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Making Swept objects look smooth


Hutchy1980

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Hi Tech,

 

I'm having difficulty making a swept object look smooth. I'm creating a handle for a jug by sweeping a polygon shape along a path. Despite having smooth ticked when creating the sweep it looks very faceted. Please see attached images. Is there another method to do this or am i doing this wrong?

post-10653-0-07484400-1466170422_thumb.jpg

post-10653-0-44907800-1466170428_thumb.jpg

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Hi Hutchy,

 

We can't tell from the image alone.  Please copy the source and path shapes into a New Project, try to Sweep it as you would like, Save the file, Zip it, and use the More Reply Options (below on the right) to post the file here so we can help.

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Hi Hutchy,

 

Your Source Shape is a NURBS Curve with Degree = 1.  (Degree = 1 means "straight" with no curvature -- or Facetted if you like.)

 

Degree = 2 or 3 will give the shape curvature.  

(Going beyond 4 or 5 will create a very complex shape and should be avoided unless you have a very specific need (which is very rare).)

 

In the Sweep Dialog, choose Degree = 2 and you should see a smooth result like this:

 

post-5-0-76643100-1466175435_thumb.jpg

 

Note also that this source shape has 200 control points, which is a lot more than you need.  Try reducing that to 20 or 40 (with the NURBS Curve Reconstruct tool on the source shape -- or in the Sweep Dialog itself -- right below the Degree field).

 

Does that help?

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Hi Hutchy,

 

Your source shape has a hard corner on the right side that prevents the rounding:

 

post-5-0-65503200-1466178742_thumb.jpg

 

Cut your shape in half, delete the right side, mirror the left, and Union those good halves together.

 

Next, Thicken the "cup" part, Difference the cup from the handle, Copy that result, Undo, Paste, and Union these two objects together.

 

Then you can round it:

 

post-5-0-16530000-1466178742_thumb.jpg

 

Is that what you want?

 

Test3.zip

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You want to Union the Thickened pitcher to the handle that you Differenced (so it does not have the parts on the inside of the pitcher).  So after you Copy, and Undo, then Paste that object (and if you want you can first Pick the original part of the handle so when you Paste that is replaced with the Differenced one).

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Hutchy,

 

Your shape has some kinks in it and the controls are all bunched up:

 

post-5-0-34967500-1466424462_thumb.jpg

 

(This will greatly limit the size of the rounding that can be applied to the shape.)

 

Please see the model we posted above and be very careful to follow the steps outlined there to create a smooth shape that will round properly.

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