Jump to content
AutoDesSys Forums

Shibui Design

  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Shibui Design

  1. Shibui Design

    New material naming

    +1 to this. Never understood why it behaves the way it does.
  2. If Maxwell support is removed, I must move on to a different modeling program.
  3. Shibui Design

    Can't load textures

    Image file should also be RGB color mode. CMYK files will not load.
  4. Shibui Design

    The formz change I would most like to see.

    +1. This was much more efficient.
  5. Shibui Design

    FormZ to C4D Workflows

    I will add that using .FBX export from FMZ is extremely efficient and reliable. Simply import into C4D. All materials/textures come in as they are in FMZ. I add cameras and lights, adjust bump and/or reflectivity and hit render.
  6. Shibui Design

    FormZ to C4D Workflows

    Hello: I have a client who is wishing to render my FormZ models in Cinema 4D. Can anyone advise of efficient workflows for export settings out of FMZ to C4D in such a way to make management (material, object, groups) within C4D? Thanks in advance for any tips anyone may have.
  7. Shibui Design

    FormZ to C4D Workflows

    Using C4D brings me joy, every time.
  8. Shibui Design

    The formz change I would most like to see.

    This is the method I follow as well. One needs only make this mistake two or three times to change that habit.
  9. Shibui Design

    Is Maxwell dead?

    Certainly hope not as well. Nothing beats Maxwell in quality of light and shadow. Multilight is a wonderful feature.
  10. Shibui Design

    VRay and IES values

    Try adjusting camera parameters.
  11. Shibui Design

    OT: ArchiCAD File Conversion

    Any FMZ users out there who use, and be willing to convert a .pln (ArchiCAD) file? Would be happy to return the favor in some way. End goal is to have the model in formZ. Thanks in advance.
  12. Shibui Design

    Picking Inside Objects

    It seems this is expected behavior based on what Des is telling us and some trials. There is a companion to the pick tool called "Area Pick" which I never use. I suppose I need to adjust my pick habits. Old habits die hard!
  13. Shibui Design

    Picking Inside Objects

    There seems to be a persistent issue with picking objects that fall within other objects (think of object inside a room). See attachment for explanation.
  14. Shibui Design

    the instant alternative to hidden line

    Similarly, you can place all your layers in a layer group and then be sure to select "Material" in the "Override Attributes" option. Use the white material to assign to the layer group. This method allows you to maintain the original materials while still having the option to make fake hidden line images.
  15. Shibui Design

    Scattered textures fix?

    I encounter the same and I just manually copy/paste the texture to the new project texture folder, which is best practice and maintains tight control of your files. When many files need this, I simply use save as copy and have it collect all referenced texture files.
  16. Shibui Design

    Trouble Moving Billboard

    An easy way to do this is to start with grid snap OFF. Select the object with object snapping ON and select the object by snapping to the desired point, i.e. center of face, end or midpoint, etc. Think of this as where you want to pick the object up from. Then being while moving, turn grid snap ON and move/snap to the origin, which is 0,0,0. Very simple and done graphically with two mouse clicks. I have a keyboard shortcut for toggling grid snap on/off as well as object snapping on/off.
  17. Shibui Design

    Scattered textures fix?

    Take a look at your preferences. There is an option to add a "File Search Path." I always add a search path pointing to my project folder. My strategy is for common maps that are used very frequently are set up on folders named by categories. These folders are in a subfolder within the FormZ application folder. Include that as a File Search Path in preferences. Then for maps specific to the project, I always have a folder titled "textures" at the same location as the project.fmz file. Rarely do I experience missing textures using this strategy. If you do, it's easy to relink the textures simply by remapping one of them, as long as the other missing texture files are at one of these locations.
  18. Shibui Design

    Scattered textures fix?

    File menu> Save a Copy As. On the options menu, be sure to check save textures. This save the file and all textures reference in the file to a location of your choice.
  19. Shibui Design

    Stereo Panoramas ?

    Save your shortcuts to file before trashing preferences, then it is a simple reload to get them back.
  20. Shibui Design

    Maxwell vs Vray

    Demands are different by industry. When I'm working on a church sanctuary renovation, my clients expect to see very high quality renderings. Since we are designing with light, we also demand that the render engine is able to paint the picture in a realistic way. We take photometric data of production light fixtures into consideration. In cases like this, and three to four hours generally gives very good results. If the material/light/exposure set up is not correct, time penalties could be worse. I've used both Maxwell and Vray on the same projects in several cases, simply as a point of comparison. Surprisingly, the Vray renders start approaching those same render times due to light bounces. Ask those 3d artists producing those slick interior renderings you see so often how long those vray renders take to process. It's not measured by minutes! On top of that, it takes much more setup time doing test render, tweaking, test render, etc... Total time involved takes longer in my experience using Vray. Consider that once I release a batch of renders on my slave machine, I'm designing other projects. I could then be charging double, but I don't do that... My preference in situations like this is Maxwell because set up time is shorter and quality is higher. When working on event or trade show projects, I cannot spend that much time on a single image. In those cases, I will either use Vray or Cinema 4D Physical renderings. I have developed a very fast workflow to kick these renders out quickly. On a recent, very large project with complex lighting and materials, each image was rendering mostly clean in seven minutes. I was happy with that. Each design iteration had about 12 images. The project saw about 21 design iterations. That adds up to a lot of time! Museum exhibit clients don't expect to see slick photo real images. For this, I simply use RenderZone for color, texture, lighting and overlay composite line work from either hidden line or sketch/doodle styles. I don't like taking the extra time in photoshop to process the images, but this hybrid style communicates very well for this kind of client and they kind of expect that. So, how to earn a living... knowing appropriate workflows for the job requirements and charging appropriately. For sure, there are project budgets or delivery dates dictating what the output looks like.
  21. Shibui Design

    Maxwell vs Vray

    Maxwell has never let me down either, Allan. Nothing beats the Maxwell render engine when it comes to light and shadows, especially for interiors. Multilight is a HUGE difference maker when comparing the two. Apparently Vray already has, or is planning to have a similar feature, but don't think it's available in many integrations. I find the time it takes to set up Vray renders is much longer than Maxwell setups, requiring many, many render tests. I find its integration in FormZ to be very rudimentary, lacking elegance when compared to integration into other softwares. However as so many others note, Maxwell can be prohibitive due to excessive render times. Anytime I have the luxury of time, I turn to Maxwell. On a few projects, I have used both Maxwell and Vray and the difference in image quality is vast, favoring the Maxwell look. It seems their development might be stalled, simply judging from the state of the Maxwell Render website. No new announcements in a long time. Is this one going the way of Thea?
  22. Shibui Design

    Lasso selection

    Have you considered assigning a keyboard shortcut? For example, I assign they "P" key for the pick tool.
  23. Shibui Design

    Object pallette - active object (FZ Jr)

    That would be helpful.
  24. Shibui Design

    surface from segments

    Just realized there are two join tools. You want to use the one on the EDIT palette, not the ORGANIZE palette.
  25. Shibui Design

    surface from segments

    If your geometry is not already a surface, i.e. a collection of lines, arcs, polylines, etc. then you can simply use the "join" tool. Select all objects and apply "join." All endpoints of lines, etc. must be coincident in order for this tool to work.