johnalexander1571 Posted July 24 Share Posted July 24 Hi you guys, I have made progress on getting a view into Unreal Engine and getting a high res image. Is anyone interested in a rundown? It wasn't a perfect match, but we can probably sort it out, but I made a huge render with it just now. Quote Link to comment Share on other sites More sharing options...
johnalexander1571 Posted July 24 Author Share Posted July 24 Sorry, I recall now that I had to move my geometry up a few inches from where it was to the visible ground in Unreal, as I wasn't using my own ground plane from formZ. So the view match should be good, the render method I can show is a capture tho, not sure yet how to do a pathtracing render. It made a 5600 wide image though in about 5 seconds and the result was great. Quote Link to comment Share on other sites More sharing options...
dpwr Posted July 25 Share Posted July 25 I am ALWAYS interested in your rundowns, John. Thanks for being consistently excellent here and sharing what you’re learning with us. I’m still only fumbling with Unreal and Twin Motion. Quote Link to comment Share on other sites More sharing options...
johnalexander1571 Posted July 25 Author Share Posted July 25 Ok let me see what I can do, I'll try to make up a tutorial here soon. dpwr 1 Quote Link to comment Share on other sites More sharing options...
ZTEK Posted July 25 Share Posted July 25 Although I only have some experience with Twinmotion for Mac, I'm interested too and would like to know more about your method with formZ and Unreal. Some sort of tutorial would be great! Quote Link to comment Share on other sites More sharing options...
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