setz Posted May 4, 2015 Share Posted May 4, 2015 I have an object that is facetted like a diamond but each of the faces is slightly warped so that none are planar. The object is composed of triangles, quads and n-gons. I need to convert this object into a nurbs object with each face being curved while retaining the hard edges for export to CNC. I can't simply triangulate the object because that creates hard creases across the faces which is undesirable. In the past I have simply made the object into a smooth object (by boole unioning a smooth cylinder to a face) and then I delete one face at time and use the object doctor to fill that hole with a smooth, curved face. That works well, but in the project I am working on currently, there are hundreds of faces and it will take hours to do them one by one. Any suggestions for a quick workflow to do this task? Link to comment Share on other sites More sharing options...
Tech Posted May 4, 2015 Share Posted May 4, 2015 Hi Setz, Cap with Minimal Surface will also generate a smooth surface, as will NURBS by Boundary Curve (but not sure of those methods will be quicker or easier for your task). Do either of those help? Link to comment Share on other sites More sharing options...
pylon Posted May 4, 2015 Share Posted May 4, 2015 Get studio to commission a custom plugin? Link to comment Share on other sites More sharing options...
setz Posted May 4, 2015 Author Share Posted May 4, 2015 Hmmm, how complex of a plugin would this be? Link to comment Share on other sites More sharing options...
pylon Posted May 4, 2015 Share Posted May 4, 2015 Hi Rob, If you send me a sample input object, and a small example of the desired finish geometry, I will have a look and let you know... Link to comment Share on other sites More sharing options...
setz Posted May 5, 2015 Author Share Posted May 5, 2015 I had forgotten about Form Z Patches. Using the Patch Derive Tool, all the triangles and quads are converted to smooth warped surfaces (smooth but not NURBS) with one click on a whole object. Ngons are split into quads and tris, but I can easily deal with those manually. Link to comment Share on other sites More sharing options...
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