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Sorry, I recall now that I had to move my geometry up a few inches from where it was to the visible ground in Unreal, as I wasn't using my own ground plane from formZ. So the view match should be good, the render method I can show is a capture tho, not sure yet how to do a pathtracing render. It made a 5600 wide image though in about 5 seconds and the result was great.

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I am ALWAYS interested in your rundowns, John. Thanks for being consistently excellent here and sharing what you’re learning with us.


I’m still only fumbling with Unreal and Twin Motion.

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