AHTOH Posted October 8, 2016 Share Posted October 8, 2016 Hello. Hidden line + Clipping plane + Cross Section hatch hatching offsets the boundary: Repeatable: Regards, Anton. Link to comment Share on other sites More sharing options...
Tech Posted October 8, 2016 Share Posted October 8, 2016 Hi Anton, This is working fine for us. If you ever have an issue that is illustrated by a file -- if you can zip and post that file, that will help us identify and resolve the issue. So if you can reproduce this, can you post the file? Thanks in advance... Link to comment Share on other sites More sharing options...
AHTOH Posted October 8, 2016 Author Share Posted October 8, 2016 Hi Tech. Here is a fresh file and a Hidden Line screenshot from saved view. sample hatch bug.fmz.zip Link to comment Share on other sites More sharing options...
Tech Posted October 9, 2016 Share Posted October 9, 2016 Hi Anton, Thanks for uploading your file. From this we can see that this is a rendering round-off error that can occur if the view parameters: Center of Interest is far from the objects in question. If you Edit the Cone of Vision, and just move the Center of Interest so that it is closer to the object(s): sample hatch 2.zip ...then it will display properly. Thanks for bringing this to our attention, we will get this corrected. Link to comment Share on other sites More sharing options...
AHTOH Posted October 10, 2016 Author Share Posted October 10, 2016 Hello Tech. I did not have any intension to have center of interest being moved outside the object. I closed up to 0,0,0 by moving my Space Navigator from default FZ location and got that effect. Best, Anton. Link to comment Share on other sites More sharing options...
Tech Posted October 10, 2016 Share Posted October 10, 2016 Hi Anton, Yes, it should display the hatch properly even with the center of interest being offset like that. Thanks again for bringing this to our attention. Link to comment Share on other sites More sharing options...
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