctor ordered.  I know that Maxwell prides itself on being a very physically accurate rendering engine and light simulator.  However, what we often need is a good "fake" for lighting that is easily adjustable and fast.  This new light does just that.  Now the next thing I need is the ability to place a reflection in the windows of a building "exactly where I want it".  Does anyone have a cheat for this?


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#12 palarsen

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Posted 05 January 2016 - 03:45 AM

Hi

 

I'm getting a little confused: Is "fast" more efficient than "fastest"?

/Petter

 

 

    • New "Fast" and "Fastest" Material hints.
    • Material Hints in the first category ("Matte" though "Industrial Coating") are ordered from most efficient to least.

 



#13 pylon

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Posted 05 January 2016 - 12:51 PM

Hi Petter,

 

"Fastest" should appear before "Fast" in the hints pulldown menu, not the other way around (as now). Thanks for your report, we will swap their positions for the next release.



#14 Hugo

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Posted 10 January 2016 - 06:21 AM

I tried to use the new ambient field option, but I can't get a result that is usable. Probably my settings are wrong. See link.

The problem I discover is, when using Physical Sky WITH another light source as interior light, rays bouncing al around and the result is a terrible noisy picture.  

 

What did I do wrong?

Thank you in advance.

 

https://www.dropbox.... Field.pdf?dl=0


VANDENBOOMEN-ARCHITECTen...

 

MACOS 10.12 SIERRA | Form Z 8.5.7 | Vectorworks 2017 SP | AutoCad 2017 LT | Maxwell Render 4.1.x.x | Thea Render | Renderzone | Affinity Photo and Designer

Mac Pro late 2013 8-core 3.0Ghz 32Gb RAM, 2x FirePro D500 3GB | MacBook Pro Retina 15" mid 2014 i7 2.8Ghz 16Gb RAM, Nvidia GeForce GT 750M 2Gb+Intel Iris

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#15 pylon

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Posted 11 January 2016 - 09:41 AM

Hi Hugo,

 

Unfortunately, A PDF does not help us to diagnose your issue. Please send a simple formZ project which reproduces the issue (along with any dependencies, such as MXMs, bitmap textures, etc). Please ZIP the project and dependencies and send via Dropbox (or equivalent) to pylon_support.jpg

We will investigate why this might be happening and report back with a solution.

 



#16 pylon

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Posted 13 January 2016 - 11:31 AM

Hi Hugo,

 

We have not yet received your project file. It is important that we address any issues in the beta phase, before this version of Maxwell is publicly released...so, we would greatly appreciate it if you could send the project.

 

If on the other hand you resolved the issue yourself, it would be helpful to know what the issue was and how you corrected it.

 

Thanks!



#17 Hugo

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Posted 13 January 2016 - 12:29 PM

Today i found some time to collect some information, but not yet ready.
Will try this evening to sent.

VANDENBOOMEN-ARCHITECTen...

 

MACOS 10.12 SIERRA | Form Z 8.5.7 | Vectorworks 2017 SP | AutoCad 2017 LT | Maxwell Render 4.1.x.x | Thea Render | Renderzone | Affinity Photo and Designer

Mac Pro late 2013 8-core 3.0Ghz 32Gb RAM, 2x FirePro D500 3GB | MacBook Pro Retina 15" mid 2014 i7 2.8Ghz 16Gb RAM, Nvidia GeForce GT 750M 2Gb+Intel Iris

Mac Pro mid 2010 12-core 3,46Ghz 96Gb RAM, SSD | Mac Mini mid 2010 2,4Ghz 2-core 16Gb RAM, Nvidia GeForce 320M 256MB | Cinema Display 27" 2560x1440 | LG 31" 4K 4096x2160


#18 Hugo

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Posted 16 January 2016 - 01:49 PM

After sending you my test files, any news about your investigation? 


VANDENBOOMEN-ARCHITECTen...

 

MACOS 10.12 SIERRA | Form Z 8.5.7 | Vectorworks 2017 SP | AutoCad 2017 LT | Maxwell Render 4.1.x.x | Thea Render | Renderzone | Affinity Photo and Designer

Mac Pro late 2013 8-core 3.0Ghz 32Gb RAM, 2x FirePro D500 3GB | MacBook Pro Retina 15" mid 2014 i7 2.8Ghz 16Gb RAM, Nvidia GeForce GT 750M 2Gb+Intel Iris

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#19 pylon

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Posted 21 January 2016 - 11:05 AM

Hi Hugo,

 

We responded via email on January 18th, but posting it here for the sake of completeness:

 

• The Map you sent was called "Grass Color Map 2.jpeg”. The file referenced in you project is "Grass Color Map 2.jpg” I renamed the JPEG you sent and used it, but perhaps the discrepancy is causing a file mapping issue. You should correct this.

• You have the Multilight "Intensity + Color" enabled. The “Color" aspect is useful in only a small minority of cases, and will slow down rendering significantly and use a LOT of disk space and memory. Instead, Use Multilight “Intensity” which is extremely useful, yet uses much less memory and disk space. After you have set your exposure, disable Multilight for best performance during finish renderings (unless you intend to make multiple images with different lighting scenarios from a single rendering).

• I think the only problem you are having regarding noise is that you do not have the SL (and perhaps, Time) limit is not set high enough for an interior rendering. Try setting the Time to 1440 and the SL to 25. Check the rendering periodically. Make a note of when the noise clears. If it is acceptable at, say, SL 18, then you can set that value back in formZ for subsequent interior renderings. It is likely that your render node computer is simply slower and/or more taxed, and that’s why it’s producing a different result with your current settings than when you are rendering directly in the Maxwell application on your work computer. To ensure different render nodes all produce the same result, always set the Time very high (so it it will never be exceeded), and use only the SL to control how much noise is cleared.

See TIME, SAMPLING LEVEL, and MULTILIGHT here:
http://support.nextl...pageId=16810284

Does this help?

 

 



#20 Hugo

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Posted 21 January 2016 - 04:27 PM

Now, i found out it is the time and SL I need for interior rendering. Around 17-18SL is fine for me.

Ben, thank you for all the support.

VANDENBOOMEN-ARCHITECTen...

 

MACOS 10.12 SIERRA | Form Z 8.5.7 | Vectorworks 2017 SP | AutoCad 2017 LT | Maxwell Render 4.1.x.x | Thea Render | Renderzone | Affinity Photo and Designer

Mac Pro late 2013 8-core 3.0Ghz 32Gb RAM, 2x FirePro D500 3GB | MacBook Pro Retina 15" mid 2014 i7 2.8Ghz 16Gb RAM, Nvidia GeForce GT 750M 2Gb+Intel Iris

Mac Pro mid 2010 12-core 3,46Ghz 96Gb RAM, SSD | Mac Mini mid 2010 2,4Ghz 2-core 16Gb RAM, Nvidia GeForce 320M 256MB | Cinema Display 27" 2560x1440 | LG 31" 4K 4096x2160





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