David Mitchell Posted January 1, 2016 Share Posted January 1, 2016 I have a simple project that is acting strange. When a texture is added to a piece that is then subtracted from another piece the texture shows up on the base piece and is not complete in the area removed. See screen shots. 1st on is full shaded but second one is renderzone. Any ideas? Screen Shot 2016-01-01 at 10.32.40 AM.pdf Link to comment Share on other sites More sharing options...
Tech Posted January 1, 2016 Share Posted January 1, 2016 Hi David, That's strange, please send the .FMZ file to support@formz.com so we can take a look and see what is causing this... Link to comment Share on other sites More sharing options...
David Mitchell Posted January 1, 2016 Author Share Posted January 1, 2016 files sent by e-mail Link to comment Share on other sites More sharing options...
DennisA Posted January 1, 2016 Share Posted January 1, 2016 1-No decals? 2- Try to re-add make sure in Paint Tool Options "Keep current materials of faces" are unchecked" 3- If that does not work select object & go to smooth shading & check Override Project Smooth Shading, Check Smooth Objects "Use Facetted Objects Settings" If these do not work attach project so I can check it out. Link to comment Share on other sites More sharing options...
David Mitchell Posted January 1, 2016 Author Share Posted January 1, 2016 No decals but I have been called into work on something else and will get back to this later. Thanks and I will try to let you know what happens. Link to comment Share on other sites More sharing options...
David Mitchell Posted January 1, 2016 Author Share Posted January 1, 2016 Ok so I will be a few mins. late. Tried both but now tool is all red without the chrome interior? Will send to you but I won't be back until late tomorrow so no hurry. Thnaks Link to comment Share on other sites More sharing options...
DennisA Posted January 1, 2016 Share Posted January 1, 2016 Most likely you could have textured the grey missing faces. Now just texture the inside the chrome inside faces and you should be good. Link to comment Share on other sites More sharing options...
David Mitchell Posted January 2, 2016 Author Share Posted January 2, 2016 Tried to select only inside faces and it turned the entire piece chrome Link to comment Share on other sites More sharing options...
David Mitchell Posted January 2, 2016 Author Share Posted January 2, 2016 After many tries I have finally got the look I wanted without the texture bleeding to the o.d. of the piece. Only way I can get this to work is to revolve the outside piece in red. I revolved the inside piece and used a plain grey color for it. When the inside piece is subtracted from the red outside piece I changed the material of the inside piece from grey to polished metal. Worked so now I may move on. Thanks for your help. Link to comment Share on other sites More sharing options...
DennisA Posted January 3, 2016 Share Posted January 3, 2016 David... glad you finally got what you wanted... it seemed to be very complicated to get what you wanted. There are number of factors to be aware of in selecting faces that I am not sure you are aware of? Under edit there is 2 click face/outline selection. I do also assume you know that you can pick faces by dropping material while holding command key (Mac). You never attached fmz project file so I could give you correct steps on your original project to get what you want. I see you sent tech support files & I am sure they will have an answer for you on Monday. Link to comment Share on other sites More sharing options...
Tech Posted January 4, 2016 Share Posted January 4, 2016 Hi David, Thanks for sending your file. When we rebuilt it as you noted, then it worked properly. We are not sure what is going on with the original objects, but verified this problem, and will get it corrected. Thanks for bringing this to our attention. Link to comment Share on other sites More sharing options...
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