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ZTEK

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Everything posted by ZTEK

  1. ZTEK

    frustration 3d modelling

    In my opinion, the responses to those questions are more related to the user methods than anything else. As a modeler, in terms of its capabilities working with polygons, both V6 and V9 are probably very similar, but if you work with smooth objects or surfaces V9 is far superior. Using polygonal or smooth/surface modeling tools requires having a clear understanding of both techniques to develop a fluid and safe method with good results. In the end, we are talking just about tools. In my experience, formZ is by far a better app today at V9 than V6 for many reasons, and probably a new user will be able to learn it in less time.
  2. ZTEK

    frustration 3d modelling

    I checked your file, and there are at least two parts with problems in their geometry, and I get the impression that there's an accuracy problem in the way you built them. Working with inclined planes usually requires a stricter method if accuracy is needed because the geometry result from successive operations. If at some point there's some error on one of the objects that's not significant and geometrically tolerable, it usually amplifies to a point where the software tools start to fail. When this happens, usually, the problem is not the tools themselves but geometric inconsistencies on one or more of the objects. In formZ, some of its tools are more suitable than others for this type of geometry. For example, I use the Extend To Face tool a lot when I'm working with inclined planes, which serves me to control and edit the geometry with precision, using the tool more as a working method. A good technique is more important than anything. Related to my previous comment, in your file, you have the Reference Plane not locked. Working this way with this kind of geometry could be one of the issues because the numerical precision is also very low. You are working in mm with only 2 decimal places of precision. I always work with 6 decimal places, and if you are working in millimeters, I recommend using 4 at least. I also agree with what Justin said. I don't see a problem solving these objects with polygonal geometry but, it certainly, makes more sense to solve them with Smooth geometry, which is also more restrictive and, therefore, forces you to a safer method.
  3. After a week of learning and testing, these are some of the final images for the client and contractors. I'm also finishing some panoramas that I think will be very useful. It was a very entertaining process, and it didn't take me long to learn the basics, which is the best thing. With more time using it, I hope to improve, but so far, I'm happy. It's been a long time since I've done renderings of this type and interiors only a few times. Many years ago, I decided to show all my projects in formZ Shaded Full only, which was a great decision to optimize my work system, focusing more on my designs and the build and production aspects. So Twinmotion is very welcome in my new toolbox for my Seattle life, and I hope to start using it more often. My only comment, and concern, is that mirrors don't work very well and are problematic, as seen in the bathroom images. I don't know, but I guess the new Path Tracer rendering engine fixes reflectivity issues and the like, but currently, it only works on Windows and not macOS. Being optimistic, I think this will happen sometime soon, especially after Enscape announced its macOS version for next year, which I expect will put some pressure on Epic, but who knows!
  4. ZTEK

    Apple Silicon M1

    I have been testing formZ and Twinmotion on my new Mac mini M1 16GB/1TB with no major issues and good results in general for the kind of projects I'm working on, not very big. I'm using fZ 9.2 A460 and TM 2022.1.0 Preview on macOS Big Sur. None of them optimized yet, of course. The files I'm working on in formZ are ~45MB, and the test file in Twinmotion is ~408MB. I have no problems if I work on both at the same time. As I write, both are running in the background, and TM is rendering seven panorama images at 6K to upload to Twinmotion Cloud (Early Access). I share a screenshot where you can see that the Mac mini is not even using swap memory.
  5. ZTEK

    Setting up temporary origin

    Yes, it works ; ) You can create and control new arbitrary work planes in the Planes Palette. In formZ, they are called Reference Planes. You can create them first and then edit them with the Edit Reference Plane tool in the Reference Plane Tools Palette. This tool activates a plane gizmo with the origin and ordinates of the reference plane that you can move and rotate graphically. Also, you can edit these planes numerically through the Planes Palette, choosing the one you want to edit. You can also create them with the Define Reference Plane Tool in the same palette above. When creating planes in this way, they will be saved automatically in the Planes Palette. You can activate the planes in the Planes Palette at any time to work with them. For new inputs on any saved or only temporarily (also possible) created Reference Plane, you have to switch first from 3D to Plane in the Input Palette. To return to de XY, YZ, ZX planes, you pick on their corresponding icons in the Reference Plane Tools Palette. I recommend you use keyboard shortcuts for this and to be efficient working with planes also. Although it sounds a bit complex, it's easy to understand once you start working with them. I hope this helps you.
  6. ZTEK

    Mirroring Objects

    Bo, your object is smooth and the faceting is only visual, because in the object attributes you have the Override Project Smooth Shading option selected. If you deselect it, it will look smooth as you want. Also, if you change the Display Resolution parameter from 50%, which is the default value, to 100% the outlines will look smoother too. Be careful with this value if you have a lot of smooth objects in your project, because it changes the underlying polygonal resolution of the smooth objects, increasing the number of facets considerably. In this example it went from 797 at 50% to 2525 at 100%.
  7. ZTEK

    Mirroring Objects

    You can also derive the face(s) you want to use first with the Derive Faces tool as another method. Of course, the ideal would be to use existing faces without intermediate steps. I have it written down in my list of pending requests, which I will send someday! In your file, the "spherical difference" objects are polygonal (faceted) because formZ Free only offer polygonal tools I think, not including smooth object generation or maybe very limited, I don't remember. That explains the facets if you were using the free version. I did the same exercise in formZ Pro using the tetrahedron and the spheres, and there are no facets, and everything is smooth, obviously, as you can see in my images. Over the years, working in architectural and cabinet design on macOS, I often export my designs, including the smooth 3D geometry, between formZ, AutoCAD, and recently BricsCAD, without any problems. I use the DWG format with ACIS, and the geometry flows smoothly back and forth while maintaining type and geometric accuracy.
  8. I started testing Twinmotion for the first time today and had a lot of fun! I did some quick testing with this interior remodeling project I'm working on. Nothing too deep, just following my intuition and using a little brute force. It's very straightforward and intuitive. I liked the result and want to start using it and add it to my workflow, after some more serious study, of course! These images are the ones I usually generate in formZ in Shaded Full combined with Hidden Line and the ones I made today doing my tests in TM. Congratulations to AutoDesSys for the excellent work, and many thanks! Mac mini M1 16GB/1TB macOS Big Sur
  9. ZTEK

    fz 9.2?

    What?...that hackintosh looks very intriguing, I want to know more! That cappuccino looks great too!
  10. I have been testing and trying to use the components intermittently from version 7 onwards, which I think has been the best so far to use them, but in the end, I have had too many problems with them in all subsequent versions to keep trying. My last serious attempt was with version 9.06.1, and it failed badly. Before posting, I did some simple tests with version 9.2 on my new Mac mini M1 with similar results. Just some extrusions plus some trees and silhouettes from the Components Manager without good results. The most important and serious problem I have had is that components simply cannot be used along with scenes without the risk they disappear for no apparent reason, and you simply lose them. This is already a big problem, but the worst was that sometimes it happened that I have lost other objects (not components) as a result. Maybe I'm totally wrong, but in the end, I think this problem between components and scenes could affect the structure of the objects within the Objects Palette of the file. There's no way to understand what's happening because it doesn't have any apparent logic. Also, I remember that I had some similar issues when I grouped them. Sorry, I'm not totally clear because it was some time ago, but probably it was again also related to the use of scenes. Anyway, I would be careful and not group them or do some tests before doing it. The other problems are less severe but annoying. Sometimes I use some silhouettes of trees and people in a controlled way, taking all the safeguards without grouping or adding them to my scenes. What happens is that usually, the link with texture maps associated with their materials breaks, and also they stop adjusting the rotation angle and looking perpendicular to the view. To resolve these troubles, you have to select and restore them, one by one, dragging their icons from the Component Palette to the corresponding icons on their parameters in the Inspector palette and reloading the textures for each material. All very tedious. With all of these problems, in no case, I use components for anything serious. Although with my regular work system for my architectural projects, I don't need them much. Or, well, from another less positive perspective, perhaps these problems with components could have forced me to adapt my methods over the years, which sounds a little disappointing looking backward. In my work, I organize all my projects with the Objects Palette, plus the Layers Palette, so if I need some components for my images, I have some workarounds, of course, to solve the actual situation. For example, I add the ones I need for my predefined views, positioning and rotating them at the right angles first, and then I explode them all to manage everything using groups and scenes. Also, since I only generate images in Shaded Full, I can do some easy edits to my exported images in Affinity Photo. Finally, regardless of the excellent way to handle and organize the objects in FormZ, with its Object and Layer Palettes plus other tools, I consider this is a serious problem that, at some point, needs to be solved by implementing a well-functioning component system.🤞
  11. ZTEK

    Please welcome PowerCADD

    Here is an article in Architosh… https://architosh.com/2021/10/autodessys-inc-and-engineered-software-joining-forces-on-next-gen-powercadd/
  12. ZTEK

    Please welcome PowerCADD

    What great news! Congratulations, and thank you very much for continuing to look for new ways to advance formZ development. I've been following on the Engineered Software forum the latest news about the company's closure. It has been a good learning experience to read the different reactions of the users, reflecting on how essential is the software we chose to develop our work and how dependent we are. Like many other users of formZ and PowerCAD, I hope everything goes well, and very interested that the partnership works. For that reason, my immediate reaction is I would like to get involved and help if necessary, offering to actively participate with my method and experience and in the tests and trials as soon as possible. As I have said before, I have been testing different CAD/BIM software in the search to update my hybrid 2D/3D workflow, which for years I developed moving my models from formZ to AutoCAD. After my tests during all this year, I decided on BricsCAD to replace AutoCAD. The key for my decision was the DWG format to move the 3D geometry back and forth, although both apps are dissociated in practice. I don't necessarily expect to develop all the 3D/2D work modeling and documenting in formZ. After using Archicad for several years before formZ, the experience taught me that it's better to be more open and flexible if your primary focus is design and exploration. What I would expect, however, is to have a well-integrated system that produces a good workflow 3D><2D that makes sense, being fundamental that the information is not degraded in the transfer, in particular numerical precision. If the result of the formZ/PowerCAD alliance goes further, even better! I look forward to knowing more details. Congrats, and thanks again! 😁
  13. ZTEK

    Apple Silicon M1

    Some time ago, I postponed buying a Mac mini M1 while waiting for the second generation. In fact, I bought one and returned it without trying it, which I regret today! However, I've been testing formZ 9.2 beta on my wife's MacBook Air M1 16Gb/1Tb, and it has been working very well, although I haven't pushed it too hard. The new MacBook Pro+Max looks AMAZING in many senses, not just CPU and GPU incredibly powerful. I don't have any doubt that formZ 9.2 works great on them under Rosetta. Although, I don't have any idea about the reality of ACIS, Maxwell, and V-Ray. As a tidbit of interest on the subject, I recommend reading and listening to the interviews with Steve Johnson, Chief Technology Officer, Vectorworks, on architosh.com, and the podcast from September 26 on Inside the Apple Studio with Neal Pann. There's a lot of marketing in these interviews, of course, but it's interesting nonetheless. https://architosh.com/2021/10/the-arm-wars-vectorworks-2022-is-the-first-bim-on-arm-the-m1-interview/ https://podcasts.apple.com/cl/podcast/inside-the-apple-studio/id1568790267?l=en&i=1000536686644 Also, these days there are several interesting online events that I'm sure will include the topic of the new Apple M1+Pro+Max processors, such as the BricsCAD Sumit, Vectorworks Design Sumit, and Unreal Buil: Architecture. It's been a year of patient waiting, and for now, I decided to keep waiting a bit more for a fully charged next Mac Mini M1 Max. Only because I want a desktop computer, for a change. In the meantime, I decided to buy (again!) a Mac mini M1 to kill the anxiety, and I don't care if it doesn't make any sense! Last, about the question, below I'm quoting a previous response on 4/30/21 to the same question from Innes Yates, an architect from Vancouver. "Thanks Marcelo, I hope for an update for 9.1 as well, and eventually for a native version for apple silicon. Like you, we purchased the M1 Mac mini to replace on older Macbook and couldn't wait. The M1 mini is very snappy. It's completely silent and stays cool, I haven't even heard the fan come on yet. The performance is very good but with large models in FZ, complex drawings in Vectorworks, and rendering with Maxwell and Twinmotion, things start to lag a bit. With maximum RAM limited to 16 GB, it's not really a long-term solution for workstation-level performance. I'm looking forward to the newer higher performance silicon macs."
  14. ZTEK

    does version 9 fix this issue?

    I work on formZ 9.0.6.1 on macOS Catalina 10.15.7.
  15. ZTEK

    does version 9 fix this issue?

    I work on a mid-2012 MacBook Pro 15" Retina, similar to yours, on macOS Catalina. I recently purchased a 4K monitor that I sometimes connect to my laptop. On the MBP I work at 1680 x 1050 pixels, and I never had any problems with my workspace. I work in 2560 x 1440 pixels on the new 4K monitor, and I had no problems setting the new workspace for the first time when I started using it. I always use the MBP closed when I use the monitor to work in formZ, and everything scales perfectly fine. Recently, I noticed that if I use both screens, my workspace changes. I haven't investigated the reasons because it is not my plan to use both simultaneously. MBP: 1680 x 1050 External monitor 4K: 2560 x 1440
  16. ZTEK

    fz 9.2?

    My experience is very different using version 9.06 ... I have not upgraded to version 9.1 or 9.2b1 because, after moving to Seattle, I have continued using my MacBook Pro 15" Retina from mid-2012, with just 8Gb of RAM and an Nvidia card with 1Gb only, no longer listed in the charts! I'm still waiting for Apple to finally launch the next Mac with M1X processors (another long wait!). I don't use the new versions because, on my computer, the OGL card doesn't play well with them, and the camera starts to jump when you get closer to the objects. Nothing of this happens in formZ 9.06, and it's clear that in these last versions, there are some changes in that area which I hope are related to the new Metal and Apple chips support (?). In my recent experience, I can confidently say that formZ 9.06 has been working well, or very well, despite the extreme limitations of my Mac. I like the interface, which I find fluid and customizable enough that, together with the keyboard shortcuts, it has allowed me to work efficiently for many years. As a side note, I did the jump immediately after they released the first version of Bonzai3D, and I never looked back to FZ6, a quick change that worked very well in the end for me. Also, I have always worked mobile, either at home, in coffee shops, or visiting the work site daily (which I love), and formZ has been great for that, working on the 15" screen of my MacBook Pro. Lately, I have been busy with a house remodeling project in the neighborhood where I live now, my first project on my own in Seattle, so I have been using formZ extensively and haven't had any problems, zero, and working in inches this time! Also, lately, I have been making changes to my work system for many years, which is never easy. In conjunction with the Objects Palette, I now use Layers more granularly and Scenes to organize everything. This way of working is the key for me and so important. One reason is that I always develop different design alternatives to show the client in our meetings, so I need a system to control the presentation with confidence. Another reason is I progressively add more and more 3D details to my projects, which I need to transfer later with ease to my CAD drawings in a semi-automatic way to be successful. With this updated modeling method, I have been implementing a "less destructive" system exporting my designs to BricsCAD to draw my plans. This new way is much better in the schematic phase than the previous one combining formZ with AutoCAD and having to "explode" everything beforehand to start drawing, but that's another story! Recently, I have been trying and following with interest different architectural software, looking for a good production partner for my deZign tool. I like to mention that after this learning exercise, and with more perspective, some things are surprising to me. One is to appreciate better the changes that AutoDesSys implemented with Bonzai3D first and formZ version 7 later, around 12 years ago. I realized that many of them were also implemented later or more recently by other developers. Another aspect, more from the big picture, I can recognize that many developers are trying to implement similar capabilities, making it difficult to visualize where or what is the real innovation. The Big BIM Boys are all doing the same, right or wrong depends on your POV, and of course, wanting to capture the whole AEC market; and many other innovators are trying to play well with them jumping under their wings and trying not to fall. That's fantastic for the industry, I suppose, but very boring and flat to me. On the other side, Rhino/Grasshopper and associates are phenomenal for organic/wavy or blocky/efficient patterned parametric architecture and more, which is great again, except I will never design anything similar to those OMG/smarts projects, at least for the rest of this lifetime! And there's the appealing OpenSource community. A parallel free world where Python is the front line for many independent/collective developers, exploring/recreating old/new 3D tools and ideas, producing the necessary to dethrone the BIG+BIMs and replace the grasshoppers with free licensed and wild ones! In this overwhelming and crazy scene, I can recognize my old/new formZ 9.06 working quite well for me, and I'm sure that with its recent siblings .1 and .2b1 –because all the capabilities are there– it's so close and so far away at the same time from the same "next" revolution. Last but not least, I hope that AutoDesSys implement a rock-solid component system and that they can start implementing at some point an IFC exporter.
  17. ZTEK

    forms north

    It looks fine to me, if I followed correctly your instructions… although the Time Zone says 4:00.
  18. ZTEK

    forms north

    By default, angle 0º is at 3:00 O'Clock (+X) and the North at 90º (+Y)... you can control the North position related to the location of the project in the Sun Position Palette under Palettes Menu... you can change the 0º if necessary in the Project Setting window under File Menu.
  19. File Menu… Save A Copy As…
  20. ZTEK

    Latest Mac OS for FZ 6.73

    I used it with High Sierra some years ago, 3 or 4 maybe, but nothing intensive, only to transfer some old files to version 8.x. I remember that I had to search for the USB dongle drivers on the Wibu System website and install the last version for Mac, but in the end, everything worked well.
  21. Although out of topic... I've been using the 3 Affinity apps for a long time on my Mac and no longer use any Adobe product. They are excellent and so well integrated that it feels like you're using one app, thanks to the same interface and universal format. Highly recommendable! I bought them from the Apple App Store and have never noted problems with the updates, although I don't use them very intensively. For the basics, I daily use Preview and Photo, which are ultra-efficient for what they do, and they are integrated into the OS and the eco-system so well. The only thing I miss from Affinity is DWG format support, thinking about the possibility of using Affinity Designer on my iPad for vector drawing.
  22. Great Cris, I am in the same boat. Very excited about the new Macs. I also know I am going to run into a lot of bugs and problems. After thinking about it for a while, I decided to take the leap and not delay the transition any longer. This way I will have everything running smoothly when things get really interesting in a while. Please, be sure to share in the forum your impressions. Best, Marcelo
  23. Innes, To solve this problem, you don't need to go back to version 8.6. Version 9.0.6.1 (A286) works fine, and as v.9.1 is far superior to v.8.6. Related to this problem, reading on other forums such as the Vectorworks forum, some users have also complained of similar issues when using some of the latest versions on macOS Big Sur. In general, they attribute them to changes that Apple would have implemented to the OpenGL. I hope ADS will soon release an update to v.9.1 that fixes them. 🤞 As Stez says, the objects outlined in red correspond to the selection preview. In my case, I use a keyboard shortcut when I want to disable it temporarily, which works very well. Besides the issue you mention, I'm curious to know if you have discovered any other problems using formZ 9.1 on the M1 Mac Mini. I couldn't wait any longer, and I just bought one as an intermediate solution to replace my elderly MacBook Pro before Apple released the Pro Mx models. Best, Marcelo
  24. rmulley and Tech, In my post, I forgot to mention that I am currently still using version 9.0.6.1 on my Mac, due to some real-time graphics issues with the latest version 9.1, which I have not yet reported. As my MacBook is from mid-2012, with 1GB graphic card, I thought that it was more a hardware problem than a software issue with the new version, but maybe I was wrong. I just tested your Cube Sample file again in version 9.1, and the same jaggies of the lines happened this time when exporting. So it may be related to your hardware if it is not very recent and, indeed, the new version could have some graphics problem when exporting the images. I tested with different formats, and it happens with all of them. Changing the resolution, to higher or lower, doesn't change anything and the problem persist. MacBook Pro 15" Retina mid-2012 / macOS 10.15.7 Catalina / 8GB RAM / 1GB VRAM Screen Shot in png format in version 9.1 Exported image in jpg format in version 9.1
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