¢hris £und Posted April 19, 2016 Share Posted April 19, 2016 Tech, Where did the UV map setting go? Used to be I could set one of the basic projection maps, then set it to UV and the map would stick. While fZ has never had Stellar UV support, that basic capability was very useful... hoping it is just moved somewhere. thanks! Link to comment Share on other sites More sharing options...
Tech Posted April 19, 2016 Share Posted April 19, 2016 Hi Chris, Use the Edit Texture to get it as you want. Then change to UV from the options. Does that do what you want? Link to comment Share on other sites More sharing options...
¢hris £und Posted April 20, 2016 Author Share Posted April 20, 2016 Got it, was looking for it in that other tool. then in the correct tool, but with the object not selected. Generally, I like the new non-modal setup. but the two tools is a little confusing. Also, it would be nice to have a projection indicator/HUD. I also like the Tile indicator that the decals have. Thanks! Link to comment Share on other sites More sharing options...
¢hris £und Posted April 20, 2016 Author Share Posted April 20, 2016 Different issue. Mirror does not seem to work in this tool. And, when I physically mirror the object, the map flips back. Don't know if this was considered a bug in the past. If so, it was a useful bug. Link to comment Share on other sites More sharing options...
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