cobrien Posted January 12 Share Posted January 12 Hello, I'm having trouble getting v-ray to render a 2 point perspective image, it keeps switching to 3 point perspective just for the render?? Has anyone come across a fix for this? FZ 9.2.4 V-Ray 3.68 Thanks Quote Link to comment Share on other sites More sharing options...
Yon Posted January 12 Share Posted January 12 A work around, is to make sure the camera is level (same Z for 'eye-point and 'center of interest' in the View Parameters). That will force 2 point. Then you can adjust the image dimensions in V-Ray to be taller than wide, and crop off what you don't need. Quote Link to comment Share on other sites More sharing options...
Justin Montoya Posted January 12 Share Posted January 12 (edited) What Yon said... as V-Ray can only use physical (real) cameras. Since 2 point perspective is not real, you have to fake it. Additionally, you can use the Vertical Tilt option under V-Ray Settings>Camera>Effects>Vertical Tilt. I find a -.15 to -.05 seems to give a nice effect for tall trade show elements like you got there. I use this with my camera Z at eye height for realism. My center of interest Z height varies depending on what needs to be shown. Edited January 12 by Justin Montoya Quote Link to comment Share on other sites More sharing options...
cobrien Posted January 12 Author Share Posted January 12 Thanks guys! Worked a treat. Quote Link to comment Share on other sites More sharing options...
Yon Posted January 13 Share Posted January 13 Cobrien, glad you got what you needed. Justin, question V-Ray camera seems to lock to the pixel width. So you can add pixels vertically. You can rotate the camera 90 to get the sides. But do you have a different strategy for adding to the edges? I've added an image of what I'm looking to do. The color inverted part is the adding pixel trick, left. And Vertical Tile set to the extreme '2' on the right. I'm trying to recreate a work flow of a different rendering engine. There was a setting that allowed you to pan and tilt, like a bellows camera. Client wants a bit more on the right, pan right. That are would align in a Photoshop composite. The pixels would align. Any tips? Quote Link to comment Share on other sites More sharing options...
Justin Montoya Posted January 16 Share Posted January 16 Hey Yon, I think I would just render a larger image so that everything could fit in the scene and crop as necessary. But I have to admit, I am not an expert on cameras or lens, and often find the default settings work fine as my base and never touch the lens settings after that. Quote Link to comment Share on other sites More sharing options...
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