Shibui Design Posted March 2, 2017 Share Posted March 2, 2017 Does anyone have advice on how to model a propeller blade like the image here? Link to comment Share on other sites More sharing options...
FZnoob Posted March 2, 2017 Share Posted March 2, 2017 It's difficult to see what's going on because your reference image is so lo-res, but you could easily model the blade with a sub-d cage, and then everything else with the standard tools. My blade is flat, and I think props need a bit of "twist" on them, but that is not a big deal to add. Link to comment Share on other sites More sharing options...
DanM Posted March 2, 2017 Share Posted March 2, 2017 see attached file I revolved a Spline 180º Converted the resulting object to NURBZ Some reshaping Mirror duplicate And twist deform as final touch. propelor blade.fmz.zip Link to comment Share on other sites More sharing options...
Shibui Design Posted March 2, 2017 Author Share Posted March 2, 2017 Wow. Always more than one way to achieve the goal with FMZ! Thank you for the tips. I'll give it a go. Link to comment Share on other sites More sharing options...
FZnoob Posted March 3, 2017 Share Posted March 3, 2017 I don't have time to do a "step by step", but here is a basic "1-2-3" that covers the main steps on the blade. Seems to me I remember reading on one of your posts that you use (or have used) Cinema 4D. Is that correct? If so, then this should really be easy for you. Cheers, and happy Friday to all. Link to comment Share on other sites More sharing options...
Tech Posted March 7, 2017 Share Posted March 7, 2017 DanM & FZnoob, Thanks for the suggestions. Either method should work well. Shibui were you able to create the blade? Link to comment Share on other sites More sharing options...
Shibui Design Posted March 7, 2017 Author Share Posted March 7, 2017 Yes- this helped. I used FZnoob's method using sub-d tools. Very helpful and very effective. Thank you both. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.