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Everything posted by ZTEK

  1. ZTEK

    Help needed with Topo Cut

    You're welcome, and I'm glad it helps! 😁
  2. ZTEK

    Help needed with Topo Cut

    Is this what you need? I deleted the original objects to lighten the file to be able to upload it. I duplicated the blue Object 3357 and modified the Z from all its base points to +40000. The rest was just boolean B-Split On Way. The objects in the file are all solids and all separated. I changed some attributes and colors to see everything better. I hope it helps! 3D ROADS 004 edit.fmz.zip
  3. ZTEK

    formZ Draft & SVG Format

    Beautiful work Bo! Quite hypnotic, I love it! Do you use brute force with tools like offsetting, imprinting, stitching, etc., or a kind of macro or scripting? I'm curious! 😉 Those pen-plotters look very interesting, and they are totally affordable. Previously, I saw some examples from an architect printing architectural drawings on the PowerCAD forum. The results looked very similar to hand-drawing, like precise sketching. Neat!
  4. ZTEK

    REVIT export option

    If colors/materials are necessary for the transfer, consider that the DWG format only supports colors at the object level.
  5. ZTEK

    background saving of files

    Autosave is very important in my workflow, and I prefer to use it by a number of operations, 20 in my case. This way, I can also control whether I want to intentionally make an autosave without forcing myself to keep a separate backup. To do it, I add points or copy and paste an object repeatedly with key shortcuts and undo it until the autosave happens, which takes only a couple of seconds. This method sounds silly and forced, but in reality, it works great when I need it or want it. I see two other possible improvements for autosave in general, either by time or number of operations. There should be an operations counter that you can see, like a pedometer, which should be automatically reset when it occurs and which also might be manually reset to delay the autosave if you wish. The other is the possibility of intentionally triggering the autosave as a temporary backup. Both possibilities with command and key shortcuts, of course. My 2¢
  6. ZTEK

    Rotation Failure

    ...tetrahedron not trapezoidal!
  7. ZTEK

    Rotation Failure

    Hi Bo, I moved and rotated one of your two trapezoidal objects and was able to stitch them into a solid object without any problem as a check. Before rotating them, I triangulated them because I realized they are both compound curves. Also, your snaps are not the best for this kind of operation, which might be the reason for your problem. The snap Snap to Segment is active and Snap to End Point is not. The option Give Guide Snaps Priority is active and Stick To Edges is not. My recommendation is to change these settings. From my experience, not only working with formZ, snaps like segment, intersection, perpendicular, and tangent, among other fancy ones, need to be managed with caution. Especially when precision and a healthy geometry are necessary.
  8. ZTEK

    9.2.01 Doesn't work on Monterey 12.3

    formZ 10 Python 3.0 M1 support PowerCADD integration All good! Thanks for the news ZTech!
  9. ZTEK

    Spray point tool

    The same version is working fine in formZ and macOS Monterey 12.3.1.
  10. ZTEK

    Three point arc ?

  11. Thanks, Graham, for bringing up the issue. Wow! Turning off the edges of solids/surfaces makes a big difference in Shaded Work and Full Shaded in my Mac mini M1 16Gb/1Tb. But I always work in Shaded Full and cannot work without the edges turned on! An alternate solution could be to have a shortcut to turn them on and off as needed, mainly to navigate the heavier projects with the edges off. It doesn’t sound too bad because I’m accustomed to working with my keyboard, but the problem is that the capability for such a shortcut doesn’t exist in the Key Shortcut Manager! I think this capability needs to be available. It makes a BIG difference, and the fact that you need to navigate through a palette to activate/deactivate the option with the mouse doesn’t make any sense. For now, I am going to do it in 3 steps, using my actual shortcut to show the Display Options dialogue.
  12. ZTEK

    Coordinates, Reset to Zero Button

    I like the idea of having a way to lock at the same time all the ordinates to 0. Having a button could be an option, but I like more the idea of a shortcut, the same way it works Reset Relative Base Point when drawing. Plus, the option to keep the ordinates frozen until you want, independently of the cursor movements, and, on top of that, the possibility to set any ordinates you like to lock, not just 0,0,0.
  13. It is a good question, although I think that after more than a year of transition, it should be asked more to Spatial Corp / Dassault Systèmes. To speed things up, it would be essential that they release a universal version of their ACIS modeling kernel. From an Architosh.com article about AutoCAD on M1: "There are many Mac CAD and 3D software systems that rely on ACIS, including legendary formZ. We had heard a rumor that M1 support was lagging for ACIS because few Mac developers in the engineering world rely on ACIS. Still, from our view, quite a few do, including IMSI-Design’s Mac products ViaCAD Pro, PunchCAD, and many others." https://architosh.com/2021/11/can-you-run-autocad-on-m1-mac-answers/2/ From the Bricsys forum, developers of BricsCAD, the following is the response from one of their employees on a post about BricsCAD V22 compatibility with Apple M1: "Unfortunately we cannot create a native M1 BricsCAD in short term. Acis, the 3d modeler by Spatial that BricsCAD relies on, has no M1 native version. It was planned for January, but Spatial delayed it to November 2022. Unfortunately M1 dependency loading is an all-or-nothing thing, an executable cannot mix M1 and Intel built binaries." So, for now, I guess the conclusion for me would be that until the compatibility between ACIS and Apple M1/X is resolved, is to expect that formZ continues to be updated regularly to run as well as possible with the latest MacOS versions under Rosetta 2.
  14. I don’t use Vray, nor Maxwell, so I don’t have any clue how their materials systems work, but... Did you try having the materials and/or the associated textures files, if there're any, in the same folder than your formZ file? I only use formZ Shaded Full and Twinmotion with good results. Long ago, I stopped keeping the textures “inside” my FZ files, as Justin shows in his screenshot with Keep Textures on. I use Open Fast, Keep Textures off, and Compression Off, and I keep all my textures files locally in a folder inside the project folder, on a not centralized way. In this way, formZ always find them. This method is redundant, but I don’t have any problems with my materials or the textures.
  15. ZTEK

    Happy Holidays!!!

    Greetings and best wishes from the south!... enjoying the holidays visiting my sons and family in Chile ✨🎄✨
  16. I remember that I used it with High Sierra without any problem, but I can't verify because later I installed Catalina on my MacBook Pro, and I don't have it anymore.
  17. ZTEK

    frustration 3d modelling

    In my opinion, the responses to those questions are more related to the user methods than anything else. As a modeler, in terms of its capabilities working with polygons, both V6 and V9 are probably very similar, but if you work with smooth objects or surfaces V9 is far superior. Using polygonal or smooth/surface modeling tools requires having a clear understanding of both techniques to develop a fluid and safe method with good results. In the end, we are talking just about tools. In my experience, formZ is by far a better app today at V9 than V6 for many reasons, and probably a new user will be able to learn it in less time.
  18. ZTEK

    frustration 3d modelling

    I checked your file, and there are at least two parts with problems in their geometry, and I get the impression that there's an accuracy problem in the way you built them. Working with inclined planes usually requires a stricter method if accuracy is needed because the geometry result from successive operations. If at some point there's some error on one of the objects that's not significant and geometrically tolerable, it usually amplifies to a point where the software tools start to fail. When this happens, usually, the problem is not the tools themselves but geometric inconsistencies on one or more of the objects. In formZ, some of its tools are more suitable than others for this type of geometry. For example, I use the Extend To Face tool a lot when I'm working with inclined planes, which serves me to control and edit the geometry with precision, using the tool more as a working method. A good technique is more important than anything. Related to my previous comment, in your file, you have the Reference Plane not locked. Working this way with this kind of geometry could be one of the issues because the numerical precision is also very low. You are working in mm with only 2 decimal places of precision. I always work with 6 decimal places, and if you are working in millimeters, I recommend using 4 at least. I also agree with what Justin said. I don't see a problem solving these objects with polygonal geometry but, it certainly, makes more sense to solve them with Smooth geometry, which is also more restrictive and, therefore, forces you to a safer method.
  19. After a week of learning and testing, these are some of the final images for the client and contractors. I'm also finishing some panoramas that I think will be very useful. It was a very entertaining process, and it didn't take me long to learn the basics, which is the best thing. With more time using it, I hope to improve, but so far, I'm happy. It's been a long time since I've done renderings of this type and interiors only a few times. Many years ago, I decided to show all my projects in formZ Shaded Full only, which was a great decision to optimize my work system, focusing more on my designs and the build and production aspects. So Twinmotion is very welcome in my new toolbox for my Seattle life, and I hope to start using it more often. My only comment, and concern, is that mirrors don't work very well and are problematic, as seen in the bathroom images. I don't know, but I guess the new Path Tracer rendering engine fixes reflectivity issues and the like, but currently, it only works on Windows and not macOS. Being optimistic, I think this will happen sometime soon, especially after Enscape announced its macOS version for next year, which I expect will put some pressure on Epic, but who knows!
  20. ZTEK

    Apple Silicon M1

    I have been testing formZ and Twinmotion on my new Mac mini M1 16GB/1TB with no major issues and good results in general for the kind of projects I'm working on, not very big. I'm using fZ 9.2 A460 and TM 2022.1.0 Preview on macOS Big Sur. None of them optimized yet, of course. The files I'm working on in formZ are ~45MB, and the test file in Twinmotion is ~408MB. I have no problems if I work on both at the same time. As I write, both are running in the background, and TM is rendering seven panorama images at 6K to upload to Twinmotion Cloud (Early Access). I share a screenshot where you can see that the Mac mini is not even using swap memory.
  21. ZTEK

    Setting up temporary origin

    Yes, it works ; ) You can create and control new arbitrary work planes in the Planes Palette. In formZ, they are called Reference Planes. You can create them first and then edit them with the Edit Reference Plane tool in the Reference Plane Tools Palette. This tool activates a plane gizmo with the origin and ordinates of the reference plane that you can move and rotate graphically. Also, you can edit these planes numerically through the Planes Palette, choosing the one you want to edit. You can also create them with the Define Reference Plane Tool in the same palette above. When creating planes in this way, they will be saved automatically in the Planes Palette. You can activate the planes in the Planes Palette at any time to work with them. For new inputs on any saved or only temporarily (also possible) created Reference Plane, you have to switch first from 3D to Plane in the Input Palette. To return to de XY, YZ, ZX planes, you pick on their corresponding icons in the Reference Plane Tools Palette. I recommend you use keyboard shortcuts for this and to be efficient working with planes also. Although it sounds a bit complex, it's easy to understand once you start working with them. I hope this helps you.
  22. ZTEK

    Mirroring Objects

    Bo, your object is smooth and the faceting is only visual, because in the object attributes you have the Override Project Smooth Shading option selected. If you deselect it, it will look smooth as you want. Also, if you change the Display Resolution parameter from 50%, which is the default value, to 100% the outlines will look smoother too. Be careful with this value if you have a lot of smooth objects in your project, because it changes the underlying polygonal resolution of the smooth objects, increasing the number of facets considerably. In this example it went from 797 at 50% to 2525 at 100%.
  23. ZTEK

    Mirroring Objects

    You can also derive the face(s) you want to use first with the Derive Faces tool as another method. Of course, the ideal would be to use existing faces without intermediate steps. I have it written down in my list of pending requests, which I will send someday! In your file, the "spherical difference" objects are polygonal (faceted) because formZ Free only offer polygonal tools I think, not including smooth object generation or maybe very limited, I don't remember. That explains the facets if you were using the free version. I did the same exercise in formZ Pro using the tetrahedron and the spheres, and there are no facets, and everything is smooth, obviously, as you can see in my images. Over the years, working in architectural and cabinet design on macOS, I often export my designs, including the smooth 3D geometry, between formZ, AutoCAD, and recently BricsCAD, without any problems. I use the DWG format with ACIS, and the geometry flows smoothly back and forth while maintaining type and geometric accuracy.
  24. I started testing Twinmotion for the first time today and had a lot of fun! I did some quick testing with this interior remodeling project I'm working on. Nothing too deep, just following my intuition and using a little brute force. It's very straightforward and intuitive. I liked the result and want to start using it and add it to my workflow, after some more serious study, of course! These images are the ones I usually generate in formZ in Shaded Full combined with Hidden Line and the ones I made today doing my tests in TM. Congratulations to AutoDesSys for the excellent work, and many thanks! Mac mini M1 16GB/1TB macOS Big Sur
  25. ZTEK

    fz 9.2?

    What?...that hackintosh looks very intriguing, I want to know more! That cappuccino looks great too!