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2 point perspective turned into 3


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#1 ASONE

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Posted 23 November 2017 - 12:20 AM

Is there a reason my 2 point perspective is turned into a 3 point when I enter the V-Ray frame buffer?  


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#2 ASONE

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Posted 23 November 2017 - 12:30 AM

Ok I see Vertical Tilt in the camera settings adjust this.  


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#3 ingoerik

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Posted 23 November 2017 - 03:46 AM

See, thats why i am looking for a Vray camera. A camera that you can move around and that you can have displayed in the working window. Me thinks there is still to many problems because Vray is added instead of integrated. It seems like texture mapping controls in FormZ dont work with Vray texturing, which is something similar.


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#4 ASONE

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Posted 25 November 2017 - 12:51 AM

well V-Ray does use the FormZ camera and that is displayed in the V-Ray render window.  There are additional camera controls in the V-Ray settings, but I don't think they control the view.


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#5 Justin Montoya

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Posted 27 November 2017 - 09:08 PM

ASONE,

 

I believe VRay can only render in 3 point perspective, just like real life.  I know Thea was that way, so I'm assuming the same for VRay.

 

ingoerik,

 

With this Vray integration, it uses many of the common FormZ tools that share settings with the Vray tools.  The camera for example.  There is no need for a Vray camera, since FormZ has it's own powerful one you set using the Cone of Vision.  Set your views in FormZ using the Cone of Vision as always.  Save the views using the View palette.  Exit the cone of vision.  Initialize the view you want using the View palette.  Render with Vray.   

 

Also, the texture mapping controls are working fine here, so I'm not sure what you are having trouble with?  Can you elaborate and share screen shots and/or files?

 

 



#6 ASONE

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Posted 29 November 2017 - 02:46 PM

Adjusting the verticals with Vertical Tilt or in post-production in Photoshop is not ideal.  I would like to be able to overlay linework over my V-Ray renderings using a 2 point perspective.  It doesn't seem that V-Ray will generate a 2 point perspective except using Vertical Tilt.  

 

If we could get the FormZ 2 point perspective to come through directly in V-Ray frame buffer that would be awesome.  That way I can use the Hidden Line render for an overlay without having to correct the verticals in Photoshop.

 

Right now I have to render in V-Ray using 3 point perspective, generate the same view as a hidden line in FormZ for linework, overlay the linework in Photoshop, and THEN correct the verticals (which involves perspective tool and scaling in Photoshop).  

 

Hopefully that makes sense.


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#7 ASONE

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Posted 29 November 2017 - 02:49 PM

or alternatively if I could get the FormZ window to match the V-Ray window with the Vertical Tilt added that would also work.  


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#8 Smarttec

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Posted 30 November 2017 - 08:45 PM

or alternatively if I could get the FormZ window to match the V-Ray window with the Vertical Tilt added that would also work.  

Good idea - make sure your report that one to vray@formz.com



#9 ASONE

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Posted 02 December 2017 - 12:54 AM

I did find that the workflow into Photoshop is repeatable.  I can adjust the perspective and scale to exact numeric dimensions...so if nothing changes there is a way to overlay linework that matches a V-Ray render and FormZ hidden line render in 2 point perspective.  Additional steps each time I need to re-render, but it is possible.


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