I cannot wrap my head around how MAX and C4D model. I could see coming from a gaming or character modeling environment, but for architectural type projects, the modeling methods don't make sense to me, yet I know many people using it for such.
Typical workflow for me:
Model in FMZ. Exclude high polygon entourage since FMZ struggles with lots of imported polys. Texture as much as possible in FMZ. Export as .FBX. Nearly ALL maps translate correctly when imported into C4D. High poly entourage is best managed in C4D.
Import into C4d. Apply lighting and cameras. Slight editing of materials might be necessary, especially for reflection. Sometimes I use C4D Physical render engine, sometimes I use Vray or increasingly, Corona Render. Corona is very similar to Vray, except it's easier to set up. Not as many settings to tweak. Quality and speed is exceptional in Corona with little set up time.
To manage changes, I will go back to FMZ and create a new layer or series of layers containing only newly changed geometry. Export only that layer as .FBX and merge it to the C4D model. Once the scene is set up, it's really easy to manage geometry using this method.
I find this workflow to be very efficient.
If ONLY there was a single software with modeling fluidity and accuracy, with SOLID layout program for documentation and native rendering equaling that of Vray, Maxwell, etc. Until then, I use three different programs...