Andrew West Posted August 26, 2015 Share Posted August 26, 2015 Please take a look at the attached image and the strange reflection on the counter. I modeled it as a 2 inch thick slab with rounded edges and the slab is perfectly flat. However, the reflection appears in a way that the slab is triangulated. How do I get rid of this problem? On another note I have found that Architectural Glass Normal does not allow light to enter the room from the sun. I have switched to Architectural Glass Clear and it seems to work much better. Is there a reason for this? Link to comment Share on other sites More sharing options...
setz Posted August 26, 2015 Share Posted August 26, 2015 Try meshing the top surface. You can reduce the size of the triangulation on L and U shaped polygons to make it less noticeable. Link to comment Share on other sites More sharing options...
Andrew West Posted August 26, 2015 Author Share Posted August 26, 2015 I still don't understand why this is happening and I am reluctant to start meshing all my flat planar surfaces to prevent this. Maxwell is slow enough as is without increasing the geometry of the model. Link to comment Share on other sites More sharing options...
setz Posted August 26, 2015 Share Posted August 26, 2015 Upon faceting (during the export to the renderer), very thin "sliver or needle" triangles are created at the corners and the smoothing across these creates these distortions which show up upon rendering. This is true with all renderers I know of. An alternative solution to faceting the top surface is to reduce the Smooth Shading angle to None but you will see faceting on low poly rounded edges which may require raising the resolution of your objects thus increasing the poly count once again... Link to comment Share on other sites More sharing options...
Andrew West Posted August 26, 2015 Author Share Posted August 26, 2015 This is actually the first time that I have encountered this issue in any render engine and I have used quite a few over the years. Very strange. Thanks for your help. Link to comment Share on other sites More sharing options...
setz Posted August 26, 2015 Share Posted August 26, 2015 Yes, I've seen your renders, really beautiful work. Link to comment Share on other sites More sharing options...
pylon Posted August 27, 2015 Share Posted August 27, 2015 Hi Andrew, If you send a test scene that exhibits the issue, we can advise... Link to comment Share on other sites More sharing options...
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